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/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the 2-clause BSD license.
* See license.txt in the OpenLayers distribution or repository for the
* full text of the license. */
// TRASH THIS
OpenLayers.State = {
/** states */
UNKNOWN: 'Unknown',
INSERT: 'Insert',
UPDATE: 'Update',
DELETE: 'Delete'
};
/**
* @requires OpenLayers/Feature.js
* @requires OpenLayers/Util.js
*/
/**
* Class: OpenLayers.Feature.Vector
* Vector features use the OpenLayers.Geometry classes as geometry description.
* They have an 'attributes' property, which is the data object, and a 'style'
* property, the default values of which are defined in the
* <OpenLayers.Feature.Vector.style> objects.
*
* Inherits from:
* - <OpenLayers.Feature>
*/
OpenLayers.Feature.Vector = OpenLayers.Class(OpenLayers.Feature, {
/**
* Property: fid
* {String}
*/
fid: null,
/**
* APIProperty: geometry
* {<OpenLayers.Geometry>}
*/
geometry: null,
/**
* APIProperty: attributes
* {Object} This object holds arbitrary, serializable properties that
* describe the feature.
*/
attributes: null,
/**
* Property: bounds
* {<OpenLayers.Bounds>} The box bounding that feature's geometry, that
* property can be set by an <OpenLayers.Format> object when
* deserializing the feature, so in most cases it represents an
* information set by the server.
*/
bounds: null,
/**
* Property: state
* {String}
*/
state: null,
/**
* APIProperty: style
* {Object}
*/
style: null,
/**
* APIProperty: url
* {String} If this property is set it will be taken into account by
* {<OpenLayers.HTTP>} when upadting or deleting the feature.
*/
url: null,
/**
* Property: renderIntent
* {String} rendering intent currently being used
*/
renderIntent: "default",
/**
* APIProperty: modified
* {Object} An object with the originals of the geometry and attributes of
* the feature, if they were changed. Currently this property is only read
* by <OpenLayers.Format.WFST.v1>, and written by
* <OpenLayers.Control.ModifyFeature>, which sets the geometry property.
* Applications can set the originals of modified attributes in the
* attributes property. Note that applications have to check if this
* object and the attributes property is already created before using it.
* After a change made with ModifyFeature, this object could look like
*
* (code)
* {
* geometry: >Object
* }
* (end)
*
* When an application has made changes to feature attributes, it could
* have set the attributes to something like this:
*
* (code)
* {
* attributes: {
* myAttribute: "original"
* }
* }
* (end)
*
* Note that <OpenLayers.Format.WFST.v1> only checks for truthy values in
* *modified.geometry* and the attribute names in *modified.attributes*,
* but it is recommended to set the original values (and not just true) as
* attribute value, so applications could use this information to undo
* changes.
*/
modified: null,
/**
* Constructor: OpenLayers.Feature.Vector
* Create a vector feature.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The geometry that this feature
* represents.
* attributes - {Object} An optional object that will be mapped to the
* <attributes> property.
* style - {Object} An optional style object.
*/
initialize: function(geometry, attributes, style) {
OpenLayers.Feature.prototype.initialize.apply(this,
[null, null, attributes]);
this.lonlat = null;
this.geometry = geometry ? geometry : null;
this.state = null;
this.attributes = {};
if (attributes) {
this.attributes = OpenLayers.Util.extend(this.attributes,
attributes);
}
this.style = style ? style : null;
},
/**
* Method: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
if (this.layer) {
this.layer.removeFeatures(this);
this.layer = null;
}
this.geometry = null;
this.modified = null;
OpenLayers.Feature.prototype.destroy.apply(this, arguments);
},
/**
* Method: clone
* Create a clone of this vector feature. Does not set any non-standard
* properties.
*
* Returns:
* {<OpenLayers.Feature.Vector>} An exact clone of this vector feature.
