diff options
Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Control.js')
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Control.js | 371 |
1 files changed, 371 insertions, 0 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Control.js b/misc/openlayers/lib/OpenLayers/Control.js new file mode 100644 index 0000000..472a4e6 --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Control.js @@ -0,0 +1,371 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/BaseTypes/Class.js + */ + +/** + * Class: OpenLayers.Control + * Controls affect the display or behavior of the map. They allow everything + * from panning and zooming to displaying a scale indicator. Controls by + * default are added to the map they are contained within however it is + * possible to add a control to an external div by passing the div in the + * options parameter. + * + * Example: + * The following example shows how to add many of the common controls + * to a map. + * + * > var map = new OpenLayers.Map('map', { controls: [] }); + * > + * > map.addControl(new OpenLayers.Control.PanZoomBar()); + * > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false})); + * > map.addControl(new OpenLayers.Control.Permalink()); + * > map.addControl(new OpenLayers.Control.Permalink('permalink')); + * > map.addControl(new OpenLayers.Control.MousePosition()); + * > map.addControl(new OpenLayers.Control.OverviewMap()); + * > map.addControl(new OpenLayers.Control.KeyboardDefaults()); + * + * The next code fragment is a quick example of how to intercept + * shift-mouse click to display the extent of the bounding box + * dragged out by the user. Usually controls are not created + * in exactly this manner. See the source for a more complete + * example: + * + * > var control = new OpenLayers.Control(); + * > OpenLayers.Util.extend(control, { + * > draw: function () { + * > // this Handler.Box will intercept the shift-mousedown + * > // before Control.MouseDefault gets to see it + * > this.box = new OpenLayers.Handler.Box( control, + * > {"done": this.notice}, + * > {keyMask: OpenLayers.Handler.MOD_SHIFT}); + * > this.box.activate(); + * > }, + * > + * > notice: function (bounds) { + * > OpenLayers.Console.userError(bounds); + * > } + * > }); + * > map.addControl(control); + * + */ +OpenLayers.Control = OpenLayers.Class({ + + /** + * Property: id + * {String} + */ + id: null, + + /** + * Property: map + * {<OpenLayers.Map>} this gets set in the addControl() function in + * OpenLayers.Map + */ + map: null, + + /** + * APIProperty: div + * {DOMElement} The element that contains the control, if not present the + * control is placed inside the map. + */ + div: null, + + /** + * APIProperty: type + * {Number} Controls can have a 'type'. The type determines the type of + * interactions which are possible with them when they are placed in an + * <OpenLayers.Control.Panel>. + */ + type: null, + + /** + * Property: allowSelection + * {Boolean} By default, controls do not allow selection, because + * it may interfere with map dragging. If this is true, OpenLayers + * will not prevent selection of the control. + * Default is false. + */ + allowSelection: false, + + /** + * Property: displayClass + * {string} This property is used for CSS related to the drawing of the + * Control. + */ + displayClass: "", + + /** + * APIProperty: title + * {string} This property is used for showing a tooltip over the + * Control. + */ + title: "", + + /** + * APIProperty: autoActivate + * {Boolean} Activate the control when it is added to a map. Default is + * false. + */ + autoActivate: false, + + /** + * APIProperty: active + * {Boolean} The control is active (read-only). Use <activate> and + * <deactivate> to change control state. + */ + active: null, + + /** + * Property: handlerOptions + * {Object} Used to set non-default properties on the control's handler + */ + handlerOptions: null, + + /** + * Property: handler + * {<OpenLayers.Handler>} null + */ + handler: null, + + /** + * APIProperty: eventListeners + * {Object} If set as an option at construction, the eventListeners + * object will be registered with <OpenLayers.Events.on>. Object + * structure must be a listeners object as shown in the example for + * the events.on method. + */ + eventListeners: null, + + /** + * APIProperty: events + * {<OpenLayers.Events>} Events instance for listeners and triggering + * control specific events. + * + * Register a listener for a particular event with the following syntax: + * (code) + * control.events.register(type, obj, listener); + * (end) + * + * Listeners will be called with a reference to an event object. The + * properties of this event depends on exactly what happened. + * + * All event objects have at least the following properties: + * object - {Object} A reference to control.events.object (a reference + * to the control). + * element - {DOMElement} A reference to control.events.element (which + * will be null unless documented otherwise). + * + * Supported map event types: + * activate - Triggered