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Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Tile/Image.js')
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Tile/Image.js | 510 |
1 files changed, 0 insertions, 510 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Tile/Image.js b/misc/openlayers/lib/OpenLayers/Tile/Image.js deleted file mode 100644 index 2fdffb3..0000000 --- a/misc/openlayers/lib/OpenLayers/Tile/Image.js +++ /dev/null @@ -1,510 +0,0 @@ -/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for - * full list of contributors). Published under the 2-clause BSD license. - * See license.txt in the OpenLayers distribution or repository for the - * full text of the license. */ - - -/** - * @requires OpenLayers/Tile.js - * @requires OpenLayers/Animation.js - * @requires OpenLayers/Util.js - */ - -/** - * Class: OpenLayers.Tile.Image - * Instances of OpenLayers.Tile.Image are used to manage the image tiles - * used by various layers. Create a new image tile with the - * <OpenLayers.Tile.Image> constructor. - * - * Inherits from: - * - <OpenLayers.Tile> - */ -OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, { - - /** - * APIProperty: events - * {<OpenLayers.Events>} An events object that handles all - * events on the tile. - * - * Register a listener for a particular event with the following syntax: - * (code) - * tile.events.register(type, obj, listener); - * (end) - * - * Supported event types (in addition to the <OpenLayers.Tile> events): - * beforeload - Triggered before an image is prepared for loading, when the - * url for the image is known already. Listeners may call <setImage> on - * the tile instance. If they do so, that image will be used and no new - * one will be created. - */ - - /** - * APIProperty: url - * {String} The URL of the image being requested. No default. Filled in by - * layer.getURL() function. May be modified by loadstart listeners. - */ - url: null, - - /** - * Property: imgDiv - * {HTMLImageElement} The image for this tile. - */ - imgDiv: null, - - /** - * Property: frame - * {DOMElement} The image element is appended to the frame. Any gutter on - * the image will be hidden behind the frame. If no gutter is set, - * this will be null. - */ - frame: null, - - /** - * Property: imageReloadAttempts - * {Integer} Attempts to load the image. - */ - imageReloadAttempts: null, - - /** - * Property: layerAlphaHack - * {Boolean} True if the png alpha hack needs to be applied on the layer's div. - */ - layerAlphaHack: null, - - /** - * Property: asyncRequestId - * {Integer} ID of an request to see if request is still valid. This is a - * number which increments by 1 for each asynchronous request. - */ - asyncRequestId: null, - - /** - * APIProperty: maxGetUrlLength - * {Number} If set, requests that would result in GET urls with more - * characters than the number provided will be made using form-encoded - * HTTP POST. It is good practice to avoid urls that are longer than 2048 - * characters. - * - * Caution: - * Older versions of Gecko based browsers (e.g. Firefox < 3.5) and most - * Opera versions do not fully support this option. On all browsers, - * transition effects are not supported if POST requests are used. - */ - maxGetUrlLength: null, - - /** - * Property: canvasContext - * {CanvasRenderingContext2D} A canvas context associated with - * the tile image. - */ - canvasContext: null, - - /** - * APIProperty: crossOriginKeyword - * The value of the crossorigin keyword to use when loading images. This is - * only relevant when using <getCanvasContext> for tiles from remote - * origins and should be set to either 'anonymous' or 'use-credentials' - * for servers that send Access-Control-Allow-Origin headers with their - * tiles. - */ - crossOriginKeyword: null, - - /** TBD 3.0 - reorder the parameters to the init function to remove - * URL. the getUrl() function on the layer gets called on - * each draw(), so no need to specify it here. - */ - - /** - * Constructor: OpenLayers.Tile.Image - * Constructor for a new <OpenLayers.Tile.Image> instance. - * - * Parameters: - * layer - {<OpenLayers.Layer>} layer that the tile will go in. - * position - {<OpenLayers.Pixel>} - * bounds - {<OpenLayers.Bounds>} - * url - {<String>} Deprecated. Remove me in 3.0. - * size - {<OpenLayers.Size>} - * options - {Object} - */ - initialize: function(layer, position, bounds, url, size, options) { - OpenLayers.Tile.prototype.initialize.apply(this, arguments); - - this.url = url; //deprecated remove me - - this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack(); - - if (this.maxGetUrlLength != null || this.layer.gutter || this.layerAlphaHack) { - // only create frame if it's needed - this.frame = document.createElement("div"); - this.frame.style.position = "absolute"; - this.frame.style.overflow = "hidden"; - } - if (this.maxGetUrlLength != null) { - OpenLayers.Util.extend(this, OpenLayers.Tile.Image.IFrame); - } - }, - - /** - * APIMethod: destroy - * nullify references to prevent circular references and memory leaks - */ - destroy: function() { - if (this.imgDiv) { - this.clear(); - this.imgDiv = null; - this.frame = null; - } - // don't handle async requests any more - this.asyncRequestId = null; - OpenLayers.Tile.prototype.destroy.apply(this, arguments); - }, - - /** - * Method: draw - * Check that a tile should be drawn, and draw it. - * - * Returns: - * {Boolean} Was a tile drawn? Or null if a beforedraw listener returned - * false. - */ - draw: function() { - var shouldDraw = OpenLayers.Tile.prototype.draw.apply(this, arguments); - if (shouldDraw) { - // The layer's reproject option is deprecated. - if (this.layer != this.layer.map.baseLayer && this.layer.reproject) { - // getBoundsFromBaseLayer is defined in deprecated.js. - this.bounds = this.getBoundsFromBaseLayer(this.position); - } - if (this.isLoading) { - //if we're already loading, send 'reload' instead of 'loadstart'. - this._loadEvent = "reload"; - } else { - this.isLoading = true; - this._loadEvent = "loadstart"; - } - this.renderTile(); - this.positionTile(); - } else if (shouldDraw === false) { - this.unload(); - } - return shouldDraw; - }, - - /** - * Method: renderTile - * Internal function to actually initialize the image tile, - * position it correctly, and set its url. - */ - renderTile: function() { - if (this.layer.async) { - // Asynchronous image requests call the asynchronous getURL method - // on the layer to fetch an image that covers 'this.bounds'. - var id = this.asyncRequestId = (this.asyncRequestId || 0) + 1; - this.layer.getURLasync(this.bounds, function(url) { - if (id == this.asyncRequestId) { - this.url = url; - this.initImage(); - } - }, this); - } else { - // synchronous image requests get the url immediately. - this.url = this.layer.getURL(this.bounds); - this.initImage(); - } - }, - - /** - * Method: positionTile - * Using the properties currenty set on the layer, position the tile correctly. - * This method is used both by the async and non-async versions of the Tile.Image - * code. - */ - positionTile: function() { - var style = this.getTile().style, - size = this.frame ? this.size : - this.layer.getImageSize(this.bounds), - ratio = 1; - if (this.layer instanceof OpenLayers.Layer.Grid) { - ratio = this.layer.getServerResolution() / this.layer.map.getResolution(); - } - style.left = this.position.x + "px"; - style.top = this.position.y + "px"; - style.width = Math.round(ratio * size.w) + "px"; - style.height = Math.round(ratio * size.h) + "px"; - }, - - /** - * Method: clear - * Remove the tile from the DOM, clear it of any image related data so that - * it can be reused in a new location. - */ - clear: function() { - OpenLayers.Tile.prototype.clear.apply(this, arguments); - var img = this.imgDiv; - if (img) { - var tile = this.getTile(); - if (tile.parentNode === this.layer.div) { - this.layer.div.removeChild(tile); - } - this.setImgSrc(); - if (this.layerAlphaHack === true) { - img.style.filter = ""; - } - OpenLayers.Element.removeClass(img, "olImageLoadError"); - } - this.canvasContext = null; - }, - - /** - * Method: getImage - * Returns or creates and returns the tile image. - */ - getImage: function() { - if (!this.imgDiv) { - this.imgDiv = OpenLayers.Tile.Image.IMAGE.cloneNode(false); - - var style = this.imgDiv.style; - if (this.frame) { - var left = 0, top = 0; - if (this.layer.gutter) { - left = this.layer.gutter / this.layer.tileSize.w * 100; - top = this.layer.gutter / this.layer.tileSize.h * 100; - } - style.left = -left + "%"; - style.top = -top + "%"; - style.width = (2 * left + 100) + "%"; - style.height = (2 * top + 100) + "%"; - } - style.visibility = "hidden"; - style.opacity = 0; - if (this.layer.opacity < 1) { - style.filter = 'alpha(opacity=' + - (this.layer.opacity * 100) + - ')'; - } - style.position = "absolute"; - if (this.layerAlphaHack) { - // move the image out of sight - style.paddingTop = style.height; - style.height = "0"; - style.width = "100%"; - } - if (this.frame) { - this.frame.appendChild(this.imgDiv); - } - } - - return this.imgDiv; - }, - - /** - * APIMethod: setImage - * Sets the image element for this tile. This method should only be called - * from beforeload listeners. - * - * Parameters - * img - {HTMLImageElement} The image to use for this tile. - */ - setImage: function(img) { - this.imgDiv = img; - }, - - /** - * Method: initImage - * Creates the content for the frame on the tile. - */ - initImage: function() { - if (!this.url && !this.imgDiv) { - // fast path out - if there is no tile url and no previous image - this.isLoading = false; - return; - } - this.events.triggerEvent('beforeload'); - this.layer.div.appendChild(this.getTile()); - this.events.triggerEvent(this._loadEvent); - var img = this.getImage(); - var src = img.getAttribute('src') || ''; - if (this.url && OpenLayers.Util.isEquivalentUrl(src, this.url)) { - this._loadTimeout = window.setTimeout( - OpenLayers.Function.bind(this.onImageLoad, this), 0 - ); - } else { - this.stopLoading(); - if (this.crossOriginKeyword) { - img.removeAttribute("crossorigin"); - } - OpenLayers.Event.observe(img, "load", - OpenLayers.Function.bind(this.onImageLoad, this) - ); - OpenLayers.Event.observe(img, "error", - OpenLayers.Function.bind(this.onImageError, this) - ); - this.imageReloadAttempts = 0; - this.setImgSrc(this.url); - } - }, - - /** - * Method: setImgSrc - * Sets the source for the tile image - * - * Parameters: - * url - {String} or undefined to hide the image - */ - setImgSrc: function(url) { - var img = this.imgDiv; - if (url) { - img.style.visibility = 'hidden'; - img.style.opacity = 0; - // don't set crossOrigin if the url is a data URL - if (this.crossOriginKeyword) { - if (url.substr(0, 5) !== 'data:') { - img.setAttribute("crossorigin", this.crossOriginKeyword); - } else { - img.removeAttribute("crossorigin"); - } - } - img.src = url; - } else { - // Remove reference to the image, and leave it to the browser's - // caching and garbage collection. - this.stopLoading(); - this.imgDiv = null; - if (img.parentNode) { - img.parentNode.removeChild(img); - } - } - }, - - /** - * Method: getTile - * Get the tile's markup. - * - * Returns: - * {DOMElement} The tile's markup - */ - getTile: function() { - return this.frame ? this.frame : this.getImage(); - }, - - /** - * Method: createBackBuffer - * Create a backbuffer for this tile. A backbuffer isn't exactly a clone - * of the tile's markup, because we want to avoid the reloading of the - * image. So we clone the frame, and steal the image from the tile. - * - * Returns: - * {DOMElement} The markup, or undefined if the tile has no image - * or if it's currently loading. - */ - createBackBuffer: function() { - if (!this.imgDiv || this.isLoading) { - return; - } - var backBuffer; - if (this.frame) { - backBuffer = this.frame.cloneNode(false); - backBuffer.appendChild(this.imgDiv); - } else { - backBuffer = this.imgDiv; - } - this.imgDiv = null; - return backBuffer; - }, - - /** - * Method: onImageLoad - * Handler for the image onload event - */ - onImageLoad: function() { - var img = this.imgDiv; - this.stopLoading(); - img.style.visibility = 'inherit'; - img.style.opacity = this.layer.opacity; - this.isLoading = false; - this.canvasContext = null; - this.events.triggerEvent("loadend"); - - if (this.layerAlphaHack === true) { - img.style.filter = - "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + - img.src + "', sizingMethod='scale')"; - } - }, - - /** - * Method: onImageError - * Handler for the image onerror event - */ - onImageError: function() { - var img = this.imgDiv; - if (img.src != null) { - this.imageReloadAttempts++; - if (this.imageReloadAttempts <= OpenLayers.IMAGE_RELOAD_ATTEMPTS) { - this.setImgSrc(this.layer.getURL(this.bounds)); - } else { - OpenLayers.Element.addClass(img, "olImageLoadError"); - this.events.triggerEvent("loaderror"); - this.onImageLoad(); - } - } - }, - - /** - * Method: stopLoading - * Stops a loading sequence so <onImageLoad> won't be executed. - */ - stopLoading: function() { - OpenLayers.Event.stopObservingElement(this.imgDiv); - window.clearTimeout(this._loadTimeout); - delete this._loadTimeout; - }, - - /** - * APIMethod: getCanvasContext - * Returns a canvas context associated with the tile image (with - * the image drawn on it). - * Returns undefined if the browser does not support canvas, if - * the tile has no image or if it's currently loading. - * - * The function returns a canvas context instance but the - * underlying canvas is still available in the 'canvas' property: - * (code) - * var context = tile.getCanvasContext(); - * if (context) { - * var data = context.canvas.toDataURL('image/jpeg'); - * } - * (end) - * - * Returns: - * {Boolean} - */ - getCanvasContext: function() { - if (OpenLayers.CANVAS_SUPPORTED && this.imgDiv && !this.isLoading) { - if (!this.canvasContext) { - var canvas = document.createElement("canvas"); - canvas.width = this.size.w; - canvas.height = this.size.h; - this.canvasContext = canvas.getContext("2d"); - this.canvasContext.drawImage(this.imgDiv, 0, 0); - } - return this.canvasContext; - } - }, - - CLASS_NAME: "OpenLayers.Tile.Image" - -}); - -/** - * Constant: OpenLayers.Tile.Image.IMAGE - * {HTMLImageElement} The image for a tile. - */ -OpenLayers.Tile.Image.IMAGE = (function() { - var img = new Image(); - img.className = "olTileImage"; - // avoid image gallery menu in IE6 - img.galleryImg = "no"; - return img; -}()); - |