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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Geometry/Curve.js
+ */
+
+/**
+ * Class: OpenLayers.Geometry.LineString
+ * A LineString is a Curve which, once two points have been added to it, can
+ * never be less than two points long.
+ *
+ * Inherits from:
+ * - <OpenLayers.Geometry.Curve>
+ */
+OpenLayers.Geometry.LineString = OpenLayers.Class(OpenLayers.Geometry.Curve, {
+
+ /**
+ * Constructor: OpenLayers.Geometry.LineString
+ * Create a new LineString geometry
+ *
+ * Parameters:
+ * points - {Array(<OpenLayers.Geometry.Point>)} An array of points used to
+ * generate the linestring
+ *
+ */
+
+ /**
+ * APIMethod: removeComponent
+ * Only allows removal of a point if there are three or more points in
+ * the linestring. (otherwise the result would be just a single point)
+ *
+ * Parameters:
+ * point - {<OpenLayers.Geometry.Point>} The point to be removed
+ *
+ * Returns:
+ * {Boolean} The component was removed.
+ */
+ removeComponent: function(point) {
+ var removed = this.components && (this.components.length > 2);
+ if (removed) {
+ OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this,
+ arguments);
+ }
+ return removed;
+ },
+
+ /**
+ * APIMethod: intersects
+ * Test for instersection between two geometries. This is a cheapo
+ * implementation of the Bently-Ottmann algorigithm. It doesn't
+ * really keep track of a sweep line data structure. It is closer
+ * to the brute force method, except that segments are sorted and
+ * potential intersections are only calculated when bounding boxes
+ * intersect.
+ *
+ * Parameters:
+ * geometry - {<OpenLayers.Geometry>}
+ *
+ * Returns:
+ * {Boolean} The input geometry intersects this geometry.
+ */
+ intersects: function(geometry) {
+ var intersect = false;
+ var type = geometry.CLASS_NAME;
+ if(type == "OpenLayers.Geometry.LineString" ||
+ type == "OpenLayers.Geometry.LinearRing" ||
+ type == "OpenLayers.Geometry.Point") {
+ var segs1 = this.getSortedSegments();
+ var segs2;
+ if(type == "OpenLayers.Geometry.Point") {
+ segs2 = [{
+ x1: geometry.x, y1: geometry.y,
+ x2: geometry.x, y2: geometry.y
+ }];
+ } else {
+ segs2 = geometry.getSortedSegments();
+ }
+ var seg1, seg1x1, seg1x2, seg1y1, seg1y2,
+ seg2, seg2y1, seg2y2;
+ // sweep right
+ outer: for(var i=0, len=segs1.length; i<len; ++i) {
+ seg1 = segs1[i];
+ seg1x1 = seg1.x1;
+ seg1x2 = seg1.x2;
+ seg1y1 = seg1.y1;
+ seg1y2 = seg1.y2;
+ inner: for(var j=0, jlen=segs2.length; j<jlen; ++j) {
+ seg2 = segs2[j];
+ if(seg2.x1 > seg1x2) {
+ // seg1 still left of seg2
+ break;
+ }
+ if(seg2.x2 < seg1x1) {
+ // seg2 still left of seg1
+ continue;
+ }
+ seg2y1 = seg2.y1;
+ seg2y2 = seg2.y2;
+ if(Math.min(seg2y1, seg2y2) > Math.max(seg1y1, seg1y2)) {
+ // seg2 above seg1
+ continue;
+ }
+ if(Math.max(seg2y1, seg2y2) < Math.min(seg1y1, seg1y2)) {
+ // seg2 below seg1
+ continue;
+ }
+ if(OpenLayers.Geometry.segmentsIntersect(seg1, seg2)) {
+ intersect = true;
+ break outer;
+ }
+ }
+ }
+ } else {
+ intersect = geometry.intersects(this);
+ }
+ return intersect;
+ },
+
+ /**
+ * Method: getSortedSegments
+ *
+ * Returns:
+ * {Array} An array of segment objects. Segment objects have properties
+ * x1, y1, x2, and y2. The start point is represented by x1 and y1.
+ * The end point is represented by x2 and y2. Start and end are
+ * ordered so that x1 < x2.
