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-/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the 2-clause BSD license.
- * See license.txt in the OpenLayers distribution or repository for the
- * full text of the license. */
-
-/**
- * @requires OpenLayers/Renderer/Elements.js
- */
-
-/**
- * Class: OpenLayers.Renderer.VML
- * Render vector features in browsers with VML capability. Construct a new
- * VML renderer with the <OpenLayers.Renderer.VML> constructor.
- *
- * Note that for all calculations in this class, we use (num | 0) to truncate a
- * float value to an integer. This is done because it seems that VML doesn't
- * support float values.
- *
- * Inherits from:
- * - <OpenLayers.Renderer.Elements>
- */
-OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
-
- /**
- * Property: xmlns
- * {String} XML Namespace URN
- */
- xmlns: "urn:schemas-microsoft-com:vml",
-
- /**
- * Property: symbolCache
- * {DOMElement} node holding symbols. This hash is keyed by symbol name,
- * and each value is a hash with a "path" and an "extent" property.
- */
- symbolCache: {},
-
- /**
- * Property: offset
- * {Object} Hash with "x" and "y" properties
- */
- offset: null,
-
- /**
- * Constructor: OpenLayers.Renderer.VML
- * Create a new VML renderer.
- *
- * Parameters:
- * containerID - {String} The id for the element that contains the renderer
- */
- initialize: function(containerID) {
- if (!this.supported()) {
- return;
- }
- if (!document.namespaces.olv) {
- document.namespaces.add("olv", this.xmlns);
- var style = document.createStyleSheet();
- var shapes = ['shape','rect', 'oval', 'fill', 'stroke', 'imagedata', 'group','textbox'];
- for (var i = 0, len = shapes.length; i < len; i++) {
-
- style.addRule('olv\\:' + shapes[i], "behavior: url(#default#VML); " +
- "position: absolute; display: inline-block;");
- }
- }
-
- OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
- arguments);
- },
-
- /**
- * APIMethod: supported
- * Determine whether a browser supports this renderer.
- *
- * Returns:
- * {Boolean} The browser supports the VML renderer
- */
- supported: function() {
- return !!(document.namespaces);
- },
-
- /**
- * Method: setExtent
- * Set the renderer's extent
- *
- * Parameters:
- * extent - {<OpenLayers.Bounds>}
- * resolutionChanged - {Boolean}
- *
- * Returns:
- * {Boolean} true to notify the layer that the new extent does not exceed
- * the coordinate range, and the features will not need to be redrawn.
- */
- setExtent: function(extent, resolutionChanged) {
- var coordSysUnchanged = OpenLayers.Renderer.Elements.prototype.setExtent.apply(this, arguments);
- var resolution = this.getResolution();
-
- var left = (extent.left/resolution) | 0;
- var top = (extent.top/resolution - this.size.h) | 0;
- if (resolutionChanged || !this.offset) {
- this.offset = {x: left, y: top};
- left = 0;
- top = 0;
- } else {
- left = left - this.offset.x;
- top = top - this.offset.y;
- }
-
-
- var org = (left - this.xOffset) + " " + top;
- this.root.coordorigin = org;
- var roots = [this.root, this.vectorRoot, this.textRoot];
- var root;
- for(var i=0, len=roots.length; i<len; ++i) {
- root = roots[i];
-
- var size = this.size.w + " " + this.size.h;
- root.coordsize = size;
-
- }
- // flip the VML display Y axis upside down so it
- // matches the display Y axis of the map
- this.root.style.flip = "y";
-
- return coordSysUnchanged;
- },
-
-
- /**
- * Method: setSize
- * Set the size of the drawing surface
- *
- * Parameters:
- * size - {<OpenLayers.Size>} the size of the drawing surface
- */
- setSize: function(size) {
- OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
-
- // setting width and height on all roots to avoid flicker which we
- // would get with 100% width and height on child roots
- var roots = [
- this.rendererRoot,
- this.root,
- this.vectorRoot,
- this.textRoot
- ];
- var w = this.size.w + "px";
- var h = this.size.h + "px";
- var root;
- for(var i=0, len=roots.length; i<len; ++i) {
- root = roots[i];
- root.style.width = w;
- root.style.height = h;
- }
- },
-
- /**
- * Method: getNodeType
- * Get the node type for a geometry and style
- *
- * Parameters:
- * geometry - {<OpenLayers.Geometry>}
- * style - {Object}
- *
- * Returns:
- * {String} The corresponding node type for the specified geometry
- */
- getNodeType: function(geometry, style) {
- var nodeType = null;
- switch (geometry.CLASS_NAME) {
- case "OpenLayers.Geometry.Point":
- if (style.externalGraphic) {
- nodeType = "olv:rect";
- } else if (this.isComplexSymbol(style.graphicName)) {
- nodeType = "olv:shape";
- } else {
- nodeType = "olv:oval";
- }
- break;
- case "OpenLayers.Geometry.Rectangle":
- nodeType = "olv:rect";
- break;
- case "OpenLayers.Geometry.LineString":
- case "OpenLayers.Geometry.LinearRing":
- case "OpenLayers.Geometry.Polygon":
- case "OpenLayers.Geometry.Curve":
- nodeType = "olv:shape";
- break;
- default:
- break;
- }
- return nodeType;
- },
-
- /**
- * Method: setStyle
- * Use to set all the style attributes to a VML node.