*/
clone: function () {
return new OpenLayers.Feature.Vector(
this.geometry ? this.geometry.clone() : null,
this.attributes,
this.style);
},
/**
* Method: onScreen
* Determine whether the feature is within the map viewport. This method
* tests for an intersection between the geometry and the viewport
* bounds. If a more effecient but less precise geometry bounds
* intersection is desired, call the method with the boundsOnly
* parameter true.
*
* Parameters:
* boundsOnly - {Boolean} Only test whether a feature's bounds intersects
* the viewport bounds. Default is false. If false, the feature's
* geometry must intersect the viewport for onScreen to return true.
*
* Returns:
* {Boolean} The feature is currently visible on screen (optionally
* based on its bounds if boundsOnly is true).
*/
onScreen:function(boundsOnly) {
var onScreen = false;
if(this.layer && this.layer.map) {
var screenBounds = this.layer.map.getExtent();
if(boundsOnly) {
var featureBounds = this.geometry.getBounds();
onScreen = screenBounds.intersectsBounds(featureBounds);
} else {
var screenPoly = screenBounds.toGeometry();
onScreen = screenPoly.intersects(this.geometry);
}
}
return onScreen;
},
/**
* Method: getVisibility
* Determine whether the feature is displayed or not. It may not displayed
* because:
* - its style display property is set to 'none',
* - it doesn't belong to any layer,
* - the styleMap creates a symbolizer with display property set to 'none'
* for it,
* - the layer which it belongs to is not visible.
*
* Returns:
* {Boolean} The feature is currently displayed.
*/
getVisibility: function() {
return !(this.style && this.style.display == 'none' ||
!this.layer ||
this.layer && this.layer.styleMap &&
this.layer.styleMap.createSymbolizer(this, this.renderIntent).display == 'none' ||
this.layer && !this.layer.getVisibility());
},
/**
* Method: createMarker
* HACK - we need to decide if all vector features should be able to
* create markers
*
* Returns:
* {<OpenLayers.Marker>} For now just returns null
*/
createMarker: function() {
return null;
},
/**
* Method: destroyMarker
* HACK - we need to decide if all vector features should be able to
* delete markers
*
* If user overrides the createMarker() function, s/he should be able
* to also specify an alternative function for destroying it
*/
destroyMarker: function() {
// pass
},
/**
* Method: createPopup
* HACK - we need to decide if all vector features should be able to
* create popups
*
* Returns:
* {<OpenLayers.Popup>} For now just returns null
*/
createPopup: function() {
return null;
},
/**
* Method: atPoint
* Determins whether the feature intersects with the specified location.
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
* object with a 'lon' and 'lat' properties.
* toleranceLon - {float} Optional tolerance in Geometric Coords
* toleranceLat - {float} Optional tolerance in Geographic Coords
*
* Returns:
* {Boolean} Whether or not the feature is at the specified location
*/
atPoint: function(lonlat, toleranceLon, toleranceLat) {
var atPoint = false;
if(this.geometry) {
atPoint = this.geometry.atPoint(lonlat, toleranceLon,
toleranceLat);
}
return atPoint;
},
/**
* Method: destroyPopup
* HACK - we need to decide if all vector features should be able to
* delete popups
*/
destroyPopup: function() {
// pass
},
/**
* Method: move
* Moves the feature and redraws it at its new location
*
* Parameters:
* location - {<OpenLayers.LonLat> or <OpenLayers.Pixel>} the
* location to which to move the feature.
