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|
"""
Copyright 2006 ThoughtWorks, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
__docformat__ = "restructuredtext en"
# This file has been automatically generated via XSL
import httplib
import urllib
import re
class selenium:
"""
Defines an object that runs Selenium commands.
Element Locators
~~~~~~~~~~~~~~~~
Element Locators tell Selenium which HTML element a command refers to.
The format of a locator is:
\ *locatorType*\ **=**\ \ *argument*
We support the following strategies for locating elements:
* \ **identifier**\ =\ *id*:
Select the element with the specified @id attribute. If no match is
found, select the first element whose @name attribute is \ *id*.
(This is normally the default; see below.)
* \ **id**\ =\ *id*:
Select the element with the specified @id attribute.
* \ **name**\ =\ *name*:
Select the first element with the specified @name attribute.
* username
* name=username
The name may optionally be followed by one or more \ *element-filters*, separated from the name by whitespace. If the \ *filterType* is not specified, \ **value**\ is assumed.
* name=flavour value=chocolate
* \ **dom**\ =\ *javascriptExpression*:
Find an element by evaluating the specified string. This allows you to traverse the HTML Document Object
Model using JavaScript. Note that you must not return a value in this string; simply make it the last expression in the block.
* dom=document.forms['myForm'].myDropdown
* dom=document.images[56]
* dom=function foo() { return document.links[1]; }; foo();
* \ **xpath**\ =\ *xpathExpression*:
Locate an element using an XPath expression.
* xpath=//img[@alt='The image alt text']
* xpath=//table[@id='table1']//tr[4]/td[2]
* xpath=//a[contains(@href,'#id1')]
* xpath=//a[contains(@href,'#id1')]/@class
* xpath=(//table[@class='stylee'])//th[text()='theHeaderText']/../td
* xpath=//input[@name='name2' and @value='yes']
* xpath=//\*[text()="right"]
* \ **link**\ =\ *textPattern*:
Select the link (anchor) element which contains text matching the
specified \ *pattern*.
* link=The link text
* \ **css**\ =\ *cssSelectorSyntax*:
Select the element using css selectors. Please refer to CSS2 selectors, CSS3 selectors for more information. You can also check the TestCssLocators test in the selenium test suite for an example of usage, which is included in the downloaded selenium core package.
* css=a[href="#id3"]
* css=span#firstChild + span
Currently the css selector locator supports all css1, css2 and css3 selectors except namespace in css3, some pseudo classes(:nth-of-type, :nth-last-of-type, :first-of-type, :last-of-type, :only-of-type, :visited, :hover, :active, :focus, :indeterminate) and pseudo elements(::first-line, ::first-letter, ::selection, ::before, ::after).
Without an explicit locator prefix, Selenium uses the following default
strategies:
* \ **dom**\ , for locators starting with "document."
* \ **xpath**\ , for locators starting with "//"
* \ **identifier**\ , otherwise
Element Filters
~~~~~~~~~~~~~~~
Element filters can be used with a locator to refine a list of candidate elements. They are currently used only in the 'name' element-locator.
Filters look much like locators, ie.
\ *filterType*\ **=**\ \ *argument*
Supported element-filters are:
\ **value=**\ \ *valuePattern*
Matches elements based on their values. This is particularly useful for refining a list of similarly-named toggle-buttons.
\ **index=**\ \ *index*
Selects a single element based on its position in the list (offset from zero).
String-match Patterns
~~~~~~~~~~~~~~~~~~~~~
Various Pattern syntaxes are available for matching string values:
* \ **glob:**\ \ *pattern*:
Match a string against a "glob" (aka "wildmat") pattern. "Glob" is a
kind of limited regular-expression syntax typically used in command-line
shells. In a glob pattern, "\*" represents any sequence of characters, and "?"
represents any single character. Glob patterns match against the entire
string.
* \ **regexp:**\ \ *regexp*:
Match a string using a regular-expression. The full power of JavaScript
regular-expressions is available.
* \ **regexpi:**\ \ *regexpi*:
Match a string using a case-insensitive regular-expression.
* \ **exact:**\ \ *string*:
Match a string exactly, verbatim, without any of that fancy wildcard
stuff.
If no pattern prefix is specified, Selenium assumes that it's a "glob"
pattern.
For commands that return multiple values (such as verifySelectOptions),
the string being matched is a comma-separated list of the return values,
where both commas and backslashes in the values are backslash-escaped.
When providing a pattern, the optional matching syntax (i.e. glob,
regexp, etc.) is specified once, as usual, at the beginning of the
pattern.
"""
### This part is hard-coded in the XSL
def __init__(self, host, port, browserStartCommand, browserURL):
self.host = host
self.port = port
self.browserStartCommand = browserStartCommand
self.browserURL = browserURL
self.sessionId = None
def start(self):
result = self.get_string("getNewBrowserSession", [self.browserStartCommand, self.browserURL])
try:
self.sessionId = result
except ValueError:
raise Exception, result
def stop(self):
self.do_command("testComplete", [])
self.sessionId = None
def do_command(self, verb, args):
conn = httplib.HTTPConnection(self.host, self.port)
commandString = u'/selenium-server/driver/?cmd=' + urllib.quote_plus(unicode(verb).encode('utf-8'))
for i in range(len(args)):
commandString = commandString + '&' + unicode(i+1) + '=' + urllib.quote_plus(unicode(args[i]).encode('utf-8'))
if (None != self.sessionId):
commandString = commandString + "&sessionId=" + unicode(self.sessionId)
conn.request("GET", commandString)
response = conn.getresponse()
#print response.status, response.reason
data = unicode(response.read(), "UTF-8")
result = response.reason
#print "Selenium Result: " + repr(data) + "\n\n"
if (not data.startswith('OK')):
raise Exception, data
return data
def get_string(self, verb, args):
result = self.do_command(verb, args)
return result[3:]
def get_string_array(self, verb, args):
csv = self.get_string(verb, args)
token = ""
tokens = []
escape = False
for i in range(len(csv)):
letter = csv[i]
if (escape):
token = token + letter
escape = False
continue
if (letter == '\\'):
escape = True
elif (letter == ','):
tokens.append(token)
token = ""
else:
token = token + letter
tokens.append(token)
return tokens
def get_number(self, verb, args):
