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Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Renderer/Elements.js')
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Renderer/Elements.js | 1053 |
1 files changed, 0 insertions, 1053 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Renderer/Elements.js b/misc/openlayers/lib/OpenLayers/Renderer/Elements.js deleted file mode 100644 index 18a0d79..0000000 --- a/misc/openlayers/lib/OpenLayers/Renderer/Elements.js +++ /dev/null @@ -1,1053 +0,0 @@ -/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for - * full list of contributors). Published under the 2-clause BSD license. - * See license.txt in the OpenLayers distribution or repository for the - * full text of the license. */ - -/** - * @requires OpenLayers/Renderer.js - */ - -/** - * Class: OpenLayers.ElementsIndexer - * This class takes care of figuring out which order elements should be - * placed in the DOM based on given indexing methods. - */ -OpenLayers.ElementsIndexer = OpenLayers.Class({ - - /** - * Property: maxZIndex - * {Integer} This is the largest-most z-index value for a node - * contained within the indexer. - */ - maxZIndex: null, - - /** - * Property: order - * {Array<String>} This is an array of node id's stored in the - * order that they should show up on screen. Id's higher up in the - * array (higher array index) represent nodes with higher z-indeces. - */ - order: null, - - /** - * Property: indices - * {Object} This is a hash that maps node ids to their z-index value - * stored in the indexer. This is done to make finding a nodes z-index - * value O(1). - */ - indices: null, - - /** - * Property: compare - * {Function} This is the function used to determine placement of - * of a new node within the indexer. If null, this defaults to to - * the Z_ORDER_DRAWING_ORDER comparison method. - */ - compare: null, - - /** - * APIMethod: initialize - * Create a new indexer with - * - * Parameters: - * yOrdering - {Boolean} Whether to use y-ordering. - */ - initialize: function(yOrdering) { - - this.compare = yOrdering ? - OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_Y_ORDER : - OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_DRAWING_ORDER; - - this.clear(); - }, - - /** - * APIMethod: insert - * Insert a new node into the indexer. In order to find the correct - * positioning for the node to be inserted, this method uses a binary - * search. This makes inserting O(log(n)). - * - * Parameters: - * newNode - {DOMElement} The new node to be inserted. - * - * Returns - * {DOMElement} the node before which we should insert our newNode, or - * null if newNode can just be appended. - */ - insert: function(newNode) { - // If the node is known to the indexer, remove it so we can - // recalculate where it should go. - if (this.exists(newNode)) { - this.remove(newNode); - } - - var nodeId = newNode.id; - - this.determineZIndex(newNode); - - var leftIndex = -1; - var rightIndex = this.order.length; - var middle; - - while (rightIndex - leftIndex > 1) { - middle = parseInt((leftIndex + rightIndex) / 2); - - var placement = this.compare(this, newNode, - OpenLayers.Util.getElement(this.order[middle])); - - if (placement > 0) { - leftIndex = middle; - } else { - rightIndex = middle; - } - } - - this.order.splice(rightIndex, 0, nodeId); - this.indices[nodeId] = this.getZIndex(newNode); - - // If the new node should be before another in the index - // order, return the node before which we have to insert the new one; - // else, return null to indicate that the new node can be appended. - return this.getNextElement(rightIndex); - }, - - /** - * APIMethod: remove - * - * Parameters: - * node - {DOMElement} The node to be removed. - */ - remove: function(node) { - var nodeId = node.id; - var arrayIndex = OpenLayers.Util.indexOf(this.order, nodeId); - if (arrayIndex >= 0) { - // Remove it from the order array, as well as deleting the node - // from the indeces hash. - this.order.splice(arrayIndex, 1); - delete this.indices[nodeId]; - - // Reset the maxium z-index based on the last item in the - // order array. - if (this.order.length > 0) { - var lastId = this.order[this.order.length - 1]; - this.maxZIndex = this.indices[lastId]; - } else { - this.maxZIndex = 0; - } - } - }, - - /** - * APIMethod: clear - */ - clear: function() { - this.order = []; - this.indices = {}; - this.maxZIndex = 0; - }, - - /** - * APIMethod: exists - * - * Parameters: - * node - {DOMElement} The node to test for existence. - * - * Returns: - * {Boolean} Whether or not the node exists in the indexer? - */ - exists: function(node) { - return (this.indices[node.id] != null); - }, - - /** - * APIMethod: getZIndex - * Get the z-index value for the current node from the node data itself. - * - * Parameters: - * node - {DOMElement} The node whose z-index to get. - * - * Returns: - * {Integer} The z-index value for the specified node (from the node - * data itself). - */ - getZIndex: function(node) { - return node._style.graphicZIndex; - }, - - /** - * Method: determineZIndex - * Determine the z-index for the current node if there isn't one, - * and set the maximum value if we've found a new maximum. - * - * Parameters: - * node - {DOMElement} - */ - determineZIndex: function(node) { - var zIndex = node._style.graphicZIndex; - - // Everything must have a zIndex. If none is specified, - // this means the user *must* (hint: assumption) want this - // node to succomb to drawing order. To enforce drawing order - // over all indexing methods, we'll create a new z-index that's - // greater than any currently in the indexer. - if (zIndex == null) { - zIndex = this.maxZIndex; - node._style.graphicZIndex = zIndex; - } else if (zIndex > this.maxZIndex) { - this.maxZIndex = zIndex; - } - }, - - /** - * APIMethod: getNextElement - * Get the next element in the order stack. - * - * Parameters: - * index - {Integer} The index of the current node in this.order. - * - * Returns: - * {DOMElement} the node following the index passed in, or - * null. - */ - getNextElement: function(index) { - var nextIndex = index + 1; - if (nextIndex < this.order.length) { - var nextElement = OpenLayers.Util.getElement(this.order[nextIndex]); - if (nextElement == undefined) { - nextElement = this.getNextElement(nextIndex); - } - return nextElement; - } else { - return null; - } - }, - - CLASS_NAME: "OpenLayers.ElementsIndexer" -}); - -/** - * Namespace: OpenLayers.ElementsIndexer.IndexingMethods - * These are the compare methods for figuring out where a new node should be - * placed within the indexer. These methods are very similar to general - * sorting methods in that they return -1, 0, and 1 to specify the - * direction in which new nodes fall in the ordering. - */ -OpenLayers.ElementsIndexer.IndexingMethods = { - - /** - * Method: Z_ORDER - * This compare method is used by other comparison methods. - * It can be used individually for ordering, but is not recommended, - * because it doesn't subscribe to drawing order. - * - * Parameters: - * indexer - {<OpenLayers.ElementsIndexer>} - * newNode - {DOMElement} - * nextNode - {DOMElement} - * - * Returns: - * {Integer} - */ - Z_ORDER: function(indexer, newNode, nextNode) { - var newZIndex = indexer.getZIndex(newNode); - - var returnVal = 0; - if (nextNode) { - var nextZIndex = indexer.getZIndex(nextNode); - returnVal = newZIndex - nextZIndex; - } - - return returnVal; - }, - - /** - * APIMethod: Z_ORDER_DRAWING_ORDER - * This method orders nodes by their z-index, but does so in a way - * that, if there are other nodes with the same z-index, the newest - * drawn will be the front most within that z-index. This is the - * default indexing method. - * - * Parameters: - * indexer - {<OpenLayers.ElementsIndexer>} - * newNode - {DOMElement} - * nextNode - {DOMElement} - * - * Returns: - * {Integer} - */ - Z_ORDER_DRAWING_ORDER: function(indexer, newNode, nextNode) { - var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER( - indexer, - newNode, - nextNode - ); - - // Make Z_ORDER subscribe to drawing order by pushing it above - // all of the other nodes with the same z-index. - if (nextNode && returnVal == 0) { - returnVal = 1; - } - - return returnVal; - }, - - /** - * APIMethod: Z_ORDER_Y_ORDER - * This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it - * best