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authorRichard Henderson <richard.henderson@linaro.org>2021-12-07 06:40:14 -0800
committerRichard Henderson <richard.henderson@linaro.org>2021-12-07 06:40:14 -0800
commit92ac58e34c008562a2a70b467b2a5efef5a1fe25 (patch)
treef11c867acbebe9315b18057ef616d23ac5d0ee7a
parent7635eff97104242d618400e4b6746d0a5c97af82 (diff)
parentb9537d5904f6e3df896264a6144883ab07db9608 (diff)
downloadqemu-92ac58e34c008562a2a70b467b2a5efef5a1fe25.zip
Merge tag 'pull-tcg-20211207' of https://gitlab.com/rth7680/qemu into staging
Fix stack spills for arm neon. # gpg: Signature made Tue 07 Dec 2021 06:33:57 AM PST # gpg: using RSA key 7A481E78868B4DB6A85A05C064DF38E8AF7E215F # gpg: issuer "richard.henderson@linaro.org" # gpg: Good signature from "Richard Henderson <richard.henderson@linaro.org>" [ultimate] * tag 'pull-tcg-20211207' of https://gitlab.com/rth7680/qemu: tcg/arm: Reduce vector alignment requirement for NEON Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
-rw-r--r--tcg/arm/tcg-target.c.inc13
-rw-r--r--tcg/tcg.c8
2 files changed, 16 insertions, 5 deletions
diff --git a/tcg/arm/tcg-target.c.inc b/tcg/arm/tcg-target.c.inc
index 633b8a37ba..9d322cdba6 100644
--- a/tcg/arm/tcg-target.c.inc
+++ b/tcg/arm/tcg-target.c.inc
@@ -2523,8 +2523,13 @@ static void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg,
tcg_out_vldst(s, INSN_VLD1 | 0x7d0, arg, arg1, arg2);
return;
case TCG_TYPE_V128:
- /* regs 2; size 8; align 16 */
- tcg_out_vldst(s, INSN_VLD1 | 0xae0, arg, arg1, arg2);
+ /*
+ * We have only 8-byte alignment for the stack per the ABI.
+ * Rather than dynamically re-align the stack, it's easier
+ * to simply not request alignment beyond that. So:
+ * regs 2; size 8; align 8
+ */
+ tcg_out_vldst(s, INSN_VLD1 | 0xad0, arg, arg1, arg2);
return;
default:
g_assert_not_reached();
@@ -2543,8 +2548,8 @@ static void tcg_out_st(TCGContext *s, TCGType type, TCGReg arg,
tcg_out_vldst(s, INSN_VST1 | 0x7d0, arg, arg1, arg2);
return;
case TCG_TYPE_V128:
- /* regs 2; size 8; align 16 */
- tcg_out_vldst(s, INSN_VST1 | 0xae0, arg, arg1, arg2);
+ /* See tcg_out_ld re alignment: regs 2; size 8; align 8 */
+ tcg_out_vldst(s, INSN_VST1 | 0xad0, arg, arg1, arg2);
return;
default:
g_assert_not_reached();
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 57f17a4649..934aa8510b 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3061,7 +3061,13 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
g_assert_not_reached();
}
- assert(align <= TCG_TARGET_STACK_ALIGN);
+ /*
+ * Assume the stack is sufficiently aligned.
+ * This affects e.g. ARM NEON, where we have 8 byte stack alignment
+ * and do not require 16 byte vector alignment. This seems slightly
+ * easier than fully parameterizing the above switch statement.
+ */
+ align = MIN(TCG_TARGET_STACK_ALIGN, align);
off = ROUND_UP(s->current_frame_offset, align);
/* If we've exhausted the stack frame, restart with a smaller TB. */