- *
- * Parameters:
- * node - {DOMElement} An VML element to decorate
- * style - {Object}
- * options - {Object} Currently supported options include
- * 'isFilled' {Boolean} and
- * 'isStroked' {Boolean}
- * geometry - {<OpenLayers.Geometry>}
- */
- setStyle: function(node, style, options, geometry) {
- style = style || node._style;
- options = options || node._options;
- var fillColor = style.fillColor;
-
- var title = style.title || style.graphicTitle;
- if (title) {
- node.title = title;
- }
-
- if (node._geometryClass === "OpenLayers.Geometry.Point") {
- if (style.externalGraphic) {
- options.isFilled = true;
- var width = style.graphicWidth || style.graphicHeight;
- var height = style.graphicHeight || style.graphicWidth;
- width = width ? width : style.pointRadius*2;
- height = height ? height : style.pointRadius*2;
-
- var resolution = this.getResolution();
- var xOffset = (style.graphicXOffset != undefined) ?
- style.graphicXOffset : -(0.5 * width);
- var yOffset = (style.graphicYOffset != undefined) ?
- style.graphicYOffset : -(0.5 * height);
-
- node.style.left = ((((geometry.x - this.featureDx)/resolution - this.offset.x)+xOffset) | 0) + "px";
- node.style.top = (((geometry.y/resolution - this.offset.y)-(yOffset+height)) | 0) + "px";
- node.style.width = width + "px";
- node.style.height = height + "px";
- node.style.flip = "y";
-
- // modify fillColor and options for stroke styling below
- fillColor = "none";
- options.isStroked = false;
- } else if (this.isComplexSymbol(style.graphicName)) {
- var cache = this.importSymbol(style.graphicName);
- node.path = cache.path;
- node.coordorigin = cache.left + "," + cache.bottom;
- var size = cache.size;
- node.coordsize = size + "," + size;
- this.drawCircle(node, geometry, style.pointRadius);
- node.style.flip = "y";
- } else {
- this.drawCircle(node, geometry, style.pointRadius);
- }
- }
-
- // fill
- if (options.isFilled) {
- node.fillcolor = fillColor;
- } else {
- node.filled = "false";
- }
- var fills = node.getElementsByTagName("fill");
- var fill = (fills.length == 0) ? null : fills[0];
- if (!options.isFilled) {
- if (fill) {
- node.removeChild(fill);
- }
- } else {
- if (!fill) {
- fill = this.createNode('olv:fill', node.id + "_fill");
- }
- fill.opacity = style.fillOpacity;
-
- if (node._geometryClass === "OpenLayers.Geometry.Point" &&
- style.externalGraphic) {
-
- // override fillOpacity
- if (style.graphicOpacity) {
- fill.opacity = style.graphicOpacity;
- }
-
- fill.src = style.externalGraphic;
- fill.type = "frame";
-
- if (!(style.graphicWidth && style.graphicHeight)) {
- fill.aspect = "atmost";
- }
- }
- if (fill.parentNode != node) {
- node.appendChild(fill);
- }
- }
-
- // additional rendering for rotated graphics or symbols
- var rotation = style.rotation;
- if ((rotation !== undefined || node._rotation !== undefined)) {
- node._rotation = rotation;
- if (style.externalGraphic) {
- this.graphicRotate(node, xOffset, yOffset, style);
- // make the fill fully transparent, because we now have
- // the graphic as imagedata element. We cannot just remove
- // the fill, because this is part of the hack described
- // in graphicRotate
- fill.opacity = 0;
- } else if(node._geometryClass === "OpenLayers.Geometry.Point") {
- node.style.rotation = rotation || 0;
- }
- }
-
- // stroke
- var strokes = node.getElementsByTagName("stroke");
- var stroke = (strokes.length == 0) ? null : strokes[0];
- if (!options.isStroked) {
- node.stroked = false;
- if (stroke) {
- stroke.on = false;
- }
- } else {
- if (!stroke) {
- stroke = this.createNode('olv:stroke', node.id + "_stroke");