+ */
+ getSortedSegments: function() {
+ var numSeg = this.components.length - 1;
+ var segments = new Array(numSeg), point1, point2;
+ for(var i=0; i<numSeg; ++i) {
+ point1 = this.components[i];
+ point2 = this.components[i + 1];
+ if(point1.x < point2.x) {
+ segments[i] = {
+ x1: point1.x,
+ y1: point1.y,
+ x2: point2.x,
+ y2: point2.y
+ };
+ } else {
+ segments[i] = {
+ x1: point2.x,
+ y1: point2.y,
+ x2: point1.x,
+ y2: point1.y
+ };
+ }
+ }
+ // more efficient to define this somewhere static
+ function byX1(seg1, seg2) {
+ return seg1.x1 - seg2.x1;
+ }
+ return segments.sort(byX1);
+ },
+
+ /**
+ * Method: splitWithSegment
+ * Split this geometry with the given segment.
+ *
+ * Parameters:
+ * seg - {Object} An object with x1, y1, x2, and y2 properties referencing
+ * segment endpoint coordinates.
+ * options - {Object} Properties of this object will be used to determine
+ * how the split is conducted.
+ *
+ * Valid options:
+ * edge - {Boolean} Allow splitting when only edges intersect. Default is
+ * true. If false, a vertex on the source segment must be within the
+ * tolerance distance of the intersection to be considered a split.
+ * tolerance - {Number} If a non-null value is provided, intersections
+ * within the tolerance distance of one of the source segment's
+ * endpoints will be assumed to occur at the endpoint.
+ *
+ * Returns:
+ * {Object} An object with *lines* and *points* properties. If the given
+ * segment intersects this linestring, the lines array will reference
+ * geometries that result from the split. The points array will contain
+ * all intersection points. Intersection points are sorted along the
+ * segment (in order from x1,y1 to x2,y2).
+ */
+ splitWithSegment: function(seg, options) {
+ var edge = !(options && options.edge === false);
+ var tolerance = options && options.tolerance;
+ var lines = [];
+ var verts = this.getVertices();
+ var points = [];
+ var intersections = [];
+ var split = false;
+ var vert1, vert2, point;
+ var node, vertex, target;
+ var interOptions = {point: true, tolerance: tolerance};
+ var result = null;
+ for(var i=0, stop=verts.length-2; i<=stop; ++i) {
+ vert1 = verts[i];
+ points.push(vert1.clone());
+ vert2 = verts[i+1];
+ target = {x1: vert1.x, y1: vert1.y, x2: vert2.x, y2: vert2.y};
+ point = OpenLayers.Geometry.segmentsIntersect(
+ seg, target, interOptions
+ );
+ if(point instanceof OpenLayers.Geometry.Point) {
+ if((point.x === seg.x1 && point.y === seg.y1) ||
+ (point.x === seg.x2 && point.y === seg.y2) ||
+ point.equals(vert1) || point.equals(vert2)) {
+ vertex = true;
+ } else {
+ vertex = false;
+ }
+ if(vertex || edge) {
+ // push intersections different than the previous
+ if(!point.equals(intersections[intersections.length-1])) {
+ intersections.push(point.clone());
+ }
+ if(i === 0) {
+ if(point.equals(vert1)) {
+ continue;
+ }
+ }
+ if(point.equals(vert2)) {
+ continue;
+ }
+ split = true;
+ if(!point.equals(vert1)) {
+ points.push(point);
+ }
+ lines.push(new OpenLayers.Geometry.LineString(points));
+ points = [point.clone()];
+ }
+ }
+ }
+ if(split) {
+ points.push(vert2.clone());
+ lines.push(new OpenLayers.Geometry.LineString(points));
+ }
+ if(intersections.length > 0) {
+ // sort intersections along segment
+ var xDir = seg.x1 < seg.x2 ? 1 : -1;
+ var yDir = seg.y1 < seg.y2 ? 1 : -1;
+ result = {
+ lines: lines,
+ points: intersections.sort(function(p1, p2) {
+ return (xDir * p1.x - xDir * p2.x) || (yDir * p1.y - yDir * p2.y);
+ })
+ };
+ }
+ return result;
+ },
+
+ /**
+ * Method: split
+ * Use this geometry (the source) to attempt to split a target geometry.
+ *
+ * Parameters:
+ * target - {<OpenLayers.Geometry>} The target geometry.
+ * options - {Object} Properties of this object will be used to determine
+ * how the split is conducted.
+ *
+ * Valid options:
+ * mutual - {Boolean} Split the source geometry in addition to the target
+ * geometry. Default is false.
