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Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Control/Snapping.js')
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Control/Snapping.js | 560 |
1 files changed, 0 insertions, 560 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Control/Snapping.js b/misc/openlayers/lib/OpenLayers/Control/Snapping.js deleted file mode 100644 index 2173114..0000000 --- a/misc/openlayers/lib/OpenLayers/Control/Snapping.js +++ /dev/null @@ -1,560 +0,0 @@ -/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for - * full list of contributors). Published under the 2-clause BSD license. - * See license.txt in the OpenLayers distribution or repository for the - * full text of the license. */ - -/** - * @requires OpenLayers/Control.js - * @requires OpenLayers/Layer/Vector.js - */ - -/** - * Class: OpenLayers.Control.Snapping - * Acts as a snapping agent while editing vector features. - * - * Inherits from: - * - <OpenLayers.Control> - */ -OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, { - - /** - * APIProperty: events - * {<OpenLayers.Events>} Events instance for listeners and triggering - * control specific events. - * - * Register a listener for a particular event with the following syntax: - * (code) - * control.events.register(type, obj, listener); - * (end) - * - * Supported event types (in addition to those from <OpenLayers.Control.events>): - * beforesnap - Triggered before a snap occurs. Listeners receive an - * event object with *point*, *x*, *y*, *distance*, *layer*, and - * *snapType* properties. The point property will be original point - * geometry considered for snapping. The x and y properties represent - * coordinates the point will receive. The distance is the distance - * of the snap. The layer is the target layer. The snapType property - * will be one of "node", "vertex", or "edge". Return false to stop - * snapping from occurring. - * snap - Triggered when a snap occurs. Listeners receive an event with - * *point*, *snapType*, *layer*, and *distance* properties. The point - * will be the location snapped to. The snapType will be one of "node", - * "vertex", or "edge". The layer will be the target layer. The - * distance will be the distance of the snap in map units. - * unsnap - Triggered when a vertex is unsnapped. Listeners receive an - * event with a *point* property. - */ - - /** - * CONSTANT: DEFAULTS - * Default target properties. - */ - DEFAULTS: { - tolerance: 10, - node: true, - edge: true, - vertex: true - }, - - /** - * Property: greedy - * {Boolean} Snap to closest feature in first layer with an eligible - * feature. Default is true. - */ - greedy: true, - - /** - * Property: precedence - * {Array} List representing precedence of different snapping types. - * Default is "node", "vertex", "edge". - */ - precedence: ["node", "vertex", "edge"], - - /** - * Property: resolution - * {Float} The map resolution for the previously considered snap. - */ - resolution: null, - - /** - * Property: geoToleranceCache - * {Object} A cache of geo-tolerances. Tolerance values (in map units) are - * calculated when the map resolution changes. - */ - geoToleranceCache: null, - - /** - * Property: layer - * {<OpenLayers.Layer.Vector>} The current editable layer. Set at - * construction or after construction with <setLayer>. - */ - layer: null, - - /** - * Property: feature - * {<OpenLayers.Feature.Vector>} The current editable feature. - */ - feature: null, - - /** - * Property: point - * {<OpenLayers.Geometry.Point>} The currently snapped vertex. - */ - point: null, - - /** - * Constructor: OpenLayers.Control.Snapping - * Creates a new snapping control. A control is constructed with an editable - * layer and a set of configuration objects for target layers. While the - * control is active, dragging vertices while drawing new features or - * modifying existing features on the editable layer will engage - * snapping to features on the target layers. Whether a vertex snaps to - * a feature on a target layer depends on the target layer configuration. - * - * Parameters: - * options - {Object} An object containing all configuration properties for - * the control. - * - * Valid options: - * layer - {<OpenLayers.Layer.Vector>} The editable layer. Features from this - * layer that are digitized or modified may have vertices snapped to - * features