- node.appendChild(stroke);
- }
- stroke.on = true;
- stroke.color = style.strokeColor;
- stroke.weight = style.strokeWidth + "px";
- stroke.opacity = style.strokeOpacity;
- stroke.endcap = style.strokeLinecap == 'butt' ? 'flat' :
- (style.strokeLinecap || 'round');
- if (style.strokeDashstyle) {
- stroke.dashstyle = this.dashStyle(style);
- }
- }
-
- if (style.cursor != "inherit" && style.cursor != null) {
- node.style.cursor = style.cursor;
- }
- return node;
- },
-
- /**
- * Method: graphicRotate
- * If a point is to be styled with externalGraphic and rotation, VML fills
- * cannot be used to display the graphic, because rotation of graphic
- * fills is not supported by the VML implementation of Internet Explorer.
- * This method creates a olv:imagedata element inside the VML node,
- * DXImageTransform.Matrix and BasicImage filters for rotation and
- * opacity, and a 3-step hack to remove rendering artefacts from the
- * graphic and preserve the ability of graphics to trigger events.
- * Finally, OpenLayers methods are used to determine the correct
- * insertion point of the rotated image, because DXImageTransform.Matrix
- * does the rotation without the ability to specify a rotation center
- * point.
- *
- * Parameters:
- * node - {DOMElement}
- * xOffset - {Number} rotation center relative to image, x coordinate
- * yOffset - {Number} rotation center relative to image, y coordinate
- * style - {Object}
- */
- graphicRotate: function(node, xOffset, yOffset, style) {
- var style = style || node._style;
- var rotation = style.rotation || 0;
-
- var aspectRatio, size;
- if (!(style.graphicWidth && style.graphicHeight)) {
- // load the image to determine its size
- var img = new Image();
- img.onreadystatechange = OpenLayers.Function.bind(function() {
- if(img.readyState == "complete" ||
- img.readyState == "interactive") {
- aspectRatio = img.width / img.height;
- size = Math.max(style.pointRadius * 2,
- style.graphicWidth || 0,
- style.graphicHeight || 0);
- xOffset = xOffset * aspectRatio;
- style.graphicWidth = size * aspectRatio;
- style.graphicHeight = size;
- this.graphicRotate(node, xOffset, yOffset, style);
- }
- }, this);
- img.src = style.externalGraphic;
-
- // will be called again by the onreadystate handler
- return;
- } else {
- size = Math.max(style.graphicWidth, style.graphicHeight);
- aspectRatio = style.graphicWidth / style.graphicHeight;
- }
-
- var width = Math.round(style.graphicWidth || size * aspectRatio);
- var height = Math.round(style.graphicHeight || size);
- node.style.width = width + "px";
- node.style.height = height + "px";
-
- // Three steps are required to remove artefacts for images with
- // transparent backgrounds (resulting from using DXImageTransform
- // filters on svg objects), while preserving awareness for browser
- // events on images:
- // - Use the fill as usual (like for unrotated images) to handle
- // events
- // - specify an imagedata element with the same src as the fill
- // - style the imagedata element with an AlphaImageLoader filter
- // with empty src
- var image = document.getElementById(node.id + "_image");
- if (!image) {
- image = this.createNode("olv:imagedata", node.id + "_image");
- node.appendChild(image);
- }
- image.style.width = width + "px";
- image.style.height = height + "px";
- image.src = style.externalGraphic;
- image.style.filter =
- "progid:DXImageTransform.Microsoft.AlphaImageLoader(" +
- "src='', sizingMethod='scale')";
-
- var rot = rotation * Math.PI / 180;
- var sintheta = Math.sin(rot);
- var costheta = Math.cos(rot);
