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author | Richard Henderson <richard.henderson@linaro.org> | 2021-12-07 06:40:14 -0800 |
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committer | Richard Henderson <richard.henderson@linaro.org> | 2021-12-07 06:40:14 -0800 |
commit | 92ac58e34c008562a2a70b467b2a5efef5a1fe25 (patch) | |
tree | f11c867acbebe9315b18057ef616d23ac5d0ee7a | |
parent | 7635eff97104242d618400e4b6746d0a5c97af82 (diff) | |
parent | b9537d5904f6e3df896264a6144883ab07db9608 (diff) | |
download | qemu-92ac58e34c008562a2a70b467b2a5efef5a1fe25.zip |
Merge tag 'pull-tcg-20211207' of https://gitlab.com/rth7680/qemu into staging
Fix stack spills for arm neon.
# gpg: Signature made Tue 07 Dec 2021 06:33:57 AM PST
# gpg: using RSA key 7A481E78868B4DB6A85A05C064DF38E8AF7E215F
# gpg: issuer "richard.henderson@linaro.org"
# gpg: Good signature from "Richard Henderson <richard.henderson@linaro.org>" [ultimate]
* tag 'pull-tcg-20211207' of https://gitlab.com/rth7680/qemu:
tcg/arm: Reduce vector alignment requirement for NEON
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
-rw-r--r-- | tcg/arm/tcg-target.c.inc | 13 | ||||
-rw-r--r-- | tcg/tcg.c | 8 |
2 files changed, 16 insertions, 5 deletions
diff --git a/tcg/arm/tcg-target.c.inc b/tcg/arm/tcg-target.c.inc index 633b8a37ba..9d322cdba6 100644 --- a/tcg/arm/tcg-target.c.inc +++ b/tcg/arm/tcg-target.c.inc @@ -2523,8 +2523,13 @@ static void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg, tcg_out_vldst(s, INSN_VLD1 | 0x7d0, arg, arg1, arg2); return; case TCG_TYPE_V128: - /* regs 2; size 8; align 16 */ - tcg_out_vldst(s, INSN_VLD1 | 0xae0, arg, arg1, arg2); + /* + * We have only 8-byte alignment for the stack per the ABI. + * Rather than dynamically re-align the stack, it's easier + * to simply not request alignment beyond that. So: + * regs 2; size 8; align 8 + */ + tcg_out_vldst(s, INSN_VLD1 | 0xad0, arg, arg1, arg2); return; default: g_assert_not_reached(); @@ -2543,8 +2548,8 @@ static void tcg_out_st(TCGContext *s, TCGType type, TCGReg arg, tcg_out_vldst(s, INSN_VST1 | 0x7d0, arg, arg1, arg2); return; case TCG_TYPE_V128: - /* regs 2; size 8; align 16 */ - tcg_out_vldst(s, INSN_VST1 | 0xae0, arg, arg1, arg2); + /* See tcg_out_ld re alignment: regs 2; size 8; align 8 */ + tcg_out_vldst(s, INSN_VST1 | 0xad0, arg, arg1, arg2); return; default: g_assert_not_reached(); @@ -3061,7 +3061,13 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) g_assert_not_reached(); } - assert(align <= TCG_TARGET_STACK_ALIGN); + /* + * Assume the stack is sufficiently aligned. + * This affects e.g. ARM NEON, where we have 8 byte stack alignment + * and do not require 16 byte vector alignment. This seems slightly + * easier than fully parameterizing the above switch statement. + */ + align = MIN(TCG_TARGET_STACK_ALIGN, align); off = ROUND_UP(s->current_frame_offset, align); /* If we've exhausted the stack frame, restart with a smaller TB. */ |