summaryrefslogtreecommitdiff
path: root/misc/openlayers/lib/OpenLayers/Tile/Image.js
diff options
context:
space:
mode:
Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Tile/Image.js')
-rw-r--r--misc/openlayers/lib/OpenLayers/Tile/Image.js510
1 files changed, 0 insertions, 510 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Tile/Image.js b/misc/openlayers/lib/OpenLayers/Tile/Image.js
deleted file mode 100644
index 2fdffb3..0000000
--- a/misc/openlayers/lib/OpenLayers/Tile/Image.js
+++ /dev/null
@@ -1,510 +0,0 @@
-/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the 2-clause BSD license.
- * See license.txt in the OpenLayers distribution or repository for the
- * full text of the license. */
-
-
-/**
- * @requires OpenLayers/Tile.js
- * @requires OpenLayers/Animation.js
- * @requires OpenLayers/Util.js
- */
-
-/**
- * Class: OpenLayers.Tile.Image
- * Instances of OpenLayers.Tile.Image are used to manage the image tiles
- * used by various layers. Create a new image tile with the
- * <OpenLayers.Tile.Image> constructor.
- *
- * Inherits from:
- * - <OpenLayers.Tile>
- */
-OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
-
- /**
- * APIProperty: events
- * {<OpenLayers.Events>} An events object that handles all
- * events on the tile.
- *
- * Register a listener for a particular event with the following syntax:
- * (code)
- * tile.events.register(type, obj, listener);
- * (end)
- *
- * Supported event types (in addition to the <OpenLayers.Tile> events):
- * beforeload - Triggered before an image is prepared for loading, when the
- * url for the image is known already. Listeners may call <setImage> on
- * the tile instance. If they do so, that image will be used and no new
- * one will be created.
- */
-
- /**
- * APIProperty: url
- * {String} The URL of the image being requested. No default. Filled in by
- * layer.getURL() function. May be modified by loadstart listeners.
- */
- url: null,
-
- /**
- * Property: imgDiv
- * {HTMLImageElement} The image for this tile.
- */
- imgDiv: null,
-
- /**
- * Property: frame
- * {DOMElement} The image element is appended to the frame. Any gutter on
- * the image will be hidden behind the frame. If no gutter is set,
- * this will be null.
- */
- frame: null,
-
- /**
- * Property: imageReloadAttempts
- * {Integer} Attempts to load the image.
- */
- imageReloadAttempts: null,
-
- /**
- * Property: layerAlphaHack
- * {Boolean} True if the png alpha hack needs to be applied on the layer's div.
- */
- layerAlphaHack: null,
-
- /**
- * Property: asyncRequestId
- * {Integer} ID of an request to see if request is still valid. This is a
- * number which increments by 1 for each asynchronous request.
- */
- asyncRequestId: null,
-
- /**
- * APIProperty: maxGetUrlLength
- * {Number} If set, requests that would result in GET urls with more
- * characters than the number provided will be made using form-encoded
- * HTTP POST. It is good practice to avoid urls that are longer than 2048
- * characters.
- *
- * Caution:
- * Older versions of Gecko based browsers (e.g. Firefox < 3.5) and most
- * Opera versions do not fully support this option. On all browsers,
- * transition effects are not supported if POST requests are used.
- */
- maxGetUrlLength: null,
-
- /**
- * Property: canvasContext
- * {CanvasRenderingContext2D} A canvas context associated with
- * the tile image.
- */
- canvasContext: null,
-
- /**
- * APIProperty: crossOriginKeyword
- * The value of the crossorigin keyword to use when loading images. This is
- * only relevant when using <getCanvasContext> for tiles from remote
- * origins and should be set to either 'anonymous' or 'use-credentials'
- * for servers that send Access-Control-Allow-Origin headers with their
- * tiles.
- */
- crossOriginKeyword: null,
-
- /** TBD 3.0 - reorder the parameters to the init function to remove
- * URL. the getUrl() function on the layer gets called on
- * each draw(), so no need to specify it here.