-
- // do the rotation on the image
- var filter =
- "progid:DXImageTransform.Microsoft.Matrix(M11=" + costheta +
- ",M12=" + (-sintheta) + ",M21=" + sintheta + ",M22=" + costheta +
- ",SizingMethod='auto expand')\n";
-
- // set the opacity (needed for the imagedata)
- var opacity = style.graphicOpacity || style.fillOpacity;
- if (opacity && opacity != 1) {
- filter +=
- "progid:DXImageTransform.Microsoft.BasicImage(opacity=" +
- opacity+")\n";
- }
- node.style.filter = filter;
-
- // do the rotation again on a box, so we know the insertion point
- var centerPoint = new OpenLayers.Geometry.Point(-xOffset, -yOffset);
- var imgBox = new OpenLayers.Bounds(0, 0, width, height).toGeometry();
- imgBox.rotate(style.rotation, centerPoint);
- var imgBounds = imgBox.getBounds();
-
- node.style.left = Math.round(
- parseInt(node.style.left) + imgBounds.left) + "px";
- node.style.top = Math.round(
- parseInt(node.style.top) - imgBounds.bottom) + "px";
- },
-
- /**
- * Method: postDraw
- * Does some node postprocessing to work around browser issues:
- * - Some versions of Internet Explorer seem to be unable to set fillcolor
- * and strokecolor to "none" correctly before the fill node is appended
- * to a visible vml node. This method takes care of that and sets
- * fillcolor and strokecolor again if needed.
- * - In some cases, a node won't become visible after being drawn. Setting
- * style.visibility to "visible" works around that.
- *
- * Parameters:
- * node - {DOMElement}
- */
- postDraw: function(node) {
- node.style.visibility = "visible";
- var fillColor = node._style.fillColor;
- var strokeColor = node._style.strokeColor;
- if (fillColor == "none" &&
- node.fillcolor != fillColor) {
- node.fillcolor = fillColor;
- }
- if (strokeColor == "none" &&
- node.strokecolor != strokeColor) {
- node.strokecolor = strokeColor;
- }
- },
-
-
- /**
- * Method: setNodeDimension
- * Get the geometry's bounds, convert it to our vml coordinate system,
- * then set the node's position, size, and local coordinate system.
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- */
- setNodeDimension: function(node, geometry) {
-
- var bbox = geometry.getBounds();
- if(bbox) {
- var resolution = this.getResolution();
-
- var scaledBox =
- new OpenLayers.Bounds(((bbox.left - this.featureDx)/resolution - this.offset.x) | 0,
- (bbox.bottom/resolution - this.offset.y) | 0,
- ((bbox.right - this.featureDx)/resolution - this.offset.x) | 0,
- (bbox.top/resolution - this.offset.y) | 0);
-
- // Set the internal coordinate system to draw the path
- node.style.left = scaledBox.left + "px";
- node.style.top = scaledBox.top + "px";
- node.style.width = scaledBox.getWidth() + "px";
- node.style.height = scaledBox.getHeight() + "px";
-
- node.coordorigin = scaledBox.left + " " + scaledBox.top;
- node.coordsize = scaledBox.getWidth()+ " " + scaledBox.getHeight();
- }
- },
-
- /**
- * Method: dashStyle
- *
- * Parameters:
- * style - {Object}
- *
- * Returns:
- * {String} A VML compliant 'stroke-dasharray' value
- */
- dashStyle: function(style) {
- var dash = style.strokeDashstyle;
- switch (dash) {
- case 'solid':
- case 'dot':
- case 'dash':
- case 'dashdot':
- case 'longdash':
- case 'longdashdot':
- return dash;
- default:
- // very basic guessing of dash style patterns
- var parts = dash.split(/[ ,]/);
- if (parts.length == 2) {
- if (1*parts[0] >= 2*parts[1]) {
- return "longdash";
- }
- return (parts[0] == 1 || parts[1] == 1) ? "dot" : "dash";
- } else if (parts.length == 4) {
- return (1*parts[0] >= 2*parts[1]) ? "longdashdot" :
- "dashdot";
