summaryrefslogtreecommitdiff
path: root/misc/openlayers/lib/OpenLayers/Control.js
diff options
context:
space:
mode:
Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Control.js')
-rw-r--r--misc/openlayers/lib/OpenLayers/Control.js371
1 files changed, 371 insertions, 0 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Control.js b/misc/openlayers/lib/OpenLayers/Control.js
new file mode 100644
index 0000000..472a4e6
--- /dev/null
+++ b/misc/openlayers/lib/OpenLayers/Control.js
@@ -0,0 +1,371 @@
+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/BaseTypes/Class.js
+ */
+
+/**
+ * Class: OpenLayers.Control
+ * Controls affect the display or behavior of the map. They allow everything
+ * from panning and zooming to displaying a scale indicator. Controls by
+ * default are added to the map they are contained within however it is
+ * possible to add a control to an external div by passing the div in the
+ * options parameter.
+ *
+ * Example:
+ * The following example shows how to add many of the common controls
+ * to a map.
+ *
+ * > var map = new OpenLayers.Map('map', { controls: [] });
+ * >
+ * > map.addControl(new OpenLayers.Control.PanZoomBar());
+ * > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false}));
+ * > map.addControl(new OpenLayers.Control.Permalink());
+ * > map.addControl(new OpenLayers.Control.Permalink('permalink'));
+ * > map.addControl(new OpenLayers.Control.MousePosition());
+ * > map.addControl(new OpenLayers.Control.OverviewMap());
+ * > map.addControl(new OpenLayers.Control.KeyboardDefaults());
+ *
+ * The next code fragment is a quick example of how to intercept
+ * shift-mouse click to display the extent of the bounding box
+ * dragged out by the user. Usually controls are not created
+ * in exactly this manner. See the source for a more complete
+ * example:
+ *
+ * > var control = new OpenLayers.Control();
+ * > OpenLayers.Util.extend(control, {
+ * > draw: function () {
+ * > // this Handler.Box will intercept the shift-mousedown
+ * > // before Control.MouseDefault gets to see it
+ * > this.box = new OpenLayers.Handler.Box( control,
+ * > {"done": this.notice},
+ * > {keyMask: OpenLayers.Handler.MOD_SHIFT});
+ * > this.box.activate();
+ * > },
+ * >
+ * > notice: function (bounds) {
+ * > OpenLayers.Console.userError(bounds);
+ * > }
+ * > });
+ * > map.addControl(control);
+ *
+ */
+OpenLayers.Control = OpenLayers.Class({
+
+ /**
+ * Property: id
+ * {String}
+ */
+ id: null,
+
+ /**
+ * Property: map
+ * {<OpenLayers.Map>} this gets set in the addControl() function in
+ * OpenLayers.Map
+ */
+ map: null,
+
+ /**
+ * APIProperty: div
+ * {DOMElement} The element that contains the control, if not present the
+ * control is placed inside the map.
+ */
+ div: null,
+
+ /**
+ * APIProperty: type
+ * {Number} Controls can have a 'type'. The type determines the type of
+ * interactions which are possible with them when they are placed in an
+ * <OpenLayers.Control.Panel>.
+ */
+ type: null,
+
+ /**
+ * Property: allowSelection
+ * {Boolean} By default, controls do not allow selection, because
+ * it may interfere with map dragging. If this is true, OpenLayers
+ * will not prevent selection of the control.
+ * Default is false.
+ */
+ allowSelection: false,
+
+ /**
+ * Property: displayClass
+ * {string} This property is used for CSS related to the drawing of the
+ * Control.
+ */
+ displayClass: "",
+
+ /**
+ * APIProperty: title
+ * {string} This property is used for showing a tooltip over the
+ * Control.
+ */
+ title: "",
+
+ /**
+ * APIProperty: autoActivate
+ * {Boolean} Activate the control when it is added to a map. Default is
+ * false.
+ */
+ autoActivate: false,
+
+ /**
+ * APIProperty: active
+ * {Boolean} The control is active (read-only). Use <activate> and
+ * <deactivate> to change control state.
+ */
+ active: null,
+
+ /**
+ * Property: handlerOptions
+ * {Object} Used to set non-default properties on the control's handler
+ */
+ handlerOptions: null,
+
+ /**
+ * Property: handler
+ * {<OpenLayers.Handler>} null
+ */
+ handler: null,
+
+ /**
+ * APIProperty: eventListeners
+ * {Object} If set as an option at construction, the eventListeners
+ * object will be registered with <OpenLayers.Events.on>. Object
+ * structure must be a listeners object as shown in the example for
+ * the events.on method.
+ */
+ eventListeners: null,
+
+ /**
+ * APIProperty: events
+ * {<OpenLayers.Events>} Events instance for listeners and triggering
+ * control specific events.
+ *
+ * Register a listener for a particular event with the following syntax:
+ * (code)
+ * control.events.register(type, obj, listener);
+ * (end)
+ *
+ * Listeners will be called with a reference to an event object. The
+ * properties of this event depends on exactly what happened.
+ *
+ * All event objects have at least the following properties:
+ * object - {Object} A reference to control.events.object (a reference
+ * to the control).
+ * element - {DOMElement} A reference to control.events.element (which
+ * will be null unless documented otherwise).
+ *
+ * Supported map event types:
+ * activate - Triggered when activated.
+ * deactivate - Triggered when deactivated.
