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-<!DOCTYPE html>
-<html>
- <head>
- <title>OpenLayers Undo/Redo Drawing Methods</title>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
- <link rel="stylesheet" href="style.css" type="text/css">
- <script src="../lib/OpenLayers.js"></script>
- </head>
- <body>
- <h1 id="title">Undo/Redo Drawing</h1>
- <p id="shortdesc">
- Demonstrates the use of undo &amp; redo methods while drawing.
- </p>
- <div id="map" class="smallmap"></div>
-
- <div id="docs">
- <p>
- Use <code>Ctrl-Z</code> or <code>⌘-Z</code> to undo while drawing.
- Use <code>Ctrl-Y</code> or <code>⌘-Y</code> to redo what you have
- undone. Use <code>Esc</code> to cancel the current sketch.
- <p>
- The <code>control.undo</code> method works on the current
- sketch, removing the most recently added point.
- The <code>control.redo</code> method adds back items that were
- removed from an undo. To fully erase a sketch, call the
- <code>control.cancel</code> method.
- </p><p>
- View the <a href="draw-undo-redo.js" target="_blank">draw-undo-redo.js</a>
- source to see how this is done.
- </p>
- </div>
-
- <script src="draw-undo-redo.js"></script>
- </body>
-</html>