- }
- return "solid";
- }
- },
-
- /**
- * Method: createNode
- * Create a new node
- *
- * Parameters:
- * type - {String} Kind of node to draw
- * id - {String} Id for node
- *
- * Returns:
- * {DOMElement} A new node of the given type and id
- */
- createNode: function(type, id) {
- var node = document.createElement(type);
- if (id) {
- node.id = id;
- }
-
- // IE hack to make elements unselectable, to prevent 'blue flash'
- // while dragging vectors; #1410
- node.unselectable = 'on';
- node.onselectstart = OpenLayers.Function.False;
-
- return node;
- },
-
- /**
- * Method: nodeTypeCompare
- * Determine whether a node is of a given type
- *
- * Parameters:
- * node - {DOMElement} An VML element
- * type - {String} Kind of node
- *
- * Returns:
- * {Boolean} Whether or not the specified node is of the specified type
- */
- nodeTypeCompare: function(node, type) {
-
- //split type
- var subType = type;
- var splitIndex = subType.indexOf(":");
- if (splitIndex != -1) {
- subType = subType.substr(splitIndex+1);
- }
-
- //split nodeName
- var nodeName = node.nodeName;
- splitIndex = nodeName.indexOf(":");
- if (splitIndex != -1) {
- nodeName = nodeName.substr(splitIndex+1);
- }
-
- return (subType == nodeName);
- },
-
- /**
- * Method: createRenderRoot
- * Create the renderer root
- *
- * Returns:
- * {DOMElement} The specific render engine's root element
- */
- createRenderRoot: function() {
- return this.nodeFactory(this.container.id + "_vmlRoot", "div");
- },
-
- /**
- * Method: createRoot
- * Create the main root element
- *
- * Parameters:
- * suffix - {String} suffix to append to the id
- *
- * Returns:
- * {DOMElement}
- */
- createRoot: function(suffix) {
- return this.nodeFactory(this.container.id + suffix, "olv:group");
- },
-
- /**************************************
- * *
- * GEOMETRY DRAWING FUNCTIONS *
- * *
- **************************************/
-
- /**
- * Method: drawPoint
- * Render a point
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- *
- * Returns:
- * {DOMElement} or false if the point could not be drawn
- */
- drawPoint: function(node, geometry) {
- return this.drawCircle(node, geometry, 1);
- },
-
- /**
- * Method: drawCircle
- * Render a circle.
- * Size and Center a circle given geometry (x,y center) and radius
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- * radius - {float}
- *
- * Returns:
- * {DOMElement} or false if the circle could not ne drawn
- */
- drawCircle: function(node, geometry, radius) {
- if(!isNaN(geometry.x)&& !isNaN(geometry.y)) {
- var resolution = this.getResolution();
-
- node.style.left = ((((geometry.x - this.featureDx) /resolution - this.offset.x) | 0) - radius) + "px";
- node.style.top = (((geometry.y /resolution - this.offset.y) | 0) - radius) + "px";
-
- var diameter = radius * 2;
-
- node.style.width = diameter + "px";
- node.style.height = diameter + "px";
- return node;
- }
- return false;
- },
-
-
- /**
- * Method: drawLineString
- * Render a linestring.
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- *
- * Returns:
- * {DOMElement}
- */
- drawLineString: function(node, geometry) {
- return this.drawLine(node, geometry, false);
- },
-
- /**
- * Method: drawLinearRing
- * Render a linearring
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- *
- * Returns:
- * {DOMElement}
- */
- drawLinearRing: function(node, geometry) {
- return this.drawLine(node, geometry, true);
- },
-
- /**
- * Method: DrawLine
- * Render a line.
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- * closeLine - {Boolean} Close the line? (make it a ring?)
