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path: root/misc/openlayers/examples/snapping.html
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<!DOCTYPE html>
<html>
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
    <meta name="apple-mobile-web-app-capable" content="yes">
    <title>Snapping</title>
    <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
    <!--[if lte IE 6]>
        <link rel="stylesheet" href="../theme/default/ie6-style.css" type="text/css" />
    <![endif]-->
    <link rel="stylesheet" href="style.css" type="text/css">
    <style type="text/css">
        .olControlEditingToolbar .olControlModifyFeatureItemInactive { 
            background-position: -1px -1px;
        }
        .olControlEditingToolbar .olControlModifyFeatureItemActive { 
            background-position: -1px -24px;
        }
        table {
            padding: 1em 0 1em;
        }
        td {
            padding: 0.5em 1em;
            border: 1px solid #ddd;
        }
        tr.head td {
            text-align: center;
            font-weight: bold;
        }
    </style>
    <script src="../lib/Firebug/firebug.js"></script>
    <script src="../lib/OpenLayers.js"></script>
    <script type="text/javascript">
        OpenLayers.Feature.Vector.style['default']['strokeWidth'] = '2';
        
        function init() {
            initMap();
            initUI();
        }
        
        var map, draw, modify, snap, point, line, poly;
        function initMap() {

            map = new OpenLayers.Map('map');
            var styles = new OpenLayers.StyleMap({
                "default": new OpenLayers.Style(null, {
                    rules: [
                        new OpenLayers.Rule({
                            symbolizer: {
                                "Point": {
                                    pointRadius: 5,
                                    graphicName: "square",
                                    fillColor: "white",
                                    fillOpacity: 0.25,
                                    strokeWidth: 1,
                                    strokeOpacity: 1,
                                    strokeColor: "#3333aa"
                                },
                                "Line": {
                                    strokeWidth: 3,
                                    strokeOpacity: 1,
                                    strokeColor: "#6666aa"
                                },
                                "Polygon": {
                                    strokeWidth: 1,
                                    strokeOpacity: 1,
                                    fillColor: "#9999aa",
                                    strokeColor: "#6666aa"
                                }
                            }
                        })
                    ]
                }),
                "select": new OpenLayers.Style(null, {
                    rules: [
                        new OpenLayers.Rule({
                            symbolizer: {
                                "Point": {
                                    pointRadius: 5,
                                    graphicName: "square",
                                    fillColor: "white",
                                    fillOpacity: 0.25,
                                    strokeWidth: 2,
                                    strokeOpacity: 1,
                                    strokeColor: "#0000ff"
                                },
                                "Line": {
                                    strokeWidth: 3,
                                    strokeOpacity: 1,
                                    strokeColor: "#0000ff"
                                },
                                "Polygon": {
                                    strokeWidth: 2,
                                    strokeOpacity: 1,
                                    fillColor: "#0000ff",
                                    strokeColor: "#0000ff"
                                }
                            }
                        })
                    ]
                }),
                "temporary": new OpenLayers.Style(null, {
                    rules: [
                        new OpenLayers.Rule({
                            symbolizer: {
                                "Point": {
                                    graphicName: "square",
                                    pointRadius: 5,
                                    fillColor: "white",
                                    fillOpacity: 0.25,
                                    strokeWidth: 2,
                                    strokeColor: "#0000ff"
                                },
                                "Line": {
                                    strokeWidth: 3,
                                    strokeOpacity: 1,
                                    strokeColor: "#0000ff"
                                },
                                "Polygon": {
                                    strokeWidth: 2,
                                    strokeOpacity: 1,
                                    strokeColor: "#0000ff",
                                    fillColor: "#0000ff"
                                }
                            }
                        })
                    ]
                })
            });

            // create three vector layers
            poly = new OpenLayers.Layer.Vector("polygons", {
                strategies: [new OpenLayers.Strategy.Fixed()],                
                protocol: new OpenLayers.Protocol.HTTP({
                    url: "data/poly.json",
                    format: new OpenLayers.Format.GeoJSON()
                }),
                styleMap: styles,
                isBaseLayer: true
            });
            line = new OpenLayers.Layer.Vector("lines", {
                strategies: [new OpenLayers.Strategy.Fixed()],                
                protocol: new OpenLayers.Protocol.HTTP({
                    url: "data/line.json",
                    format: new OpenLayers.Format.GeoJSON()
                }),
                styleMap: styles
            });
            point = new OpenLayers.Layer.Vector("points", {
                strategies: [new OpenLayers.Strategy.Fixed()],                
                protocol: new OpenLayers.Protocol.HTTP({
                    url: "data/point.json",
                    format: new OpenLayers.Format.GeoJSON()
                }),
                styleMap: styles
            });
            map.addLayers([poly, line, point]);
            
            // configure the snapping agent
            snap = new OpenLayers.Control.Snapping({
                layer: poly,
                targets: [point, line, poly],
                greedy: false
            });
            snap.activate();

            // add some editing tools to a panel
            var panel = new OpenLayers.Control.Panel({
                displayClass: "olControlEditingToolbar"
            });
            draw = new OpenLayers.Control.DrawFeature(
                poly, OpenLayers.Handler.Polygon,
                {displayClass: "olControlDrawFeaturePoint", title: "Draw Features", handlerOptions: {holeModifier: "altKey"}}
            );
            modify = new OpenLayers.Control.ModifyFeature(
                poly, {displayClass: "olControlModifyFeature", title: "Modify Features"}
            );            
            panel.addControls([
                new OpenLayers.Control.Navigation({title: "Navigate"}),
                draw, modify
            ]);
            map.addControl(panel);
            
