diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2015-05-11 12:24:43 +0200 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2015-05-29 11:11:38 +0200 |
commit | dcf30025c3e3d43140a687240433de1920adf8b0 (patch) | |
tree | c81ab681498ef80f8d060d28518aa4e87d65d3cd | |
parent | ce0274f730eacbd24c706523ddbbabb6b95d0659 (diff) | |
download | qemu-dcf30025c3e3d43140a687240433de1920adf8b0.zip |
ui: use libexpoxy
libepoxy does the opengl extension handling for us.
It also is helpful for trouble-shooting as it prints nice error messages
instead of silently failing or segfaulting in case we do something
wrong, like using gl commands not supported by the current context.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
-rwxr-xr-x | configure | 4 | ||||
-rw-r--r-- | include/ui/console.h | 3 | ||||
-rw-r--r-- | include/ui/shader.h | 5 |
3 files changed, 4 insertions, 8 deletions
@@ -3166,14 +3166,14 @@ else fi if test "$opengl" != "no" ; then - opengl_pkgs="gl glesv2" + opengl_pkgs="gl glesv2 epoxy" if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags" opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs" opengl=yes else if test "$opengl" = "yes" ; then - feature_not_found "opengl" "Install GL devel (e.g. MESA)" + feature_not_found "opengl" "Please install opengl (mesa) devel pkgs: $opengl_pkgs" fi opengl_cflags="" opengl_libs="" diff --git a/include/ui/console.h b/include/ui/console.h index e8b3a9ea8d..383dec24ff 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -10,8 +10,7 @@ #include "qapi/error.h" #ifdef CONFIG_OPENGL -# include <GLES2/gl2.h> -# include <GLES2/gl2ext.h> +# include <epoxy/gl.h> #endif /* keyboard/mouse support */ diff --git a/include/ui/shader.h b/include/ui/shader.h index 1ff926c9e1..992cde6a80 100644 --- a/include/ui/shader.h +++ b/include/ui/shader.h @@ -1,7 +1,4 @@ -#ifdef CONFIG_OPENGL -# include <GLES2/gl2.h> -# include <GLES2/gl2ext.h> -#endif +#include <epoxy/gl.h> void qemu_gl_run_texture_blit(GLint texture_blit_prog); |