- *
- * Returns:
- * {DOMElement}
- */
- drawLine: function(node, geometry, closeLine) {
-
- this.setNodeDimension(node, geometry);
-
- var resolution = this.getResolution();
- var numComponents = geometry.components.length;
- var parts = new Array(numComponents);
-
- var comp, x, y;
- for (var i = 0; i < numComponents; i++) {
- comp = geometry.components[i];
- x = ((comp.x - this.featureDx)/resolution - this.offset.x) | 0;
- y = (comp.y/resolution - this.offset.y) | 0;
- parts[i] = " " + x + "," + y + " l ";
- }
- var end = (closeLine) ? " x e" : " e";
- node.path = "m" + parts.join("") + end;
- return node;
- },
-
- /**
- * Method: drawPolygon
- * Render a polygon
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- *
- * Returns:
- * {DOMElement}
- */
- drawPolygon: function(node, geometry) {
- this.setNodeDimension(node, geometry);
-
- var resolution = this.getResolution();
-
- var path = [];
- var j, jj, points, area, first, second, i, ii, comp, pathComp, x, y;
- for (j=0, jj=geometry.components.length; j<jj; j++) {
- path.push("m");
- points = geometry.components[j].components;
- // we only close paths of interior rings with area
- area = (j === 0);
- first = null;
- second = null;
- for (i=0, ii=points.length; i<ii; i++) {
- comp = points[i];
- x = ((comp.x - this.featureDx) / resolution - this.offset.x) | 0;
- y = (comp.y / resolution - this.offset.y) | 0;
- pathComp = " " + x + "," + y;
- path.push(pathComp);
- if (i==0) {
- path.push(" l");
- }
- if (!area) {
- // IE improperly renders sub-paths that have no area.
- // Instead of checking the area of every ring, we confirm
- // the ring has at least three distinct points. This does
- // not catch all non-zero area cases, but it greatly improves
- // interior ring digitizing and is a minor performance hit
- // when rendering rings with many points.
- if (!first) {
- first = pathComp;
- } else if (first != pathComp) {
- if (!second) {
- second = pathComp;
- } else if (second != pathComp) {
- // stop looking
- area = true;
- }
- }
- }
- }
- path.push(area ? " x " : " ");
- }
- path.push("e");
- node.path = path.join("");
- return node;
- },
-
- /**
- * Method: drawRectangle
- * Render a rectangle
- *
- * Parameters:
- * node - {DOMElement}
- * geometry - {<OpenLayers.Geometry>}
- *
- * Returns:
- * {DOMElement}
- */
- drawRectangle: function(node, geometry) {
- var resolution = this.getResolution();
-
- node.style.left = (((geometry.x - this.featureDx)/resolution - this.offset.x) | 0) + "px";
- node.style.top = ((geometry.y/resolution - this.offset.y) | 0) + "px";
- node.style.width = ((geometry.width/resolution) | 0) + "px";
- node.style.height = ((geometry.height/resolution) | 0) + "px";
-
- return node;
- },
-
- /**
- * Method: drawText
- * This method is only called by the renderer itself.
- *
- * Parameters:
- * featureId - {String}
- * style -
- * location - {<OpenLayers.Geometry.Point>}
- */
- drawText: function(featureId, style, location) {
- var label = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX, "olv:rect");
- var textbox = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX + "_textbox", "olv:textbox");
-
- var resolution = this.getResolution();
- label.style.left = (((location.x - this.featureDx)/resolution - this.offset.x) | 0) + "px";
- label.style.top = ((location.y/resolution - this.offset.y) | 0) + "px";
- label.style.flip = "y";
-
- textbox.innerText = style.label;
-
- if (style.cursor != "inherit" && style.cursor != null) {
- textbox.style.cursor = style.cursor;
- }
- if (style.fontColor) {
- textbox.style.color = style.fontColor;
- }
- if (style.fontOpacity) {
- textbox.style.filter = 'alpha(opacity=' + (style.fontOpacity * 100) + ')';
- }
- if (style.fontFamily) {
- textbox.style.fontFamily = style.fontFamily;
- }
- if (style.fontSize) {
- textbox.style.fontSize = style.fontSize;
- }
- if (style.fontWeight) {
- textbox.style.fontWeight = style.fontWeight;
- }
- if (style.fontStyle) {
- textbox.style.fontStyle = style.fontStyle;
- }
- if(style.labelSelect === true) {
- label._featureId = featureId;
- textbox._featureId = featureId;
- textbox._geometry = location;
- textbox._geometryClass = location.CLASS_NAME;
- }
- textbox.style.whiteSpace = "nowrap";
- // fun with IE: IE7 in standards compliant mode does not display any
- // text with a left inset of 0. So we set this to 1px and subtract one
- // pixel later when we set label.style.left
- textbox.inset = "1px,0px,0px,0px";
-
- if(!label.parentNode) {
- label.appendChild(textbox);
- this.textRoot.appendChild(label);
- }
-
- var align = style.labelAlign || "cm";
- if (align.length == 1) {
- align += "m";
- }
- var xshift = textbox.clientWidth *
- (OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(0,1)]);
- var yshift = textbox.clientHeight *
- (OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(1,1)]);
- label.style.left = parseInt(label.style.left)-xshift-1+"px";
- label.style.top = parseInt(label.style.top)+yshift+"px";
-
- },
-
- /**
- * Method: moveRoot
- * moves this renderer's root to a different renderer.