            // give the map a location
            map.setCenter(new OpenLayers.LonLat(0, 0), 1);
        }
        
        /**
         * Add behavior to page elements.  This basically lets us set snapping
         * target properties with the checkboxes and text inputs.  The checkboxes
         * toggle the target node, vertex, or edge (boolean) values.  The
         * text inputs set the nodeTolerance, vertexTolerance, or edgeTolerance
         * property values.
         */
        function initUI() {
            var check = document.getElementById("snapping");
            check.checked = true;
            check.onclick = function() {
                if(check.checked) {
                    snap.activate();
                } else {
                    snap.deactivate();
                }
            };
            
            var sel = document.getElementById("editable");
            sel.value = "poly";
            sel.onchange = function() {
                updateEditable(sel.value);
            };
            
            var target, type, tog, tol;
            var types = ["node", "vertex", "edge"];
            for(var i=0; i<snap.targets.length; ++i) {
                target = snap.targets[i];
                for(var j=0; j<types.length; ++j) {
                    type = types[j];
                    tog = document.getElementById(i + "_" + type);
                    tog.checked = target[type];
                    tog.onclick = (function(tog, type, target) {
                        return function() {target[type] = tog.checked;}
                    })(tog, type, target);
                    tol = document.getElementById(i + "_" + type + "Tolerance");
                    tol.value = target[type + "Tolerance"];
                    tol.onchange = (function(tol, type, target) {
                        return function() {
                            target[type + "Tolerance"] = Number(tol.value) || 0;
                        }
                    })(tol, type, target);
                }
            }
            
        }
        
        // this function allows the editable layer to be changed
        // for the snapping control, this amounts to calling setLayer
        function updateEditable(name) {

            layer = window[name];
            
            // update the editable layer for the snapping control (nice)
            snap.setLayer(layer);

            // update the editable layer for the modify control (ugly)
            var modActive = modify.active;
            if(modActive) {
                modify.deactivate();
            }
            modify.layer = layer;
            modify.selectControl.layer = layer;
            modify.selectControl.handlers.feature.layer = layer;
            modify.dragControl.layer = layer;
            modify.dragControl.handlers.drag.layer = layer;
            modify.dragControl.handlers.feature.layer = layer;
            if(modActive) {
                modify.activate();
            }
            
            // update the editable layer for the draw control (very ugly)
            var drawActive = draw.active;
            if(drawActive) {
                draw.deactivate();
            }
            draw.layer = layer;
            var handler = ({
                point: OpenLayers.Handler.Point,
                line: OpenLayers.Handler.Path,
                poly: OpenLayers.Handler.Polygon
            })[name];
            draw.handler = new handler(draw, draw.callbacks, draw.handlerOptions);
            if(drawActive) {
                draw.activate();
            }

        }

    </script>
  </head>
  <body onload="init()">
    <h1 id="title">Snapping Example</h1>
    <div id="tags">
        vector, feature, snapping, stylemap, advanced
    </div>      
    <div id="shortdesc">A demonstration snapping while editing vector features.</div>
    <div id="map" class="smallmap"></div>
    <br>
    <label for="editable">Editable Layer:</label>
    <select id="editable" name="editable">
        <option value="poly">polygons</option>
        <option value="line">lines</option>
        <option value="point">points</option>
    </select>
    <label for="snapping">Enable Snapping</label>
    <input type="checkbox" name="snapping" id="snapping" checked="checked" />
    <table>
        <tbody>
            <tr class="head">
                <td>targets</td><td>node</td><td>vertex</td><td>edge</td>
            </tr>
            <tr>
                <td>points</td>
                <td><input type="checkbox" id="0_node" /><input id="0_nodeTolerance" type="text" size="3" /></td>
                <td><input type="checkbox" id="0_vertex" /><input id="0_vertexTolerance" type="text" size="3" /></td>
                <td><input type="checkbox" id="0_edge" /><input id="0_edgeTolerance" type="text" size="3" /></td>
            </tr>
            <tr>
                <td>lines</td>
                <td><input type="checkbox" id="1_node" /><input id="1_nodeTolerance" type="text" size="3" /></td>
                <td><input type="checkbox" id="1_vertex" /><input id="1_vertexTolerance" type="text" size="3" /></td>
                <td><input type="checkbox" id="1_edge" /><input id="1_edgeTolerance" type="text" size="3" /></td>
            </tr>
            <tr>
                <td>polygons</td>
                <td><input type="checkbox" id="2_node" /><input id="2_nodeTolerance" type="text" size="3" /></td>
                <td><input type="checkbox" id="2_vertex" /><input id="2_vertexTolerance" type="text" size="3" /></td>
                <td><input type="checkbox" id="2_edge" /><input id="2_edgeTolerance" type="text" size="3" /></td>
            </tr>
        </tbody>
    </table>
    <p>Though all snapping types are shown here for all target layers, not all are sensible.
    Points don't have edges, for example.</p>
  </body>
</html>