*/
move: function(location) {
if(!this.layer || !this.geometry.move){
//do nothing if no layer or immoveable geometry
return undefined;
}
var pixel;
if (location.CLASS_NAME == "OpenLayers.LonLat") {
pixel = this.layer.getViewPortPxFromLonLat(location);
} else {
pixel = location;
}
var lastPixel = this.layer.getViewPortPxFromLonLat(this.geometry.getBounds().getCenterLonLat());
var res = this.layer.map.getResolution();
this.geometry.move(res * (pixel.x - lastPixel.x),
res * (lastPixel.y - pixel.y));
this.layer.drawFeature(this);
return lastPixel;
},
/**
* Method: toState
* Sets the new state
*
* Parameters:
* state - {String}
*/
toState: function(state) {
if (state == OpenLayers.State.UPDATE) {
switch (this.state) {
case OpenLayers.State.UNKNOWN:
case OpenLayers.State.DELETE:
this.state = state;
break;
case OpenLayers.State.UPDATE:
case OpenLayers.State.INSERT:
break;
}
} else if (state == OpenLayers.State.INSERT) {
switch (this.state) {
case OpenLayers.State.UNKNOWN:
break;
default:
this.state = state;
break;
}
} else if (state == OpenLayers.State.DELETE) {
switch (this.state) {
case OpenLayers.State.INSERT:
// the feature should be destroyed
break;
case OpenLayers.State.DELETE:
break;
case OpenLayers.State.UNKNOWN:
case OpenLayers.State.UPDATE:
this.state = state;
break;
}
} else if (state == OpenLayers.State.UNKNOWN) {
this.state = state;
}
},
CLASS_NAME: "OpenLayers.Feature.Vector"
});
/**
* Constant: OpenLayers.Feature.Vector.style
* OpenLayers features can have a number of style attributes. The 'default'
* style will typically be used if no other style is specified. These
* styles correspond for the most part, to the styling properties defined
* by the SVG standard.
* Information on fill properties: http://www.w3.org/TR/SVG/painting.html#FillProperties
* Information on stroke properties: http://www.w3.org/TR/SVG/painting.html#StrokeProperties
*
* Symbolizer properties:
* fill - {Boolean} Set to false if no fill is desired.
* fillColor - {String} Hex fill color. Default is "#ee9900".
* fillOpacity - {Number} Fill opacity (0-1). Default is 0.4
* stroke - {Boolean} Set to false if no stroke is desired.
* strokeColor - {String} Hex stroke color. Default is "#ee9900".
* strokeOpacity - {Number} Stroke opacity (0-1). Default is 1.
* strokeWidth - {Number} Pixel stroke width. Default is 1.
* strokeLinecap - {String} Stroke cap type. Default is "round". [butt | round | square]
* strokeDashstyle - {String} Stroke dash style. Default is "solid". [dot | dash | dashdot | longdash | longdashdot | solid]
* graphic - {Boolean} Set to false if no graphic is desired.
* pointRadius - {Number} Pixel point radius. Default is 6.
* pointerEvents - {String} Default is "visiblePainted".
* cursor - {String} Default is "".
* externalGraphic - {String} Url to an external graphic that will be used for rendering points.
* graphicWidth - {Number} Pixel width for sizing an external graphic.
* graphicHeight - {Number} Pixel height for sizing an external graphic.
* graphicOpacity - {Number} Opacity (0-1) for an external graphic.
* graphicXOffset - {Number} Pixel offset along the positive x axis for displacing an external graphic.
* graphicYOffset - {Number} Pixel offset along the positive y axis for displacing an external graphic.
* rotation - {Number} For point symbolizers, this is the rotation of a graphic in the clockwise direction about its center point (or any point off center as specified by graphicXOffset and graphicYOffset).
* graphicZIndex - {Number} The integer z-index value to use in rendering.
* graphicName - {String} Named graphic to use when rendering points. Supported values include "circle" (default),
* "square", "star", "x", "cross", "triangle".
* graphicTitle - {String} Tooltip when hovering over a feature. *deprecated*, use title instead
* title - {String} Tooltip when hovering over a feature. Not supported by the canvas renderer.
* backgroundGraphic - {String} Url to a graphic to be used as the background under an externalGraphic.
* backgroundGraphicZIndex - {Number} The integer z-index value to use in rendering the background graphic.
* backgroundXOffset - {Number} The x offset (in pixels) for the background graphic.
* backgroundYOffset - {Number} The y offset (in pixels) for the background graphic.
* backgroundHeight - {Number} The height of the background graphic. If not provided, the graphicHeight will be used.
* backgroundWidth - {Number} The width of the background width. If not provided, the graphicWidth will be used.