from any of the target layers. - * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for - * configuring target layers. See valid properties of the target - * objects below. If the items in the targets list are vector layers - * (instead of configuration objects), the defaults from the <defaults> - * property will apply. The editable layer itself may be a target - * layer, allowing newly created or edited features to be snapped to - * existing features from the same layer. If no targets are provided - * the layer given in the constructor (as <layer>) will become the - * initial target. - * defaults - {Object} An object with default properties to be applied - * to all target objects. - * greedy - {Boolean} Snap to closest feature in first target layer that - * applies. Default is true. If false, all features in all target - * layers will be checked and the closest feature in all target layers - * will be chosen. The greedy property determines if the order of the - * target layers is significant. By default, the order of the target - * layers is significant where layers earlier in the target layer list - * have precedence over layers later in the list. Within a single - * layer, the closest feature is always chosen for snapping. This - * property only determines whether the search for a closer feature - * continues after an eligible feature is found in a target layer. - * - * Valid target properties: - * layer - {<OpenLayers.Layer.Vector>} A target layer. Features from this - * layer will be eligible to act as snapping target for the editable - * layer. - * tolerance - {Float} The distance (in pixels) at which snapping may occur. - * Default is 10. - * node - {Boolean} Snap to nodes (first or last point in a geometry) in - * target layer. Default is true. - * nodeTolerance - {Float} Optional distance at which snapping may occur - * for nodes specifically. If none is provided, <tolerance> will be - * used. - * vertex - {Boolean} Snap to vertices in target layer. Default is true. - * vertexTolerance - {Float} Optional distance at which snapping may occur - * for vertices specifically. If none is provided, <tolerance> will be - * used. - * edge - {Boolean} Snap to edges in target layer. Default is true. - * edgeTolerance - {Float} Optional distance at which snapping may occur - * for edges specifically. If none is provided, <tolerance> will be - * used. - * filter - {<OpenLayers.Filter>} Optional filter to evaluate to determine if - * feature is eligible for snapping. If filter evaluates to true for a - * target feature a vertex may be snapped to the feature. - * minResolution - {Number} If a minResolution is provided, snapping to this - * target will only be considered if the map resolution is greater than - * or equal to this value (the minResolution is inclusive). Default is - * no minimum resolution limit. - * maxResolution - {Number} If a maxResolution is provided, snapping to this - * target will only be considered if the map resolution is strictly - * less than this value (the maxResolution is exclusive). Default is - * no maximum resolution limit. - */ - initialize: function(options) { - OpenLayers.Control.prototype.initialize.apply(this, [options]); - this.options = options || {}; // TODO: this could be done by the super - - // set the editable layer if provided - if(this.options.layer) { - this.setLayer(this.options.layer); - } - // configure target layers - var defaults = OpenLayers.Util.extend({}, this.options.defaults); - this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS); - this.setTargets(this.options.targets); - if(this.targets.length === 0 && this.layer) { - this.addTargetLayer(this.layer); - } - - this.geoToleranceCache = {}; - }, - - /** - * APIMethod: setLayer - * Set the editable layer. Call the setLayer method if the editable layer - * changes and the same control should be used on a new editable layer. - * If the control is already active, it will be active after the new - * layer is set. - * - * Parameters: - * layer - {<OpenLayers.Layer.Vector>} The new editable layer. - */ - setLayer: function(layer) { - if(this.active) { - this.deactivate(); - this.layer = layer; - this.activate(); - } else { - this.layer = layer; - } - }, - - /** - * Method: setTargets - * Set the targets for the snapping agent. - * - * Parameters: - * targets - {Array} An array of target configs or target