diff options
Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Geometry')
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/Collection.js | 563 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/Curve.js | 89 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/LineString.js | 646 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/LinearRing.js | 433 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/MultiLineString.js | 258 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/MultiPoint.js | 66 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/MultiPolygon.js | 42 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/Point.js | 283 | ||||
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Geometry/Polygon.js | 255 |
9 files changed, 2635 insertions, 0 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Geometry/Collection.js b/misc/openlayers/lib/OpenLayers/Geometry/Collection.js new file mode 100644 index 0000000..f76cc85 --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/Collection.js @@ -0,0 +1,563 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry.js + */ + +/** + * Class: OpenLayers.Geometry.Collection + * A Collection is exactly what it sounds like: A collection of different + * Geometries. These are stored in the local parameter <components> (which + * can be passed as a parameter to the constructor). + * + * As new geometries are added to the collection, they are NOT cloned. + * When removing geometries, they need to be specified by reference (ie you + * have to pass in the *exact* geometry to be removed). + * + * The <getArea> and <getLength> functions here merely iterate through + * the components, summing their respective areas and lengths. + * + * Create a new instance with the <OpenLayers.Geometry.Collection> constructor. + * + * Inherits from: + * - <OpenLayers.Geometry> + */ +OpenLayers.Geometry.Collection = OpenLayers.Class(OpenLayers.Geometry, { + + /** + * APIProperty: components + * {Array(<OpenLayers.Geometry>)} The component parts of this geometry + */ + components: null, + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null value means the + * component types are not restricted. + */ + componentTypes: null, + + /** + * Constructor: OpenLayers.Geometry.Collection + * Creates a Geometry Collection -- a list of geoms. + * + * Parameters: + * components - {Array(<OpenLayers.Geometry>)} Optional array of geometries + * + */ + initialize: function (components) { + OpenLayers.Geometry.prototype.initialize.apply(this, arguments); + this.components = []; + if (components != null) { + this.addComponents(components); + } + }, + + /** + * APIMethod: destroy + * Destroy this geometry. + */ + destroy: function () { + this.components.length = 0; + this.components = null; + OpenLayers.Geometry.prototype.destroy.apply(this, arguments); + }, + + /** + * APIMethod: clone + * Clone this geometry. + * + * Returns: + * {<OpenLayers.Geometry.Collection>} An exact clone of this collection + */ + clone: function() { + var geometry = eval("new " + this.CLASS_NAME + "()"); + for(var i=0, len=this.components.length; i<len; i++) { + geometry.addComponent(this.components[i].clone()); + } + + // catch any randomly tagged-on properties + OpenLayers.Util.applyDefaults(geometry, this); + + return geometry; + }, + + /** + * Method: getComponentsString + * Get a string representing the components for this collection + * + * Returns: + * {String} A string representation of the components of this geometry + */ + getComponentsString: function(){ + var strings = []; + for(var i=0, len=this.components.length; i<len; i++) { + strings.push(this.components[i].toShortString()); + } + return strings.join(","); + }, + + /** + * APIMethod: calculateBounds + * Recalculate the bounds by iterating through the components and + * calling calling extendBounds() on each item. + */ + calculateBounds: function() { + this.bounds = null; + var bounds = new OpenLayers.Bounds(); + var components = this.components; + if (components) { + for (var i=0, len=components.length; i<len; i++) { + bounds.extend(components[i].getBounds()); + } + } + // to preserve old behavior, we only set bounds if non-null + // in the future, we could add bounds.isEmpty() + if (bounds.left != null && bounds.bottom != null && + bounds.right != null && bounds.top != null) { + this.setBounds(bounds); + } + }, + + /** + * APIMethod: addComponents + * Add components to this geometry. + * + * Parameters: + * components - {Array(<OpenLayers.Geometry>)} An array of geometries to add + */ + addComponents: function(components){ + if(!(OpenLayers.Util.isArray(components))) { + components = [components]; + } + for(var i=0, len=components.length; i<len; i++) { + this.addComponent(components[i]); + } + }, + + /** + * Method: addComponent + * Add a new component (geometry) to the collection. If this.componentTypes + * is set, then the component class name must be in the componentTypes array. + * + * The bounds cache is reset. + * + * Parameters: + * component - {<OpenLayers.Geometry>} A geometry to add + * index - {int} Optional index into the array to insert the component + * + * Returns: + * {Boolean} The component geometry was successfully added + */ + addComponent: function(component, index) { + var added = false; + if(component) { + if(this.componentTypes == null || + (OpenLayers.Util.indexOf(this.componentTypes, + component.CLASS_NAME) > -1)) { + + if(index != null && (index < this.components.length)) { + var components1 = this.components.slice(0, index); + var components2 = this.components.slice(index, + this.components.length); + components1.push(component); + this.components = components1.concat(components2); + } else { + this.components.push(component); + } + component.parent = this; + this.clearBounds(); + added = true; + } + } + return added; + }, + + /** + * APIMethod: removeComponents + * Remove components from this geometry. + * + * Parameters: + * components - {Array(<OpenLayers.Geometry>)} The components to be removed + * + * Returns: + * {Boolean} A component was removed. + */ + removeComponents: function(components) { + var removed = false; + + if(!(OpenLayers.Util.isArray(components))) { + components = [components]; + } + for(var i=components.length-1; i>=0; --i) { + removed = this.removeComponent(components[i]) || removed; + } + return removed; + }, + + /** + * Method: removeComponent + * Remove a component from this geometry. + * + * Parameters: + * component - {<OpenLayers.Geometry>} + * + * Returns: + * {Boolean} The component was removed. + */ + removeComponent: function(component) { + + OpenLayers.Util.removeItem(this.components, component); + + // clearBounds() so that it gets recalculated on the next call + // to this.getBounds(); + this.clearBounds(); + return true; + }, + + /** + * APIMethod: getLength + * Calculate the length of this geometry + * + * Returns: + * {Float} The length of the geometry + */ + getLength: function() { + var length = 0.0; + for (var i=0, len=this.components.length; i<len; i++) { + length += this.components[i].getLength(); + } + return length; + }, + + /** + * APIMethod: getArea + * Calculate the area of this geometry. Note how this function is overridden + * in <OpenLayers.Geometry.Polygon>. + * + * Returns: + * {Float} The area of the collection by summing its parts + */ + getArea: function() { + var area = 0.0; + for (var i=0, len=this.components.length; i<len; i++) { + area += this.components[i].getArea(); + } + return area; + }, + + /** + * APIMethod: getGeodesicArea + * Calculate the approximate area of the polygon were it projected onto + * the earth. + * + * Parameters: + * projection - {<OpenLayers.Projection>} The spatial reference system + * for the geometry coordinates. If not provided, Geographic/WGS84 is + * assumed. + * + * Reference: + * Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for + * Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion + * Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409 + * + * Returns: + * {float} The approximate geodesic area of the geometry in square meters. + */ + getGeodesicArea: function(projection) { + var area = 0.0; + for(var i=0, len=this.components.length; i<len; i++) { + area += this.components[i].getGeodesicArea(projection); + } + return area; + }, + + /** + * APIMethod: getCentroid + * + * Compute the centroid for this geometry collection. + * + * Parameters: + * weighted - {Boolean} Perform the getCentroid computation recursively, + * returning an area weighted average of all geometries in this collection. + * + * Returns: + * {<OpenLayers.Geometry.Point>} The centroid of the collection + */ + getCentroid: function(weighted) { + if (!weighted) { + return this.components.length && this.components[0].getCentroid(); + } + var len = this.components.length; + if (!len) { + return false; + } + + var areas = []; + var centroids = []; + var areaSum = 0; + var minArea = Number.MAX_VALUE; + var component; + for (var i=0; i<len; ++i) { + component = this.components[i]; + var area = component.getArea(); + var centroid = component.getCentroid(true); + if (isNaN(area) || isNaN(centroid.x) || isNaN(centroid.y)) { + continue; + } + areas.push(area); + areaSum += area; + minArea = (area < minArea && area > 0) ? area : minArea; + centroids.push(centroid); + } + len = areas.length; + if (areaSum === 0) { + // all the components in this collection have 0 area + // probably a collection of points -- weight all the points