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-<!DOCTYPE html>
-<html>
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <title>OpenLayers Polygon Hole Digitizing</title>
- <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
- <link rel="stylesheet" href="style.css" type="text/css">
- <style>
- #controlToggle li {
- list-style: none;
- }
- .olControlAttribution {
- font-size: 9px;
- bottom: 2px;
- }
- #output {
- margin: 1em;
- font-size: 0.9em;
- }
- </style>
- </head>
- <body>
- <h1 id="title">Drawing Holes in Polygons</h1>
- <div id="tags">
- draw polygon hole
- </div>
- <p id="shortdesc">
- The DrawFeature control can be used to digitize donut polygons.
- </p>
-
- <div id="map" class="smallmap"></div>
- <ul id="controlToggle">
- <li>
- <input type="radio" name="type" value="none" id="noneToggle"
- onclick="toggleControl(this);" checked="checked">
- <label for="noneToggle">navigate</label>
- </li>
- <li>
- <input type="radio" name="type" value="polygon" id="polygonToggle" onclick="toggleControl(this);">
- <label for="polygonToggle">draw polygon</label>
- </li>
- </ul>
- <div id="output"></div>
- <div id="docs">
- <p>
- To digitize holes in polygons, hold down the <code>Alt</code>
- key and draw over an existing polygon. By default, the
- <code>Shift</code> key triggers freehand drawing. Use a
- combination of the <code>Shift</code> and <code>Alt</code> keys
- to digitize holes in freehand mode.
- </p>
- <p>
- See the <a href="donut.js" target="_blank">
- donut.js source</a> for details on how this is done.
- </p>
- </div>
- <script src="../lib/OpenLayers.js"></script>
- <script src="donut.js"></script>
- </body>
-</html>