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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Handler/Drag.js
+ */
+
+/**
+ * Class: OpenLayers.Handler.RegularPolygon
+ * Handler to draw a regular polygon on the map. Polygon is displayed on mouse
+ * down, moves or is modified on mouse move, and is finished on mouse up.
+ * The handler triggers callbacks for 'done' and 'cancel'. Create a new
+ * instance with the <OpenLayers.Handler.RegularPolygon> constructor.
+ *
+ * Inherits from:
+ * - <OpenLayers.Handler.Drag>
+ */
+OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
+
+ /**
+ * APIProperty: sides
+ * {Integer} Number of sides for the regular polygon. Needs to be greater
+ * than 2. Defaults to 4.
+ */
+ sides: 4,
+
+ /**
+ * APIProperty: radius
+ * {Float} Optional radius in map units of the regular polygon. If this is
+ * set to some non-zero value, a polygon with a fixed radius will be
+ * drawn and dragged with mose movements. If this property is not
+ * set, dragging changes the radius of the polygon. Set to null by
+ * default.
+ */
+ radius: null,
+
+ /**
+ * APIProperty: snapAngle
+ * {Float} If set to a non-zero value, the handler will snap the polygon
+ * rotation to multiples of the snapAngle. Value is an angle measured
+ * in degrees counterclockwise from the positive x-axis.
+ */
+ snapAngle: null,
+
+ /**
+ * APIProperty: snapToggle
+ * {String} If set, snapToggle is checked on mouse events and will set
+ * the snap mode to the opposite of what it currently is. To disallow
+ * toggling between snap and non-snap mode, set freehandToggle to
+ * null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and
+ * 'altKey'. Snap mode is only possible if this.snapAngle is set to a
+ * non-zero value.
+ */
+ snapToggle: 'shiftKey',
+
+ /**
+ * Property: layerOptions
+ * {Object} Any optional properties to be set on the sketch layer.
+ */
+ layerOptions: null,
+
+ /**
+ * APIProperty: persist
+ * {Boolean} Leave the feature rendered until clear is called. Default
+ * is false. If set to true, the feature remains rendered until
+ * clear is called, typically by deactivating the handler or starting
+ * another drawing.
+ */
+ persist: false,
+
+ /**
+ * APIProperty: irregular
+ * {Boolean} Draw an irregular polygon instead of a regular polygon.
+ * Default is false. If true, the initial mouse down will represent
+ * one corner of the polygon bounds and with each mouse movement, the
+ * polygon will be stretched so the opposite corner of its bounds
+ * follows the mouse position. This property takes precedence over
+ * the radius property. If set to true, the radius property will
+ * be ignored.
+ */
+ irregular: false,
+
+ /**
+ * APIProperty: citeCompliant
+ * {Boolean} If set to true, coordinates of features drawn in a map extent
+ * crossing the date line won't exceed the world bounds. Default is false.
+ */
+ citeCompliant: false,
+
+ /**
+ * Property: angle
+ * {Float} The angle from the origin (mouse down) to the current mouse
+ * position, in radians. This is measured counterclockwise from the
+ * positive x-axis.
+ */
+ angle: null,
+
+ /**
+ * Property: fixedRadius
+ * {Boolean} The polygon has a fixed radius. True if a radius is set before
+ * drawing begins. False otherwise.
+ */
+ fixedRadius: false,
+
+ /**
+ * Property: feature
+ * {<OpenLayers.Feature.Vector>} The currently drawn polygon feature
+ */
+ feature: null,
+
+ /**
+ * Property: layer
+ * {<OpenLayers.Layer.Vector>} The temporary drawing layer
+ */
+ layer: null,
+
+ /**
+ * Property: origin
+ * {<OpenLayers.Geometry.Point>} Location of the first mouse down
+ */
+ origin: null,
+
+ /**
+ * Constructor: OpenLayers.Handler.RegularPolygon
+ * Create a new regular polygon handler.
+ *
+ * Parameters:
+ * control - {<OpenLayers.Control>} The control that owns this handler
+ * callbacks - {Object} An object with a properties whose values are
+ * functions. Various callbacks described below.
+ * options - {Object} An object with properties to be set on the handler.
+ * If the options.sides property is not specified, the number of sides
+ * will default to 4.
+ *
+ * Named callbacks:
+ * create - Called when a sketch is first created. Callback called with
+ * the creation point geometry and sketch feature.
