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diff --git a/misc/openlayers/lib/OpenLayers/Handler/Keyboard.js b/misc/openlayers/lib/OpenLayers/Handler/Keyboard.js
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-/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the 2-clause BSD license.
- * See license.txt in the OpenLayers distribution or repository for the
- * full text of the license. */
-
-/**
- * @requires OpenLayers/Handler.js
- * @requires OpenLayers/Events.js
- */
-
-/**
- * Class: OpenLayers.handler.Keyboard
- * A handler for keyboard events. Create a new instance with the
- * <OpenLayers.Handler.Keyboard> constructor.
- *
- * Inherits from:
- * - <OpenLayers.Handler>
- */
-OpenLayers.Handler.Keyboard = OpenLayers.Class(OpenLayers.Handler, {
-
- /* http://www.quirksmode.org/js/keys.html explains key x-browser
- key handling quirks in pretty nice detail */
-
- /**
- * Constant: KEY_EVENTS
- * keydown, keypress, keyup
- */
- KEY_EVENTS: ["keydown", "keyup"],
-
- /**
- * Property: eventListener
- * {Function}
- */
- eventListener: null,
-
- /**
- * Property: observeElement
- * {DOMElement|String} The DOM element on which we listen for
- * key events. Default to the document.
- */
- observeElement: null,
-
- /**
- * Constructor: OpenLayers.Handler.Keyboard
- * Returns a new keyboard handler.
- *
- * Parameters:
- * control - {<OpenLayers.Control>} The control that is making use of
- * this handler. If a handler is being used without a control, the
- * handlers setMap method must be overridden to deal properly with
- * the map.
- * callbacks - {Object} An object containing a single function to be
- * called when the drag operation is finished. The callback should
- * expect to recieve a single argument, the pixel location of the event.
- * Callbacks for 'keydown', 'keypress', and 'keyup' are supported.
- * options - {Object} Optional object whose properties will be set on the
- * handler.
- */
- initialize: function(control, callbacks, options) {
- OpenLayers.Handler.prototype.initialize.apply(this, arguments);
- // cache the bound event listener method so it can be unobserved later
- this.eventListener = OpenLayers.Function.bindAsEventListener(
- this.handleKeyEvent, this
- );
- },
-
- /**
- * Method: destroy
- */
- destroy: function() {
- this.deactivate();
- this.eventListener = null;
- OpenLayers.Handler.prototype.destroy.apply(this, arguments);
- },
-
- /**
- * Method: activate
- */
- activate: function() {
- if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
- this.observeElement = this.observeElement || document;
- for (var i=0, len=this.KEY_EVENTS.length; i<len; i++) {
- OpenLayers.Event.observe(
- this.observeElement, this.KEY_EVENTS[i], this.eventListener);
- }
- return true;
- } else {
- return false;
- }
- },
-
- /**
- * Method: deactivate
- */
- deactivate: function() {
- var deactivated = false;
- if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
- for (var i=0, len=this.KEY_EVENTS.length; i<len; i++) {
- OpenLayers.Event.stopObserving(
- this.observeElement, this.KEY_EVENTS[i], this.eventListener);
- }
- deactivated = true;
- }
- return deactivated;
- },
-
- /**
- * Method: handleKeyEvent
- */
- handleKeyEvent: function (evt) {
- if (this.checkModifiers(evt)) {
- this.callback(evt.type, [evt]);
- }
- },
-
- CLASS_NAME: "OpenLayers.Handler.Keyboard"
-});