- */
-
- /**
- * Constructor: OpenLayers.Tile.Image
- * Constructor for a new <OpenLayers.Tile.Image> instance.
- *
- * Parameters:
- * layer - {<OpenLayers.Layer>} layer that the tile will go in.
- * position - {<OpenLayers.Pixel>}
- * bounds - {<OpenLayers.Bounds>}
- * url - {<String>} Deprecated. Remove me in 3.0.
- * size - {<OpenLayers.Size>}
- * options - {Object}
- */
- initialize: function(layer, position, bounds, url, size, options) {
- OpenLayers.Tile.prototype.initialize.apply(this, arguments);
-
- this.url = url; //deprecated remove me
-
- this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack();
-
- if (this.maxGetUrlLength != null || this.layer.gutter || this.layerAlphaHack) {
- // only create frame if it's needed
- this.frame = document.createElement("div");
- this.frame.style.position = "absolute";
- this.frame.style.overflow = "hidden";
- }
- if (this.maxGetUrlLength != null) {
- OpenLayers.Util.extend(this, OpenLayers.Tile.Image.IFrame);
- }
- },
-
- /**
- * APIMethod: destroy
- * nullify references to prevent circular references and memory leaks
- */
- destroy: function() {
- if (this.imgDiv) {
- this.clear();
- this.imgDiv = null;
- this.frame = null;
- }
- // don't handle async requests any more
- this.asyncRequestId = null;
- OpenLayers.Tile.prototype.destroy.apply(this, arguments);
- },
-
- /**
- * Method: draw
- * Check that a tile should be drawn, and draw it.
- *
- * Returns:
- * {Boolean} Was a tile drawn? Or null if a beforedraw listener returned
- * false.
- */
- draw: function() {
- var shouldDraw = OpenLayers.Tile.prototype.draw.apply(this, arguments);
- if (shouldDraw) {
- // The layer's reproject option is deprecated.
- if (this.layer != this.layer.map.baseLayer && this.layer.reproject) {
- // getBoundsFromBaseLayer is defined in deprecated.js.
- this.bounds = this.getBoundsFromBaseLayer(this.position);
- }
- if (this.isLoading) {
- //if we're already loading, send 'reload' instead of 'loadstart'.
- this._loadEvent = "reload";
- } else {
- this.isLoading = true;
- this._loadEvent = "loadstart";
- }
- this.renderTile();
- this.positionTile();
- } else if (shouldDraw === false) {
- this.unload();
- }
- return shouldDraw;
- },
-
- /**
- * Method: renderTile
- * Internal function to actually initialize the image tile,
- * position it correctly, and set its url.
- */
- renderTile: function() {
- if (this.layer.async) {
- // Asynchronous image requests call the asynchronous getURL method
- // on the layer to fetch an image that covers 'this.bounds'.
- var id = this.asyncRequestId = (this.asyncRequestId || 0) + 1;
- this.layer.getURLasync(this.bounds, function(url) {
- if (id == this.asyncRequestId) {
- this.url = url;
- this.initImage();
- }
- }, this);
- } else {
- // synchronous image requests get the url immediately.
- this.url = this.layer.getURL(this.bounds);
- this.initImage();
- }
- },
-
- /**
- * Method: positionTile
- * Using the properties currenty set on the layer, position the tile correctly.
- * This method is used both by the async and non-async versions of the Tile.Image
- * code.
- */
- positionTile: function() {
- var style = this.getTile().style,
- size = this.frame ? this.size :
- this.layer.getImageSize(this.bounds),
- ratio = 1;
- if (this.layer instanceof OpenLayers.Layer.Grid) {
- ratio = this.layer.getServerResolution() / this.layer.map.getResolution();
- }
- style.left = this.position.x + "px";
- style.top = this.position.y + "px";
- style.width = Math.round(ratio * size.w) + "px";
- style.height = Math.round(ratio * size.h) + "px";
- },
-
- /**
- * Method: clear
- * Remove the tile from the DOM, clear it of any image related data so that
- * it can be reused in a new location.