# Is there something I need to do here?
return self.get_string(verb, args)
def get_number_array(self, verb, args):
# Is there something I need to do here?
return self.get_string_array(verb, args)
def get_boolean(self, verb, args):
boolstr = self.get_string(verb, args)
if ("true" == boolstr):
return True
if ("false" == boolstr):
return False
raise ValueError, "result is neither 'true' nor 'false': " + boolstr
def get_boolean_array(self, verb, args):
boolarr = self.get_string_array(verb, args)
for i in range(len(boolarr)):
if ("true" == boolstr):
boolarr[i] = True
continue
if ("false" == boolstr):
boolarr[i] = False
continue
raise ValueError, "result is neither 'true' nor 'false': " + boolarr[i]
return boolarr
### From here on, everything's auto-generated from XML
def click(self,locator):
"""
Clicks on a link, button, checkbox or radio button. If the click action
causes a new page to load (like a link usually does), call
waitForPageToLoad.
'locator' is an element locator
"""
self.do_command("click", [locator,])
def double_click(self,locator):
"""
Double clicks on a link, button, checkbox or radio button. If the double click action
causes a new page to load (like a link usually does), call
waitForPageToLoad.
'locator' is an element locator
"""
self.do_command("doubleClick", [locator,])
def context_menu(self,locator):
"""
Simulates opening the context menu for the specified element (as might happen if the user "right-clicked" on the element).
'locator' is an element locator
"""
self.do_command("contextMenu", [locator,])
def click_at(self,locator,coordString):
"""
Clicks on a link, button, checkbox or radio button. If the click action
causes a new page to load (like a link usually does), call
waitForPageToLoad.
'locator' is an element locator
'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse event relative to the element returned by the locator.
"""
self.do_command("clickAt", [locator,coordString,])
def double_click_at(self,locator,coordString):
"""
Doubleclicks on a link, button, checkbox or radio button. If the action
causes a new page to load (like a link usually does), call
waitForPageToLoad.
'locator' is an element locator
'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse event relative to the element returned by the locator.
"""
self.do_command("doubleClickAt", [locator,coordString,])
def context_menu_at(self,locator,coordString):
"""
Simulates opening the context menu for the specified element (as might happen if the user "right-clicked" on the element).
'locator' is an element locator
'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse event relative to the element returned by the locator.
"""
self.do_command("contextMenuAt", [locator,coordString,])
def fire_event(self,locator,eventName):
"""
Explicitly simulate an event, to trigger the corresponding "on\ *event*"
handler.
'locator' is an element locator
'eventName' is the event name, e.g. "focus" or "blur"
"""
self.do_command("fireEvent", [locator,eventName,])
def focus(self,locator):
"""
Move the focus to the specified element; for example, if the element is an input field, move the cursor to that field.
'locator' is an element locator
"""
self.do_command("focus", [locator,])
def key_press(self,locator,keySequence):
"""
Simulates a user pressing and releasing a key.
'locator' is an element locator
'keySequence' is Either be a string("\" followed by the numeric keycode of the key to be pressed, normally the ASCII value of that key), or a single character. For example: "w", "\119".
"""
self.do_command("keyPress", [locator,keySequence,])
def shift_key_down(self):
"""
Press the shift key and hold it down until doShiftUp() is called or a new page is loaded.
"""
self.do_command("shiftKeyDown", [])
def shift_key_up(self):
"""
Release the shift key.
"""
self.do_command("shiftKeyUp", [])
def meta_key_down(self):
"""
Press the meta key and hold it down until doMetaUp() is called or a new page is loaded.
"""
self.do_command("metaKeyDown", [])
def meta_key_up(self):
"""
Release the meta key.
"""
self.do_command("metaKeyUp", [])
def alt_key_down(self):
"""
Press the alt key and hold it down until doAltUp() is called or a new page is loaded.
"""
self.do_command("altKeyDown", [])
def alt_key_up(self):
"""
Release the alt key.
"""
self.do_command("altKeyUp", [])
def control_key_down(self):
"""
Press the control key and hold it down until doControlUp() is called or a new page is loaded.
"""
self.do_command("controlKeyDown", [])
def control_key_up(self):
"""
Release the control key.
"""
self.do_command("controlKeyUp", [])
def key_down(self,locator,keySequence):
"""
Simulates a user pressing a key (without releasing it yet).
'locator' is an element locator
'keySequence' is Either be a string("\" followed by the numeric keycode of the key to be pressed, normally the ASCII value of that key), or a single character. For example: "w", "\119".
"""
self.do_command("keyDown", [locator,keySequence,])
def key_up(self,locator,keySequence):
"""
Simulates a user releasing a key.
'locator' is an element locator
'keySequence' is Either be a string("\" followed by the numeric keycode of the key to be pressed, normally the ASCII value of that key), or a single character. For example: "w", "\119".
"""
self.do_command("keyUp", [locator,keySequence,])
def mouse_over(self,locator):
"""
Simulates a user hovering a mouse over the specified element.
'locator' is an element locator
"""
self.do_command("mouseOver", [locator,])
def mouse_out(self,locator):
"""
Simulates a user moving the mouse pointer away from the specified element.
'locator' is an element locator
"""
self.do_command("mouseOut", [locator,])
def mouse_down(self,locator):
"""
Simulates a user pressing the mouse button (without releasing it yet) on
the specified element.
'locator' is an element locator
"""
self.do_command("mouseDown", [locator,])
def mouse_down_at(self,locator,coordString):
"""
Simulates a user pressing the mouse button (without releasing it yet) at
the specified location.
'locator' is an element locator
'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse event relative to the element returned by the locator.
"""
self.do_command("mouseDownAt", [locator,coordString,])
def mouse_up(self,locator):
"""
Simulates the event that occurs when the user releases the mouse button (i.e., stops
holding the button down) on the specified element.
'locator' is an element locator
"""
self.do_command("mouseUp", [locator,])
def mouse_up_at(self,locator,coordString):
"""
Simulates the event that occurs when the user releases the mouse button (i.e., stops
holding the button down) at the specified location.
