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-/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the 2-clause BSD license.
- * See license.txt in the OpenLayers distribution or repository for the
- * full text of the license. */
-
-/**
- * @requires OpenLayers/BaseTypes/Class.js
- */
-
-/**
- * Class: OpenLayers.Renderer
- * This is the base class for all renderers.
- *
- * This is based on a merger code written by Paul Spencer and Bertil Chapuis.
- * It is largely composed of virtual functions that are to be implemented
- * in technology-specific subclasses, but there is some generic code too.
- *
- * The functions that *are* implemented here merely deal with the maintenance
- * of the size and extent variables, as well as the cached 'resolution'
- * value.
- *
- * A note to the user that all subclasses should use getResolution() instead
- * of directly accessing this.resolution in order to correctly use the
- * cacheing system.
- *
- */
-OpenLayers.Renderer = OpenLayers.Class({
-
- /**
- * Property: container
- * {DOMElement}
- */
- container: null,
-
- /**
- * Property: root
- * {DOMElement}
- */
- root: null,
-
- /**
- * Property: extent
- * {<OpenLayers.Bounds>}
- */
- extent: null,
-
- /**
- * Property: locked
- * {Boolean} If the renderer is currently in a state where many things
- * are changing, the 'locked' property is set to true. This means
- * that renderers can expect at least one more drawFeature event to be
- * called with the 'locked' property set to 'true': In some renderers,
- * this might make sense to use as a 'only update local information'
- * flag.
- */
- locked: false,
-
- /**
- * Property: size
- * {<OpenLayers.Size>}
- */
- size: null,
-
- /**
- * Property: resolution
- * {Float} cache of current map resolution
- */
- resolution: null,
-
- /**
- * Property: map
- * {<OpenLayers.Map>} Reference to the map -- this is set in Vector's setMap()
- */
- map: null,
-
- /**
- * Property: featureDx
- * {Number} Feature offset in x direction. Will be calculated for and
- * applied to the current feature while rendering (see
- * <calculateFeatureDx>).
- */
- featureDx: 0,
-
- /**
- * Constructor: OpenLayers.Renderer
- *
- * Parameters:
- * containerID - {<String>}
- * options - {Object} options for this renderer. See sublcasses for
- * supported options.
- */
- initialize: function(containerID, options) {
- this.container = OpenLayers.Util.getElement(containerID);
- OpenLayers.Util.extend(this, options);
- },
-
- /**
- * APIMethod: destroy
- */
- destroy: function() {
- this.container = null;
- this.extent = null;
- this.size = null;
- this.resolution = null;
- this.map = null;
- },
-
- /**
- * APIMethod: supported
- * This should be overridden by specific subclasses
- *
- * Returns:
- * {Boolean} Whether or not the browser supports the renderer class
- */
- supported: function() {
- return false;
- },
-
- /**
- * Method: setExtent
- * Set the visible part of the layer.
- *
- * Resolution has probably changed, so we nullify the resolution
- * cache (this.resolution) -- this way it will be re-computed when
- * next it is needed.
- * We nullify the resolution cache (this.resolution) if resolutionChanged
- * is set to true - this way it will be re-computed on the next
- * getResolution() request.
- *
- * Parameters:
- * extent - {<OpenLayers.Bounds>}
- * resolutionChanged - {Boolean}
- *
- * Returns:
- * {Boolean} true to notify the layer that the new extent does not exceed
- * the coordinate range, and the features will not need to be redrawn.
- * False otherwise.
- */
- setExtent: function(extent, resolutionChanged) {
- this.extent = extent.clone();
- if (this.map.baseLayer && this.map.baseLayer.wrapDateLine) {
- var ratio = extent.getWidth() / this.map.getExtent().getWidth(),
- extent = extent.scale(1 / ratio);
- this.extent = extent.wrapDateLine(this.map.getMaxExtent()).scale(ratio);
- }
- if (resolutionChanged) {
- this.resolution = null;
- }
- return true;
- },
-
- /**
- * Method: setSize
- * Sets the size of the drawing surface.
- *
- * Resolution has probably changed, so we nullify the resolution
- * cache (this.resolution) -- this way it will be re-computed when
- * next it is needed.