- */
- clear: function() {
- OpenLayers.Tile.prototype.clear.apply(this, arguments);
- var img = this.imgDiv;
- if (img) {
- var tile = this.getTile();
- if (tile.parentNode === this.layer.div) {
- this.layer.div.removeChild(tile);
- }
- this.setImgSrc();
- if (this.layerAlphaHack === true) {
- img.style.filter = "";
- }
- OpenLayers.Element.removeClass(img, "olImageLoadError");
- }
- this.canvasContext = null;
- },
-
- /**
- * Method: getImage
- * Returns or creates and returns the tile image.
- */
- getImage: function() {
- if (!this.imgDiv) {
- this.imgDiv = OpenLayers.Tile.Image.IMAGE.cloneNode(false);
-
- var style = this.imgDiv.style;
- if (this.frame) {
- var left = 0, top = 0;
- if (this.layer.gutter) {
- left = this.layer.gutter / this.layer.tileSize.w * 100;
- top = this.layer.gutter / this.layer.tileSize.h * 100;
- }
- style.left = -left + "%";
- style.top = -top + "%";
- style.width = (2 * left + 100) + "%";
- style.height = (2 * top + 100) + "%";
- }
- style.visibility = "hidden";
- style.opacity = 0;
- if (this.layer.opacity < 1) {
- style.filter = 'alpha(opacity=' +
- (this.layer.opacity * 100) +
- ')';
- }
- style.position = "absolute";
- if (this.layerAlphaHack) {
- // move the image out of sight
- style.paddingTop = style.height;
- style.height = "0";
- style.width = "100%";
- }
- if (this.frame) {
- this.frame.appendChild(this.imgDiv);
- }
- }
-
- return this.imgDiv;
- },
-
- /**
- * APIMethod: setImage
- * Sets the image element for this tile. This method should only be called
- * from beforeload listeners.
- *
- * Parameters
- * img - {HTMLImageElement} The image to use for this tile.
- */
- setImage: function(img) {
- this.imgDiv = img;
- },
-
- /**
- * Method: initImage
- * Creates the content for the frame on the tile.
- */
- initImage: function() {
- if (!this.url && !this.imgDiv) {
- // fast path out - if there is no tile url and no previous image
- this.isLoading = false;
- return;
- }
- this.events.triggerEvent('beforeload');
- this.layer.div.appendChild(this.getTile());
- this.events.triggerEvent(this._loadEvent);
- var img = this.getImage();
- var src = img.getAttribute('src') || '';
- if (this.url && OpenLayers.Util.isEquivalentUrl(src, this.url)) {
- this._loadTimeout = window.setTimeout(
- OpenLayers.Function.bind(this.onImageLoad, this), 0
- );
- } else {
- this.stopLoading();
- if (this.crossOriginKeyword) {
- img.removeAttribute("crossorigin");
- }
- OpenLayers.Event.observe(img, "load",
- OpenLayers.Function.bind(this.onImageLoad, this)
- );
- OpenLayers.Event.observe(img, "error",
- OpenLayers.Function.bind(this.onImageError, this)
- );
- this.imageReloadAttempts = 0;
- this.setImgSrc(this.url);
- }
- },
-
- /**
- * Method: setImgSrc
- * Sets the source for the tile image
- *
- * Parameters:
- * url - {String} or undefined to hide the image
- */
- setImgSrc: function(url) {
- var img = this.imgDiv;
- if (url) {
- img.style.visibility = 'hidden';
- img.style.opacity = 0;
- // don't set crossOrigin if the url is a data URL
- if (this.crossOriginKeyword) {
- if (url.substr(0, 5) !== 'data:') {
- img.setAttribute("crossorigin", this.crossOriginKeyword);
- } else {
- img.removeAttribute("crossorigin");
- }
- }
- img.src = url;
- } else {
- // Remove reference to the image, and leave it to the browser's
- // caching and garbage collection.