'locator' is an element locator
'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse event relative to the element returned by the locator.
"""
self.do_command("mouseUpAt", [locator,coordString,])
def mouse_move(self,locator):
"""
Simulates a user pressing the mouse button (without releasing it yet) on
the specified element.
'locator' is an element locator
"""
self.do_command("mouseMove", [locator,])
def mouse_move_at(self,locator,coordString):
"""
Simulates a user pressing the mouse button (without releasing it yet) on
the specified element.
'locator' is an element locator
'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse event relative to the element returned by the locator.
"""
self.do_command("mouseMoveAt", [locator,coordString,])
def type(self,locator,value):
"""
Sets the value of an input field, as though you typed it in.
Can also be used to set the value of combo boxes, check boxes, etc. In these cases,
value should be the value of the option selected, not the visible text.
'locator' is an element locator
'value' is the value to type
"""
self.do_command("type", [locator,value,])
def type_keys(self,locator,value):
"""
Simulates keystroke events on the specified element, as though you typed the value key-by-key.
This is a convenience method for calling keyDown, keyUp, keyPress for every character in the specified string;
this is useful for dynamic UI widgets (like auto-completing combo boxes) that require explicit key events.
Unlike the simple "type" command, which forces the specified value into the page directly, this command
may or may not have any visible effect, even in cases where typing keys would normally have a visible effect.
For example, if you use "typeKeys" on a form element, you may or may not see the results of what you typed in
the field.
In some cases, you may need to use the simple "type" command to set the value of the field and then the "typeKeys" command to
send the keystroke events corresponding to what you just typed.
'locator' is an element locator
'value' is the value to type
"""
self.do_command("typeKeys", [locator,value,])
def set_speed(self,value):
"""
Set execution speed (i.e., set the millisecond length of a delay which will follow each selenium operation). By default, there is no such delay, i.e.,
the delay is 0 milliseconds.
'value' is the number of milliseconds to pause after operation
"""
self.do_command("setSpeed", [value,])
def get_speed(self):
"""
Get execution speed (i.e., get the millisecond length of the delay following each selenium operation). By default, there is no such delay, i.e.,
the delay is 0 milliseconds.
See also setSpeed.
"""
return self.get_string("getSpeed", [])
def check(self,locator):
"""
Check a toggle-button (checkbox/radio)
'locator' is an element locator
"""
self.do_command("check", [locator,])
def uncheck(self,locator):
"""
Uncheck a toggle-button (checkbox/radio)
'locator' is an element locator
"""
self.do_command("uncheck", [locator,])
def select(self,selectLocator,optionLocator):
"""
Select an option from a drop-down using an option locator.
Option locators provide different ways of specifying options of an HTML
Select element (e.g. for selecting a specific option, or for asserting
that the selected option satisfies a specification). There are several
forms of Select Option Locator.
* \ **label**\ =\ *labelPattern*:
matches options based on their labels, i.e. the visible text. (This
is the default.)
* label=regexp:^[Oo]ther
* \ **value**\ =\ *valuePattern*:
matches options based on their values.
* value=other
* \ **id**\ =\ *id*:
matches options based on their ids.
* id=option1
* \ **index**\ =\ *index*:
matches an option based on its index (offset from zero).
* index=2
If no option locator prefix is provided, the default behaviour is to match on \ **label**\ .
'selectLocator' is an element locator identifying a drop-down menu
'optionLocator' is an option locator (a label by default)
"""
self.do_command("select", [selectLocator,optionLocator,])
def add_selection(self,locator,optionLocator):
"""
Add a selection to the set of selected options in a multi-select element using an option locator.
@see #doSelect for details of option locators
'locator' is an element locator identifying a multi-select box
'optionLocator' is an option locator (a label by default)
"""
self.do_command("addSelection", [locator,optionLocator,])
def remove_selection(self,locator,optionLocator):
"""
Remove a selection from the set of selected options in a multi-select element using an option locator.
@see #doSelect for details of option locators
'locator' is an element locator identifying a multi-select box
'optionLocator' is an option locator (a label by default)
"""
self.do_command("removeSelection", [locator,optionLocator,])
def remove_all_selections(self,locator):
"""
Unselects all of the selected options in a multi-select element.
'locator' is an element locator identifying a multi-select box
"""
self.do_command("removeAllSelections", [locator,])
def submit(self,formLocator):
"""
Submit the specified form. This is particularly useful for forms without
submit buttons, e.g. single-input "Search" forms.
'formLocator' is an element locator for the form you want to submit
"""
self.do_command("submit", [formLocator,])
def open(self,url):
"""
Opens an URL in the test frame. This accepts both relative and absolute
URLs.
The "open" command waits for the page to load before proceeding,
ie. the "AndWait" suffix is implicit.
\ *Note*: The URL must be on the same domain as the runner HTML
due to security restrictions in the browser (Same Origin Policy). If you
need to open an URL on another domain, use the Selenium Server to start a
new browser session on that domain.
'url' is the URL to open; may be relative or absolute
"""
self.do_command("open", [url,])
def open_window(self,url,windowID):
"""
Opens a popup window (if a window with that ID isn't already open).
After opening the window, you'll need to select it using the selectWindow
command.
This command can also be a useful workaround for bug SEL-339. In some cases, Selenium will be unable to intercept a call to window.open (if the call occurs during or before the "onLoad" event, for example).
In those cases, you can force Selenium to notice the open window's name by using the Selenium openWindow command, using
an empty (blank) url, like this: openWindow("", "myFunnyWindow").
'url' is the URL to open, which can be blank
'windowID' is the JavaScript window ID of the window to select
"""
self.do_command("openWindow", [url,windowID,])
def select_window(self,windowID):
"""
Selects a popup window using a window locator; once a popup window has been selected, all
commands go to that window. To select the main window again, use null
as the target.
Window locators provide different ways of specifying the window object:
by title, by internal JavaScript "name," or by JavaScript variable.
* \ **title**\ =\ *My Special Window*:
Finds the window using the text that appears in the title bar. Be careful;
two windows can share the same title. If that happens, this locator will
just pick one.