describes which ordering methods have precedence (though, the - * name would be too long). This method orders nodes by their z-index, - * but does so in a way that, if there are other nodes with the same - * z-index, the nodes with the lower y position will be "closer" than - * those with a higher y position. If two nodes have the exact same y - * position, however, then this method will revert to using drawing - * order to decide placement. - * - * Parameters: - * indexer - {<OpenLayers.ElementsIndexer>} - * newNode - {DOMElement} - * nextNode - {DOMElement} - * - * Returns: - * {Integer} - */ - Z_ORDER_Y_ORDER: function(indexer, newNode, nextNode) { - var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER( - indexer, - newNode, - nextNode - ); - - if (nextNode && returnVal === 0) { - var result = nextNode._boundsBottom - newNode._boundsBottom; - returnVal = (result === 0) ? 1 : result; - } - - return returnVal; - } -}; - -/** - * Class: OpenLayers.Renderer.Elements - * This is another virtual class in that it should never be instantiated by - * itself as a Renderer. It exists because there is *tons* of shared - * functionality between different vector libraries which use nodes/elements - * as a base for rendering vectors. - * - * The highlevel bits of code that are implemented here are the adding and - * removing of geometries, which is essentially the same for any - * element-based renderer. The details of creating each node and drawing the - * paths are of course different, but the machinery is the same. - * - * Inherits: - * - <OpenLayers.Renderer> - */ -OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, { - - /** - * Property: rendererRoot - * {DOMElement} - */ - rendererRoot: null, - - /** - * Property: root - * {DOMElement} - */ - root: null, - - /** - * Property: vectorRoot - * {DOMElement} - */ - vectorRoot: null, - - /** - * Property: textRoot - * {DOMElement} - */ - textRoot: null, - - /** - * Property: xmlns - * {String} - */ - xmlns: null, - - /** - * Property: xOffset - * {Number} Offset to apply to the renderer viewport translation in x - * direction. If the renderer extent's center is on the right of the - * dateline (i.e. exceeds the world bounds), we shift the viewport to the - * left by one world width. This avoids that features disappear from the - * map viewport. Because our dateline handling logic in other places - * ensures that extents crossing the dateline always have a center - * exceeding the world bounds on the left, we need this offset to make sure - * that the same is true for the renderer extent in pixel space as well. - */ - xOffset: 0, - - /** - * Property: rightOfDateLine - * {Boolean} Keeps track of the location of the map extent relative to the - * date line. The <setExtent> method compares this value (which is the one - * from the previous <setExtent> call) with the current position of the map - * extent relative to the date line and updates the xOffset when the extent - * has moved from one side of the date line to the other. - */ - - /** - * Property: Indexer - * {<OpenLayers.ElementIndexer>} An instance of OpenLayers.ElementsIndexer - * created upon initialization if the zIndexing or yOrdering options - * passed to this renderer's constructor are set to true. - */ - indexer: null, - - /** - * Constant: BACKGROUND_ID_SUFFIX - * {String} - */ - BACKGROUND_ID_SUFFIX: "_background", - - /** - * Constant: LABEL_ID_SUFFIX - * {String} - */ - LABEL_ID_SUFFIX: "_label", - - /** - * Constant: LABEL_OUTLINE_SUFFIX - * {String} - */ - LABEL_OUTLINE_SUFFIX: "_outline", - - /** - * Constructor: OpenLayers.Renderer.Elements - * - * Parameters: - * containerID - {String} - * options - {Object} options for this renderer. - * - * Supported options are: - * yOrdering - {Boolean} Whether to use y-ordering - * zIndexing - {Boolean} Whether to use z-indexing. Will be ignored - * if yOrdering is set to true. - */ - initialize: function(containerID, options) { - OpenLayers.Renderer.prototype.initialize.apply(this, arguments); - - this.rendererRoot = this.createRenderRoot(); - this.root = this.createRoot("_root"); - this.vectorRoot = this.createRoot("_vroot"); - this.textRoot = this.createRoot("_troot"); - - this.root.appendChild(this.vectorRoot); - this.root.appendChild(this.textRoot); - - this.rendererRoot.appendChild(this.root); - this.container.appendChild(this.rendererRoot); - - if(options && (options.zIndexing || options.yOrdering)) { - this.indexer = new OpenLayers.ElementsIndexer(options.yOrdering); - } - }, - - /** - * Method: destroy - */ - destroy: function() { - - this.clear(); - - this.rendererRoot = null; - this.root = null; - this.xmlns = null; - - OpenLayers.Renderer.prototype.destroy.apply(this, arguments); - }, - - /** - * Method: clear - * Remove all the elements from the root - */ - clear: function() { - var child; - var root = this.vectorRoot; - if (root) { - while (child = root.firstChild) { - root.removeChild(child); - } - } - root = this.textRoot; - if (root) { - while (child = root.firstChild) { - root.removeChild(child); - } - } - if (this.indexer) { - this.indexer.clear(); - } - }, - - /** - * Method: setExtent - * Set the visible part of the layer. - * - * Parameters: - * extent - {<OpenLayers.Bounds>} - * resolutionChanged - {Boolean} - * - * Returns: - * {Boolean} true to notify the layer that the new extent does not exceed - * the coordinate range, and the features will not need to be redrawn. - * False otherwise. - */ - setExtent: function(extent, resolutionChanged) { - var coordSysUnchanged = OpenLayers.Renderer.prototype.setExtent.apply(this, arguments); - var resolution = this.getResolution(); - if (this.map.baseLayer && this.map.baseLayer.wrapDateLine) { - var rightOfDateLine, - ratio = extent.getWidth() / this.map.getExtent().getWidth(), - extent = extent.scale(1 / ratio), - world = this.map.getMaxExtent(); - if (world.right > extent.left && world.right < extent.right) { - rightOfDateLine = true; - } else if (world.left > extent.left && world.left < extent.right) { - rightOfDateLine = false; - } - if (rightOfDateLine !== this.rightOfDateLine || resolutionChanged) { - coordSysUnchanged = false; - this.xOffset = rightOfDateLine === true ? - world.getWidth() / resolution : 0; - } - this.rightOfDateLine = rightOfDateLine; - } - return coordSysUnchanged; - }, - - /** - * Method: getNodeType - * This function is in charge of asking the specific renderer which type - * of node to create for the given geometry and style. All geometries - * in an Elements-based renderer consist of one node and some - * attributes. We have the nodeFactory() function which creates a node - * for us, but it takes a 'type' as input, and that is precisely what - * this function tells us. - * - * Parameters: - * geometry - {<OpenLayers.Geometry>} - * style - {Object} - * - * Returns: - * {String} The corresponding node type for the specified geometry - */ - getNodeType: function(geometry, style) { }, - - /** - * Method: drawGeometry - * Draw the geometry, creating new nodes, setting paths, setting style, - * setting featureId on the node. This method should only be called - * by the renderer itself. - * - * Parameters: - * geometry - {<OpenLayers.Geometry>} - * style - {Object} - * featureId - {String} - * - * Returns: - * {Boolean} true if the geometry has been drawn completely; null if - * incomplete; false otherwise - */ - drawGeometry: function(geometry, style, featureId) { - var className = geometry.CLASS_NAME; - var rendered = true; - if ((className == "OpenLayers.Geometry.Collection") || - (className == "OpenLayers.Geometry.MultiPoint") || - (className == "OpenLayers.Geometry.MultiLineString") || - (className == "OpenLayers.Geometry.MultiPolygon")) { - for (var i = 0, len=geometry.components.length; i<len; i++) { - rendered = this.drawGeometry( - geometry.components[i], style, featureId) && rendered; - } - return rendered; - } - - rendered = false; - var removeBackground = false; - if (style.display != "none") { - if (style.backgroundGraphic) { - this.redrawBackgroundNode(geometry.id, geometry, style, - featureId); - } else { - removeBackground = true; - } - rendered = this.redrawNode(geometry.id, geometry, style, - featureId); - } - if (rendered == false) { - var node = document.getElementById(geometry.id); - if (node) { - if (node._style.backgroundGraphic) { - removeBackground = true; - } - node.parentNode.removeChild(node); - } - } - if (removeBackground) { - var node = document.getElementById( - geometry.id + this.BACKGROUND_ID_SUFFIX); - if (node) { - node.parentNode.removeChild(node); - } - } - return rendered; - }, - - /** - * Method: redrawNode - * - * Parameters: - * id - {String} - * geometry - {<OpenLayers.Geometry>} - * style - {Object} - * featureId - {String} - * - * Returns: - * {Boolean} true if the complete geometry could be drawn, null if parts of - * the geometry could not be drawn, false otherwise - */ - redrawNode: function(id, geometry, style, featureId) { - style = this.applyDefaultSymbolizer(style); - // Get the node if it's already on the map. - var node = this.nodeFactory(id, this.getNodeType(geometry, style)); - - // Set the data for the node, then draw it. - node._featureId = featureId; - node._boundsBottom = geometry.getBounds().bottom; - node._geometryClass = geometry.CLASS_NAME; - node._style = style; - - var drawResult = this.drawGeometryNode(node, geometry, style); - if(drawResult === false) { - return false; - } - - node = drawResult.node; - - // Insert the node into the indexer so it can show us where to - // place it. Note that this operation is O(log(n)). If there's a - // performance problem (when dragging, for instance) this is - // likely where it would be. - if (this.indexer) { - var insert = this.indexer.insert(node); - if (insert) { - this.vectorRoot.insertBefore(node, insert); - } else { - this.vectorRoot.appendChild(node); - } - } else { - // if there's no indexer, simply append the node to root, - // but only if the node is a new one - if (node.parentNode !== this.vectorRoot){ - this.vectorRoot.appendChild(node); - } - } - - this.postDraw(node); - - return drawResult.complete; - }, - - /** - * Method: redrawBackgroundNode - * Redraws the node using special 'background' style properties. Basically - * just calls redrawNode(), but instead of directly using the - * 'externalGraphic', 'graphicXOffset', 'graphicYOffset', and - * 'graphicZIndex' properties directly from the specified 'style' - * parameter, we create a new style object and set those properties - * from the corresponding 'background'-prefixed properties from - * specified 'style' parameter. - * - * Parameters: - * id - {String} - * geometry - {<OpenLayers.Geometry>} - * style - {Object} - * featureId - {String} - * - * Returns: - * {Boolean} true if the complete geometry could be drawn, null if parts of - * the geometry could not be drawn, false otherwise - */ - redrawBackgroundNode: function(id, geometry, style, featureId) { - var backgroundStyle = OpenLayers.Util.extend({}, style); - - // Set regular style attributes to apply to the background styles. - backgroundStyle.externalGraphic = backgroundStyle.backgroundGraphic; - backgroundStyle.graphicXOffset = backgroundStyle.backgroundXOffset; - backgroundStyle.graphicYOffset = backgroundStyle.backgroundYOffset; - backgroundStyle.graphicZIndex = backgroundStyle.backgroundGraphicZIndex; - backgroundStyle.graphicWidth = backgroundStyle.backgroundWidth || backgroundStyle.graphicWidth; - backgroundStyle.graphicHeight = backgroundStyle.backgroundHeight || backgroundStyle.graphicHeight; - - // Erase background styles. - backgroundStyle.backgroundGraphic = null; - backgroundStyle.backgroundXOffset = null; - backgroundStyle.backgroundYOffset = null; - backgroundStyle.backgroundGraphicZIndex = null; - - return this.redrawNode( - id + this.BACKGROUND_ID_SUFFIX, - geometry, - backgroundStyle, - null - ); - }, - - /** - * Method: drawGeometryNode - * Given a node, draw a geometry on the specified layer. - * node and geometry are required arguments, style is optional. - * This method is only called by the render itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * style - {Object} - * - * Returns: - * {Object} a hash with properties "node" (the drawn node) and "complete" - * (null if parts of the geometry could not be drawn, false if nothing - * could be drawn) - */ - drawGeometryNode: function(node, geometry, style) { - style = style || node._style; - - var options = { - 