* label - {String} The text for an optional label. For browsers that use the canvas renderer, this requires either
* fillText or mozDrawText to be available.
* labelAlign - {String} Label alignment. This specifies the insertion point relative to the text. It is a string
* composed of two characters. The first character is for the horizontal alignment, the second for the vertical
* alignment. Valid values for horizontal alignment: "l"=left, "c"=center, "r"=right. Valid values for vertical
* alignment: "t"=top, "m"=middle, "b"=bottom. Example values: "lt", "cm", "rb". Default is "cm".
* labelXOffset - {Number} Pixel offset along the positive x axis for displacing the label. Not supported by the canvas renderer.
* labelYOffset - {Number} Pixel offset along the positive y axis for displacing the label. Not supported by the canvas renderer.
* labelSelect - {Boolean} If set to true, labels will be selectable using SelectFeature or similar controls.
* Default is false.
* labelOutlineColor - {String} The color of the label outline. Default is 'white'. Only supported by the canvas & SVG renderers.
* labelOutlineWidth - {Number} The width of the label outline. Default is 3, set to 0 or null to disable. Only supported by the SVG renderers.
* labelOutlineOpacity - {Number} The opacity (0-1) of the label outline. Default is fontOpacity. Only supported by the canvas & SVG renderers.
* fontColor - {String} The font color for the label, to be provided like CSS.
* fontOpacity - {Number} Opacity (0-1) for the label
* fontFamily - {String} The font family for the label, to be provided like in CSS.
* fontSize - {String} The font size for the label, to be provided like in CSS.
* fontStyle - {String} The font style for the label, to be provided like in CSS.
* fontWeight - {String} The font weight for the label, to be provided like in CSS.
* display - {String} Symbolizers will have no effect if display is set to "none". All other values have no effect.
*/
OpenLayers.Feature.Vector.style = {
'default': {
fillColor: "#ee9900",
fillOpacity: 0.4,
hoverFillColor: "white",
hoverFillOpacity: 0.8,
strokeColor: "#ee9900",
strokeOpacity: 1,
strokeWidth: 1,
strokeLinecap: "round",
strokeDashstyle: "solid",
hoverStrokeColor: "red",
hoverStrokeOpacity: 1,
hoverStrokeWidth: 0.2,
pointRadius: 6,
hoverPointRadius: 1,
hoverPointUnit: "%",
pointerEvents: "visiblePainted",
cursor: "inherit",
fontColor: "#000000",
labelAlign: "cm",
labelOutlineColor: "white",
labelOutlineWidth: 3
},
'select': {
fillColor: "blue",
fillOpacity: 0.4,
hoverFillColor: "white",
hoverFillOpacity: 0.8,
strokeColor: "blue",
strokeOpacity: 1,
strokeWidth: 2,
strokeLinecap: "round",
strokeDashstyle: "solid",
hoverStrokeColor: "red",
hoverStrokeOpacity: 1,
hoverStrokeWidth: 0.2,
pointRadius: 6,
hoverPointRadius: 1,
hoverPointUnit: "%",
pointerEvents: "visiblePainted",
cursor: "pointer",
fontColor: "#000000",
labelAlign: "cm",
labelOutlineColor: "white",
labelOutlineWidth: 3
},
'temporary': {
fillColor: "#66cccc",
fillOpacity: 0.2,
hoverFillColor: "white",
hoverFillOpacity: 0.8,
strokeColor: "#66cccc",
strokeOpacity: 1,
strokeLinecap: "round",
strokeWidth: 2,
strokeDashstyle: "solid",
hoverStrokeColor: "red",
hoverStrokeOpacity: 1,
hoverStrokeWidth: 0.2,
pointRadius: 6,
hoverPointRadius: 1,
hoverPointUnit: "%",
pointerEvents: "visiblePainted",
cursor: "inherit",
fontColor: "#000000",
labelAlign: "cm",
labelOutlineColor: "white",
labelOutlineWidth: 3
},
'delete': {
display: "none"
}
};
|