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authorPavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>2015-09-17 19:24:05 +0300
committerPaolo Bonzini <pbonzini@redhat.com>2015-11-05 12:19:09 +0100
commit8b42704441865611a5ee241ac9fc5cabc47a079b (patch)
tree1aeab041d26c9f2807ebde66add739e2ade91654
parent56c0269a9ec105d3848d9f900b5e38e6b35e2478 (diff)
downloadqemu-8b42704441865611a5ee241ac9fc5cabc47a079b.zip
cpu: replay instructions sequence
This patch adds calls to replay functions into the icount setup block. In record mode number of executed instructions is written to the log. In replay mode number of istructions to execute is taken from the replay log. When replayed instructions counter is expired qemu_notify_event() function is called to wake up the iothread. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162405.8676.31890.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
-rw-r--r--cpus.c38
-rw-r--r--include/sysemu/replay.h4
-rw-r--r--replay/replay.c34
3 files changed, 63 insertions, 13 deletions
diff --git a/cpus.c b/cpus.c
index d2e9e4fd96..f07cac2781 100644
--- a/cpus.c
+++ b/cpus.c
@@ -42,6 +42,7 @@
#include "qemu/seqlock.h"
#include "qapi-event.h"
#include "hw/nmi.h"
+#include "sysemu/replay.h"
#ifndef _WIN32
#include "qemu/compatfd.h"
@@ -1411,6 +1412,28 @@ int vm_stop_force_state(RunState state)
}
}
+static int64_t tcg_get_icount_limit(void)
+{
+ int64_t deadline;
+
+ if (replay_mode != REPLAY_MODE_PLAY) {
+ deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
+
+ /* Maintain prior (possibly buggy) behaviour where if no deadline
+ * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
+ * INT32_MAX nanoseconds ahead, we still use INT32_MAX
+ * nanoseconds.
+ */
+ if ((deadline < 0) || (deadline > INT32_MAX)) {
+ deadline = INT32_MAX;
+ }
+
+ return qemu_icount_round(deadline);
+ } else {
+ return replay_get_instructions();
+ }
+}
+
static int tcg_cpu_exec(CPUState *cpu)
{
int ret;
@@ -1423,24 +1446,12 @@ static int tcg_cpu_exec(CPUState *cpu)
#endif
if (use_icount) {
int64_t count;
- int64_t deadline;
int decr;
timers_state.qemu_icount -= (cpu->icount_decr.u16.low
+ cpu->icount_extra);
cpu->icount_decr.u16.low = 0;
cpu->icount_extra = 0;
- deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
-
- /* Maintain prior (possibly buggy) behaviour where if no deadline
- * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
- * INT32_MAX nanoseconds ahead, we still use INT32_MAX
- * nanoseconds.
- */
- if ((deadline < 0) || (deadline > INT32_MAX)) {
- deadline = INT32_MAX;
- }
-
- count = qemu_icount_round(deadline);
+ count = tcg_get_icount_limit();
timers_state.qemu_icount += count;
decr = (count > 0xffff) ? 0xffff : count;
count -= decr;
@@ -1458,6 +1469,7 @@ static int tcg_cpu_exec(CPUState *cpu)
+ cpu->icount_extra);
cpu->icount_decr.u32 = 0;
cpu->icount_extra = 0;
+ replay_account_executed_instructions();
}
return ret;
}
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
index a03c7485d4..d19715fde0 100644
--- a/include/sysemu/replay.h
+++ b/include/sysemu/replay.h
@@ -22,5 +22,9 @@ extern ReplayMode replay_mode;
/*! Returns number of executed instructions. */
uint64_t replay_get_current_step(void);
+/*! Returns number of instructions to execute in replay mode. */
+int replay_get_instructions(void);
+/*! Updates instructions counter in replay mode. */
+void replay_account_executed_instructions(void);
#endif
diff --git a/replay/replay.c b/replay/replay.c
index 62e8abaadf..b2c67501a5 100644
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -13,6 +13,7 @@
#include "sysemu/replay.h"
#include "replay-internal.h"
#include "qemu/timer.h"
+#include "qemu/main-loop.h"
ReplayMode replay_mode = REPLAY_MODE_NONE;
@@ -45,3 +46,36 @@ uint64_t replay_get_current_step(void)
{
return cpu_get_icount_raw();
}
+
+int replay_get_instructions(void)
+{
+ int res = 0;
+ replay_mutex_lock();
+ if (replay_next_event_is(EVENT_INSTRUCTION)) {
+ res = replay_state.instructions_count;
+ }
+ replay_mutex_unlock();
+ return res;
+}
+
+void replay_account_executed_instructions(void)
+{
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ replay_mutex_lock();
+ if (replay_state.instructions_count > 0) {
+ int count = (int)(replay_get_current_step()
+ - replay_state.current_step);
+ replay_state.instructions_count -= count;
+ replay_state.current_step += count;
+ if (replay_state.instructions_count == 0) {
+ assert(replay_data_kind == EVENT_INSTRUCTION);
+ replay_finish_event();
+ /* Wake up iothread. This is required because
+ timers will not expire until clock counters
+ will be read from the log. */
+ qemu_notify_event();
+ }
+ }
+ replay_mutex_unlock();
+ }
+}