when activated. + * deactivate - Triggered when deactivated. + */ + events: null, + + /** + * Constructor: OpenLayers.Control + * Create an OpenLayers Control. The options passed as a parameter + * directly extend the control. For example passing the following: + * + * > var control = new OpenLayers.Control({div: myDiv}); + * + * Overrides the default div attribute value of null. + * + * Parameters: + * options - {Object} + */ + initialize: function (options) { + // We do this before the extend so that instances can override + // className in options. + this.displayClass = + this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, ""); + + OpenLayers.Util.extend(this, options); + + this.events = new OpenLayers.Events(this); + if(this.eventListeners instanceof Object) { + this.events.on(this.eventListeners); + } + if (this.id == null) { + this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); + } + }, + + /** + * Method: destroy + * The destroy method is used to perform any clean up before the control + * is dereferenced. Typically this is where event listeners are removed + * to prevent memory leaks. + */ + destroy: function () { + if(this.events) { + if(this.eventListeners) { + this.events.un(this.eventListeners); + } + this.events.destroy(); + this.events = null; + } + this.eventListeners = null; + + // eliminate circular references + if (this.handler) { + this.handler.destroy(); + this.handler = null; + } + if(this.handlers) { + for(var key in this.handlers) { + if(this.handlers.hasOwnProperty(key) && + typeof this.handlers[key].destroy == "function") { + this.handlers[key].destroy(); + } + } + this.handlers = null; + } + if (this.map) { + this.map.removeControl(this); + this.map = null; + } + this.div = null; + }, + + /** + * Method: setMap + * Set the map property for the control. This is done through an accessor + * so that subclasses can override this and take special action once + * they have their map variable set. + * + * Parameters: + * map - {<OpenLayers.Map>} + */ + setMap: function(map) { + this.map = map; + if (this.handler) { + this.handler.setMap(map); + } + }, + + /** + * Method: draw + * The draw method is called when the control is ready to be displayed + * on the page. If a div has not been created one is created. Controls + * with a visual component will almost always want to override this method + * to customize the look of control. + * + * Parameters: + * px - {<OpenLayers.Pixel>} The top-left pixel position of the control + * or null. + * + * Returns: + * {DOMElement} A reference to the DIV DOMElement containing the control + */ + draw: function (px) { + if (this.div == null) { + this.div = OpenLayers.Util.createDiv(this.id); + this.div.className = this.displayClass; + if (!this.allowSelection) { + this.div.className += " olControlNoSelect"; + this.div.setAttribute("unselectable", "on", 0); + this.div.onselectstart = OpenLayers.Function.False; + } + if (this.title != "") { + this.div.title = this.title; + } + } + if (px != null) { + this.position = px.clone(); + } + this.moveTo(this.position); + return this.div; + }, + + /** + * Method: moveTo + * Sets the left and top style attributes to the passed in pixel + * coordinates. + * + * Parameters: + * px - {<OpenLayers.Pixel>} + */ + moveTo: function (px) { + if ((px != null) && (this.div != null)) { + this.div.style.left = px.x + "px"; + this.div.style.top = px.y + "px"; + } + }, + + /** + * APIMethod: activate + * Explicitly activates a control and it's associated + * handler if one has been set. Controls can be + * deactivated by calling the deactivate() method. + * + * Returns: + * {Boolean} True if the control was successfully activated or + * false if the control was already active. + */ + activate: function () { + if (this.active) { + return false; + } + if (this.handler) { + this.handler.activate(); + } + this.active = true; + if(this.map) { + OpenLayers.Element.addClass( + this.map.viewPortDiv, + this.displayClass.replace(/ /g, "") + "Active" + ); + } + this.events.triggerEvent("activate"); + return true; + }, + + /** + * APIMethod: deactivate + * Deactivates a control and it's associated handler if any. The exact + * effect of this depends on the control itself. + * + * Returns: + * {Boolean} True if the control was effectively deactivated or false + * if the control was already inactive. + */ + deactivate: function () { + if (this.active) { + if (this.handler) { + this.handler.deactivate(); + } + this.active = false; + if(this.map) { + OpenLayers.Element.removeClass( + this.map.viewPortDiv, + this.displayClass.replace(/ /g, "") + "Active" + ); + } + this.events.triggerEvent("deactivate"); + return true; + } + return false; + }, + + CLASS_NAME: "OpenLayers.Control" +}); + +/** + * Constant: OpenLayers.Control.TYPE_BUTTON + */ +OpenLayers.Control.TYPE_BUTTON = 1; + +/** + * Constant: OpenLayers.Control.TYPE_TOGGLE + */ +OpenLayers.Control.TYPE_TOGGLE = 2; + +/** + * Constant: OpenLayers.Control.TYPE_TOOL + */ +OpenLayers.Control.TYPE_TOOL = 3; |