layers. - */ - setTargets: function(targets) { - this.targets = []; - if(targets && targets.length) { - var target; - for(var i=0, len=targets.length; i<len; ++i) { - target = targets[i]; - if(target instanceof OpenLayers.Layer.Vector) { - this.addTargetLayer(target); - } else { - this.addTarget(target); - } - } - } - }, - - /** - * Method: addTargetLayer - * Add a target layer with the default target config. - * - * Parameters: - * layer - {<OpenLayers.Layer.Vector>} A target layer. - */ - addTargetLayer: function(layer) { - this.addTarget({layer: layer}); - }, - - /** - * Method: addTarget - * Add a configured target layer. - * - * Parameters: - * target - {Object} A target config. - */ - addTarget: function(target) { - target = OpenLayers.Util.applyDefaults(target, this.defaults); - target.nodeTolerance = target.nodeTolerance || target.tolerance; - target.vertexTolerance = target.vertexTolerance || target.tolerance; - target.edgeTolerance = target.edgeTolerance || target.tolerance; - this.targets.push(target); - }, - - /** - * Method: removeTargetLayer - * Remove a target layer. - * - * Parameters: - * layer - {<OpenLayers.Layer.Vector>} The target layer to remove. - */ - removeTargetLayer: function(layer) { - var target; - for(var i=this.targets.length-1; i>=0; --i) { - target = this.targets[i]; - if(target.layer === layer) { - this.removeTarget(target); - } - } - }, - - /** - * Method: removeTarget - * Remove a target. - * - * Parameters: - * target - {Object} A target config. - * - * Returns: - * {Array} The targets array. - */ - removeTarget: function(target) { - return OpenLayers.Util.removeItem(this.targets, target); - }, - - /** - * APIMethod: activate - * Activate the control. Activating the control registers listeners for - * editing related events so that during feature creation and - * modification, moving vertices will trigger snapping. - */ - activate: function() { - var activated = OpenLayers.Control.prototype.activate.call(this); - if(activated) { - if(this.layer && this.layer.events) { - this.layer.events.on({ - sketchstarted: this.onSketchModified, - sketchmodified: this.onSketchModified, - vertexmodified: this.onVertexModified, - scope: this - }); - } - } - return activated; - }, - - /** - * APIMethod: deactivate - * Deactivate the control. Deactivating the control unregisters listeners - * so feature editing may proceed without engaging the snapping agent. - */ - deactivate: function() { - var deactivated = OpenLayers.Control.prototype.deactivate.call(this); - if(deactivated) { - if(this.layer && this.layer.events) { - this.layer.events.un({ - sketchstarted: this.onSketchModified, - sketchmodified: this.onSketchModified, - vertexmodified: this.onVertexModified, - scope: this - }); - } - } - this.feature = null; - this.point = null; - return deactivated; - }, - - /** - * Method: onSketchModified - * Registered as a listener for the sketchmodified event on the editable - * layer. - * - * Parameters: - * event - {Object} The sketch modified event. - */ - onSketchModified: function(event) { - this.feature = event.feature; - this.considerSnapping(event.vertex, event.vertex); - }, - - /** - * Method: onVertexModified - * Registered as a listener for the vertexmodified event on the editable - * layer. - * - * Parameters: - * event - {Object} The vertex modified event. - */ - onVertexModified: function(event) { - this.feature = event.feature; - var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel); - this.considerSnapping( - event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat) - ); - }, - - /** - * Method: considerSnapping - * - * Parameters: - * point - {<OpenLayers.Geometry.Point>} The vertex to be snapped (or - * unsnapped). - * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map - * coords. - */ - considerSnapping: function(point, loc) { - var best = { - rank: Number.POSITIVE_INFINITY, - dist: Number.POSITIVE_INFINITY, - x: null, y: null - }; - var snapped = false; - var result, target; - for(var i=0, len=this.targets.length; i<len; ++i) { - target = this.targets[i]; - result = this.testTarget(target, loc); - if(result) { - if(this.greedy) { - best = result; - best.target = target; - snapped = true; - break; - } else { - if((result.rank < best.rank) || - (result.rank === best.rank && result.dist < best.dist)) { - best = result; - best.target = target; - snapped = true; - } - } - } - } - if(snapped) { - var proceed = this.events.triggerEvent("beforesnap", { - point: point, x: best.x, y: best.y, distance: best.dist, - layer: best.target.layer, snapType: this.precedence[best.rank] - }); - if(proceed !