- *
- * Parameters:
- * renderer - {<OpenLayers.Renderer>} target renderer for the moved root
- * root - {DOMElement} optional root node. To be used when this renderer
- * holds roots from multiple layers to tell this method which one to
- * detach
- *
- * Returns:
- * {Boolean} true if successful, false otherwise
- */
- moveRoot: function(renderer) {
- var layer = this.map.getLayer(renderer.container.id);
- if(layer instanceof OpenLayers.Layer.Vector.RootContainer) {
- layer = this.map.getLayer(this.container.id);
- }
- layer && layer.renderer.clear();
- OpenLayers.Renderer.Elements.prototype.moveRoot.apply(this, arguments);
- layer && layer.redraw();
- },
-
- /**
- * Method: importSymbol
- * add a new symbol definition from the rendererer's symbol hash
- *
- * Parameters:
- * graphicName - {String} name of the symbol to import
- *
- * Returns:
- * {Object} - hash of {DOMElement} "symbol" and {Number} "size"
- */
- importSymbol: function (graphicName) {
- var id = this.container.id + "-" + graphicName;
-
- // check if symbol already exists in the cache
- var cache = this.symbolCache[id];
- if (cache) {
- return cache;
- }
-
- var symbol = OpenLayers.Renderer.symbol[graphicName];
- if (!symbol) {
- throw new Error(graphicName + ' is not a valid symbol name');
- }
-
- var symbolExtent = new OpenLayers.Bounds(
- Number.MAX_VALUE, Number.MAX_VALUE, 0, 0);
-
- var pathitems = ["m"];
- for (var i=0; i<symbol.length; i=i+2) {
- var x = symbol[i];
- var y = symbol[i+1];
- symbolExtent.left = Math.min(symbolExtent.left, x);
- symbolExtent.bottom = Math.min(symbolExtent.bottom, y);
- symbolExtent.right = Math.max(symbolExtent.right, x);
- symbolExtent.top = Math.max(symbolExtent.top, y);
-
- pathitems.push(x);
- pathitems.push(y);
- if (i == 0) {
- pathitems.push("l");
- }
- }
- pathitems.push("x e");
- var path = pathitems.join(" ");
-
- var diff = (symbolExtent.getWidth() - symbolExtent.getHeight()) / 2;
- if(diff > 0) {
- symbolExtent.bottom = symbolExtent.bottom - diff;
- symbolExtent.top = symbolExtent.top + diff;
- } else {
- symbolExtent.left = symbolExtent.left + diff;
- symbolExtent.right = symbolExtent.right - diff;
- }
-
- cache = {
- path: path,
- size: symbolExtent.getWidth(), // equals getHeight() now
- left: symbolExtent.left,
- bottom: symbolExtent.bottom
- };
- this.symbolCache[id] = cache;
-
- return cache;
- },
-
- CLASS_NAME: "OpenLayers.Renderer.VML"
-});
-
-/**
- * Constant: OpenLayers.Renderer.VML.LABEL_SHIFT
- * {Object}
- */
-OpenLayers.Renderer.VML.LABEL_SHIFT = {
- "l": 0,
- "c": .5,
- "r": 1,
- "t": 0,
- "m": .5,
- "b": 1
-};