* \ **name**\ =\ *myWindow*:
Finds the window using its internal JavaScript "name" property. This is the second
parameter "windowName" passed to the JavaScript method window.open(url, windowName, windowFeatures, replaceFlag)
(which Selenium intercepts).
* \ **var**\ =\ *variableName*:
Some pop-up windows are unnamed (anonymous), but are associated with a JavaScript variable name in the current
application window, e.g. "window.foo = window.open(url);". In those cases, you can open the window using
"var=foo".
If no window locator prefix is provided, we'll try to guess what you mean like this:
1.) if windowID is null, (or the string "null") then it is assumed the user is referring to the original window instantiated by the browser).
2.) if the value of the "windowID" parameter is a JavaScript variable name in the current application window, then it is assumed
that this variable contains the return value from a call to the JavaScript window.open() method.
3.) Otherwise, selenium looks in a hash it maintains that maps string names to window "names".
4.) If \ *that* fails, we'll try looping over all of the known windows to try to find the appropriate "title".
Since "title" is not necessarily unique, this may have unexpected behavior.
If you're having trouble figuring out the name of a window that you want to manipulate, look at the Selenium log messages
which identify the names of windows created via window.open (and therefore intercepted by Selenium). You will see messages
like the following for each window as it is opened:
``debug: window.open call intercepted; window ID (which you can use with selectWindow()) is "myNewWindow"``
In some cases, Selenium will be unable to intercept a call to window.open (if the call occurs during or before the "onLoad" event, for example).
(This is bug SEL-339.) In those cases, you can force Selenium to notice the open window's name by using the Selenium openWindow command, using
an empty (blank) url, like this: openWindow("", "myFunnyWindow").
'windowID' is the JavaScript window ID of the window to select
"""
self.do_command("selectWindow", [windowID,])
def select_frame(self,locator):
"""
Selects a frame within the current window. (You may invoke this command
multiple times to select nested frames.) To select the parent frame, use
"relative=parent" as a locator; to select the top frame, use "relative=top".
You can also select a frame by its 0-based index number; select the first frame with
"index=0", or the third frame with "index=2".
You may also use a DOM expression to identify the frame you want directly,
like this: ``dom=frames["main"].frames["subframe"]``
'locator' is an element locator identifying a frame or iframe
"""
self.do_command("selectFrame", [locator,])
def get_whether_this_frame_match_frame_expression(self,currentFrameString,target):
"""
Determine whether current/locator identify the frame containing this running code.
This is useful in proxy injection mode, where this code runs in every
browser frame and window, and sometimes the selenium server needs to identify
the "current" frame. In this case, when the test calls selectFrame, this
routine is called for each frame to figure out which one has been selected.
The selected frame will return true, while all others will return false.
'currentFrameString' is starting frame
'target' is new frame (which might be relative to the current one)
"""
return self.get_boolean("getWhetherThisFrameMatchFrameExpression", [currentFrameString,target,])
def get_whether_this_window_match_window_expression(self,currentWindowString,target):
"""
Determine whether currentWindowString plus target identify the window containing this running code.
This is useful in proxy injection mode, where this code runs in every
browser frame and window, and sometimes the selenium server needs to identify
the "current" window. In this case, when the test calls selectWindow, this
routine is called for each window to figure out which one has been selected.
The selected window will return true, while all others will return false.
'currentWindowString' is starting window
'target' is new window (which might be relative to the current one, e.g., "_parent")
"""
return self.get_boolean("getWhetherThisWindowMatchWindowExpression", [currentWindowString,target,])
def wait_for_pop_up(self,windowID,timeout):
"""
Waits for a popup window to appear and load up.
'windowID' is the JavaScript window "name" of the window that will appear (not the text of the title bar)
'timeout' is a timeout in milliseconds, after which the action will return with an error
"""
self.do_command("waitForPopUp", [windowID,timeout,])
def choose_cancel_on_next_confirmation(self):
"""
By default, Selenium's overridden window.confirm() function will
return true, as if the user had manually clicked OK; after running
this command, the next call to confirm() will return false, as if
the user had clicked Cancel. Selenium will then resume using the
default behavior for future confirmations, automatically returning
true (OK) unless/until you explicitly call this command for each
confirmation.
"""
self.do_command("chooseCancelOnNextConfirmation", [])
def choose_ok_on_next_confirmation(self):
"""
Undo the effect of calling chooseCancelOnNextConfirmation. Note
that Selenium's overridden window.confirm() function will normally automatically
return true, as if the user had manually clicked OK, so you shouldn't
need to use this command unless for some reason you need to change
your mind prior to the next confirmation. After any confirmation, Selenium will resume using the
default behavior for future confirmations, automatically returning
true (OK) unless/until you explicitly call chooseCancelOnNextConfirmation for each
confirmation.
"""
self.do_command("chooseOkOnNextConfirmation", [])
def answer_on_next_prompt(self,answer):
"""
Instructs Selenium to return the specified answer string in response to
the next JavaScript prompt [window.prompt()].
'answer' is the answer to give in response to the prompt pop-up
"""
self.do_command("answerOnNextPrompt", [answer,])
def go_back(self):
"""
Simulates the user clicking the "back" button on their browser.
"""
self.do_command("goBack", [])
def refresh(self):
"""
Simulates the user clicking the "Refresh" button on their browser.
"""
self.do_command("refresh", [])
def close(self):
"""
Simulates the user clicking the "close" button in the titlebar of a popup
window or tab.
"""
self.do_command("close", [])
def is_alert_present(self):
"""
Has an alert occurred?
This function never throws an exception
"""
return self.get_boolean("isAlertPresent", [])
def is_prompt_present(self):
"""
Has a prompt occurred?
This function never throws an exception
"""
return self.get_boolean("isPromptPresent", [])
def is_confirmation_present(self):
"""
Has confirm() been called?
This function never throws an exception
"""
return self.get_boolean("isConfirmationPresent", [])
def get_alert(self):
"""
Retrieves the message of a JavaScript alert generated during the previous action, or fail if there were no alerts.
Getting an alert has the same effect as manually clicking OK. If an
alert is generated but you do not get/verify it, the next Selenium action
will fail.
