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-<!DOCTYPE html>
-<html>
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <title>OpenLayers: Z-Ordering and Y-Ordering of Vector Features</title>
- <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
- <link rel="stylesheet" href="style.css" type="text/css">
- <style type="text/css">
- .smallmap {
- width: 300px;
- }
-
- .docs {
- padding: 0px 5px;
- }
-
- td {
- vertical-align: top;
- }
-
- </style>
- <script src="../lib/OpenLayers.js" type="text/javascript"></script>
- <script type="text/javascript">
-
- var GOLD_Z_INDEX = 15;
- var FIRST_RED_Z_INDEX = 10;
- var SECOND_RED_Z_INDEX = 11;
-
- var RADIUS_FROM_CENTER = 40;
- var POINT_DISTANCE = 10;
-
- function initYOrderMap() {
- var map = new OpenLayers.Map("yorder");
-
- // allow testing of specific renderers via "?renderer=Canvas", etc
- var renderer = OpenLayers.Util.getParameters(window.location.href).renderer;
- renderer = (renderer) ? [renderer] : OpenLayers.Layer.Vector.prototype.renderers;
-
- var layer = new OpenLayers.Layer.Vector(
- "Y-Order",
- {
- styleMap: new OpenLayers.StyleMap({
- externalGraphic: "../img/marker-gold.png",
- pointRadius: 10,
- graphicZIndex: GOLD_Z_INDEX
- }),
- isBaseLayer: true,
- rendererOptions: {yOrdering: true},
- renderers: renderer
- }
- );
-
- map.addLayers([layer]);
- map.zoomToMaxExtent();
-
- // Add features to the layers to show off z-index/y-ordering.
- // We do this after adding the layer so we can work in pixels.
- var center = map.getViewPortPxFromLonLat(map.getCenter());
-
- var top = new OpenLayers.Pixel(center.x, center.y - RADIUS_FROM_CENTER);
- var bottom = new OpenLayers.Pixel(center.x, center.y + RADIUS_FROM_CENTER);
- var left = new OpenLayers.Pixel(center.x - RADIUS_FROM_CENTER, center.y - POINT_DISTANCE / 2);
- var right = new OpenLayers.Pixel(center.x + RADIUS_FROM_CENTER, center.y - POINT_DISTANCE / 2);
-
- // Add the ordering features. These are the gold ones that all have the same z-index
- // and succomb to y-ordering.
- var orderingFeatures = [];
- // Note: We use > here on purpose (instead of >= ), as well as subtracting the
- // the POINT_DISTANCE in the beginning of the loop (as opposed to the end).
- // This is purely for symmetry. Also note that the gold features are drawn
- // from bottom to top so as to quickly signal whether or not y-ordering is working.
- while (bottom.y > top.y) {
- bottom.y -= POINT_DISTANCE;
- var lonLat = map.getLonLatFromPixel(bottom);
- orderingFeatures.push(
- new OpenLayers.Feature.Vector(
- new OpenLayers.Geometry.Point(lonLat.lon, lonLat.lat)
- )
- );
- }
-
- layer.addFeatures(orderingFeatures);
-
- // Add the z-index features. Technically, these features succomb to y-ordering
- // as well; however, since they have different z-indexes, the z-indexes take
- // precedence.
- var indexFeatures = [];
- var useFirst = true;
- while (left.x <= right.x) {
- var lonLat = map.getLonLatFromPixel(left);
- var point = new OpenLayers.Feature.Vector(
- new OpenLayers.Geometry.Point(lonLat.lon, lonLat.lat)
- );
-
- // This is where the magic happens. We override the style on the layer
- // to give our own style with alternativing z-indexes.
- point.style = {
- graphicZIndex: useFirst ? FIRST_RED_Z_INDEX : SECOND_RED_Z_INDEX,
- externalGraphic: "../img/marker.png",
- pointRadius: 10
- };
-
- indexFeatures.push(
- point
- );
-
- left.x += POINT_DISTANCE;
- useFirst = !useFirst;
- }
-
- layer.addFeatures(indexFeatures);
- }
-
- function initDrawingOrderMap() {
- var map = new OpenLayers.Map("drawingorder");
-
- var layer = new OpenLayers.Layer.Vector(
- "Drawing Order",
- {
- // The zIndex is taken from the zIndex attribute of the features
- styleMap: new OpenLayers.StyleMap({
- graphicZIndex: "${zIndex}",
- externalGraphic: "../img/marker-green.png",
- pointRadius: 10
- }),
- isBaseLayer: true,
- // enable the indexer by setting zIndexing to true
- rendererOptions: {zIndexing: true}
- }
- );
-
- map.addLayers([layer]);
- map.zoomToMaxExtent();
-
- // Add features to the layers to show off z-index/y-ordering.