- this.stopLoading();
- this.imgDiv = null;
- if (img.parentNode) {
- img.parentNode.removeChild(img);
- }
- }
- },
-
- /**
- * Method: getTile
- * Get the tile's markup.
- *
- * Returns:
- * {DOMElement} The tile's markup
- */
- getTile: function() {
- return this.frame ? this.frame : this.getImage();
- },
-
- /**
- * Method: createBackBuffer
- * Create a backbuffer for this tile. A backbuffer isn't exactly a clone
- * of the tile's markup, because we want to avoid the reloading of the
- * image. So we clone the frame, and steal the image from the tile.
- *
- * Returns:
- * {DOMElement} The markup, or undefined if the tile has no image
- * or if it's currently loading.
- */
- createBackBuffer: function() {
- if (!this.imgDiv || this.isLoading) {
- return;
- }
- var backBuffer;
- if (this.frame) {
- backBuffer = this.frame.cloneNode(false);
- backBuffer.appendChild(this.imgDiv);
- } else {
- backBuffer = this.imgDiv;
- }
- this.imgDiv = null;
- return backBuffer;
- },
-
- /**
- * Method: onImageLoad
- * Handler for the image onload event
- */
- onImageLoad: function() {
- var img = this.imgDiv;
- this.stopLoading();
- img.style.visibility = 'inherit';
- img.style.opacity = this.layer.opacity;
- this.isLoading = false;
- this.canvasContext = null;
- this.events.triggerEvent("loadend");
-
- if (this.layerAlphaHack === true) {
- img.style.filter =
- "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" +
- img.src + "', sizingMethod='scale')";
- }
- },
-
- /**
- * Method: onImageError
- * Handler for the image onerror event
- */
- onImageError: function() {
- var img = this.imgDiv;
- if (img.src != null) {
- this.imageReloadAttempts++;
- if (this.imageReloadAttempts <= OpenLayers.IMAGE_RELOAD_ATTEMPTS) {
- this.setImgSrc(this.layer.getURL(this.bounds));
- } else {
- OpenLayers.Element.addClass(img, "olImageLoadError");
- this.events.triggerEvent("loaderror");
- this.onImageLoad();
- }
- }
- },
-
- /**
- * Method: stopLoading
- * Stops a loading sequence so <onImageLoad> won't be executed.
- */
- stopLoading: function() {
- OpenLayers.Event.stopObservingElement(this.imgDiv);
- window.clearTimeout(this._loadTimeout);
- delete this._loadTimeout;
- },
-
- /**
- * APIMethod: getCanvasContext
- * Returns a canvas context associated with the tile image (with
- * the image drawn on it).
- * Returns undefined if the browser does not support canvas, if
- * the tile has no image or if it's currently loading.
- *
- * The function returns a canvas context instance but the
- * underlying canvas is still available in the 'canvas' property:
- * (code)
- * var context = tile.getCanvasContext();
- * if (context) {
- * var data = context.canvas.toDataURL('image/jpeg');
- * }
- * (end)
- *
- * Returns:
- * {Boolean}
- */
- getCanvasContext: function() {
- if (OpenLayers.CANVAS_SUPPORTED && this.imgDiv && !this.isLoading) {
- if (!this.canvasContext) {
- var canvas = document.createElement("canvas");
- canvas.width = this.size.w;
- canvas.height = this.size.h;
- this.canvasContext = canvas.getContext("2d");
- this.canvasContext.drawImage(this.imgDiv, 0, 0);
- }
- return this.canvasContext;
- }
- },
-
- CLASS_NAME: "OpenLayers.Tile.Image"
-
-});
-
-/**
- * Constant: OpenLayers.Tile.Image.IMAGE
- * {HTMLImageElement} The image for a tile.
- */
-OpenLayers.Tile.Image.IMAGE = (function() {
- var img = new Image();
- img.className = "olTileImage";
- // avoid image gallery menu in IE6
- img.galleryImg = "no";
- return img;
-}());
-