the same + for (var i=0; i<len; ++i) { + areas[i] = 1; + } + areaSum = areas.length; + } else { + // normalize all the areas where the smallest area will get + // a value of 1 + for (var i=0; i<len; ++i) { + areas[i] /= minArea; + } + areaSum /= minArea; + } + + var xSum = 0, ySum = 0, centroid, area; + for (var i=0; i<len; ++i) { + centroid = centroids[i]; + area = areas[i]; + xSum += centroid.x * area; + ySum += centroid.y * area; + } + + return new OpenLayers.Geometry.Point(xSum/areaSum, ySum/areaSum); + }, + + /** + * APIMethod: getGeodesicLength + * Calculate the approximate length of the geometry were it projected onto + * the earth. + * + * projection - {<OpenLayers.Projection>} The spatial reference system + * for the geometry coordinates. If not provided, Geographic/WGS84 is + * assumed. + * + * Returns: + * {Float} The appoximate geodesic length of the geometry in meters. + */ + getGeodesicLength: function(projection) { + var length = 0.0; + for(var i=0, len=this.components.length; i<len; i++) { + length += this.components[i].getGeodesicLength(projection); + } + return length; + }, + + /** + * APIMethod: move + * Moves a geometry by the given displacement along positive x and y axes. + * This modifies the position of the geometry and clears the cached + * bounds. + * + * Parameters: + * x - {Float} Distance to move geometry in positive x direction. + * y - {Float} Distance to move geometry in positive y direction. + */ + move: function(x, y) { + for(var i=0, len=this.components.length; i<len; i++) { + this.components[i].move(x, y); + } + }, + + /** + * APIMethod: rotate + * Rotate a geometry around some origin + * + * Parameters: + * angle - {Float} Rotation angle in degrees (measured counterclockwise + * from the positive x-axis) + * origin - {<OpenLayers.Geometry.Point>} Center point for the rotation + */ + rotate: function(angle, origin) { + for(var i=0, len=this.components.length; i<len; ++i) { + this.components[i].rotate(angle, origin); + } + }, + + /** + * APIMethod: resize + * Resize a geometry relative to some origin. Use this method to apply + * a uniform scaling to a geometry. + * + * Parameters: + * scale - {Float} Factor by which to scale the geometry. A scale of 2 + * doubles the size of the geometry in each dimension + * (lines, for example, will be twice as long, and polygons + * will have four times the area). + * origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing + * ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1. + * + * Returns: + * {<OpenLayers.Geometry>} - The current geometry. + */ + resize: function(scale, origin, ratio) { + for(var i=0; i<this.components.length; ++i) { + this.components[i].resize(scale, origin, ratio); + } + return this; + }, + + /** + * APIMethod: distanceTo + * Calculate the closest distance between two geometries (on the x-y plane). + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} The target geometry. + * options - {Object} Optional properties for configuring the distance + * calculation. + * + * Valid options: + * details - {Boolean} Return details from the distance calculation. + * Default is false. + * edge - {Boolean} Calculate the distance from this geometry to the + * nearest edge of the target geometry. Default is true. If true, + * calling distanceTo from a geometry that is wholly contained within + * the target will result in a non-zero distance. If false, whenever + * geometries intersect, calling distanceTo will return 0. If false, + * details cannot be returned. + * + * Returns: + * {Number | Object} The distance between this geometry and the target. + * If details is true, the return will be an object with distance, + * x0, y0, x1, and y1 properties. The x0 and y0 properties represent + * the coordinates of the closest point on this geometry. The x1 and y1 + * properties represent the coordinates of the closest point on the + * target geometry. + */ + distanceTo: function(geometry, options) { + var edge = !(options && options.edge === false); + var details = edge && options && options.details; + var result, best, distance; + var min = Number.POSITIVE_INFINITY; + for(var i=0, len=this.components.length; i<len; ++i) { + result = this.components[i].distanceTo(geometry, options); + distance = details ? result.distance : result; + if(distance < min) { + min = distance; + best = result; + if(min == 0) { + break; + } + } + } + return best; + }, + + /** + * APIMethod: equals + * Determine whether another geometry is equivalent to this one. Geometries + * are considered equivalent if all components have the same coordinates. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} The geometry to test. + * + * Returns: + * {Boolean} The supplied geometry is equivalent to this geometry. + */ + equals: function(geometry) { + var equivalent = true; + if(!geometry || !geometry.CLASS_NAME || + (this.CLASS_NAME != geometry.CLASS_NAME)) { + equivalent = false; + } else if(!(OpenLayers.Util.isArray(geometry.components)) || + (geometry.components.length != this.components.length)) { + equivalent = false; + } else { + for(var i=0, len=this.components.length; i<len; ++i) { + if(!this.components[i].equals(geometry.components[i])) { + equivalent = false; + break; + } + } + } + return equivalent; + }, + + /** + * APIMethod: transform + * Reproject the components geometry from source to dest. + * + * Parameters: + * source - {<OpenLayers.Projection>} + * dest - {<OpenLayers.Projection>} + * + * Returns: + * {<OpenLayers.Geometry>} + */ + transform: function(source, dest) { + if (source && dest) { + for (var i=0, len=this.components.length; i<len; i++) { + var component = this.components[i]; + component.transform(source, dest); + } + this.bounds = null; + } + return this; + }, + + /** + * APIMethod: intersects + * Determine if the input geometry intersects this one. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} Any type of geometry. + * + * Returns: + * {Boolean} The input geometry intersects this one. + */ + intersects: function(geometry) { + var intersect = false; + for(var i=0, len=this.components.length; i<len; ++ i) { + intersect = geometry.intersects(this.components[i]); + if(intersect) { + break; + } + } + return intersect; + }, + + /** + * APIMethod: getVertices + * Return a list of all points in this geometry. + * + * Parameters: + * nodes - {Boolean} For lines, only return vertices that are + * endpoints. If false, for lines, only vertices that are not + * endpoints will be returned. If not provided, all vertices will + * be returned. + * + * Returns: + * {Array} A list of all vertices in the geometry. + */ + getVertices: function(nodes) { + var vertices = []; + for(var i=0, len=this.components.length; i<len; ++i) { + Array.prototype.push.apply( + vertices, this.components[i].getVertices(nodes) + ); + } + return vertices; + }, + + + CLASS_NAME: "OpenLayers.Geometry.Collection" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/Curve.js b/misc/openlayers/lib/OpenLayers/Geometry/Curve.js new file mode 100644 index 0000000..e663e0b --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/Curve.js @@ -0,0 +1,89 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/MultiPoint.js + */ + +/** + * Class: OpenLayers.Geometry.Curve + * A Curve is a MultiPoint, whose points are assumed to be connected. To + * this end, we provide a "getLength()" function, which iterates through + * the points, summing the distances between them. + * + * Inherits: + * - <OpenLayers.Geometry.MultiPoint> + */ +OpenLayers.Geometry.Curve = OpenLayers.Class(OpenLayers.Geometry.MultiPoint, { + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null + * value means the component types are not restricted. + */ + componentTypes: ["OpenLayers.Geometry.Point"], + + /** + * Constructor: OpenLayers.Geometry.Curve + * + * Parameters: + * point - {Array(<OpenLayers.Geometry.Point>)} + */ + + /** + * APIMethod: getLength + * + * Returns: + * {Float} The length of the curve + */ + getLength: function() { + var length = 0.0; + if ( this.components && (this.components.length > 1)) { + for(var i=1, len=this.components.length; i<len; i++) { + length += this.components[i-1].distanceTo(this.components[i]); + } + } + return length; + }, + + /** + * APIMethod: getGeodesicLength + * Calculate the approximate length of the geometry were it projected onto + * the earth. + * + * projection - {<OpenLayers.Projection>} The spatial reference system + * for the geometry coordinates. If not provided, Geographic/WGS84 is + * assumed. + * + * Returns: + * {Float} The appoximate geodesic length of the geometry in meters. + */ + getGeodesicLength: function(projection) { + var geom = this; // so we can work with a clone if needed + if(projection) { + var gg = new OpenLayers.Projection("EPSG:4326"); + if(!gg.equals(projection)) { + geom = this.clone().transform(projection, gg); + } + } + var length = 0.0; + if(geom.components && (geom.components.length > 1)) { + var p1, p2; + for(var i=1, len=geom.components.length; i<len; i++) { + p1 = geom.components[i-1]; + p2 = geom.components[i]; + // this returns km and requires lon/lat properties + length += OpenLayers.Util.distVincenty( + {lon: p1.x, lat: p1.y}, {lon: p2.x, lat: p2.y} + ); + } + } + // convert to m + return length * 1000; + }, + + CLASS_NAME: "OpenLayers.Geometry.Curve" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/LineString.js b/misc/openlayers/lib/OpenLayers/Geometry/LineString.js new file mode 100644 