NOTE: under Selenium, JavaScript alerts will NOT pop up a visible alert
dialog.
NOTE: Selenium does NOT support JavaScript alerts that are generated in a
page's onload() event handler. In this case a visible dialog WILL be
generated and Selenium will hang until someone manually clicks OK.
"""
return self.get_string("getAlert", [])
def get_confirmation(self):
"""
Retrieves the message of a JavaScript confirmation dialog generated during
the previous action.
By default, the confirm function will return true, having the same effect
as manually clicking OK. This can be changed by prior execution of the
chooseCancelOnNextConfirmation command. If an confirmation is generated
but you do not get/verify it, the next Selenium action will fail.
NOTE: under Selenium, JavaScript confirmations will NOT pop up a visible
dialog.
NOTE: Selenium does NOT support JavaScript confirmations that are
generated in a page's onload() event handler. In this case a visible
dialog WILL be generated and Selenium will hang until you manually click
OK.
"""
return self.get_string("getConfirmation", [])
def get_prompt(self):
"""
Retrieves the message of a JavaScript question prompt dialog generated during
the previous action.
Successful handling of the prompt requires prior execution of the
answerOnNextPrompt command. If a prompt is generated but you
do not get/verify it, the next Selenium action will fail.
NOTE: under Selenium, JavaScript prompts will NOT pop up a visible
dialog.
NOTE: Selenium does NOT support JavaScript prompts that are generated in a
page's onload() event handler. In this case a visible dialog WILL be
generated and Selenium will hang until someone manually clicks OK.
"""
return self.get_string("getPrompt", [])
def get_location(self):
"""
Gets the absolute URL of the current page.
"""
return self.get_string("getLocation", [])
def get_title(self):
"""
Gets the title of the current page.
"""
return self.get_string("getTitle", [])
def get_body_text(self):
"""
Gets the entire text of the page.
"""
return self.get_string("getBodyText", [])
def get_value(self,locator):
"""
Gets the (whitespace-trimmed) value of an input field (or anything else with a value parameter).
For checkbox/radio elements, the value will be "on" or "off" depending on
whether the element is checked or not.
'locator' is an element locator
"""
return self.get_string("getValue", [locator,])
def get_text(self,locator):
"""
Gets the text of an element. This works for any element that contains
text. This command uses either the textContent (Mozilla-like browsers) or
the innerText (IE-like browsers) of the element, which is the rendered
text shown to the user.
'locator' is an element locator
"""
return self.get_string("getText", [locator,])
def highlight(self,locator):
"""
Briefly changes the backgroundColor of the specified element yellow. Useful for debugging.
'locator' is an element locator
"""
self.do_command("highlight", [locator,])
def get_eval(self,script):
"""
Gets the result of evaluating the specified JavaScript snippet. The snippet may
have multiple lines, but only the result of the last line will be returned.
Note that, by default, the snippet will run in the context of the "selenium"
object itself, so ``this`` will refer to the Selenium object. Use ``window`` to
refer to the window of your application, e.g. ``window.document.getElementById('foo')``
If you need to use
a locator to refer to a single element in your application page, you can
use ``this.browserbot.findElement("id=foo")`` where "id=foo" is your locator.
'script' is the JavaScript snippet to run
"""
return self.get_string("getEval", [script,])
def is_checked(self,locator):
"""
Gets whether a toggle-button (checkbox/radio) is checked. Fails if the specified element doesn't exist or isn't a toggle-button.
'locator' is an element locator pointing to a checkbox or radio button
"""
return self.get_boolean("isChecked", [locator,])
def get_table(self,tableCellAddress):
"""
Gets the text from a cell of a table. The cellAddress syntax
tableLocator.row.column, where row and column start at 0.
'tableCellAddress' is a cell address, e.g. "foo.1.4"
"""
return self.get_string("getTable", [tableCellAddress,])
def get_selected_labels(self,selectLocator):
"""
Gets all option labels (visible text) for selected options in the specified select or multi-select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string_array("getSelectedLabels", [selectLocator,])
def get_selected_label(self,selectLocator):
"""
Gets option label (visible text) for selected option in the specified select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string("getSelectedLabel", [selectLocator,])
def get_selected_values(self,selectLocator):
"""
Gets all option values (value attributes) for selected options in the specified select or multi-select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string_array("getSelectedValues", [selectLocator,])
def get_selected_value(self,selectLocator):
"""
Gets option value (value attribute) for selected option in the specified select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string("getSelectedValue", [selectLocator,])
def get_selected_indexes(self,selectLocator):
"""
Gets all option indexes (option number, starting at 0) for selected options in the specified select or multi-select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string_array("getSelectedIndexes", [selectLocator,])
def get_selected_index(self,selectLocator):
"""
Gets option index (option number, starting at 0) for selected option in the specified select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string("getSelectedIndex", [selectLocator,])
def get_selected_ids(self,selectLocator):
"""
Gets all option element IDs for selected options in the specified select or multi-select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string_array("getSelectedIds", [selectLocator,])
def get_selected_id(self,selectLocator):
"""
Gets option element ID for selected option in the specified select element.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string("getSelectedId", [selectLocator,])
def is_something_selected(self,selectLocator):
"""
Determines whether some option in a drop-down menu is selected.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_boolean("isSomethingSelected", [selectLocator,])
def get_select_options(self,selectLocator):
"""
Gets all option labels in the specified select drop-down.
'selectLocator' is an element locator identifying a drop-down menu
"""
return self.get_string_array("getSelectOptions", [selectLocator,])
def get_attribute(self,attributeLocator):
"""
Gets the value of an element attribute. The value of the attribute may
differ across browsers (this is the case for the "style" attribute, for
example).
'attributeLocator' is an element locator followed by an @ sign and then the name of the attribute, e.g. "foo@bar"
"""
return self.get_string("getAttribute", [attributeLocator,])
def is_text_present(self,pattern):
"""
Verifies that the specified text pattern appears somewhere on the rendered page shown to the user.
'pattern' is a pattern to match with the text of the page
"""
return self.get_boolean("isTextPresent", [pattern,])
def is_element_present(self,locator):
"""
Verifies that the specified element is somewhere on the page.