+ * done - Called when the sketch drawing is finished. The callback will
+ * recieve a single argument, the sketch geometry.
+ * cancel - Called when the handler is deactivated while drawing. The
+ * cancel callback will receive a geometry.
+ */
+ initialize: function(control, callbacks, options) {
+ if(!(options && options.layerOptions && options.layerOptions.styleMap)) {
+ this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
+ }
+
+ OpenLayers.Handler.Drag.prototype.initialize.apply(this,
+ [control, callbacks, options]);
+ this.options = (options) ? options : {};
+ },
+
+ /**
+ * APIMethod: setOptions
+ *
+ * Parameters:
+ * newOptions - {Object}
+ */
+ setOptions: function (newOptions) {
+ OpenLayers.Util.extend(this.options, newOptions);
+ OpenLayers.Util.extend(this, newOptions);
+ },
+
+ /**
+ * APIMethod: activate
+ * Turn on the handler.
+ *
+ * Returns:
+ * {Boolean} The handler was successfully activated
+ */
+ activate: function() {
+ var activated = false;
+ if(OpenLayers.Handler.Drag.prototype.activate.apply(this, arguments)) {
+ // create temporary vector layer for rendering geometry sketch
+ var options = OpenLayers.Util.extend({
+ displayInLayerSwitcher: false,
+ // indicate that the temp vector layer will never be out of range
+ // without this, resolution properties must be specified at the
+ // map-level for this temporary layer to init its resolutions
+ // correctly
+ calculateInRange: OpenLayers.Function.True,
+ wrapDateLine: this.citeCompliant
+ }, this.layerOptions);
+ this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
+ this.map.addLayer(this.layer);
+ activated = true;
+ }
+ return activated;
+ },
+
+ /**
+ * APIMethod: deactivate
+ * Turn off the handler.
+ *
+ * Returns:
+ * {Boolean} The handler was successfully deactivated
+ */
+ deactivate: function() {
+ var deactivated = false;
+ if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) {
+ // call the cancel callback if mid-drawing
+ if(this.dragging) {
+ this.cancel();
+ }
+ // If a layer's map property is set to null, it means that that
+ // layer isn't added to the map. Since we ourself added the layer
+ // to the map in activate(), we can assume that if this.layer.map
+ // is null it means that the layer has been destroyed (as a result
+ // of map.destroy() for example.
+ if (this.layer.map != null) {
+ this.layer.destroy(false);
+ if (this.feature) {
+ this.feature.destroy();
+ }
+ }
+ this.layer = null;
+ this.feature = null;
+ deactivated = true;
+ }
+ return deactivated;
+ },
+
+ /**
+ * Method: down
+ * Start drawing a new feature
+ *
+ * Parameters:
+ * evt - {Event} The drag start event
+ */
+ down: function(evt) {
+ this.fixedRadius = !!(this.radius);
+ var maploc = this.layer.getLonLatFromViewPortPx(evt.xy);
+ this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
+ // create the new polygon
+ if(!this.fixedRadius || this.irregular) {
+ // smallest radius should not be less one pixel in map units
+ // VML doesn't behave well with smaller
+ this.radius = this.map.getResolution();
+ }
+ if(this.persist) {
+ this.clear();
+ }
+ this.feature = new OpenLayers.Feature.Vector();
+ this.createGeometry();
+ this.callback("create", [this.origin, this.feature]);
+ this.layer.addFeatures([this.feature], {silent: true});
+ this.layer.drawFeature(this.feature, this.style);
+ },
+
+ /**
+ * Method: move
+ * Respond to drag move events
+ *
+ * Parameters:
+ * evt - {Evt} The move event
+ */
+ move: function(evt) {
+ var maploc = this.layer.getLonLatFromViewPortPx(evt.xy);
+ var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
+ if(this.irregular) {
+ var ry = Math.sqrt(2) * Math.abs(point.y - this.origin.y) / 2;
+ this.radius = Math.max(this.map.getResolution() / 2, ry);
+ } else if(this.fixedRadius) {
+ this.origin = point;
+ } else {
+ this.calculateAngle(point, evt);
+ this.radius = Math.max(this.map.getResolution() / 2,
+ point.distanceTo(this.origin));
+ }
+ this.modifyGeometry();
+ if(this.irregular) {
+ var dx = point.x - this.origin.x;
+ var dy = point.y - this.origin.y;
+ var ratio;
+ if(dy == 0) {
+ ratio = dx / (this.radius * Math.sqrt(2));
+ } else {
+ ratio = dx / dy;
+ }
+ this.feature.geometry.resize(1, this.origin, ratio);
+ this.feature.geometry.move(dx / 2, dy / 2);
+ }
+ this.layer.drawFeature(this.feature, this.style);
+ },
+
+ /**
+ * Method: up
+ * Finish drawing the feature
+ *
+ * Parameters:
+ * evt - {Event} The mouse up event
+ */
+ up: function(evt) {
+ this.finalize();
+ // the mouseup method of superclass doesn't call the
+ // "done" callback if there's been no move between
+ // down and up
+ if (this.start == this.last) {
+ this.callback("done", [evt.xy]);
+ }
+ },
+
+ /**
+ * Method: out
+ * Finish drawing the feature.