== false) { - point.x = best.x; - point.y = best.y; - this.point = point; - this.events.triggerEvent("snap", { - point: point, - snapType: this.precedence[best.rank], - layer: best.target.layer, - distance: best.dist - }); - } else { - snapped = false; - } - } - if(this.point && !snapped) { - point.x = loc.x; - point.y = loc.y; - this.point = null; - this.events.triggerEvent("unsnap", {point: point}); - } - }, - - /** - * Method: testTarget - * - * Parameters: - * target - {Object} Object with target layer configuration. - * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map - * coords. - * - * Returns: - * {Object} A result object with rank, dist, x, and y properties. - * Returns null if candidate is not eligible for snapping. - */ - testTarget: function(target, loc) { - var resolution = this.layer.map.getResolution(); - if ("minResolution" in target) { - if (resolution < target.minResolution) { - return null; - } - } - if ("maxResolution" in target) { - if (resolution >= target.maxResolution) { - return null; - } - } - var tolerance = { - node: this.getGeoTolerance(target.nodeTolerance, resolution), - vertex: this.getGeoTolerance(target.vertexTolerance, resolution), - edge: this.getGeoTolerance(target.edgeTolerance, resolution) - }; - // this could be cached if we don't support setting tolerance values directly - var maxTolerance = Math.max( - tolerance.node, tolerance.vertex, tolerance.edge - ); - var result = { - rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY - }; - var eligible = false; - var features = target.layer.features; - var feature, type, vertices, vertex, closest, dist, found; - var numTypes = this.precedence.length; - var ll = new OpenLayers.LonLat(loc.x, loc.y); - for(var i=0, len=features.length; i<len; ++i) { - feature = features[i]; - if(feature !== this.feature && !feature._sketch && - feature.state !== OpenLayers.State.DELETE && - (!target.filter || target.filter.evaluate(feature))) { - if(feature.atPoint(ll, maxTolerance, maxTolerance)) { - for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) { - type = this.precedence[j]; - if(target[type]) { - if(type === "edge") { - closest = feature.geometry.distanceTo(loc, {details: true}); - dist = closest.distance; - if(dist <= tolerance[type] && dist < result.dist) { - result = { - rank: j, dist: dist, - x: closest.x0, y: closest.y0 // closest coords on feature - }; - eligible = true; - // don't look for lower precedence types for this feature - break; - } - } else { - // look for nodes or vertices - vertices = feature.geometry.getVertices(type === "node"); - found = false; - for(var k=0, klen=vertices.length; k<klen; ++k) { - vertex = vertices[k]; - dist = vertex.distanceTo(loc); - if(dist <= tolerance[type] && - (j < result.rank || (j === result.rank && dist < result.dist))) { - result = { - rank: j, dist: dist, - x: vertex.x, y: vertex.y - }; - eligible = true; - found = true; - } - } - if(found) { - // don't look for lower precedence types for this feature - break; - } - } - } - } - } - } - } - return eligible ? result : null; - }, - - /** - * Method: getGeoTolerance - * Calculate a tolerance in map units given a tolerance in pixels. This - * takes advantage of the <geoToleranceCache> when the map resolution - * has not changed. - * - * Parameters: - * tolerance - {Number} A tolerance value in pixels. - * resolution - {Number} Map resolution. - * - * Returns: - * {Number} A tolerance value in map units. - */ - getGeoTolerance: function(tolerance, resolution) { - if(resolution !== this.resolution) { - this.resolution = resolution; - this.geoToleranceCache = {}; - } - var geoTolerance = this.geoToleranceCache[tolerance]; - if(geoTolerance === undefined) { - geoTolerance = tolerance * resolution; - this.geoToleranceCache[tolerance] = geoTolerance; - } - return geoTolerance; - }, - - /** - * Method: destroy - * Clean up the control. - */ - destroy: function() { - if(this.active) { - this.deactivate(); // TODO: this should be handled by the super - } - delete this.layer; - delete this.targets; - OpenLayers.Control.prototype.destroy.call(this); - }, - - CLASS_NAME: "OpenLayers.Control.Snapping" -}); |