+ * edge - {Boolean} Allow splitting when only edges intersect. Default is
+ * true. If false, a vertex on the source must be within the tolerance
+ * distance of the intersection to be considered a split.
+ * tolerance - {Number} If a non-null value is provided, intersections
+ * within the tolerance distance of an existing vertex on the source
+ * will be assumed to occur at the vertex.
+ *
+ * Returns:
+ * {Array} A list of geometries (of this same type as the target) that
+ * result from splitting the target with the source geometry. The
+ * source and target geometry will remain unmodified. If no split
+ * results, null will be returned. If mutual is true and a split
+ * results, return will be an array of two arrays - the first will be
+ * all geometries that result from splitting the source geometry and
+ * the second will be all geometries that result from splitting the
+ * target geometry.
+ */
+ split: function(target, options) {
+ var results = null;
+ var mutual = options && options.mutual;
+ var sourceSplit, targetSplit, sourceParts, targetParts;
+ if(target instanceof OpenLayers.Geometry.LineString) {
+ var verts = this.getVertices();
+ var vert1, vert2, seg, splits, lines, point;
+ var points = [];
+ sourceParts = [];
+ for(var i=0, stop=verts.length-2; i<=stop; ++i) {
+ vert1 = verts[i];
+ vert2 = verts[i+1];
+ seg = {
+ x1: vert1.x, y1: vert1.y,
+ x2: vert2.x, y2: vert2.y
+ };
+ targetParts = targetParts || [target];
+ if(mutual) {
+ points.push(vert1.clone());
+ }
+ for(var j=0; j<targetParts.length; ++j) {
+ splits = targetParts[j].splitWithSegment(seg, options);
+ if(splits) {
+ // splice in new features
+ lines = splits.lines;
+ if(lines.length > 0) {
+ lines.unshift(j, 1);
+ Array.prototype.splice.apply(targetParts, lines);
+ j += lines.length - 2;
+ }
+ if(mutual) {
+ for(var k=0, len=splits.points.length; k<len; ++k) {
+ point = splits.points[k];
+ if(!point.equals(vert1)) {
+ points.push(point);
+ sourceParts.push(new OpenLayers.Geometry.LineString(points));
+ if(point.equals(vert2)) {
+ points = [];
+ } else {
+ points = [point.clone()];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if(mutual && sourceParts.length > 0 && points.length > 0) {
+ points.push(vert2.clone());
+ sourceParts.push(new OpenLayers.Geometry.LineString(points));
+ }
+ } else {
+ results = target.splitWith(this, options);
+ }
+ if(targetParts && targetParts.length > 1) {
+ targetSplit = true;
+ } else {
+ targetParts = [];
+ }
+ if(sourceParts && sourceParts.length > 1) {
+ sourceSplit = true;
+ } else {
+ sourceParts = [];
+ }
+ if(targetSplit || sourceSplit) {
+ if(mutual) {
+ results = [sourceParts, targetParts];
+ } else {
+ results = targetParts;
+ }
+ }
+ return results;
+ },
+
+ /**
+ * Method: splitWith
+ * Split this geometry (the target) with the given geometry (the source).
+ *
+ * Parameters:
+ * geometry - {<OpenLayers.Geometry>} A geometry used to split this
+ * geometry (the source).
+ * options - {Object} Properties of this object will be used to determine
+ * how the split is conducted.
+ *
+ * Valid options:
+ * mutual - {Boolean} Split the source geometry in addition to the target
+ * geometry. Default is false.
+ * edge - {Boolean} Allow splitting when only edges intersect. Default is
+ * true. If false, a vertex on the source must be within the tolerance
+ * distance of the intersection to be considered a split.
+ * tolerance - {Number} If a non-null value is provided, intersections
+ * within the tolerance distance of an existing vertex on the source
+ * will be assumed to occur at the vertex.
+ *
+ * Returns:
+ * {Array} A list of geometries (of this same type as the target) that
+ * result from splitting the target with the source geometry. The
+ * source and target geometry will remain unmodified. If no split
+ * results, null will be returned. If mutual is true and a split
+ * results, return will be an array of two arrays - the first will be
+ * all geometries that result from splitting the source geometry and
+ * the second will be all geometries that result from splitting the
+ * target geometry.
