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author | Markus Armbruster <armbru@redhat.com> | 2019-08-12 07:23:38 +0200 |
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committer | Markus Armbruster <armbru@redhat.com> | 2019-08-16 13:31:52 +0200 |
commit | 71e8a915855857e0d45b322826778516cc3e3055 (patch) | |
tree | 49bc3646fcb882914ad205900f0b9a3938fe3b26 /hw/xtensa/sim.c | |
parent | 13d4ff07e8ce524ee0f7904b1f7d3a2fdb98b9c4 (diff) | |
download | qemu-71e8a915855857e0d45b322826778516cc3e3055.zip |
Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for
convenience.
Include sysemu/reset.h only where it's needed. Touching it now
recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
Diffstat (limited to 'hw/xtensa/sim.c')
-rw-r--r-- | hw/xtensa/sim.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/hw/xtensa/sim.c b/hw/xtensa/sim.c index 09165b6f4d..981dbb7bbe 100644 --- a/hw/xtensa/sim.c +++ b/hw/xtensa/sim.c @@ -28,6 +28,7 @@ #include "qemu/osdep.h" #include "qapi/error.h" #include "cpu.h" +#include "sysemu/reset.h" #include "sysemu/sysemu.h" #include "hw/boards.h" #include "hw/loader.h" |