/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the 2-clause BSD license. * See license.txt in the OpenLayers distribution or repository for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Click * A handler for mouse clicks. The intention of this handler is to give * controls more flexibility with handling clicks. Browsers trigger * click events twice for a double-click. In addition, the mousedown, * mousemove, mouseup sequence fires a click event. With this handler, * controls can decide whether to ignore clicks associated with a double * click. By setting a , controls can also ignore clicks * that include a drag. Create a new instance with the * constructor. * * Inherits from: * - */ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, { /** * APIProperty: delay * {Number} Number of milliseconds between clicks before the event is * considered a double-click. */ delay: 300, /** * APIProperty: single * {Boolean} Handle single clicks. Default is true. If false, clicks * will not be reported. If true, single-clicks will be reported. */ single: true, /** * APIProperty: double * {Boolean} Handle double-clicks. Default is false. */ 'double': false, /** * APIProperty: pixelTolerance * {Number} Maximum number of pixels between mouseup and mousedown for an * event to be considered a click. Default is 0. If set to an * integer value, clicks with a drag greater than the value will be * ignored. This property can only be set when the handler is * constructed. */ pixelTolerance: 0, /** * APIProperty: dblclickTolerance * {Number} Maximum distance in pixels between clicks for a sequence of * events to be considered a double click. Default is 13. If the * distance between two clicks is greater than this value, a double- * click will not be fired. */ dblclickTolerance: 13, /** * APIProperty: stopSingle * {Boolean} Stop other listeners from being notified of clicks. Default * is false. If true, any listeners registered before this one for * click or rightclick events will not be notified. */ stopSingle: false, /** * APIProperty: stopDouble * {Boolean} Stop other listeners from being notified of double-clicks. * Default is false. If true, any click listeners registered before * this one will not be notified of *any* double-click events. * * The one caveat with stopDouble is that given a map with two click * handlers, one with stopDouble true and the other with stopSingle * true, the stopSingle handler should be activated last to get * uniform cross-browser performance. Since IE triggers one click * with a dblclick and FF triggers two, if a stopSingle handler is * activated first, all it gets in IE is a single click when the * second handler stops propagation on the dblclick. */ stopDouble: false, /** * Property: timerId * {Number} The id of the timeout waiting to clear the . */ timerId: null, /** * Property: down * {Object} Object that store relevant information about the last * mousedown or touchstart. Its 'xy' OpenLayers.Pixel property gives * the average location of the mouse/touch event. Its 'touches' * property records clientX/clientY of each touches. */ down: null, /** * Property: last * {Object} Object that store relevant information about the last * mousemove or touchmove. Its 'xy' OpenLayers.Pixel property gives * the average location of the mouse/touch event. Its 'touches' * property records clientX/clientY of each touches. */ last: null, /** * Property: first * {Object} When waiting for double clicks, this object will store * information about the first click in a two click sequence. */ first: null, /** * Property: rightclickTimerId * {Number} The id of the right mouse timeout waiting to clear the * . */ rightclickTimerId: null, /** * Constructor: OpenLayers.Handler.Click * Create a new click handler. * * Parameters: * control - {} The control that is making use of * this handler. If a handler is being used without a control, the * handler's setMap method must be overridden to deal properly with * the map. * callbacks - {Object} An object with keys corresponding to callbacks * that will be called by the handler. The callbacks should * expect to recieve a single argument, the click event. * Callbacks for 'click' and 'dblclick' are supported. * options - {Object} Optional object whose properties will be set on the * handler. */ /** * Method: touchstart * Handle touchstart. * * Returns: * {Boolean} Continue propagating this event. */ touchstart: function(evt) { this.startTouch(); this.down = this.getEventInfo(evt); this.last = this.getEventInfo(evt); return true; }, /** * Method: touchmove * Store position of last move, because touchend event can have * an empty "touches" property. * * Returns: * {Boolean} Continue propagating this event. */ touchmove: function(evt) { this.last = this.getEventInfo(evt); return true; }, /** * Method: touchend * Correctly set event xy property, and add lastTouches to have * touches property from last touchstart or touchmove * * Returns: * {Boolean} Continue propagating this event. */ touchend: function(evt) { // touchstart may not have been allowed to propagate if (this.down) { evt.xy = this.last.xy; evt.lastTouches = this.last.touches; this.handleSingle(evt); this.down = null; } return true; }, /** * Method: mousedown * Handle mousedown. * * Returns: * {Boolean} Continue propagating this event. */ mousedown: function(evt) { this.down = this.getEventInfo(evt); this.last = this.getEventInfo(evt); return true; }, /** * Method: mouseup * Handle mouseup. Installed to support collection of right mouse events. * * Returns: * {Boolean} Continue propagating this event. */ mouseup: function (evt) { var propagate = true; // Collect right mouse clicks from the mouseup // IE - ignores the second right click in mousedown so using // mouseup instead if (this.checkModifiers(evt) && this.control.handleRightClicks && OpenLayers.Event.isRightClick(evt)) { propagate = this.rightclick(evt); } return propagate; }, /** * Method: rightclick * Handle rightclick. For a dblrightclick, we get two clicks