+ */
+ splitWith: function(geometry, options) {
+ return geometry.split(this, options);
+
+ },
+
+ /**
+ * APIMethod: getVertices
+ * Return a list of all points in this geometry.
+ *
+ * Parameters:
+ * nodes - {Boolean} For lines, only return vertices that are
+ * endpoints. If false, for lines, only vertices that are not
+ * endpoints will be returned. If not provided, all vertices will
+ * be returned.
+ *
+ * Returns:
+ * {Array} A list of all vertices in the geometry.
+ */
+ getVertices: function(nodes) {
+ var vertices;
+ if(nodes === true) {
+ vertices = [
+ this.components[0],
+ this.components[this.components.length-1]
+ ];
+ } else if (nodes === false) {
+ vertices = this.components.slice(1, this.components.length-1);
+ } else {
+ vertices = this.components.slice();
+ }
+ return vertices;
+ },
+
+ /**
+ * APIMethod: distanceTo
+ * Calculate the closest distance between two geometries (on the x-y plane).
+ *
+ * Parameters:
+ * geometry - {<OpenLayers.Geometry>} The target geometry.
+ * options - {Object} Optional properties for configuring the distance
+ * calculation.
+ *
+ * Valid options:
+ * details - {Boolean} Return details from the distance calculation.
+ * Default is false.
+ * edge - {Boolean} Calculate the distance from this geometry to the
+ * nearest edge of the target geometry. Default is true. If true,
+ * calling distanceTo from a geometry that is wholly contained within
+ * the target will result in a non-zero distance. If false, whenever
+ * geometries intersect, calling distanceTo will return 0. If false,
+ * details cannot be returned.
+ *
+ * Returns:
+ * {Number | Object} The distance between this geometry and the target.
+ * If details is true, the return will be an object with distance,
+ * x0, y0, x1, and x2 properties. The x0 and y0 properties represent
+ * the coordinates of the closest point on this geometry. The x1 and y1
+ * properties represent the coordinates of the closest point on the
+ * target geometry.
+ */
+ distanceTo: function(geometry, options) {
+ var edge = !(options && options.edge === false);
+ var details = edge && options && options.details;
+ var result, best = {};
+ var min = Number.POSITIVE_INFINITY;
+ if(geometry instanceof OpenLayers.Geometry.Point) {
+ var segs = this.getSortedSegments();
+ var x = geometry.x;
+ var y = geometry.y;
+ var seg;
+ for(var i=0, len=segs.length; i<len; ++i) {
+ seg = segs[i];
+ result = OpenLayers.Geometry.distanceToSegment(geometry, seg);
+ if(result.distance < min) {
+ min = result.distance;
+ best = result;
+ if(min === 0) {
+ break;
+ }
+ } else {
+ // if distance increases and we cross y0 to the right of x0, no need to keep looking.
+ if(seg.x2 > x && ((y > seg.y1 && y < seg.y2) || (y < seg.y1 && y > seg.y2))) {
+ break;
+ }
+ }
+ }
+ if(details) {
+ best = {
+ distance: best.distance,
+ x0: best.x, y0: best.y,
+ x1: x, y1: y
+ };
+ } else {
+ best = best.distance;
+ }
+ } else if(geometry instanceof OpenLayers.Geometry.LineString) {
+ var segs0 = this.getSortedSegments();
+ var segs1 = geometry.getSortedSegments();
+ var seg0, seg1, intersection, x0, y0;
+ var len1 = segs1.length;
+ var interOptions = {point: true};
+ outer: for(var i=0, len=segs0.length; i<len; ++i) {
+ seg0 = segs0[i];
+ x0 = seg0.x1;
+ y0 = seg0.y1;
+ for(var j=0; j<len1; ++j) {
+ seg1 = segs1[j];
+ intersection = OpenLayers.Geometry.segmentsIntersect(seg0, seg1, interOptions);
+ if(intersection) {
+ min = 0;
+ best = {
+ distance: 0,
+ x0: intersection.x, y0: intersection.y,
+ x1: intersection.x, y1: intersection.y
+ };
+ break outer;
+ } else {
+ result = OpenLayers.Geometry.distanceToSegment({x: x0, y: y0}, seg1);
+ if(result.distance < min) {
+ min = result.distance;
+ best = {
+ distance: min,
+ x0: x0, y0: y0,
+ x1: result.x, y1: result.y
+ };
+ }
+ }
+ }
+ }
+ if(!details) {
+ best = best.distance;
+ }
+ if(min !== 0) {
+ // check the final vertex in this line's sorted segments
+ if(seg0) {
+ result = geometry.distanceTo(
+ new OpenLayers.Geometry.Point(seg0.x2, seg0.y2),
+ options
+ );
+ var dist = details ? result.distance : result;
+ if(dist < min) {
+ if(details) {
+ best = {
+ distance: min,
+ x0: result.x1, y0: result.y1,
+ x1: result.x0, y1: result.y0
+ };
+ } else {
+ best = dist;
+ }
+ }
+ }
+ }
+ } else {
+ best = geometry.distanceTo(this, options);
+ // swap since target comes from this line
+ if(details) {
+ best = {
+ distance: best.distance,
+ x0: best.x1, y0: best.y1,
+ x1: best.x0, y1: best.y0
+ };
+ }
+ }
+ return best;
+ },
+
+ /**
+ * APIMethod: simplify
+ * This function will return a simplified LineString.