'locator' is an element locator
"""
return self.get_boolean("isElementPresent", [locator,])
def is_visible(self,locator):
"""
Determines if the specified element is visible. An
element can be rendered invisible by setting the CSS "visibility"
property to "hidden", or the "display" property to "none", either for the
element itself or one if its ancestors. This method will fail if
the element is not present.
'locator' is an element locator
"""
return self.get_boolean("isVisible", [locator,])
def is_editable(self,locator):
"""
Determines whether the specified input element is editable, ie hasn't been disabled.
This method will fail if the specified element isn't an input element.
'locator' is an element locator
"""
return self.get_boolean("isEditable", [locator,])
def get_all_buttons(self):
"""
Returns the IDs of all buttons on the page.
If a given button has no ID, it will appear as "" in this array.
"""
return self.get_string_array("getAllButtons", [])
def get_all_links(self):
"""
Returns the IDs of all links on the page.
If a given link has no ID, it will appear as "" in this array.
"""
return self.get_string_array("getAllLinks", [])
def get_all_fields(self):
"""
Returns the IDs of all input fields on the page.
If a given field has no ID, it will appear as "" in this array.
"""
return self.get_string_array("getAllFields", [])
def get_attribute_from_all_windows(self,attributeName):
"""
Returns every instance of some attribute from all known windows.
'attributeName' is name of an attribute on the windows
"""
return self.get_string_array("getAttributeFromAllWindows", [attributeName,])
def dragdrop(self,locator,movementsString):
"""
deprecated - use dragAndDrop instead
'locator' is an element locator
'movementsString' is offset in pixels from the current location to which the element should be moved, e.g., "+70,-300"
"""
self.do_command("dragdrop", [locator,movementsString,])
def set_mouse_speed(self,pixels):
"""
Configure the number of pixels between "mousemove" events during dragAndDrop commands (default=10).
Setting this value to 0 means that we'll send a "mousemove" event to every single pixel
in between the start location and the end location; that can be very slow, and may
cause some browsers to force the JavaScript to timeout.
If the mouse speed is greater than the distance between the two dragged objects, we'll
just send one "mousemove" at the start location and then one final one at the end location.
'pixels' is the number of pixels between "mousemove" events
"""
self.do_command("setMouseSpeed", [pixels,])
def get_mouse_speed(self):
"""
Returns the number of pixels between "mousemove" events during dragAndDrop commands (default=10).
"""
return self.get_number("getMouseSpeed", [])
def drag_and_drop(self,locator,movementsString):
"""
Drags an element a certain distance and then drops it
'locator' is an element locator
'movementsString' is offset in pixels from the current location to which the element should be moved, e.g., "+70,-300"
"""
self.do_command("dragAndDrop", [locator,movementsString,])
def drag_and_drop_to_object(self,locatorOfObjectToBeDragged,locatorOfDragDestinationObject):
"""
Drags an element and drops it on another element
'locatorOfObjectToBeDragged' is an element to be dragged
'locatorOfDragDestinationObject' is an element whose location (i.e., whose center-most pixel) will be the point where locatorOfObjectToBeDragged is dropped
"""
self.do_command("dragAndDropToObject", [locatorOfObjectToBeDragged,locatorOfDragDestinationObject,])
def window_focus(self):
"""
Gives focus to the currently selected window
"""
self.do_command("windowFocus", [])
def window_maximize(self):
"""
Resize currently selected window to take up the entire screen
"""
self.do_command("windowMaximize", [])
def get_all_window_ids(self):
"""
Returns the IDs of all windows that the browser knows about.
"""
return self.get_string_array("getAllWindowIds", [])
def get_all_window_names(self):
"""
Returns the names of all windows that the browser knows about.
"""
return self.get_string_array("getAllWindowNames", [])
def get_all_window_titles(self):
"""
Returns the titles of all windows that the browser knows about.
"""
return self.get_string_array("getAllWindowTitles", [])
def get_html_source(self):
"""
Returns the entire HTML source between the opening and
closing "html" tags.
"""
return self.get_string("getHtmlSource", [])
def set_cursor_position(self,locator,position):
"""
Moves the text cursor to the specified position in the given input element or textarea.
This method will fail if the specified element isn't an input element or textarea.
'locator' is an element locator pointing to an input element or textarea
'position' is the numerical position of the cursor in the field; position should be 0 to move the position to the beginning of the field. You can also set the cursor to -1 to move it to the end of the field.
"""
self.do_command("setCursorPosition", [locator,position,])
def get_element_index(self,locator):
"""
Get the relative index of an element to its parent (starting from 0). The comment node and empty text node
will be ignored.
'locator' is an element locator pointing to an element
"""
return self.get_number("getElementIndex", [locator,])
def is_ordered(self,locator1,locator2):
"""
Check if these two elements have same parent and are ordered siblings in the DOM. Two same elements will
not be considered ordered.
'locator1' is an element locator pointing to the first element
'locator2' is an element locator pointing to the second element
"""
return self.get_boolean("isOrdered", [locator1,locator2,])
def get_element_position_left(self,locator):
"""
Retrieves the horizontal position of an element
'locator' is an element locator pointing to an element OR an element itself
"""
return self.get_number("getElementPositionLeft", [locator,])
def get_element_position_top(self,locator):
"""
Retrieves the vertical position of an element
'locator' is an element locator pointing to an element OR an element itself
"""
return self.get_number("getElementPositionTop", [locator,])
def get_element_width(self,locator):
"""
Retrieves the width of an element
'locator' is an element locator pointing to an element
"""
return self.get_number("getElementWidth", [locator,])
def get_element_height(self,locator):
"""
Retrieves the height of an element
'locator' is an element locator pointing to an element
"""
return self.get_number("getElementHeight", [locator,])
def get_cursor_position(self,locator):
"""
Retrieves the text cursor position in the given input element or textarea; beware, this may not work perfectly on all browsers.
Specifically, if the cursor/selection has been cleared by JavaScript, this command will tend to
return the position of the last location of the cursor, even though the cursor is now gone from the page. This is filed as SEL-243.
This method will fail if the specified element isn't an input element or textarea, or there is no cursor in the element.