so we need * to always register for dblrightclick to properly handle single * clicks. * * Returns: * {Boolean} Continue propagating this event. */ rightclick: function(evt) { if(this.passesTolerance(evt)) { if(this.rightclickTimerId != null) { //Second click received before timeout this must be // a double click this.clearTimer(); this.callback('dblrightclick', [evt]); return !this.stopDouble; } else { //Set the rightclickTimerId, send evt only if double is // true else trigger single var clickEvent = this['double'] ? OpenLayers.Util.extend({}, evt) : this.callback('rightclick', [evt]); var delayedRightCall = OpenLayers.Function.bind( this.delayedRightCall, this, clickEvent ); this.rightclickTimerId = window.setTimeout( delayedRightCall, this.delay ); } } return !this.stopSingle; }, /** * Method: delayedRightCall * Sets to null. And optionally triggers the * rightclick callback if evt is set. */ delayedRightCall: function(evt) { this.rightclickTimerId = null; if (evt) { this.callback('rightclick', [evt]); } }, /** * Method: click * Handle click events from the browser. This is registered as a listener * for click events and should not be called from other events in this * handler. * * Returns: * {Boolean} Continue propagating this event. */ click: function(evt) { if (!this.last) { this.last = this.getEventInfo(evt); } this.handleSingle(evt); return !this.stopSingle; }, /** * Method: dblclick * Handle dblclick. For a dblclick, we get two clicks in some browsers * (FF) and one in others (IE). So we need to always register for * dblclick to properly handle single clicks. This method is registered * as a listener for the dblclick browser event. It should *not* be * called by other methods in this handler. * * Returns: * {Boolean} Continue propagating this event. */ dblclick: function(evt) { this.handleDouble(evt); return !this.stopDouble; }, /** * Method: handleDouble * Handle double-click sequence. */ handleDouble: function(evt) { if (this.passesDblclickTolerance(evt)) { if (this["double"]) { this.callback("dblclick", [evt]); } // to prevent a dblclick from firing the click callback in IE this.clearTimer(); } }, /** * Method: handleSingle * Handle single click sequence. */ handleSingle: function(evt) { if (this.passesTolerance(evt)) { if (this.timerId != null) { // already received a click if (this.last.touches && this.last.touches.length === 1) { // touch device, no dblclick event - this may be a double if (this["double"]) { // on Android don't let the browser zoom on the page OpenLayers.Event.preventDefault(evt); } this.handleDouble(evt); } // if we're not in a touch environment we clear the click timer // if we've got a second touch, we'll get two touchend events if (!this.last.touches || this.last.touches.length !== 2) { this.clearTimer(); } } else { // remember the first click info so we can compare to the second this.first = this.getEventInfo(evt); // set the timer, send evt only if single is true //use a clone of the event object because it will no longer //be a valid event object in IE in the timer callback var clickEvent = this.single ? OpenLayers.Util.extend({}, evt) : null; this.queuePotentialClick(clickEvent); } } }, /** * Method: queuePotentialClick * This method is separated out largely to make testing easier (so we * don't have to override window.setTimeout) */ queuePotentialClick: function(evt) { this.timerId = window.setTimeout( OpenLayers.Function.bind(this.delayedCall, this, evt), this.delay ); }, /** * Method: passesTolerance * Determine whether the event is within the optional pixel tolerance. Note * that the pixel tolerance check only works if mousedown events get to * the listeners registered here. If they are stopped by other elements, * the will have no effect here (this method will always * return true). * * Returns: * {Boolean} The click is within the pixel tolerance (if specified). */ passesTolerance: function(evt) { var passes = true; if (this.pixelTolerance != null && this.down && this.down.xy) { passes = this.pixelTolerance >= this.down.xy.distanceTo(evt.xy); // for touch environments, we also enforce that all touches // start and end within the given tolerance to be considered a click if (passes && this.touch && this.down.touches.length === this.last.touches.length) { // the touchend event doesn't come with touches, so we check // down and last for (var i=0, ii=this.down.touches.length; i this.pixelTolerance) { passes = false; break; } } } } return passes; }, /** * Method: getTouchDistance * * Returns: * {Boolean} The pixel displacement between two touches. */ getTouchDistance: function(from, to) { return Math.sqrt( Math.pow(from.clientX - to.clientX, 2) + Math.pow(from.clientY - to.clientY, 2) ); }, /** * Method: passesDblclickTolerance * Determine whether the event is within the optional double-cick pixel * tolerance. * * Returns: * {Boolean} The click is within the double-click pixel tolerance. */ passesDblclickTolerance: function(evt) { var passes = true; if (this.down && this.first) { passes = this.down.xy.distanceTo(this.first.xy) <= this.dblclickTolerance; } return passes; }, /** * Method: clearTimer * Clear the timer and set to null. */ clearTimer: function() { if (this.timerId != null) { window.clearTimeout(this.timerId); this.timerId = null; } if (this.rightclickTimerId != null) { window.clearTimeout(this.rightclickTimerId); this.rightclickTimerId = null; } }, /** * Method: delayedCall * Sets to null. And optionally triggers the click callback if * evt is set. */ delayedCall: function(evt) { this.timerId = null; if (evt) { this.callback("click", [evt]); } }, /** * Method: getEventInfo * This method allows us to store event information without storing the * actual event. In touch devices (at least), the same event is * modified between touchstart, touchmove, and touchend. * * Returns: * {Object} An object with event related info. */ getEventInfo: function(evt) { var touches; if (evt.touches) { var len = evt.touches.length; touches = new Array(len); var touch; for (var i=0; i