index 0000000..b7d7dac --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/LineString.js @@ -0,0 +1,646 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/Curve.js + */ + +/** + * Class: OpenLayers.Geometry.LineString + * A LineString is a Curve which, once two points have been added to it, can + * never be less than two points long. + * + * Inherits from: + * - <OpenLayers.Geometry.Curve> + */ +OpenLayers.Geometry.LineString = OpenLayers.Class(OpenLayers.Geometry.Curve, { + + /** + * Constructor: OpenLayers.Geometry.LineString + * Create a new LineString geometry + * + * Parameters: + * points - {Array(<OpenLayers.Geometry.Point>)} An array of points used to + * generate the linestring + * + */ + + /** + * APIMethod: removeComponent + * Only allows removal of a point if there are three or more points in + * the linestring. (otherwise the result would be just a single point) + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} The point to be removed + * + * Returns: + * {Boolean} The component was removed. + */ + removeComponent: function(point) { + var removed = this.components && (this.components.length > 2); + if (removed) { + OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this, + arguments); + } + return removed; + }, + + /** + * APIMethod: intersects + * Test for instersection between two geometries. This is a cheapo + * implementation of the Bently-Ottmann algorigithm. It doesn't + * really keep track of a sweep line data structure. It is closer + * to the brute force method, except that segments are sorted and + * potential intersections are only calculated when bounding boxes + * intersect. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} + * + * Returns: + * {Boolean} The input geometry intersects this geometry. + */ + intersects: function(geometry) { + var intersect = false; + var type = geometry.CLASS_NAME; + if(type == "OpenLayers.Geometry.LineString" || + type == "OpenLayers.Geometry.LinearRing" || + type == "OpenLayers.Geometry.Point") { + var segs1 = this.getSortedSegments(); + var segs2; + if(type == "OpenLayers.Geometry.Point") { + segs2 = [{ + x1: geometry.x, y1: geometry.y, + x2: geometry.x, y2: geometry.y + }]; + } else { + segs2 = geometry.getSortedSegments(); + } + var seg1, seg1x1, seg1x2, seg1y1, seg1y2, + seg2, seg2y1, seg2y2; + // sweep right + outer: for(var i=0, len=segs1.length; i<len; ++i) { + seg1 = segs1[i]; + seg1x1 = seg1.x1; + seg1x2 = seg1.x2; + seg1y1 = seg1.y1; + seg1y2 = seg1.y2; + inner: for(var j=0, jlen=segs2.length; j<jlen; ++j) { + seg2 = segs2[j]; + if(seg2.x1 > seg1x2) { + // seg1 still left of seg2 + break; + } + if(seg2.x2 < seg1x1) { + // seg2 still left of seg1 + continue; + } + seg2y1 = seg2.y1; + seg2y2 = seg2.y2; + if(Math.min(seg2y1, seg2y2) > Math.max(seg1y1, seg1y2)) { + // seg2 above seg1 + continue; + } + if(Math.max(seg2y1, seg2y2) < Math.min(seg1y1, seg1y2)) { + // seg2 below seg1 + continue; + } + if(OpenLayers.Geometry.segmentsIntersect(seg1, seg2)) { + intersect = true; + break outer; + } + } + } + } else { + intersect = geometry.intersects(this); + } + return intersect; + }, + + /** + * Method: getSortedSegments + * + * Returns: + * {Array} An array of segment objects. Segment objects have properties + * x1, y1, x2, and y2. The start point is represented by x1 and y1. + * The end point is represented by x2 and y2. Start and end are + * ordered so that x1 < x2. + */ + getSortedSegments: function() { + var numSeg = this.components.length - 1; + var segments = new Array(numSeg), point1, point2; + for(var i=0; i<numSeg; ++i) { + point1 = this.components[i]; + point2 = this.components[i + 1]; + if(point1.x < point2.x) { + segments[i] = { + x1: point1.x, + y1: point1.y, + x2: point2.x, + y2: point2.y + }; + } else { + segments[i] = { + x1: point2.x, + y1: point2.y, + x2: point1.x, + y2: point1.y + }; + } + } + // more efficient to define this somewhere static + function byX1(seg1, seg2) { + return seg1.x1 - seg2.x1; + } + return segments.sort(byX1); + }, + + /** + * Method: splitWithSegment + * Split this geometry with the given segment. + * + * Parameters: + * seg - {Object} An object with x1, y1, x2, and y2 properties referencing + * segment endpoint coordinates. + * options - {Object} Properties of this object will be used to determine + * how the split is conducted. + * + * Valid options: + * edge - {Boolean} Allow splitting when only edges intersect. Default is + * true. If false, a vertex on the source segment must be within the + * tolerance distance of the intersection to be considered a split. + * tolerance - {Number} If a non-null value is provided, intersections + * within the tolerance distance of one of the source segment's + * endpoints will be assumed to occur at the endpoint. + * + * Returns: + * {Object} An object with *lines* and *points* properties. If the given + * segment intersects this linestring, the lines array will reference + * geometries that result from the split. The points array will contain + * all intersection points. Intersection points are sorted along the + * segment (in order from x1,y1 to x2,y2). + */ + splitWithSegment: function(seg, options) { + var edge = !(options && options.edge === false); + var tolerance = options && options.tolerance; + var lines = []; + var verts = this.getVertices(); + var points = []; + var intersections = []; + var split = false; + var vert1, vert2, point; + var node, vertex, target; + var interOptions = {point: true, tolerance: tolerance}; + var result = null; + for(var i=0, stop=verts.length-2; i<=stop; ++i) { + vert1 = verts[i]; + points.push(vert1.clone()); + vert2 = verts[i+1]; + target = {x1: vert1.x, y1: vert1.y, x2: vert2.x, y2: vert2.y}; + point = OpenLayers.Geometry.segmentsIntersect( + seg, target, interOptions + ); + if(point instanceof OpenLayers.Geometry.Point) { + if((point.x === seg.x1 && point.y === seg.y1) || + (point.x === seg.x2 && point.y === seg.y2) || + point.equals(vert1) || point.equals(vert2)) { + vertex = true; + } else { + vertex = false; + } + if(vertex || edge) { + // push intersections different than the previous + if(!point.equals(intersections[intersections.length-1])) { + intersections.push(point.clone()); + } + if(i === 0) { + if(point.equals(vert1)) { + continue; + } + } + if(point.equals(vert2)) { + continue; + } + split = true; + if(!point.equals(vert1)) { + points.push(point); + } + lines.push(new OpenLayers.Geometry.LineString(points)); + points = [point.clone()]; + } + } + } + if(split) { + points.push(vert2.clone()); + lines.push(new OpenLayers.Geometry.LineString(points)); + } + if(intersections.length > 0) { + // sort intersections along segment + var xDir = seg.x1 < seg.x2 ? 1 : -1; + var yDir = seg.y1 < seg.y2 ? 1 : -1; + result = { + lines: lines, + points: intersections.sort(function(p1, p2) { + return (xDir * p1.x - xDir * p2.x) || (yDir * p1.y - yDir * p2.y); + }) + }; + } + return result; + }, + + /** + * Method: split + * Use this geometry (the source) to attempt to split a target geometry. + * + * Parameters: + * target - {<OpenLayers.Geometry>} The target geometry. + * options - {Object} Properties of this object will be used to determine + * how the split is conducted. + * + * Valid options: + * mutual - {Boolean} Split the source geometry in addition to the target + * geometry. Default is false. + * edge - {Boolean} Allow splitting when only edges intersect. Default is + * true. If false, a vertex on the source must be within the tolerance + * distance of the intersection to be considered a split. + * tolerance - {Number} If a non-null value is provided, intersections + * within the tolerance distance of an existing vertex on the source + * will be assumed to occur at the vertex. + * + * Returns: + * {Array} A list of geometries (of this same type as the target) that + * result from splitting the target with the source geometry. The + * source and target geometry will remain unmodified. If no split + * results, null will be returned. If mutual is true and a split + * results, return will be an array of two arrays - the first will be + * all geometries that result from splitting the source geometry and + * the second will be all geometries that result from splitting the + * target geometry. + */ + split: function(target, options) { + var results = null; + var mutual = options && options.mutual; + var sourceSplit, targetSplit, sourceParts, targetParts; + if(target instanceof OpenLayers.Geometry.LineString) { + var verts = this.getVertices(); + var vert1, vert2, seg, splits, lines, point; + var points = []; + sourceParts = []; + for(var i=0, stop=verts.length-2; i<=stop; ++i) { + vert1 = verts[i]; + vert2 = verts[i+1]; + seg = { + x1: vert1.x, y1: vert1.y, + x2: vert2.x, y2: vert2.y + }; + targetParts = targetParts || [target]; + if(mutual) { + points.push(vert1.clone()); + } + for(var j=0; j<targetParts.length; ++j) { + splits = targetParts[j].splitWithSegment(seg, options); + if(splits) { + // splice in new features + lines = splits.lines; + if(lines.length > 0) { + lines.unshift(j, 1); + Array.prototype.splice.apply(targetParts, lines); + j += lines.length - 2; + } + if(mutual) { + for(var k=0, len=splits.points.length; k<len; ++k) { + point = splits.points[k]; + if(!point.equals(vert1)) { + points.push(point); + sourceParts.push(new OpenLayers.Geometry.LineString(points)); + if(point.equals(vert2)) { + points = []; + } else { + points = [point.clone()]; + } + } + } + } + } + } + } + if(mutual && sourceParts.length > 0 && points.length > 0) { + points.push(vert2.clone()); + sourceParts.push(new OpenLayers.Geometry.LineString(points)); + } + } else { + results = target.splitWith(this, options); + } + if(targetParts && targetParts.length > 1) { + targetSplit = true; + } else { + targetParts = []; + } + if(sourceParts && sourceParts.length > 1) { + sourceSplit = true; + } else { + sourceParts = []; + } + if(targetSplit || sourceSplit) { + if(mutual) { + results = [sourceParts, targetParts]; + } else { + results = targetParts; + } + } + return results; + }, + + /** + * Method: splitWith + * Split this geometry (the target) with the given geometry (the source). + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} A geometry used to split this + * geometry (the source). + * options - {Object} Properties of this object will be used to determine + * how the split is conducted. + * + * Valid options: + * mutual - {Boolean} Split the source geometry in addition to the target + * geometry. Default is false. + * edge - {Boolean} Allow splitting when only edges intersect. Default is + * true. If false, a vertex on the source must be within the tolerance + * distance of the intersection to be considered a split. + * tolerance - {Number} If a non-null value is provided, intersections + * within the tolerance distance of an existing vertex on the source + * will be assumed to occur at the vertex. + * + * Returns: + * {Array} A list of geometries (of this same type as the target) that + * result from splitting the target with the source geometry. The + * source and target geometry will remain unmodified. If no split + * results, null will be returned. If mutual is true and a split + * results, return will be an array of two arrays - the first will be + * all geometries that result from splitting the source geometry and + * the second will be all geometries that result from splitting the + * target geometry. + */ + splitWith: function(geometry, options) { + return geometry.split(this, options); + + }, + + /** + * APIMethod: getVertices + * Return a list of all points in this geometry. + * + * Parameters: + * nodes - {Boolean} For lines, only return vertices that are + * endpoints. If false, for lines, only vertices that are not + * endpoints will be returned. If not provided, all vertices will + * be returned. + * + * Returns: + * {Array} A list of all vertices in the geometry. + */ + getVertices: function(nodes) { + var vertices; + if(nodes === true) { + vertices = [ + this.components[0], + this.components[this.components.length-1] + ]; + } else if (nodes === false) { + vertices = this.components.slice(1, this.components.length-1); + } else { + vertices = this.components.slice(); + } + return vertices; + }, + + /** + * APIMethod: distanceTo + * Calculate the closest distance between two geometries (on the x-y plane). + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} The target geometry. + * options - {Object} Optional properties for configuring the distance + * calculation. + * + * Valid options: + * details - {Boolean} Return details from the distance calculation. + * Default is false. + * edge - {Boolean} Calculate the distance from this geometry to the + * nearest edge of the target geometry. Default is true. If true, + * calling distanceTo from a geometry that is wholly contained within + * the target will result in a non-zero distance. If false, whenever + * geometries intersect, calling distanceTo will return 0. If false, + * details cannot be returned. + * + * Returns: + * {Number | Object} The distance between this geometry and the target. + * If details is true, the return will be an object with distance, + * x0, y0, x1, and x2 properties. The x0 and y0 properties represent + * the coordinates of the closest point on this geometry. The x1 and y1 + * properties represent the coordinates of the closest point on the + * target geometry. + */ + distanceTo: function(geometry, options) { + var edge = !(options && options.edge === false); + var details = edge && options && options.details; + var result, best = {}; + var min = Number.POSITIVE_INFINITY; + if(geometry instanceof OpenLayers.Geometry.Point) { + var segs = this.getSortedSegments(); + var x = geometry.x; + var y = geometry.y; + var seg; + for(var i=0, len=segs.length; i<len; ++i) { + seg = segs[i]; + result = OpenLayers.Geometry.distanceToSegment(geometry, seg); + if(result.distance < min) { + min = result.distance; + best = result; + if(min === 0) { + break; + } + } else { + // if distance increases and we cross y0 to the right of x0, no need to keep looking. + if(seg.x2 > x && ((y > seg.y1 && y < seg.y2) || (y < seg.y1 && y > seg.y2))) { + break; + } + } + } + if(details) { + best = { + distance: best.distance, + x0: best.x, y0: best.y, + x1: x, y1: y + }; + } else { + best = best.distance; + } + } else if(geometry instanceof OpenLayers.Geometry.LineString) { + var segs0 = this.getSortedSegments(); + var segs1 = geometry.getSortedSegments(); + var seg0, seg1, intersection, x0, y0; + var len1 = segs1.length; + var interOptions = {point: true}; + outer: for(var i=0, len=segs0.length; i<len; ++i) { + seg0 = segs0[i]; + x0 = seg0.x1; + y0 = seg0.y1; + for(var j=0; j<len1; ++j) { + seg1 = segs1[j]; + intersection = OpenLayers.Geometry.segmentsIntersect(seg0, seg1, interOptions); + if(intersection) { + min = 0; + best = { + distance: 0, + x0: intersection.x, y0: intersection.y, + x1: intersection.x, y1: intersection.y + }; + break outer; + } else { + result = OpenLayers.Geometry.distanceToSegment({x: x0, y: y0}, seg1); + if(result.distance < min) { + min = result.distance; + best = { + distance: min, + x0: x0, y0: y0, + x1: result.x, y1: result.y + }; + } + } + } + } + if(!details) { + best = best.distance; + } + if(min !== 0) { + // check the final vertex in this line's sorted segments + if(seg0) { + result = geometry.distanceTo( + new OpenLayers.Geometry.Point(seg0.x2, seg0.y2), + options + ); + var dist = details ? result.distance : result; + if(dist < min) { + if(details) { + best = { + distance: min, + x0: result.x1, y0: result.y1, + x1: result.x0, y1: result.y0 + }; + } else { + best = dist; + } + } + } + } + } else { + best = geometry.distanceTo(this, options); + // swap since target comes from this line + if(details) { + best = { + distance: best.distance, + x0: best.x1, y0: best.y1, + x1: best.x0, y1: best.y0 + }; + } + } + return best; + }, + + /** + * APIMethod: simplify + * This function will return a simplified LineString. + * Simplification is based on the Douglas-Peucker algorithm. + * + * + * Parameters: + * tolerance - {number} threshhold for simplification in map units + * + * Returns: + * {OpenLayers.Geometry.LineString} the simplified LineString + */ + simplify: function(tolerance){ + if (this && this !== null) { + var points = this.getVertices(); + if (points.length < 3) { + return this; + } + + var compareNumbers = function(a, b){ + return (a-b); + }; + + /** + * Private function doing the Douglas-Peucker reduction + */ + var douglasPeuckerReduction = function(points, firstPoint, lastPoint, tolerance){ + var maxDistance = 0; + var indexFarthest = 0; + + for (var index = firstPoint, distance; index < lastPoint; index++) { + distance = perpendicularDistance(points[firstPoint], points[lastPoint], points[index]); + if (distance > maxDistance) { + maxDistance = distance; + indexFarthest = index; + } + } + + if (maxDistance > tolerance && indexFarthest != firstPoint) { + //Add the largest point that exceeds the tolerance + pointIndexsToKeep.push(indexFarthest); + douglasPeuckerReduction(points, firstPoint, indexFarthest, tolerance); + douglasPeuckerReduction(points, indexFarthest, lastPoint, tolerance); + } + }; + + /** + * Private function calculating the perpendicular distance + * TODO: check whether OpenLayers.Geometry.LineString::distanceTo() is faster or slower + */ + var perpendicularDistance = function(point1, point2, point){ + //Area = |(1/2)(x1y2 + x2y3 + x3y1 - x2y1 - x3y2 - x1y3)| *Area of triangle + //Base = v((x1-x2)²+(x1-x2)²) *Base of Triangle* + //Area = .5*Base*H *Solve for height + //Height = Area/.5/Base + + var area = Math.abs(0.5 * (point1.x * point2.y + point2.x * point.y + point.x * point1.y - point2.x * point1.y - point.x * point2.y - point1.x * point.y)); + var bottom = Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2)); + var height = area / bottom * 2; + + return height; + }; + + var firstPoint = 0; + var lastPoint = points.length - 1; + var pointIndexsToKeep = []; + + //Add the first and last index to the keepers + pointIndexsToKeep.push(firstPoint); + pointIndexsToKeep.push(lastPoint); + + //The first and the last point cannot be the same + while (points[firstPoint].equals(points[lastPoint])) { + lastPoint--; + //Addition: the first point not equal to first point in the LineString is kept as well + pointIndexsToKeep.push(lastPoint); + } + + douglasPeuckerReduction(points, firstPoint, lastPoint, tolerance); + var returnPoints = []; + pointIndexsToKeep.sort(compareNumbers); + for (var index = 0; index < pointIndexsToKeep.length; index++) { + returnPoints.push(points[pointIndexsToKeep[index]]); + } + return new OpenLayers.Geometry.LineString(returnPoints); + + } + else { + return this; + } + }, + + CLASS_NAME: "OpenLayers.Geometry.LineString" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/LinearRing.js b/misc/openlayers/lib/OpenLayers/Geometry/LinearRing.js new file