/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the 2-clause BSD license. * See license.txt in the OpenLayers distribution or repository for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Events.js */ /** * Class: OpenLayers.Handler * Base class to construct a higher-level handler for event sequences. All * handlers have activate and deactivate methods. In addition, they have * methods named like browser events. When a handler is activated, any * additional methods named like a browser event is registered as a * listener for the corresponding event. When a handler is deactivated, * those same methods are unregistered as event listeners. * * Handlers also typically have a callbacks object with keys named like * the abstracted events or event sequences that they are in charge of * handling. The controls that wrap handlers define the methods that * correspond to these abstract events - so instead of listening for * individual browser events, they only listen for the abstract events * defined by the handler. * * Handlers are created by controls, which ultimately have the responsibility * of making changes to the the state of the application. Handlers * themselves may make temporary changes, but in general are expected to * return the application in the same state that they found it. */ OpenLayers.Handler = OpenLayers.Class({ /** * Property: id * {String} */ id: null, /** * APIProperty: control * {}. The control that initialized this handler. The * control is assumed to have a valid map property - that map is used * in the handler's own setMap method. */ control: null, /** * Property: map * {} */ map: null, /** * APIProperty: keyMask * {Integer} Use bitwise operators and one or more of the OpenLayers.Handler * constants to construct a keyMask. The keyMask is used by * . If the keyMask matches the combination of keys * down on an event, checkModifiers returns true. * * Example: * (code) * // handler only responds if the Shift key is down * handler.keyMask = OpenLayers.Handler.MOD_SHIFT; * * // handler only responds if Ctrl-Shift is down * handler.keyMask = OpenLayers.Handler.MOD_SHIFT | * OpenLayers.Handler.MOD_CTRL; * (end) */ keyMask: null, /** * Property: active * {Boolean} */ active: false, /** * Property: evt * {Event} This property references the last event handled by the handler. * Note that this property is not part of the stable API. Use of the * evt property should be restricted to controls in the library * or other applications that are willing to update with changes to * the OpenLayers code. */ evt: null, /** * Property: touch * {Boolean} Indicates the support of touch events. When touch events are * started touch will be true and all mouse related listeners will do * nothing. */ touch: false, /** * Constructor: OpenLayers.Handler * Construct a handler. * * Parameters: * control - {} The control that initialized this * handler. The control is assumed to have a valid map property; that * map is used in the handler's own setMap method. If a map property * is present in the options argument it will be used instead. * callbacks - {Object} An object whose properties correspond to abstracted * events or sequences of browser events. The values for these * properties are functions defined by the control that get called by * the handler. * options - {Object} An optional object whose properties will be set on * the handler. */ initialize: function(control, callbacks, options) { OpenLayers.Util.extend(this, options); this.control = control; this.callbacks = callbacks; var map = this.map || control.map; if (map) { this.setMap(map); } this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); }, /** * Method: setMap */ setMap: function (map) { this.map = map; }, /** * Method: checkModifiers * Check the keyMask on the handler. If no is set, this always * returns true. If a is set and it matches the combination * of keys down on an event, this returns true. * * Returns: * {Boolean} The keyMask matches the keys down on an event. */ checkModifiers: function (evt) { if(this.keyMask == null) { return true; } /* calculate the keyboard modifier mask for this event */ var keyModifiers = (evt.shiftKey ? OpenLayers.Handler.MOD_SHIFT : 0) | (evt.ctrlKey ? OpenLayers.Handler.MOD_CTRL : 0) | (evt.altKey ? OpenLayers.Handler.MOD_ALT : 0) | (evt.metaKey ? OpenLayers.Handler.MOD_META : 0); /* if it differs from the handler object's key mask, bail out of the event handler */ return (keyModifiers == this.keyMask); }, /** * APIMethod: activate * Turn on the handler. Returns false if the handler was already active. * * Returns: * {Boolean} The handler was activated. */ activate: function() { if(this.active) { return false; } // register for event handlers defined on this class. var events = OpenLayers.Events.prototype.BROWSER_EVENTS; for (var i=0, len=events.length; i will be * true and all mouse related listeners will do nothing. */ startTouch: function() { if (!this.touch) { this.touch = true; var events = [ "mousedown", "mouseup", "mousemove", "click", "dblclick", "mouseout" ]; for (var i=0, len=events.length; i, returns false if any key is down. */ OpenLayers.Handler.MOD_NONE = 0; /** * Constant: OpenLayers.Handler.MOD_SHIFT * If set as the , returns false if Shift is down. */ OpenLayers.Handler.MOD_SHIFT = 1; /** * Constant: OpenLayers.Handler.MOD_CTRL * If set as the , returns false if Ctrl is down. */ OpenLayers.Handler.MOD_CTRL = 2; /** * Constant: OpenLayers.Handler.MOD_ALT * If set as the , returns false if Alt is down. */ OpenLayers.Handler.MOD_ALT = 4; /** * Constant: OpenLayers.Handler.MOD_META * If set as the , returns false if Cmd is down. */ OpenLayers.Handler.MOD_META = 8;