+ * Simplification is based on the Douglas-Peucker algorithm.
+ *
+ *
+ * Parameters:
+ * tolerance - {number} threshhold for simplification in map units
+ *
+ * Returns:
+ * {OpenLayers.Geometry.LineString} the simplified LineString
+ */
+ simplify: function(tolerance){
+ if (this && this !== null) {
+ var points = this.getVertices();
+ if (points.length < 3) {
+ return this;
+ }
+
+ var compareNumbers = function(a, b){
+ return (a-b);
+ };
+
+ /**
+ * Private function doing the Douglas-Peucker reduction
+ */
+ var douglasPeuckerReduction = function(points, firstPoint, lastPoint, tolerance){
+ var maxDistance = 0;
+ var indexFarthest = 0;
+
+ for (var index = firstPoint, distance; index < lastPoint; index++) {
+ distance = perpendicularDistance(points[firstPoint], points[lastPoint], points[index]);
+ if (distance > maxDistance) {
+ maxDistance = distance;
+ indexFarthest = index;
+ }
+ }
+
+ if (maxDistance > tolerance && indexFarthest != firstPoint) {
+ //Add the largest point that exceeds the tolerance
+ pointIndexsToKeep.push(indexFarthest);
+ douglasPeuckerReduction(points, firstPoint, indexFarthest, tolerance);
+ douglasPeuckerReduction(points, indexFarthest, lastPoint, tolerance);
+ }
+ };
+
+ /**
+ * Private function calculating the perpendicular distance
+ * TODO: check whether OpenLayers.Geometry.LineString::distanceTo() is faster or slower
+ */
+ var perpendicularDistance = function(point1, point2, point){
+ //Area = |(1/2)(x1y2 + x2y3 + x3y1 - x2y1 - x3y2 - x1y3)| *Area of triangle
+ //Base = v((x1-x2)²+(x1-x2)²) *Base of Triangle*
+ //Area = .5*Base*H *Solve for height
+ //Height = Area/.5/Base
+
+ var area = Math.abs(0.5 * (point1.x * point2.y + point2.x * point.y + point.x * point1.y - point2.x * point1.y - point.x * point2.y - point1.x * point.y));
+ var bottom = Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2));
+ var height = area / bottom * 2;
+
+ return height;
+ };
+
+ var firstPoint = 0;
+ var lastPoint = points.length - 1;
+ var pointIndexsToKeep = [];
+
+ //Add the first and last index to the keepers
+ pointIndexsToKeep.push(firstPoint);
+ pointIndexsToKeep.push(lastPoint);
+
+ //The first and the last point cannot be the same
+ while (points[firstPoint].equals(points[lastPoint])) {
+ lastPoint--;
+ //Addition: the first point not equal to first point in the LineString is kept as well
+ pointIndexsToKeep.push(lastPoint);
+ }
+
+ douglasPeuckerReduction(points, firstPoint, lastPoint, tolerance);
+ var returnPoints = [];
+ pointIndexsToKeep.sort(compareNumbers);
+ for (var index = 0; index < pointIndexsToKeep.length; index++) {
+ returnPoints.push(points[pointIndexsToKeep[index]]);
+ }
+ return new OpenLayers.Geometry.LineString(returnPoints);
+
+ }
+ else {
+ return this;
+ }
+ },
+
+ CLASS_NAME: "OpenLayers.Geometry.LineString"
+});