+ *
+ * Parameters:
+ * evt - {Event} The mouse out event
+ */
+ out: function(evt) {
+ this.finalize();
+ },
+
+ /**
+ * Method: createGeometry
+ * Create the new polygon geometry. This is called at the start of the
+ * drag and at any point during the drag if the number of sides
+ * changes.
+ */
+ createGeometry: function() {
+ this.angle = Math.PI * ((1/this.sides) - (1/2));
+ if(this.snapAngle) {
+ this.angle += this.snapAngle * (Math.PI / 180);
+ }
+ this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon(
+ this.origin, this.radius, this.sides, this.snapAngle
+ );
+ },
+
+ /**
+ * Method: modifyGeometry
+ * Modify the polygon geometry in place.
+ */
+ modifyGeometry: function() {
+ var angle, point;
+ var ring = this.feature.geometry.components[0];
+ // if the number of sides ever changes, create a new geometry
+ if(ring.components.length != (this.sides + 1)) {
+ this.createGeometry();
+ ring = this.feature.geometry.components[0];
+ }
+ for(var i=0; i<this.sides; ++i) {
+ point = ring.components[i];
+ angle = this.angle + (i * 2 * Math.PI / this.sides);
+ point.x = this.origin.x + (this.radius * Math.cos(angle));
+ point.y = this.origin.y + (this.radius * Math.sin(angle));
+ point.clearBounds();
+ }
+ },
+
+ /**
+ * Method: calculateAngle
+ * Calculate the angle based on settings.
+ *
+ * Parameters:
+ * point - {<OpenLayers.Geometry.Point>}
+ * evt - {Event}
+ */
+ calculateAngle: function(point, evt) {
+ var alpha = Math.atan2(point.y - this.origin.y,
+ point.x - this.origin.x);
+ if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) {
+ var snapAngleRad = (Math.PI / 180) * this.snapAngle;
+ this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad;
+ } else {
+ this.angle = alpha;
+ }
+ },
+
+ /**
+ * APIMethod: cancel
+ * Finish the geometry and call the "cancel" callback.
+ */
+ cancel: function() {
+ // the polygon geometry gets cloned in the callback method
+ this.callback("cancel", null);
+ this.finalize();
+ },
+
+ /**
+ * Method: finalize
+ * Finish the geometry and call the "done" callback.
+ */
+ finalize: function() {
+ this.origin = null;
+ this.radius = this.options.radius;
+ },
+
+ /**
+ * APIMethod: clear
+ * Clear any rendered features on the temporary layer. This is called
+ * when the handler is deactivated, canceled, or done (unless persist
+ * is true).
+ */
+ clear: function() {
+ if (this.layer) {
+ this.layer.renderer.clear();
+ this.layer.destroyFeatures();
+ }
+ },
+
+ /**
+ * Method: callback
+ * Trigger the control's named callback with the given arguments
+ *
+ * Parameters:
+ * name - {String} The key for the callback that is one of the properties
+ * of the handler's callbacks object.
+ * args - {Array} An array of arguments with which to call the callback
+ * (defined by the control).
+ */
+ callback: function (name, args) {
+ // override the callback method to always send the polygon geometry
+ if (this.callbacks[name]) {
+ this.callbacks[name].apply(this.control,
+ [this.feature.geometry.clone()]);
+ }
+ // since sketch features are added to the temporary layer
+ // they must be cleared here if done or cancel
+ if(!this.persist && (name == "done" || name == "cancel")) {
+ this.clear();
+ }
+ },
+
+ CLASS_NAME: "OpenLayers.Handler.RegularPolygon"
+});