mode 100644 index 0000000..b0a694c --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/LinearRing.js @@ -0,0 +1,433 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/LineString.js + */ + +/** + * Class: OpenLayers.Geometry.LinearRing + * + * A Linear Ring is a special LineString which is closed. It closes itself + * automatically on every addPoint/removePoint by adding a copy of the first + * point as the last point. + * + * Also, as it is the first in the line family to close itself, a getArea() + * function is defined to calculate the enclosed area of the linearRing + * + * Inherits: + * - <OpenLayers.Geometry.LineString> + */ +OpenLayers.Geometry.LinearRing = OpenLayers.Class( + OpenLayers.Geometry.LineString, { + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null + * value means the component types are not restricted. + */ + componentTypes: ["OpenLayers.Geometry.Point"], + + /** + * Constructor: OpenLayers.Geometry.LinearRing + * Linear rings are constructed with an array of points. This array + * can represent a closed or open ring. If the ring is open (the last + * point does not equal the first point), the constructor will close + * the ring. If the ring is already closed (the last point does equal + * the first point), it will be left closed. + * + * Parameters: + * points - {Array(<OpenLayers.Geometry.Point>)} points + */ + + /** + * APIMethod: addComponent + * Adds a point to geometry components. If the point is to be added to + * the end of the components array and it is the same as the last point + * already in that array, the duplicate point is not added. This has + * the effect of closing the ring if it is not already closed, and + * doing the right thing if it is already closed. This behavior can + * be overridden by calling the method with a non-null index as the + * second argument. + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} + * index - {Integer} Index into the array to insert the component + * + * Returns: + * {Boolean} Was the Point successfully added? + */ + addComponent: function(point, index) { + var added = false; + + //remove last point + var lastPoint = this.components.pop(); + + // given an index, add the point + // without an index only add non-duplicate points + if(index != null || !point.equals(lastPoint)) { + added = OpenLayers.Geometry.Collection.prototype.addComponent.apply(this, + arguments); + } + + //append copy of first point + var firstPoint = this.components[0]; + OpenLayers.Geometry.Collection.prototype.addComponent.apply(this, + [firstPoint]); + + return added; + }, + + /** + * APIMethod: removeComponent + * Removes a point from geometry components. + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} + * + * Returns: + * {Boolean} The component was removed. + */ + removeComponent: function(point) { + var removed = this.components && (this.components.length > 3); + if (removed) { + //remove last point + this.components.pop(); + + //remove our point + OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this, + arguments); + //append copy of first point + var firstPoint = this.components[0]; + OpenLayers.Geometry.Collection.prototype.addComponent.apply(this, + [firstPoint]); + } + return removed; + }, + + /** + * APIMethod: move + * Moves a geometry by the given displacement along positive x and y axes. + * This modifies the position of the geometry and clears the cached + * bounds. + * + * Parameters: + * x - {Float} Distance to move geometry in positive x direction. + * y - {Float} Distance to move geometry in positive y direction. + */ + move: function(x, y) { + for(var i = 0, len=this.components.length; i<len - 1; i++) { + this.components[i].move(x, y); + } + }, + + /** + * APIMethod: rotate + * Rotate a geometry around some origin + * + * Parameters: + * angle - {Float} Rotation angle in degrees (measured counterclockwise + * from the positive x-axis) + * origin - {<OpenLayers.Geometry.Point>} Center point for the rotation + */ + rotate: function(angle, origin) { + for(var i=0, len=this.components.length; i<len - 1; ++i) { + this.components[i].rotate(angle, origin); + } + }, + + /** + * APIMethod: resize + * Resize a geometry relative to some origin. Use this method to apply + * a uniform scaling to a geometry. + * + * Parameters: + * scale - {Float} Factor by which to scale the geometry. A scale of 2 + * doubles the size of the geometry in each dimension + * (lines, for example, will be twice as long, and polygons + * will have four times the area). + * origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing + * ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1. + * + * Returns: + * {<OpenLayers.Geometry>} - The current geometry. + */ + resize: function(scale, origin, ratio) { + for(var i=0, len=this.components.length; i<len - 1; ++i) { + this.components[i].resize(scale, origin, ratio); + } + return this; + }, + + /** + * APIMethod: transform + * Reproject the components geometry from source to dest. + * + * Parameters: + * source - {<OpenLayers.Projection>} + * dest - {<OpenLayers.Projection>} + * + * Returns: + * {<OpenLayers.Geometry>} + */ + transform: function(source, dest) { + if (source && dest) { + for (var i=0, len=this.components.length; i<len - 1; i++) { + var component = this.components[i]; + component.transform(source, dest); + } + this.bounds = null; + } + return this; + }, + + /** + * APIMethod: getCentroid + * + * Returns: + * {<OpenLayers.Geometry.Point>} The centroid of the collection + */ + getCentroid: function() { + if (this.components) { + var len = this.components.length; + if (len > 0 && len <= 2) { + return this.components[0].clone(); + } else if (len > 2) { + var sumX = 0.0; + var sumY = 0.0; + var x0 = this.components[0].x; + var y0 = this.components[0].y; + var area = -1 * this.getArea(); + if (area != 0) { + for (var i = 0; i < len - 1; i++) { + var b = this.components[i]; + var c = this.components[i+1]; + sumX += (b.x + c.x - 2 * x0) * ((b.x - x0) * (c.y - y0) - (c.x - x0) * (b.y - y0)); + sumY += (b.y + c.y - 2 * y0) * ((b.x - x0) * (c.y - y0) - (c.x - x0) * (b.y - y0)); + } + var x = x0 + sumX / (6 * area); + var y = y0 + sumY / (6 * area); + } else { + for (var i = 0; i < len - 1; i++) { + sumX += this.components[i].x; + sumY += this.components[i].y; + } + var x = sumX / (len - 1); + var y = sumY / (len - 1); + } + return new OpenLayers.Geometry.Point(x, y); + } else { + return null; + } + } + }, + + /** + * APIMethod: getArea + * Note - The area is positive if the ring is oriented CW, otherwise + * it will be negative. + * + * Returns: + * {Float} The signed area for a ring. + */ + getArea: function() { + var area = 0.0; + if ( this.components && (this.components.length > 2)) { + var sum = 0.0; + for (var i=0, len=this.components.length; i<len - 1; i++) { + var b = this.components[i]; + var c = this.components[i+1]; + sum += (b.x + c.x) * (c.y - b.y); + } + area = - sum / 2.0; + } + return area; + }, + + /** + * APIMethod: getGeodesicArea + * Calculate the approximate area of the polygon were it projected onto + * the earth. Note that this area will be positive if ring is oriented + * clockwise, otherwise it will be negative. + * + * Parameters: + * projection - {<OpenLayers.Projection>} The spatial reference system + * for the geometry coordinates. If not provided, Geographic/WGS84 is + * assumed. + * + * Reference: + * Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for + * Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion + * Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409 + * + * Returns: + * {float} The approximate signed geodesic area of the polygon in square + * meters. + */ + getGeodesicArea: function(projection) { + var ring = this; // so we can work with a clone if needed + if(projection) { + var gg = new OpenLayers.Projection("EPSG:4326"); + if(!gg.equals(projection)) { + ring = this.clone().transform(projection, gg); + } + } + var area = 0.0; + var len = ring.components && ring.components.length; + if(len > 2) { + var p1, p2; + for(var i=0; i<len-1; i++) { + p1 = ring.components[i]; + p2 = ring.components[i+1]; + area += OpenLayers.Util.rad(p2.x - p1.x) * + (2 + Math.sin(OpenLayers.Util.rad(p1.y)) + + Math.sin(OpenLayers.Util.rad(p2.y))); + } + area = area * 6378137.0 * 6378137.0 / 2.0; + } + return area; + }, + + /** + * Method: containsPoint + * Test if a point is inside a linear ring. For the case where a point + * is coincident with a linear ring edge, returns 1. Otherwise, + * returns boolean. + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} + * + * Returns: + * {Boolean | Number} The point is inside the linear ring. Returns 1 if + * the point is coincident with an edge. Returns boolean otherwise. + */ + containsPoint: function(point) { + var approx = OpenLayers.Number.limitSigDigs; + var digs = 14; + var px = approx(point.x, digs); + var py = approx(point.y, digs); + function getX(y, x1, y1, x2, y2) { + return (y - y2) * ((x2 - x1) / (y2 - y1)) + x2; + } + var numSeg = this.components.length - 1; + var start, end, x1, y1, x2, y2, cx, cy; + var crosses = 0; + for(var i=0; i<numSeg; ++i) { + start = this.components[i]; + x1 = approx(start.x, digs); + y1 = approx(start.y, digs); + end = this.components[i + 1]; + x2 = approx(end.x, digs); + y2 = approx(end.y, digs); + + /** + * The following conditions enforce five edge-crossing rules: + * 1. points coincident with edges are considered contained; + * 2. an upward edge includes its starting endpoint, and + * excludes its final endpoint; + * 3. a downward edge excludes its starting endpoint, and + * includes its final endpoint; + * 4. horizontal edges are excluded; and + * 5. the edge-ray intersection point must be strictly right + * of the point P. + */ + if(y1 == y2) { + // horizontal edge + if(py == y1) { + // point on horizontal line + if(x1 <= x2 && (px >= x1 && px <= x2) || // right or vert + x1 >= x2 && (px <= x1 && px >= x2)) { // left or vert + // point on edge + crosses = -1; + break; + } + } + // ignore other horizontal edges + continue; + } + cx = approx(getX(py, x1, y1, x2, y2), digs); + if(cx == px) { + // point on line + if(y1 < y2 && (py >= y1 && py <= y2) || // upward + y1 > y2 && (py <= y1 && py >= y2)) { // downward + // point on edge + crosses = -1; + break; + } + } + if(cx <= px) { + // no crossing to the right + continue; + } + if(x1 != x2 && (cx < Math.min(x1, x2) || cx > Math.max(x1, x2))) { + // no crossing + continue; + } + if(y1 < y2 && (py >= y1 && py < y2) || // upward + y1 > y2 && (py < y1 && py >= y2)) { // downward + ++crosses; + } + } + var contained = (crosses == -1) ? + // on edge + 1 : + // even (out) or odd (in) + !!