- // We do this after adding the layer so we can work in pixels.
- var center = map.getViewPortPxFromLonLat(map.getCenter());
-
- var top = new OpenLayers.Pixel(center.x, center.y - RADIUS_FROM_CENTER);
- var bottom = new OpenLayers.Pixel(center.x, center.y + RADIUS_FROM_CENTER);
- var left = new OpenLayers.Pixel(center.x - RADIUS_FROM_CENTER, center.y);
- var right = new OpenLayers.Pixel(center.x + RADIUS_FROM_CENTER, center.y);
-
- // Add the ordering features. These are the gold ones that all have the same z-index
- // and succomb to y-ordering.
- var orderingFeatures = [];
- while (bottom.y > top.y && left.x < right.x) {
- var bottomLonLat = map.getLonLatFromPixel(bottom);
- var leftLonLat = map.getLonLatFromPixel(left);
- orderingFeatures.push(
- new OpenLayers.Feature.Vector(
- new OpenLayers.Geometry.Point(leftLonLat.lon, bottomLonLat.lat),
- // Set the zIndex attribute of all features to 0.
- // This attribute will be assigned to the graphicZIndex symbolizer property by the layer's styleMap
- {zIndex: 0}
- )
- );
- bottom.y -= POINT_DISTANCE / 2; // Divide by 2 for better visual.
- left.x += POINT_DISTANCE / 2;
- }
- // only the first feature gets a zIndex attribute of 1
- orderingFeatures[0].attributes.zIndex = 1;
-
- layer.addFeatures(orderingFeatures);
- }
-
- function init(){
- initYOrderMap();
- initDrawingOrderMap();
- };
-
- </script>
- </head>
- <body onload="init()">
- <h1 id="title">Z-Index/Y-Order Example</h1>
-
- <div id="tags">
- stack, stacking, zindex, ordering, light
- </div>
-
- <p id="shortdesc">
- This example shows the use of z-indexing and y-ordering of external graphics. Zoom in and out to see this behavior.
- </p>
-
- <h3>Z-Index (with Y-Ordering enabled)</h3>
- <table>
- <tr>
- <td>
- <div id="yorder" class="smallmap"></div>
- </td>
- <td>
- <div class="docs">
- In this map, the gold features all have the same z-index, and the red features have alternating z-indeces. The gold features' z-index is greater than the red features' z-indeces, which is why gold features look to be drawn on top of the red features. Since each gold feature has the same z-index, gold features succomb to y-ordering: this is where features that seem closest to the viewer (lower lattitude) show up above those that seem farther away (higher lattitude).
- <br><br>
- You can enable y-ordering by passing the parameter <i>yOrdering: true</i> in the vector layer's options hash. For all configurations (with yOrdering or zIndexing set to true), if features have the same z-index -- and if y-ordering is enabled: the same latitude -- those features will succomb to drawing order, where the last feature to be drawn will appear above the rest.
- </div>
- </td>
- </tr>
- </table>
- <br>
- <h3>Z-Index and Drawing Order (Z-Indexes set, and Y-Ordering disabled)</h3>
- <table>
- <tr>
- <td>
- <div id="drawingorder" class="smallmap"></div>
- </td>
- <td>
- <div class="docs">
- In this map, <i>zIndexing</i> is set to true. All features are given the same z-index (0), except for the first feature which has a z-index of 1. The layer's <i>yOrdering</i> parameter is set to the default (false). This configuration makes features succomb to z-index and drawing order (for the features with the same z-index), instead of y-order.
- <br><br>
- The features in this map were drawn from left to right and bottom to top, diagonally, to show that y-ordering is not enabled. Only the lower-left corner feature is drawn on top of the others, because it has a higher z-index (1 instead of 0).
- </div>
- </td>
- </tr>
- </table>
-
-
- </body>
-</html>