'locator' is an element locator pointing to an input element or textarea
"""
return self.get_number("getCursorPosition", [locator,])
def get_expression(self,expression):
"""
Returns the specified expression.
This is useful because of JavaScript preprocessing.
It is used to generate commands like assertExpression and waitForExpression.
'expression' is the value to return
"""
return self.get_string("getExpression", [expression,])
def get_xpath_count(self,xpath):
"""
Returns the number of nodes that match the specified xpath, eg. "//table" would give
the number of tables.
'xpath' is the xpath expression to evaluate. do NOT wrap this expression in a 'count()' function; we will do that for you.
"""
return self.get_number("getXpathCount", [xpath,])
def assign_id(self,locator,identifier):
"""
Temporarily sets the "id" attribute of the specified element, so you can locate it in the future
using its ID rather than a slow/complicated XPath. This ID will disappear once the page is
reloaded.
'locator' is an element locator pointing to an element
'identifier' is a string to be used as the ID of the specified element
"""
self.do_command("assignId", [locator,identifier,])
def allow_native_xpath(self,allow):
"""
Specifies whether Selenium should use the native in-browser implementation
of XPath (if any native version is available); if you pass "false" to
this function, we will always use our pure-JavaScript xpath library.
Using the pure-JS xpath library can improve the consistency of xpath
element locators between different browser vendors, but the pure-JS
version is much slower than the native implementations.
'allow' is boolean, true means we'll prefer to use native XPath; false means we'll only use JS XPath
"""
self.do_command("allowNativeXpath", [allow,])
def ignore_attributes_without_value(self,ignore):
"""
Specifies whether Selenium will ignore xpath attributes that have no
value, i.e. are the empty string, when using the non-native xpath
evaluation engine. You'd want to do this for performance reasons in IE.
However, this could break certain xpaths, for example an xpath that looks
for an attribute whose value is NOT the empty string.
The hope is that such xpaths are relatively rare, but the user should
have the option of using them. Note that this only influences xpath
evaluation when using the ajaxslt engine (i.e. not "javascript-xpath").
'ignore' is boolean, true means we'll ignore attributes without value at the expense of xpath "correctness"; false means we'll sacrifice speed for correctness.
"""
self.do_command("ignoreAttributesWithoutValue", [ignore,])
def wait_for_condition(self,script,timeout):
"""
Runs the specified JavaScript snippet repeatedly until it evaluates to "true".
The snippet may have multiple lines, but only the result of the last line
will be considered.
Note that, by default, the snippet will be run in the runner's test window, not in the window
of your application. To get the window of your application, you can use
the JavaScript snippet ``selenium.browserbot.getCurrentWindow()``, and then
run your JavaScript in there
'script' is the JavaScript snippet to run
'timeout' is a timeout in milliseconds, after which this command will return with an error
"""
self.do_command("waitForCondition", [script,timeout,])
def set_timeout(self,timeout):
"""
Specifies the amount of time that Selenium will wait for actions to complete.
Actions that require waiting include "open" and the "waitFor\*" actions.
The default timeout is 30 seconds.
'timeout' is a timeout in milliseconds, after which the action will return with an error
"""
self.do_command("setTimeout", [timeout,])
def wait_for_page_to_load(self,timeout):
"""
Waits for a new page to load.
You can use this command instead of the "AndWait" suffixes, "clickAndWait", "selectAndWait", "typeAndWait" etc.
(which are only available in the JS API).
Selenium constantly keeps track of new pages loading, and sets a "newPageLoaded"
flag when it first notices a page load. Running any other Selenium command after
turns the flag to false. Hence, if you want to wait for a page to load, you must
wait immediately after a Selenium command that caused a page-load.
'timeout' is a timeout in milliseconds, after which this command will return with an error
"""
self.do_command("waitForPageToLoad", [timeout,])
def wait_for_frame_to_load(self,frameAddress,timeout):
"""
Waits for a new frame to load.
Selenium constantly keeps track of new pages and frames loading,
and sets a "newPageLoaded" flag when it first notices a page load.
See waitForPageToLoad for more information.
'frameAddress' is FrameAddress from the server side
'timeout' is a timeout in milliseconds, after which this command will return with an error
"""
self.do_command("waitForFrameToLoad", [frameAddress,timeout,])
def get_cookie(self):
"""
Return all cookies of the current page under test.
"""
return self.get_string("getCookie", [])
def get_cookie_by_name(self,name):
"""
Returns the value of the cookie with the specified name, or throws an error if the cookie is not present.
'name' is the name of the cookie
"""
return self.get_string("getCookieByName", [name,])
def is_cookie_present(self,name):
"""
Returns true if a cookie with the specified name is present, or false otherwise.
'name' is the name of the cookie
"""
return self.get_boolean("isCookiePresent", [name,])
def create_cookie(self,nameValuePair,optionsString):
"""
Create a new cookie whose path and domain are same with those of current page
under test, unless you specified a path for this cookie explicitly.
'nameValuePair' is name and value of the cookie in a format "name=value"
'optionsString' is options for the cookie. Currently supported options include 'path', 'max_age' and 'domain'. the optionsString's format is "path=/path/, max_age=60, domain=.foo.com". The order of options are irrelevant, the unit of the value of 'max_age' is second. Note that specifying a domain that isn't a subset of the current domain will usually fail.
"""
self.do_command("createCookie", [nameValuePair,optionsString,])
def delete_cookie(self,name,optionsString):
"""
Delete a named cookie with specified path and domain. Be careful; to delete a cookie, you
need to delete it using the exact same path and domain that were used to create the cookie.
If the path is wrong, or the domain is wrong, the cookie simply won't be deleted. Also
note that specifying a domain that isn't a subset of the current domain will usually fail.
Since there's no way to discover at runtime the original path and domain of a given cookie,
we've added an option called 'recurse' to try all sub-domains of the current domain with
all paths that are a subset of the current path. Beware; this option can be slow. In
big-O notation, it operates in O(n\*m) time, where n is the number of dots in the domain
name and m is the number of slashes in the path.