- *
- * Parameters:
- * size - {<OpenLayers.Size>}
- */
- setSize: function(size) {
- this.size = size.clone();
- this.resolution = null;
- },
-
- /**
- * Method: getResolution
- * Uses cached copy of resolution if available to minimize computing
- *
- * Returns:
- * {Float} The current map's resolution
- */
- getResolution: function() {
- this.resolution = this.resolution || this.map.getResolution();
- return this.resolution;
- },
-
- /**
- * Method: drawFeature
- * Draw the feature. The optional style argument can be used
- * to override the feature's own style. This method should only
- * be called from layer.drawFeature().
- *
- * Parameters:
- * feature - {<OpenLayers.Feature.Vector>}
- * style - {<Object>}
- *
- * Returns:
- * {Boolean} true if the feature has been drawn completely, false if not,
- * undefined if the feature had no geometry
- */
- drawFeature: function(feature, style) {
- if(style == null) {
- style = feature.style;
- }
- if (feature.geometry) {
- var bounds = feature.geometry.getBounds();
- if(bounds) {
- var worldBounds;
- if (this.map.baseLayer && this.map.baseLayer.wrapDateLine) {
- worldBounds = this.map.getMaxExtent();
- }
- if (!bounds.intersectsBounds(this.extent, {worldBounds: worldBounds})) {
- style = {display: "none"};
- } else {
- this.calculateFeatureDx(bounds, worldBounds);
- }
- var rendered = this.drawGeometry(feature.geometry, style, feature.id);
- if(style.display != "none" && style.label && rendered !== false) {
-
- var location = feature.geometry.getCentroid();
- if(style.labelXOffset || style.labelYOffset) {
- var xOffset = isNaN(style.labelXOffset) ? 0 : style.labelXOffset;
- var yOffset = isNaN(style.labelYOffset) ? 0 : style.labelYOffset;
- var res = this.getResolution();
- location.move(xOffset*res, yOffset*res);
- }
- this.drawText(feature.id, style, location);
- } else {
- this.removeText(feature.id);
- }
- return rendered;
- }
- }
- },
-
- /**
- * Method: calculateFeatureDx
- * {Number} Calculates the feature offset in x direction. Looking at the
- * center of the feature bounds and the renderer extent, we calculate how
- * many world widths the two are away from each other. This distance is
- * used to shift the feature as close as possible to the center of the
- * current enderer extent, which ensures that the feature is visible in the
- * current viewport.
- *
- * Parameters:
- * bounds - {<OpenLayers.Bounds>} Bounds of the feature
- * worldBounds - {<OpenLayers.Bounds>} Bounds of the world
- */
- calculateFeatureDx: function(bounds, worldBounds) {
- this.featureDx = 0;
- if (worldBounds) {
- var worldWidth = worldBounds.getWidth(),
- rendererCenterX = (this.extent.left + this.extent.right) / 2,
- featureCenterX = (bounds.left + bounds.right) / 2,
- worldsAway = Math.round((featureCenterX - rendererCenterX) / worldWidth);
- this.featureDx = worldsAway * worldWidth;
- }
- },
-
- /**
- * Method: drawGeometry
- *
- * Draw a geometry. This should only be called from the renderer itself.
- * Use layer.drawFeature() from outside the renderer.
- * virtual function
- *
- * Parameters:
- * geometry - {<OpenLayers.Geometry>}
- * style - {Object}
- * featureId - {<String>}
- */
- drawGeometry: function(geometry, style, featureId) {},
-
- /**
- * Method: drawText
- * Function for drawing text labels.
- * This method is only called by the renderer itself.
- *
- * Parameters:
- * featureId - {String}
- * style -
- * location - {<OpenLayers.Geometry.Point>}
- */
- drawText: function(featureId, style, location) {},
-
- /**
- * Method: removeText
- * Function for removing text labels.
- * This method is only called by the renderer itself.
- *
- * Parameters:
- * featureId - {String}
- */
- removeText: function(featureId) {},
-
- /**
- * Method: clear
- * Clear all vectors from the renderer.
- * virtual function.
- */
- clear: function() {},
-
- /**
- * Method: getFeatureIdFromEvent
- * Returns a feature id from an event on the renderer.
