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-<!DOCTYPE html>
-<html>
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>OpenLayers Graphic Names</title>
- <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
- <link rel="stylesheet" href="style.css" type="text/css">
- <script src="../lib/OpenLayers.js" type="text/javascript"></script>
- <script src="./graphic-name.js" type="text/javascript"></script>
- </head>
- <body onload="init();">
- <h1 id="title">Named Graphics Example</h1>
- <div id="tags">
- vector, named graphic, star, cross, x, square, triangle, circle, style, light
- </div>
- <p id="shortdesc">
- Shows how to use well-known graphic names.
- </p>
- <div id="map" class="smallmap">
- </div>
- <div id="docs">
- <p>
- OpenLayers supports well-known names for a few graphics. You
- can use the names &quot;star&quot;, &quot;cross&quot;,
- &quot;x&quot;, &quot;square&quot;, &quot;triangle&quot;, and
- &quot;circle&quot; as value for the graphicName property of a
- symbolizer.
- </p>
- <p>
- The named symbols &quot;lightning&quot;, &quot;rectangle&quot;
- and &quot;church&quot; are user defined.
- </p>
- <p>
- See <a href="./graphic-name.js">graphic-name.js</a>
- for the source code of this example.
- </p>
- </div>
- </body>
-</html>