'isFilled': style.fill === undefined ? - true : - style.fill, - 'isStroked': style.stroke === undefined ? - !!style.strokeWidth : - style.stroke - }; - var drawn; - switch (geometry.CLASS_NAME) { - case "OpenLayers.Geometry.Point": - if(style.graphic === false) { - options.isFilled = false; - options.isStroked = false; - } - drawn = this.drawPoint(node, geometry); - break; - case "OpenLayers.Geometry.LineString": - options.isFilled = false; - drawn = this.drawLineString(node, geometry); - break; - case "OpenLayers.Geometry.LinearRing": - drawn = this.drawLinearRing(node, geometry); - break; - case "OpenLayers.Geometry.Polygon": - drawn = this.drawPolygon(node, geometry); - break; - case "OpenLayers.Geometry.Rectangle": - drawn = this.drawRectangle(node, geometry); - break; - default: - break; - } - - node._options = options; - - //set style - //TBD simplify this - if (drawn != false) { - return { - node: this.setStyle(node, style, options, geometry), - complete: drawn - }; - } else { - return false; - } - }, - - /** - * Method: postDraw - * Things that have do be done after the geometry node is appended - * to its parent node. To be overridden by subclasses. - * - * Parameters: - * node - {DOMElement} - */ - postDraw: function(node) {}, - - /** - * Method: drawPoint - * Virtual function for drawing Point Geometry. - * Should be implemented by subclasses. - * This method is only called by the renderer itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * - * Returns: - * {DOMElement} or false if the renderer could not draw the point - */ - drawPoint: function(node, geometry) {}, - - /** - * Method: drawLineString - * Virtual function for drawing LineString Geometry. - * Should be implemented by subclasses. - * This method is only called by the renderer itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * - * Returns: - * {DOMElement} or null if the renderer could not draw all components of - * the linestring, or false if nothing could be drawn - */ - drawLineString: function(node, geometry) {}, - - /** - * Method: drawLinearRing - * Virtual function for drawing LinearRing Geometry. - * Should be implemented by subclasses. - * This method is only called by the renderer itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * - * Returns: - * {DOMElement} or null if the renderer could not draw all components - * of the linear ring, or false if nothing could be drawn - */ - drawLinearRing: function(node, geometry) {}, - - /** - * Method: drawPolygon - * Virtual function for drawing Polygon Geometry. - * Should be implemented by subclasses. - * This method is only called by the renderer itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * - * Returns: - * {DOMElement} or null if the renderer could not draw all components - * of the polygon, or false if nothing could be drawn - */ - drawPolygon: function(node, geometry) {}, - - /** - * Method: drawRectangle - * Virtual function for drawing Rectangle Geometry. - * Should be implemented by subclasses. - * This method is only called by the renderer itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * - * Returns: - * {DOMElement} or false if the renderer could not draw the rectangle - */ - drawRectangle: function(node, geometry) {}, - - /** - * Method: drawCircle - * Virtual function for drawing Circle Geometry. - * Should be implemented by subclasses. - * This method is only called by the renderer itself. - * - * Parameters: - * node - {DOMElement} - * geometry - {<OpenLayers.Geometry>} - * - * Returns: - * {DOMElement} or false if the renderer could not draw the circle - */ - drawCircle: function(node, geometry) {}, - - /** - * Method: removeText - * Removes a label - * - * Parameters: - * featureId - {String} - */ - removeText: function(featureId) { - var label = document.getElementById(featureId + this.LABEL_ID_SUFFIX); - if (label) { - this.textRoot.removeChild(label); - } - var outline = document.getElementById(featureId + this.LABEL_OUTLINE_SUFFIX); - if (outline) { - this.textRoot.removeChild(outline); - } - }, - - /** - * Method: getFeatureIdFromEvent - * - * Parameters: - * evt - {Object} An <OpenLayers.Event> object - * - * Returns: - * {String} A feature id or undefined. - */ - getFeatureIdFromEvent: function(evt) { - var target = evt.target; - var useElement = target && target.correspondingUseElement; - var node = useElement ? useElement : (target || evt.srcElement); - return node._featureId; - }, - - /** - * Method: eraseGeometry - * Erase a geometry from the renderer. In the case of a multi-geometry, - * we cycle through and recurse on ourselves. Otherwise, we look for a - * node with the geometry.id, destroy its geometry, and remove it from - * the DOM. - * - * Parameters: - * geometry - {<OpenLayers.Geometry>} - * featureId - {String} - */ - eraseGeometry: function(geometry, featureId) { - if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") || - (geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") || - (geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon") || - (geometry.CLASS_NAME == "OpenLayers.Geometry.Collection")) { - for (var i=0, len=geometry.components.length; i<len; i++) { - this.eraseGeometry(geometry.components[i], featureId); - } - } else { - var element = OpenLayers.Util.getElement(geometry.id); - if (element && element.parentNode) { - if (element.geometry) { - element.geometry.destroy(); - element.geometry = null; - } - element.parentNode.removeChild(element); - - if (this.indexer) { - this.indexer.remove(element); - } - - if (element._style.backgroundGraphic) { - var backgroundId = geometry.id + this.BACKGROUND_ID_SUFFIX; - var bElem = OpenLayers.Util.getElement(backgroundId); - if (bElem && bElem.parentNode) { - // No need to destroy the geometry since the element and the background - // node share the same geometry. - bElem.parentNode.removeChild(bElem); - } - } - } - } - }, - - /** - * Method: nodeFactory - * Create new node of the specified type, with the (optional) specified id. - * - * If node already exists with same ID and a different type, we remove it - * and then call ourselves again to recreate it. - * - * Parameters: - * id - {String} - * type - {String} type Kind of node to draw. - * - * Returns: - * {DOMElement} A new node of the given type and id. - */ - nodeFactory: function(id, type) { - var node = OpenLayers.Util.getElement(id); - if (node) { - if (!this.nodeTypeCompare(node, type)) { - node.parentNode.removeChild(node); - node = this.nodeFactory(id, type); - } - } else { - node = this.createNode(type, id); - } - return node; - }, - - /** - * Method: nodeTypeCompare - * - * Parameters: - * node - {DOMElement} - * type - {String} Kind of node - * - * Returns: - * {Boolean} Whether or not the specified node is of the specified type - * This function must be overridden by subclasses. - */ - nodeTypeCompare: function(node, type) {}, - - /** - * Method: createNode - * - * Parameters: - * type - {String} Kind of node to draw. - * id - {String} Id for node. - * - * Returns: - * {DOMElement} A new node of the given type and id. - * This function must be overridden by subclasses. - */ - createNode: function(type, id) {}, - - /** - * Method: moveRoot - * moves this renderer's root to a different renderer. - * - * Parameters: - * renderer - {<OpenLayers.Renderer>} target renderer for the moved root - */ - moveRoot: function(renderer) { - var root = this.root; - if(renderer.root.parentNode == this.rendererRoot) { - root = renderer.root; - } - root.parentNode.removeChild(root); - renderer.rendererRoot.appendChild(root); - }, - - /** - * Method: getRenderLayerId - * Gets the layer that this renderer's output appears on. If moveRoot was - * used, this will be different from the id of the layer containing the - * features rendered by this renderer. - * - * Returns: - * {String} the id of the output layer. - */ - getRenderLayerId: function() { - return this.root.parentNode.parentNode.id; - }, - - /** - * Method: isComplexSymbol - * Determines if a symbol cannot be rendered using drawCircle - * - * Parameters: - * graphicName - {String} - * - * Returns - * {Boolean} true if the symbol is complex, false if not - */ - isComplexSymbol: function(graphicName) { - return (graphicName != "circle") && !!graphicName; - }, - - CLASS_NAME: "OpenLayers.Renderer.Elements" -}); - |