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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
<meta name="apple-mobile-web-app-capable" content="yes">
<title>Canvas Renderer Example</title>
<link rel="stylesheet" href="../theme/default/style.css" type="text/css">
<link rel="stylesheet" href="style.css" type="text/css">
<script src="../lib/OpenLayers.js"></script>
<script src='http://maps.google.com/maps?file=api&v=2&key=ABQIAAAAjpkAC9ePGem0lIq5XcMiuhR_wWLPFku8Ix9i2SXYRVK3e45q1BQUd_beF8dtzKET_EteAjPdGDwqpQ'></script>
<script src="canvas.js"></script>
</head>
<body onload="init()">
<h1 id="title">Canvas Renderer Example</h1>
<div id="tags">
canvas, renderer, advanced,
</div>
<p id="shortdesc">
Demonstrates the use of the canvas renderer with a vector layer.
</p>
<div id="map" class="smallmap"></div>
<div id="docs">
<p>
This example shows a vector layer that uses the Canvas renderer
where available. The order of the renderers given in the layer
options is used to locate the first available renderer.
</p>
<p>
See the <a href="canvas.js" target="_blank">canvas.js source</a>
to see how this is done.
</p>
</div>
</body>
</html>
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