- * How this happens is specific to the renderer. This should be
- * called from layer.getFeatureFromEvent().
- * Virtual function.
- *
- * Parameters:
- * evt - {<OpenLayers.Event>}
- *
- * Returns:
- * {String} A feature id or undefined.
- */
- getFeatureIdFromEvent: function(evt) {},
-
- /**
- * Method: eraseFeatures
- * This is called by the layer to erase features
- *
- * Parameters:
- * features - {Array(<OpenLayers.Feature.Vector>)}
- */
- eraseFeatures: function(features) {
- if(!(OpenLayers.Util.isArray(features))) {
- features = [features];
- }
- for(var i=0, len=features.length; i<len; ++i) {
- var feature = features[i];
- this.eraseGeometry(feature.geometry, feature.id);
- this.removeText(feature.id);
- }
- },
-
- /**
- * Method: eraseGeometry
- * Remove a geometry from the renderer (by id).
- * virtual function.
- *
- * Parameters:
- * geometry - {<OpenLayers.Geometry>}
- * featureId - {String}
- */
- eraseGeometry: function(geometry, featureId) {},
-
- /**
- * Method: moveRoot
- * moves this renderer's root to a (different) renderer.
- * To be implemented by subclasses that require a common renderer root for
- * feature selection.
- *
- * Parameters:
- * renderer - {<OpenLayers.Renderer>} target renderer for the moved root
- */
- moveRoot: function(renderer) {},
-
- /**
- * Method: getRenderLayerId
- * Gets the layer that this renderer's output appears on. If moveRoot was
- * used, this will be different from the id of the layer containing the
- * features rendered by this renderer.
- *
- * Returns:
- * {String} the id of the output layer.
- */
- getRenderLayerId: function() {
- return this.container.id;
- },
-
- /**
- * Method: applyDefaultSymbolizer
- *
- * Parameters:
- * symbolizer - {Object}
- *
- * Returns:
- * {Object}
- */
- applyDefaultSymbolizer: function(symbolizer) {
- var result = OpenLayers.Util.extend({},
- OpenLayers.Renderer.defaultSymbolizer);
- if(symbolizer.stroke === false) {
- delete result.strokeWidth;
- delete result.strokeColor;
- }
- if(symbolizer.fill === false) {
- delete result.fillColor;
- }
- OpenLayers.Util.extend(result, symbolizer);
- return result;
- },
-
- CLASS_NAME: "OpenLayers.Renderer"
-});
-
-/**
- * Constant: OpenLayers.Renderer.defaultSymbolizer
- * {Object} Properties from this symbolizer will be applied to symbolizers
- * with missing properties. This can also be used to set a global
- * symbolizer default in OpenLayers. To be SLD 1.x compliant, add the
- * following code before rendering any vector features:
- * (code)
- * OpenLayers.Renderer.defaultSymbolizer = {
- * fillColor: "#808080",
- * fillOpacity: 1,
- * strokeColor: "#000000",
- * strokeOpacity: 1,
- * strokeWidth: 1,
- * pointRadius: 3,
- * graphicName: "square"
- * };
- * (end)
- */
-OpenLayers.Renderer.defaultSymbolizer = {
- fillColor: "#000000",
- strokeColor: "#000000",
- strokeWidth: 2,
- fillOpacity: 1,
- strokeOpacity: 1,
- pointRadius: 0,
- labelAlign: 'cm'
-};
-
-
-
-/**
- * Constant: OpenLayers.Renderer.symbol
- * Coordinate arrays for well known (named) symbols.
- */
-OpenLayers.Renderer.symbol = {
- "star": [350,75, 379,161, 469,161, 397,215, 423,301, 350,250, 277,301,
- 303,215, 231,161, 321,161, 350,75],
- "cross": [4,0, 6,0, 6,4, 10,4, 10,6, 6,6, 6,10, 4,10, 4,6, 0,6, 0,4, 4,4,
- 4,0],
- "x": [0,0, 25,0, 50,35, 75,0, 100,0, 65,50, 100,100, 75,100, 50,65, 25,100, 0,100, 35,50, 0,0],
- "square": [0,0, 0,1, 1,1, 1,0, 0,0],
- "triangle": [0,10, 10,10, 5,0, 0,10]
-};