(crosses & 1); + + return contained; + }, + + /** + * APIMethod: intersects + * Determine if the input geometry intersects this one. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} Any type of geometry. + * + * Returns: + * {Boolean} The input geometry intersects this one. + */ + intersects: function(geometry) { + var intersect = false; + if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { + intersect = this.containsPoint(geometry); + } else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString") { + intersect = geometry.intersects(this); + } else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") { + intersect = OpenLayers.Geometry.LineString.prototype.intersects.apply( + this, [geometry] + ); + } else { + // check for component intersections + for(var i=0, len=geometry.components.length; i<len; ++ i) { + intersect = geometry.components[i].intersects(this); + if(intersect) { + break; + } + } + } + return intersect; + }, + + /** + * APIMethod: getVertices + * Return a list of all points in this geometry. + * + * Parameters: + * nodes - {Boolean} For lines, only return vertices that are + * endpoints. If false, for lines, only vertices that are not + * endpoints will be returned. If not provided, all vertices will + * be returned. + * + * Returns: + * {Array} A list of all vertices in the geometry. + */ + getVertices: function(nodes) { + return (nodes === true) ? [] : this.components.slice(0, this.components.length-1); + }, + + CLASS_NAME: "OpenLayers.Geometry.LinearRing" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/MultiLineString.js b/misc/openlayers/lib/OpenLayers/Geometry/MultiLineString.js new file mode 100644 index 0000000..4e330b0 --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/MultiLineString.js @@ -0,0 +1,258 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/Collection.js + * @requires OpenLayers/Geometry/LineString.js + */ + +/** + * Class: OpenLayers.Geometry.MultiLineString + * A MultiLineString is a geometry with multiple <OpenLayers.Geometry.LineString> + * components. + * + * Inherits from: + * - <OpenLayers.Geometry.Collection> + * - <OpenLayers.Geometry> + */ +OpenLayers.Geometry.MultiLineString = OpenLayers.Class( + OpenLayers.Geometry.Collection, { + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null value means the + * component types are not restricted. + */ + componentTypes: ["OpenLayers.Geometry.LineString"], + + /** + * Constructor: OpenLayers.Geometry.MultiLineString + * Constructor for a MultiLineString Geometry. + * + * Parameters: + * components - {Array(<OpenLayers.Geometry.LineString>)} + * + */ + + /** + * Method: split + * Use this geometry (the source) to attempt to split a target geometry. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} The target geometry. + * options - {Object} Properties of this object will be used to determine + * how the split is conducted. + * + * Valid options: + * mutual - {Boolean} Split the source geometry in addition to the target + * geometry. Default is false. + * edge - {Boolean} Allow splitting when only edges intersect. Default is + * true. If false, a vertex on the source must be within the tolerance + * distance of the intersection to be considered a split. + * tolerance - {Number} If a non-null value is provided, intersections + * within the tolerance distance of an existing vertex on the source + * will be assumed to occur at the vertex. + * + * Returns: + * {Array} A list of geometries (of this same type as the target) that + * result from splitting the target with the source geometry. The + * source and target geometry will remain unmodified. If no split + * results, null will be returned. If mutual is true and a split + * results, return will be an array of two arrays - the first will be + * all geometries that result from splitting the source geometry and + * the second will be all geometries that result from splitting the + * target geometry. + */ + split: function(geometry, options) { + var results = null; + var mutual = options && options.mutual; + var splits, sourceLine, sourceLines, sourceSplit, targetSplit; + var sourceParts = []; + var targetParts = [geometry]; + for(var i=0, len=this.components.length; i<len; ++i) { + sourceLine = this.components[i]; + sourceSplit = false; + for(var j=0; j < targetParts.length; ++j) { + splits = sourceLine.split(targetParts[j], options); + if(splits) { + if(mutual) { + sourceLines = splits[0]; + for(var k=0, klen=sourceLines.length; k<klen; ++k) { + if(k===0 && sourceParts.length) { + sourceParts[sourceParts.length-1].addComponent( + sourceLines[k] + ); + } else { + sourceParts.push( + new OpenLayers.Geometry.MultiLineString([ + sourceLines[k] + ]) + ); + } + } + sourceSplit = true; + splits = splits[1]; + } + if(splits.length) { + // splice in new target parts + splits.unshift(j, 1); + Array.prototype.splice.apply(targetParts, splits); + break; + } + } + } + if(!sourceSplit) { + // source line was not hit + if(sourceParts.length) { + // add line to existing multi + sourceParts[sourceParts.length-1].addComponent( + sourceLine.clone() + ); + } else { + // create a fresh multi + sourceParts = [ + new OpenLayers.Geometry.MultiLineString( + sourceLine.clone() + ) + ]; + } + } + } + if(sourceParts && sourceParts.length > 1) { + sourceSplit = true; + } else { + sourceParts = []; + } + if(targetParts && targetParts.length > 1) { + targetSplit = true; + } else { + targetParts = []; + } + if(sourceSplit || targetSplit) { + if(mutual) { + results = [sourceParts, targetParts]; + } else { + results = targetParts; + } + } + return results; + }, + + /** + * Method: splitWith + * Split this geometry (the target) with the given geometry (the source). + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} A geometry used to split this + * geometry (the source). + * options - {Object} Properties of this object will be used to determine + * how the split is conducted. + * + * Valid options: + * mutual - {Boolean} Split the source geometry in addition to the target + * geometry. Default is false. + * edge - {Boolean} Allow splitting when only edges intersect. Default is + * true. If false, a vertex on the source must be within the tolerance + * distance of the intersection to be considered a split. + * tolerance - {Number} If a non-null value is provided, intersections + * within the tolerance distance of an existing vertex on the source + * will be assumed to occur at the vertex. + * + * Returns: + * {Array} A list of geometries (of this same type as the target) that + * result from splitting the target with the source geometry. The + * source and target geometry will remain unmodified. If no split + * results, null will be returned. If mutual is true and a split + * results, return will be an array of two arrays - the first will be + * all geometries that result from splitting the source geometry and + * the second will be all geometries that result from splitting the + * target geometry. + */ + splitWith: function(geometry, options) { + var results = null; + var mutual = options && options.mutual; + var splits, targetLine, sourceLines, sourceSplit, targetSplit, sourceParts, targetParts; + if(geometry instanceof OpenLayers.Geometry.LineString) { + targetParts = []; + sourceParts = [geometry]; + for(var i=0, len=this.components.length; i<len; ++i) { + targetSplit = false; + targetLine = this.components[i]; + for(var j=0; j<sourceParts.length; ++j) { + splits = sourceParts[j].split(targetLine, options); + if(splits) { + if(mutual) { + sourceLines = splits[0]; + if(sourceLines.length) { + // splice in new source parts + sourceLines.unshift(j, 1); + Array.prototype.splice.apply(sourceParts, sourceLines); + j += sourceLines.length - 2; + } + splits = splits[1]; + if(splits.length === 0) { + splits = [targetLine.clone()]; + } + } + for(var k=0, klen=splits.length; k<klen; ++k) { + if(k===0 && targetParts.length) { + targetParts[targetParts.length-1].addComponent( + splits[k] + ); + } else { + targetParts.push( + new OpenLayers.Geometry.MultiLineString([ + splits[k] + ]) + ); + } + } + targetSplit = true; + } + } + if(!targetSplit) { + // target component was not hit + if(targetParts.length) { + // add it to any existing multi-line + targetParts[targetParts.length-1].addComponent( + targetLine.clone() + ); + } else { + // or start with a fresh multi-line + targetParts = [ + new OpenLayers.Geometry.MultiLineString([ + targetLine.clone() + ]) + ]; + } + + } + } + } else { + results = geometry.split(this); + } + if(sourceParts && sourceParts.length > 1) { + sourceSplit = true; + } else { + sourceParts = []; + } + if(targetParts && targetParts.length > 1) { + targetSplit = true; + } else { + targetParts = []; + } + if(sourceSplit || targetSplit) { + if(mutual) { + results = [sourceParts, targetParts]; + } else { + results = targetParts; + } + } + return results; + }, + + CLASS_NAME: "OpenLayers.Geometry.MultiLineString" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/MultiPoint.js b/misc/openlayers/lib/OpenLayers/Geometry/MultiPoint.js new file mode 100644 index 0000000..ed8ff67 --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/MultiPoint.js @@ -0,0 +1,66 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/Collection.js + * @requires OpenLayers/Geometry/Point.js + */ + +/** + * Class: OpenLayers.Geometry.MultiPoint + * MultiPoint is a collection of Points. Create a new instance with the + * <OpenLayers.Geometry.MultiPoint> constructor. + * + * Inherits from: + * - <OpenLayers.Geometry.Collection> + * - <OpenLayers.Geometry> + */ +OpenLayers.Geometry.MultiPoint = OpenLayers.Class( + OpenLayers.Geometry.Collection, { + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null value means the + * component types are not restricted. + */ + componentTypes: ["OpenLayers.Geometry.Point"], + + /** + * Constructor: OpenLayers.Geometry.MultiPoint + * Create a new MultiPoint Geometry + * + * Parameters: + * components - {Array(<OpenLayers.Geometry.Point>)} + * + * Returns: + * {<OpenLayers.Geometry.MultiPoint>} + */ + + /** + * APIMethod: addPoint + * Wrapper for <OpenLayers.Geometry.Collection.addComponent> + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} Point to be added + * index - {Integer} Optional index + */ + addPoint: function(point, index) { + this.addComponent(point, index); + }, + + /** + * APIMethod: removePoint + * Wrapper for <OpenLayers.Geometry.Collection.removeComponent> + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} Point to be removed + */ + removePoint: function(point){ + this.removeComponent(point); + }, + + CLASS_NAME: "OpenLayers.Geometry.MultiPoint" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/MultiPolygon.js b/misc/openlayers/lib/OpenLayers/Geometry/MultiPolygon.js new file mode 100644 index 0000000..d1e59dc --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/MultiPolygon.js @@ -0,0 +1,42 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/Collection.js + * @requires OpenLayers/Geometry/Polygon.js + */ + +/** + * Class: OpenLayers.Geometry.MultiPolygon + * MultiPolygon is a geometry with multiple <OpenLayers.Geometry.Polygon> + * components. Create a new instance with the <OpenLayers.Geometry.MultiPolygon> + * constructor. + * + * Inherits from: + * - <OpenLayers.Geometry.Collection> + */ +OpenLayers.Geometry.MultiPolygon = OpenLayers.Class( + OpenLayers.Geometry.Collection, { + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null value means the + * component types are not restricted. + */ + componentTypes: ["OpenLayers.Geometry.Polygon"], + + /** + * Constructor: OpenLayers.Geometry.MultiPolygon + * Create a new MultiPolygon geometry + * + * Parameters: + * components - {Array(<OpenLayers.Geometry.Polygon>)} An array of polygons + * used to generate the MultiPolygon + * + */ + + CLASS_NAME: "OpenLayers.Geometry.MultiPolygon" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/Point.js b/misc/openlayers/lib/OpenLayers/Geometry/Point.js new file mode 100644 index 0000000..456956f --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/Point.js @@ -0,0 +1,283 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry.js + */ + +/** + * Class: OpenLayers.Geometry.Point + * Point geometry class. + * + * Inherits from: + * - <OpenLayers.Geometry> + */ +OpenLayers.Geometry.Point = OpenLayers.Class(OpenLayers.Geometry, { + + /** + * APIProperty: x + * {float} + */ + x: null, + + /** + * APIProperty: y + * {float} + */ + y: null, + + /** + * Constructor: OpenLayers.Geometry.Point + * Construct a point geometry. + * + * Parameters: + * x - {float} + * y - {float} + * + */ + initialize: function(x, y) { + OpenLayers.Geometry.prototype.initialize.apply(this, arguments); + + this.x = parseFloat(x); + this.y = parseFloat(y); + }, + + /** + * APIMethod: clone + * + * Returns: + * {<OpenLayers.Geometry.Point>} An exact clone of this OpenLayers.Geometry.Point + */ + clone: function(obj) { + if (obj == null) { + obj = new OpenLayers.Geometry.Point(this.x, this.y); + } + + // catch any randomly tagged-on properties + OpenLayers.Util.applyDefaults(obj, this); + + return obj; + }, + + /** + * Method: calculateBounds + * Create a new Bounds based on the lon/lat + */ + calculateBounds: function () { + this.bounds = new OpenLayers.Bounds(this.x, this.y, + this.x, this.y); + }, + + /** + * APIMethod: distanceTo + * Calculate the closest distance between two geometries (on the x-y plane). + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} The target geometry. + * options - {Object} Optional properties for configuring the distance + * calculation. + * + * Valid options: + * details - {Boolean} Return details from the distance calculation. + * Default is false. + * edge - {Boolean} Calculate the distance from this geometry to the + * nearest edge of the target geometry. Default is true. If true, + * calling distanceTo from a geometry that is wholly contained within + * the target will result in a non-zero distance. If false, whenever + * geometries intersect, calling distanceTo will return 0. If false, + * details cannot be returned. + * + * Returns: + * {Number | Object} The distance between this geometry and the target. + * If details is true, the return will be an object with distance, + * x0, y0, x1, and x2 properties. The x0 and y0 properties represent + * the coordinates of the closest point on this geometry. The x1 and y1 + * properties represent the coordinates of the closest point on the + * target geometry. + */ + distanceTo: function(geometry, options) { + var edge = !(options && options.edge === false); + var details = edge && options && options.details; + var distance, x0, y0, x1, y1, result; + if(geometry instanceof OpenLayers.Geometry.Point) { + x0 = this.x; + y0 = this.y; + x1 = geometry.x; + y1 = geometry.y; + distance = Math.sqrt(Math.pow(x0 - x1, 2) + Math.pow(y0 - y1, 2)); + result = !details ? + distance : {x0: x0, y0: y0, x1: x1, y1: y1, distance: distance}; + } else { + result = geometry.distanceTo(this, options); + if(details) { + // switch coord order since this geom is target + result = { + x0: result.x1, y0: result.y1, + x1: result.x0, y1: result.y0, + distance: result.distance + }; + } + } + return result; + }, + + /** + * APIMethod: equals + * Determine whether another geometry is equivalent to this one. Geometries + * are considered equivalent if all components have the same coordinates. + * + * Parameters: + * geom - {<OpenLayers.Geometry.Point>} The geometry to test. + * + * Returns: + * {Boolean} The supplied geometry is equivalent to this geometry. + */ + equals: function(geom) { + var equals = false; + if (geom != null) { + equals = ((this.x == geom.x && this.y == geom.y) || + (isNaN(this.x) && isNaN(this.y) && isNaN(geom.x) && isNaN(geom.y))); + } + return equals; + }, + + /** + * Method: toShortString + * + * Returns: + * {String} Shortened String representation of Point object. + * (ex. <i>"5, 42"</i>) + */ + toShortString: function() { + return (this.x + ", " + this.y); + }, + + /** + * APIMethod: move + * Moves a geometry by the given displacement along positive x and y axes. + * This modifies the position of the geometry and clears the cached + * bounds. + * + * Parameters: + * x - {Float} Distance to move geometry in positive x direction. + * y - {Float} Distance to move geometry in positive y direction. + */ + move: function(x, y) { + this.x = this.x + x; + this.y = this.y + y; + this.clearBounds(); + }, + + /** + * APIMethod: rotate + * Rotate a point around another. + * + * Parameters: + * angle - {Float} Rotation angle in degrees (measured counterclockwise + * from the positive x-axis) + * origin - {<OpenLayers.Geometry.Point>} Center point for the rotation + */ + rotate: function(angle, origin) { + angle *= Math.PI / 180; + var radius = this.distanceTo(origin); + var theta = angle + Math.atan2(this.y - origin.y, this.x - origin.x); + this.x = origin.x + (radius * Math.cos(theta)); + this.y = origin.y + (radius * Math.sin(theta)); + this.clearBounds(); + }, + + /** + * APIMethod: getCentroid + * + * Returns: + * {<OpenLayers.Geometry.Point>} The centroid of the collection + */ + getCentroid: function() { + return new OpenLayers.Geometry.Point(this.x, this.y); + }, + + /** + * APIMethod: resize + * Resize a point relative to some origin. For points, this has the effect + * of scaling a vector (from the origin to the point). This method is + * more useful on geometry collection subclasses. + * + * Parameters: + * scale - {Float} Ratio of the new distance from the origin to the old + * distance from the origin. A scale of 2 doubles the + * distance between the point and origin. + * origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing + * ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1. + * + * Returns: + * {<OpenLayers.Geometry>} - The current geometry. + */ + resize: function(scale, origin, ratio) { + ratio = (ratio == undefined) ? 