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<!DOCTYPE html>
<html>
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
        <meta name="apple-mobile-web-app-capable" content="yes">
        <title>Canvas Renderer Example</title>
        <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
        <link rel="stylesheet" href="style.css" type="text/css">
        <script src="../lib/OpenLayers.js"></script>
        <script src='http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAAjpkAC9ePGem0lIq5XcMiuhR_wWLPFku8Ix9i2SXYRVK3e45q1BQUd_beF8dtzKET_EteAjPdGDwqpQ'></script>
        <script src="canvas.js"></script>
    </head>
    <body onload="init()">
        <h1 id="title">Canvas Renderer Example</h1>
        <div id="tags">
            canvas, renderer, advanced,
        </div>
        <p id="shortdesc">
            Demonstrates the use of the canvas renderer with a vector layer.
        </p>
        <div id="map" class="smallmap"></div>
        <div id="docs">
            <p>
                This example shows a vector layer that uses the Canvas renderer
                where available. The order of the renderers given in the layer
                options is used to locate the first available renderer.
            </p>
            <p>
                See the <a href="canvas.js" target="_blank">canvas.js source</a>
                to see how this is done.
            </p> 
        </div>
    </body>
</html>