'name' is the name of the cookie to be deleted
'optionsString' is options for the cookie. Currently supported options include 'path', 'domain' and 'recurse.' The optionsString's format is "path=/path/, domain=.foo.com, recurse=true". The order of options are irrelevant. Note that specifying a domain that isn't a subset of the current domain will usually fail.
"""
self.do_command("deleteCookie", [name,optionsString,])
def delete_all_visible_cookies(self):
"""
Calls deleteCookie with recurse=true on all cookies visible to the current page.
As noted on the documentation for deleteCookie, recurse=true can be much slower
than simply deleting the cookies using a known domain/path.
"""
self.do_command("deleteAllVisibleCookies", [])
def set_browser_log_level(self,logLevel):
"""
Sets the threshold for browser-side logging messages; log messages beneath this threshold will be discarded.
Valid logLevel strings are: "debug", "info", "warn", "error" or "off".
To see the browser logs, you need to
either show the log window in GUI mode, or enable browser-side logging in Selenium RC.
'logLevel' is one of the following: "debug", "info", "warn", "error" or "off"
"""
self.do_command("setBrowserLogLevel", [logLevel,])
def run_script(self,script):
"""
Creates a new "script" tag in the body of the current test window, and
adds the specified text into the body of the command. Scripts run in
this way can often be debugged more easily than scripts executed using
Selenium's "getEval" command. Beware that JS exceptions thrown in these script
tags aren't managed by Selenium, so you should probably wrap your script
in try/catch blocks if there is any chance that the script will throw
an exception.
'script' is the JavaScript snippet to run
"""
self.do_command("runScript", [script,])
def add_location_strategy(self,strategyName,functionDefinition):
"""
Defines a new function for Selenium to locate elements on the page.
For example,
if you define the strategy "foo", and someone runs click("foo=blah"), we'll
run your function, passing you the string "blah", and click on the element
that your function
returns, or throw an "Element not found" error if your function returns null.
We'll pass three arguments to your function:
* locator: the string the user passed in
* inWindow: the currently selected window
* inDocument: the currently selected document
The function must return null if the element can't be found.
'strategyName' is the name of the strategy to define; this should use only letters [a-zA-Z] with no spaces or other punctuation.
'functionDefinition' is a string defining the body of a function in JavaScript. For example: ``return inDocument.getElementById(locator);``
"""
self.do_command("addLocationStrategy", [strategyName,functionDefinition,])
def capture_entire_page_screenshot(self,filename):
"""
Saves the entire contents of the current window canvas to a PNG file.
Currently this only works in Mozilla and when running in chrome mode.
Contrast this with the captureScreenshot command, which captures the
contents of the OS viewport (i.e. whatever is currently being displayed
on the monitor), and is implemented in the RC only. Implementation
mostly borrowed from the Screengrab! Firefox extension. Please see
http://www.screengrab.org for details.
'filename' is the path to the file to persist the screenshot as. No filename extension will be appended by default. Directories will not be created if they do not exist, and an exception will be thrown, possibly by native code.
"""
self.do_command("captureEntirePageScreenshot", [filename,])
def set_context(self,context):
"""
Writes a message to the status bar and adds a note to the browser-side
log.
'context' is the message to be sent to the browser
"""
self.do_command("setContext", [context,])
def attach_file(self,fieldLocator,fileLocator):
"""
Sets a file input (upload) field to the file listed in fileLocator
'fieldLocator' is an element locator
'fileLocator' is a URL pointing to the specified file. Before the file can be set in the input field (fieldLocator), Selenium RC may need to transfer the file to the local machine before attaching the file in a web page form. This is common in selenium grid configurations where the RC server driving the browser is not the same machine that started the test. Supported Browsers: Firefox ("\*chrome") only.
"""
self.do_command("attachFile", [fieldLocator,fileLocator,])
def capture_screenshot(self,filename):
"""
Captures a PNG screenshot to the specified file.
'filename' is the absolute path to the file to be written, e.g. "c:\blah\screenshot.png"
"""
self.do_command("captureScreenshot", [filename,])
def shut_down_selenium_server(self):
"""
Kills the running Selenium Server and all browser sessions. After you run this command, you will no longer be able to send
commands to the server; you can't remotely start the server once it has been stopped. Normally
you should prefer to run the "stop" command, which terminates the current browser session, rather than
shutting down the entire server.
"""
self.do_command("shutDownSeleniumServer", [])
def key_down_native(self,keycode):
"""
Simulates a user pressing a key (without releasing it yet) by sending a native operating system keystroke.
This function uses the java.awt.Robot class to send a keystroke; this more accurately simulates typing
a key on the keyboard. It does not honor settings from the shiftKeyDown, controlKeyDown, altKeyDown and
metaKeyDown commands, and does not target any particular HTML element. To send a keystroke to a particular
element, focus on the element first before running this command.
'keycode' is an integer keycode number corresponding to a java.awt.event.KeyEvent; note that Java keycodes are NOT the same thing as JavaScript keycodes!
"""
self.do_command("keyDownNative", [keycode,])
def key_up_native(self,keycode):
"""
Simulates a user releasing a key by sending a native operating system keystroke.
This function uses the java.awt.Robot class to send a keystroke; this more accurately simulates typing
a key on the keyboard. It does not honor settings from the shiftKeyDown, controlKeyDown, altKeyDown and
metaKeyDown commands, and does not target any particular HTML element. To send a keystroke to a particular
element, focus on the element first before running this command.
'keycode' is an integer keycode number corresponding to a java.awt.event.KeyEvent; note that Java keycodes are NOT the same thing as JavaScript keycodes!
"""
self.do_command("keyUpNative", [keycode,])
def key_press_native(self,keycode):
"""
Simulates a user pressing and releasing a key by sending a native operating system keystroke.
This function uses the java.awt.Robot class to send a keystroke; this more accurately simulates typing
a key on the keyboard. It does not honor settings from the shiftKeyDown, controlKeyDown, altKeyDown and
metaKeyDown commands, and does not target any particular HTML element. To send a keystroke to a particular
element, focus on the element first before running this command.
'keycode' is an integer keycode number corresponding to a java.awt.event.KeyEvent; note that Java keycodes are NOT the same thing as JavaScript keycodes!
"""
self.do_command("keyPressNative", [keycode,])
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