1 : ratio; + this.x = origin.x + (scale * ratio * (this.x - origin.x)); + this.y = origin.y + (scale * (this.y - origin.y)); + this.clearBounds(); + return this; + }, + + /** + * APIMethod: intersects + * Determine if the input geometry intersects this one. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} Any type of geometry. + * + * Returns: + * {Boolean} The input geometry intersects this one. + */ + intersects: function(geometry) { + var intersect = false; + if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { + intersect = this.equals(geometry); + } else { + intersect = geometry.intersects(this); + } + return intersect; + }, + + /** + * APIMethod: transform + * Translate the x,y properties of the point from source to dest. + * + * Parameters: + * source - {<OpenLayers.Projection>} + * dest - {<OpenLayers.Projection>} + * + * Returns: + * {<OpenLayers.Geometry>} + */ + transform: function(source, dest) { + if ((source && dest)) { + OpenLayers.Projection.transform( + this, source, dest); + this.bounds = null; + } + return this; + }, + + /** + * APIMethod: getVertices + * Return a list of all points in this geometry. + * + * Parameters: + * nodes - {Boolean} For lines, only return vertices that are + * endpoints. If false, for lines, only vertices that are not + * endpoints will be returned. If not provided, all vertices will + * be returned. + * + * Returns: + * {Array} A list of all vertices in the geometry. + */ + getVertices: function(nodes) { + return [this]; + }, + + CLASS_NAME: "OpenLayers.Geometry.Point" +}); diff --git a/misc/openlayers/lib/OpenLayers/Geometry/Polygon.js b/misc/openlayers/lib/OpenLayers/Geometry/Polygon.js new file mode 100644 index 0000000..6aaff1f --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Geometry/Polygon.js @@ -0,0 +1,255 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Geometry/Collection.js + * @requires OpenLayers/Geometry/LinearRing.js + */ + +/** + * Class: OpenLayers.Geometry.Polygon + * Polygon is a collection of Geometry.LinearRings. + * + * Inherits from: + * - <OpenLayers.Geometry.Collection> + * - <OpenLayers.Geometry> + */ +OpenLayers.Geometry.Polygon = OpenLayers.Class( + OpenLayers.Geometry.Collection, { + + /** + * Property: componentTypes + * {Array(String)} An array of class names representing the types of + * components that the collection can include. A null value means the + * component types are not restricted. + */ + componentTypes: ["OpenLayers.Geometry.LinearRing"], + + /** + * Constructor: OpenLayers.Geometry.Polygon + * Constructor for a Polygon geometry. + * The first ring (this.component[0])is the outer bounds of the polygon and + * all subsequent rings (this.component[1-n]) are internal holes. + * + * + * Parameters: + * components - {Array(<OpenLayers.Geometry.LinearRing>)} + */ + + /** + * APIMethod: getArea + * Calculated by subtracting the areas of the internal holes from the + * area of the outer hole. + * + * Returns: + * {float} The area of the geometry + */ + getArea: function() { + var area = 0.0; + if ( this.components && (this.components.length > 0)) { + area += Math.abs(this.components[0].getArea()); + for (var i=1, len=this.components.length; i<len; i++) { + area -= Math.abs(this.components[i].getArea()); + } + } + return area; + }, + + /** + * APIMethod: getGeodesicArea + * Calculate the approximate area of the polygon were it projected onto + * the earth. + * + * Parameters: + * projection - {<OpenLayers.Projection>} The spatial reference system + * for the geometry coordinates. If not provided, Geographic/WGS84 is + * assumed. + * + * Reference: + * Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for + * Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion + * Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409 + * + * Returns: + * {float} The approximate geodesic area of the polygon in square meters. + */ + getGeodesicArea: function(projection) { + var area = 0.0; + if(this.components && (this.components.length > 0)) { + area += Math.abs(this.components[0].getGeodesicArea(projection)); + for(var i=1, len=this.components.length; i<len; i++) { + area -= Math.abs(this.components[i].getGeodesicArea(projection)); + } + } + return area; + }, + + /** + * Method: containsPoint + * Test if a point is inside a polygon. Points on a polygon edge are + * considered inside. + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} + * + * Returns: + * {Boolean | Number} The point is inside the polygon. Returns 1 if the + * point is on an edge. Returns boolean otherwise. + */ + containsPoint: function(point) { + var numRings = this.components.length; + var contained = false; + if(numRings > 0) { + // check exterior ring - 1 means on edge, boolean otherwise + contained = this.components[0].containsPoint(point); + if(contained !== 1) { + if(contained && numRings > 1) { + // check interior rings + var hole; + for(var i=1; i<numRings; ++i) { + hole = this.components[i].containsPoint(point); + if(hole) { + if(hole === 1) { + // on edge + contained = 1; + } else { + // in hole + contained = false; + } + break; + } + } + } + } + } + return contained; + }, + + /** + * APIMethod: intersects + * Determine if the input geometry intersects this one. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} Any type of geometry. + * + * Returns: + * {Boolean} The input geometry intersects this one. + */ + intersects: function(geometry) { + var intersect = false; + var i, len; + if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { + intersect = this.containsPoint(geometry); + } else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString" || + geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") { + // check if rings/linestrings intersect + for(i=0, len=this.components.length; i<len; ++i) { + intersect = geometry.intersects(this.components[i]); + if(intersect) { + break; + } + } + if(!intersect) { + // check if this poly contains points of the ring/linestring + for(i=0, len=geometry.components.length; i<len; ++i) { + intersect = this.containsPoint(geometry.components[i]); + if(intersect) { + break; + } + } + } + } else { + for(i=0, len=geometry.components.length; i<len; ++ i) { + intersect = this.intersects(geometry.components[i]); + if(intersect) { + break; + } + } + } + // check case where this poly is wholly contained by another + if(!intersect && geometry.CLASS_NAME == "OpenLayers.Geometry.Polygon") { + // exterior ring points will be contained in the other geometry + var ring = this.components[0]; + for(i=0, len=ring.components.length; i<len; ++i) { + intersect = geometry.containsPoint(ring.components[i]); + if(intersect) { + break; + } + } + } + return intersect; + }, + + /** + * APIMethod: distanceTo + * Calculate the closest distance between two geometries (on the x-y plane). + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} The target geometry. + * options - {Object} Optional properties for configuring the distance + * calculation. + * + * Valid options: + * details - {Boolean} Return details from the distance calculation. + * Default is false. + * edge - {Boolean} Calculate the distance from this geometry to the + * nearest edge of the target geometry. Default is true. If true, + * calling distanceTo from a geometry that is wholly contained within + * the target will result in a non-zero distance. If false, whenever + * geometries intersect, calling distanceTo will return 0. If false, + * details cannot be returned. + * + * Returns: + * {Number | Object} The distance between this geometry and the target. + * If details is true, the return will be an object with distance, + * x0, y0, x1, and y1 properties. The x0 and y0 properties represent + * the coordinates of the closest point on this geometry. The x1 and y1 + * properties represent the coordinates of the closest point on the + * target geometry. + */ + distanceTo: function(geometry, options) { + var edge = !(options && options.edge === false); + var result; + // this is the case where we might not be looking for distance to edge + if(!edge && this.intersects(geometry)) { + result = 0; + } else { + result = OpenLayers.Geometry.Collection.prototype.distanceTo.apply( + this, [geometry, options] + ); + } + return result; + }, + + CLASS_NAME: "OpenLayers.Geometry.Polygon" +}); + +/** + * APIMethod: createRegularPolygon + * Create a regular polygon around a radius. Useful for creating circles + * and the like. + * + * Parameters: + * origin - {<OpenLayers.Geometry.Point>} center of polygon. + * radius - {Float} distance to vertex, in map units. + * sides - {Integer} Number of sides. 20 approximates a circle. + * rotation - {Float} original angle of rotation, in degrees. + */ +OpenLayers.Geometry.Polygon.createRegularPolygon = function(origin, radius, sides, rotation) { + var angle = Math.PI * ((1/sides) - (1/2)); + if(rotation) { + angle += (rotation / 180) * Math.PI; + } + var rotatedAngle, x, y; + var points = []; + for(var i=0; i<sides; ++i) { + rotatedAngle = angle + (i * 2 * Math.PI / sides); + x = origin.x + (radius * Math.cos(rotatedAngle)); + y = origin.y + (radius * Math.sin(rotatedAngle)); + points.push(new OpenLayers.Geometry.Point(x, y)); + } + var ring = new OpenLayers.Geometry.LinearRing(points); + return new OpenLayers.Geometry.Polygon([ring]); +}; |