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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
+ <meta name="apple-mobile-web-app-capable" content="yes">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>OpenLayers Graphic Names</title>
+ <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
+ <link rel="stylesheet" href="style.css" type="text/css">
+ <script src="../lib/OpenLayers.js" type="text/javascript"></script>
+ <script src="./graphic-name.js" type="text/javascript"></script>
+ </head>
+ <body onload="init();">
+ <h1 id="title">Named Graphics Example</h1>
+ <div id="tags">
+ vector, named graphic, star, cross, x, square, triangle, circle, style, light
+ </div>
+ <p id="shortdesc">
+ Shows how to use well-known graphic names.
+ </p>
+ <div id="map" class="smallmap">
+ </div>
+ <div id="docs">
+ <p>
+ OpenLayers supports well-known names for a few graphics. You
+ can use the names &quot;star&quot;, &quot;cross&quot;,
+ &quot;x&quot;, &quot;square&quot;, &quot;triangle&quot;, and
+ &quot;circle&quot; as value for the graphicName property of a
+ symbolizer.
+ </p>
+ <p>
+ The named symbols &quot;lightning&quot;, &quot;rectangle&quot;
+ and &quot;church&quot; are user defined.
+ </p>
+ <p>
+ See <a href="./graphic-name.js">graphic-name.js</a>
+ for the source code of this example.
+ </p>
+ </div>
+ </body>
+</html>