+ */
+ events: null,
+
+ /**
+ * Constructor: OpenLayers.Control
+ * Create an OpenLayers Control. The options passed as a parameter
+ * directly extend the control. For example passing the following:
+ *
+ * > var control = new OpenLayers.Control({div: myDiv});
+ *
+ * Overrides the default div attribute value of null.
+ *
+ * Parameters:
+ * options - {Object}
+ */
+ initialize: function (options) {
+ // We do this before the extend so that instances can override
+ // className in options.
+ this.displayClass =
+ this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, "");
+
+ OpenLayers.Util.extend(this, options);
+
+ this.events = new OpenLayers.Events(this);
+ if(this.eventListeners instanceof Object) {
+ this.events.on(this.eventListeners);
+ }
+ if (this.id == null) {
+ this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
+ }
+ },
+
+ /**
+ * Method: destroy
+ * The destroy method is used to perform any clean up before the control
+ * is dereferenced. Typically this is where event listeners are removed
+ * to prevent memory leaks.
+ */
+ destroy: function () {
+ if(this.events) {
+ if(this.eventListeners) {
+ this.events.un(this.eventListeners);
+ }
+ this.events.destroy();
+ this.events = null;
+ }
+ this.eventListeners = null;
+
+ // eliminate circular references
+ if (this.handler) {
+ this.handler.destroy();
+ this.handler = null;
+ }
+ if(this.handlers) {
+ for(var key in this.handlers) {
+ if(this.handlers.hasOwnProperty(key) &&
+ typeof this.handlers[key].destroy == "function") {
+ this.handlers[key].destroy();
+ }
+ }
+ this.handlers = null;
+ }
+ if (this.map) {
+ this.map.removeControl(this);
+ this.map = null;
+ }
+ this.div = null;
+ },
+
+ /**
+ * Method: setMap
+ * Set the map property for the control. This is done through an accessor
+ * so that subclasses can override this and take special action once
+ * they have their map variable set.
+ *
+ * Parameters:
+ * map - {<OpenLayers.Map>}
+ */
+ setMap: function(map) {
+ this.map = map;
+ if (this.handler) {
+ this.handler.setMap(map);
+ }
+ },
+
+ /**
+ * Method: draw
+ * The draw method is called when the control is ready to be displayed
+ * on the page. If a div has not been created one is created. Controls
+ * with a visual component will almost always want to override this method
+ * to customize the look of control.
+ *
+ * Parameters:
+ * px - {<OpenLayers.Pixel>} The top-left pixel position of the control
+ * or null.
+ *
+ * Returns:
+ * {DOMElement} A reference to the DIV DOMElement containing the control
+ */
+ draw: function (px) {
+ if (this.div == null) {
+ this.div = OpenLayers.Util.createDiv(this.id);
+ this.div.className = this.displayClass;
+ if (!this.allowSelection) {
+ this.div.className += " olControlNoSelect";
+ this.div.setAttribute("unselectable", "on", 0);
+ this.div.onselectstart = OpenLayers.Function.False;
+ }
+ if (this.title != "") {
+ this.div.title = this.title;
+ }
+ }
+ if (px != null) {
+ this.position = px.clone();
+ }
+ this.moveTo(this.position);
+ return this.div;
+ },
+
+ /**
+ * Method: moveTo
+ * Sets the left and top style attributes to the passed in pixel
+ * coordinates.
+ *
+ * Parameters:
+ * px - {<OpenLayers.Pixel>}
+ */
+ moveTo: function (px) {
+ if ((px != null) && (this.div != null)) {
+ this.div.style.left = px.x + "px";
+ this.div.style.top = px.y + "px";
+ }
+ },
+
+ /**
+ * APIMethod: activate
+ * Explicitly activates a control and it's associated
+ * handler if one has been set. Controls can be
+ * deactivated by calling the deactivate() method.
+ *
+ * Returns:
+ * {Boolean} True if the control was successfully activated or
+ * false if the control was already active.
+ */
+ activate: function () {
+ if (this.active) {
+ return false;
+ }
+ if (this.handler) {
+ this.handler.activate();
+ }
+ this.active = true;
+ if(this.map) {
+ OpenLayers.Element.addClass(
+ this.map.viewPortDiv,
+ this.displayClass.replace(/ /g, "") + "Active"
+ );
+ }
+ this.events.triggerEvent("activate");
+ return true;
+ },
+
+ /**
+ * APIMethod: deactivate
+ * Deactivates a control and it's associated handler if any. The exact
+ * effect of this depends on the control itself.
+ *
+ * Returns:
+ * {Boolean} True if the control was effectively deactivated or false
+ * if the control was already inactive.
+ */
+ deactivate: function () {
+ if (this.active) {
+ if (this.handler) {
+ this.handler.deactivate();
+ }
+ this.active = false;
+ if(this.map) {
+ OpenLayers.Element.removeClass(
+ this.map.viewPortDiv,
+ this.displayClass.replace(/ /g, "") + "Active"
+ );
+ }
+ this.events.triggerEvent("deactivate");
+ return true;
+ }
+ return false;
+ },
+
+ CLASS_NAME: "OpenLayers.Control"
+});
+
+/**
+ * Constant: OpenLayers.Control.TYPE_BUTTON
+ */
+OpenLayers.Control.TYPE_BUTTON = 1;
+
+/**
+ * Constant: OpenLayers.Control.TYPE_TOGGLE
+ */
+OpenLayers.Control.TYPE_TOGGLE = 2;
+
+/**
+ * Constant: OpenLayers.Control.TYPE_TOOL
+ */
+OpenLayers.Control.TYPE_TOOL = 3;