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Diffstat (limited to 'misc/openlayers/examples/animator.js')
-rw-r--r-- | misc/openlayers/examples/animator.js | 670 |
1 files changed, 0 insertions, 670 deletions
diff --git a/misc/openlayers/examples/animator.js b/misc/openlayers/examples/animator.js deleted file mode 100644 index 5ed0f0c..0000000 --- a/misc/openlayers/examples/animator.js +++ /dev/null @@ -1,670 +0,0 @@ -/* - Animator.js 1.1.9 - - This library is released under the BSD license: - - Copyright (c) 2006, Bernard Sumption. All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - Redistributions of source code must retain the above copyright notice, this - list of conditions and the following disclaimer. Redistributions in binary - form must reproduce the above copyright notice, this list of conditions and - the following disclaimer in the documentation and/or other materials - provided with the distribution. Neither the name BernieCode nor - the names of its contributors may be used to endorse or promote products - derived from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR - ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT - LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY - OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH - DAMAGE. - -*/ - - -// Applies a sequence of numbers between 0 and 1 to a number of subjects -// construct - see setOptions for parameters -function Animator(options) { - this.setOptions(options); - var _this = this; - this.timerDelegate = function(){_this.onTimerEvent()}; - this.subjects = []; - this.target = 0; - this.state = 0; - this.lastTime = null; -}; -Animator.prototype = { - // apply defaults - setOptions: function(options) { - this.options = Animator.applyDefaults({ - interval: 20, // time between animation frames - duration: 400, // length of animation - onComplete: function(){}, - onStep: function(){}, - transition: Animator.tx.easeInOut - }, options); - }, - // animate from the current state to provided value - seekTo: function(to) { - this.seekFromTo(this.state, to); - }, - // animate from the current state to provided value - seekFromTo: function(from, to) { - this.target = Math.max(0, Math.min(1, to)); - this.state = Math.max(0, Math.min(1, from)); - this.lastTime = new Date().getTime(); - if (!this.intervalId) { - this.intervalId = window.setInterval(this.timerDelegate, this.options.interval); - } - }, - // animate from the current state to provided value - jumpTo: function(to) { - this.target = this.state = Math.max(0, Math.min(1, to)); - this.propagate(); - }, - // seek to the opposite of the current target - toggle: function() { - this.seekTo(1 - this.target); - }, - // add a function or an object with a method setState(state) that will be called with a number - // between 0 and 1 on each frame of the animation - addSubject: function(subject) { - this.subjects[this.subjects.length] = subject; - return this; - }, - // remove all subjects - clearSubjects: function() { - this.subjects = []; - }, - // forward the current state to the animation subjects - propagate: function() { - var value = this.options.transition(this.state); - for (var i=0; i<this.subjects.length; i++) { - if (this.subjects[i].setState) { - this.subjects[i].setState(value); - } else { - this.subjects[i](value); - } - } - }, - // called once per frame to update the current state - onTimerEvent: function() { - var now = new Date().getTime(); - var timePassed = now - this.lastTime; - this.lastTime = now; - var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1); - if (Math.abs(movement) >= Math.abs(this.state - this.target)) { - this.state = this.target; - } else { - this.state += movement; - } - - try { - this.propagate(); - } finally { - this.options.onStep.call(this); - if (this.target == this.state) { - window.clearInterval(this.intervalId); - this.intervalId = null; - this.options.onComplete.call(this); - } - } - }, - // shortcuts - play: function() {this.seekFromTo(0, 1)}, - reverse: function() {this.seekFromTo(1, 0)}, - // return a string describing this Animator, for debugging - inspect: function() { - var str = "#<Animator:\n"; - for (var i=0; i<this.subjects.length; i++) { - str += this.subjects[i].inspect(); - } - str += ">"; - return str; - } -}; -// merge the properties of two objects -Animator.applyDefaults = function(defaults, prefs) { - prefs = prefs || {}; - var prop, result = {}; - for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop]; - return result; -}; -// make an array from any object -Animator.makeArray = function(o) { - if (o == null) return []; - if (!o.length) return [o]; - var result = []; - for (var i=0; i<o.length; i++) result[i] = o[i]; - return result; -}; -// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!) -Animator.camelize = function(string) { - var oStringList = string.split('-'); - if (oStringList.length == 1) return oStringList[0]; - - var camelizedString = string.indexOf('-') == 0 - ? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1) - : oStringList[0]; - - for (var i = 1, len = oStringList.length; i < len; i++) { - var s = oStringList[i]; - camelizedString += s.charAt(0).toUpperCase() + s.substring(1); - } - return camelizedString; -}; -// syntactic sugar for creating CSSStyleSubjects -Animator.apply = function(el, style, options) { - if (style instanceof Array) { - return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1])); - } - return new Animator(options).addSubject(new CSSStyleSubject(el, style)); -}; -// make a transition function that gradually accelerates. pass a=1 for smooth -// gravitational acceleration, higher values for an exaggerated effect -Animator.makeEaseIn = function(a) { - return function(state) { - return Math.pow(state, a*2); - } -}; -// as makeEaseIn but for deceleration -Animator.makeEaseOut = function(a) { - return function(state) { - return 1 - Math.pow(1 - state, a*2); - } -}; -// make a transition function that, like an object with momentum being attracted to a point, -// goes past the target then returns -Animator.makeElastic = function(bounces) { - return function(state) { - state = Animator.tx.easeInOut(state); - return ((1-Math.cos(state * Math.PI * bounces)) * (1 - state)) + state; - } -}; -// make an Attack Decay Sustain Release envelope that starts and finishes on the same level -// -Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) { - if (sustainLevel == null) sustainLevel = 0.5; - return function(state) { - if (state < attackEnd) { - return state / attackEnd; - } - if (state < decayEnd) { - return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel)); - } - if (state < sustainEnd) { - return sustainLevel; - } - return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd))); - } -}; -// make a transition function that, like a ball falling to floor, reaches the target and/ -// bounces back again -Animator.makeBounce = function(bounces) { - var fn = Animator.makeElastic(bounces); - return function(state) { - state = fn(state); - return state <= 1 ? state : 2-state; - } -}; - -// pre-made transition functions to use with the 'transition' option -Animator.tx = { - easeInOut: function(pos){ - return ((-Math.cos(pos*Math.PI)/2) + 0.5); - }, - linear: function(x) { - return x; - }, - easeIn: Animator.makeEaseIn(1.5), - easeOut: Animator.makeEaseOut(1.5), - strongEaseIn: Animator.makeEaseIn(2.5), - strongEaseOut: Animator.makeEaseOut(2.5), - elastic: Animator.makeElastic(1), - veryElastic: Animator.makeElastic(3), - bouncy: Animator.makeBounce(1), - veryBouncy: Animator.makeBounce(3) -}; - -// animates a pixel-based style property between two integer values -function NumericalStyleSubject(els, property, from, to, units) { - this.els = Animator.makeArray(els); - if (property == 'opacity' && window.ActiveXObject) { - this.property = 'filter'; - } else { - this.property = Animator.camelize(property); - } - this.from = parseFloat(from); - this.to = parseFloat(to); - this.units = units != null ? units : 'px'; -} -NumericalStyleSubject.prototype = { - setState: function(state) { - var style = this.getStyle(state); - var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : ''; - var j=0; - for (var i=0; i<this.els.length; i++) { - try { - this.els[i].style[this.property] = style; - } catch (e) { - // ignore fontWeight - intermediate numerical values cause exeptions in firefox - if (this.property != 'fontWeight') throw e; - } - if (j++ > 20) return; - } - }, - getStyle: function(state) { - state = this.from + ((this.to - this.from) * state); - if (this.property == 'filter') return "alpha(opacity=" + Math.round(state*100) + ")"; - if (this.property == 'opacity') return state; - return Math.round(state) + this.units; - }, - inspect: function() { - return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n"; - } -}; - -// animates a colour based style property between two hex values -function ColorStyleSubject(els, property, from, to) { - this.els = Animator.makeArray(els); - this.property = Animator.camelize(property); - this.to = this.expandColor(to); - this.from = this.expandColor(from); - this.origFrom = from; - this.origTo = to; -} - -ColorStyleSubject.prototype = { - // parse "#FFFF00" to [256, 256, 0] - expandColor: function(color) { - var hexColor, red, green, blue; - hexColor = ColorStyleSubject.parseColor(color); - if (hexColor) { - red = parseInt(hexColor.slice(1, 3), 16); - green = parseInt(hexColor.slice(3, 5), 16); - blue = parseInt(hexColor.slice(5, 7), 16); - return [red,green,blue] - } - if (window.DEBUG) { - alert("Invalid colour: '" + color + "'"); - } - }, - getValueForState: function(color, state) { - return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state)); - }, - setState: function(state) { - var color = '#' - + ColorStyleSubject.toColorPart(this.getValueForState(0, state)) - + ColorStyleSubject.toColorPart(this.getValueForState(1, state)) - + ColorStyleSubject.toColorPart(this.getValueForState(2, state)); - for (var i=0; i<this.els.length; i++) { - this.els[i].style[this.property] = color; - } - }, - inspect: function() { - return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n"; - } -}; - -// return a properly formatted 6-digit hex colour spec, or false -ColorStyleSubject.parseColor = function(string) { - var color = '#', match; - if(match = ColorStyleSubject.parseColor.rgbRe.exec(string)) { - var part; - for (var i=1; i<=3; i++) { - part = Math.max(0, Math.min(255, parseInt(match[i]))); - color += ColorStyleSubject.toColorPart(part); - } - return color; - } - if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) { - if(match[1].length == 3) { - for (var i=0; i<3; i++) { - color += match[1].charAt(i) + match[1].charAt(i); - } - return color; - } - return '#' + match[1]; - } - return false; -}; -// convert a number to a 2 digit hex string -ColorStyleSubject.toColorPart = function(number) { - if (number > 255) number = 255; - var digits = number.toString(16); - if (number < 16) return '0' + digits; - return digits; -}; -ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i; -ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/; - -// Animates discrete styles, i.e. ones that do not scale but have discrete values -// that can't be interpolated -function DiscreteStyleSubject(els, property, from, to, threshold) { - this.els = Animator.makeArray(els); - this.property = Animator.camelize(property); - this.from = from; - this.to = to; - this.threshold = threshold || 0.5; -} - -DiscreteStyleSubject.prototype = { - setState: function(state) { - var j=0; - for (var i=0; i<this.els.length; i++) { - this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to; - } - }, - inspect: function() { - return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n"; - } -}; - -// animates between two styles defined using CSS. -// if style1 and style2 are present, animate between them, if only style1 -// is present, animate between the element's current style and style1 -function CSSStyleSubject(els, style1, style2) { - els = Animator.makeArray(els); - this.subjects = []; - if (els.length == 0) return; - var prop, toStyle, fromStyle; - if (style2) { - fromStyle = this.parseStyle(style1, els[0]); - toStyle = this.parseStyle(style2, els[0]); - } else { - toStyle = this.parseStyle(style1, els[0]); - fromStyle = {}; - for (prop in toStyle) { - fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop); - } - } - // remove unchanging properties - var prop; - for (prop in fromStyle) { - if (fromStyle[prop] == toStyle[prop]) { - delete fromStyle[prop]; - delete toStyle[prop]; - } - } - // discover the type (numerical or colour) of each style - var prop, units, match, type, from, to; - for (prop in fromStyle) { - var fromProp = String(fromStyle[prop]); - var toProp = String(toStyle[prop]); - if (toStyle[prop] == null) { - if (window.DEBUG) alert("No to style provided for '" + prop + '"'); - continue; - } - - if (from = ColorStyleSubject.parseColor(fromProp)) { - to = ColorStyleSubject.parseColor(toProp); - type = ColorStyleSubject; - } else if (fromProp.match(CSSStyleSubject.numericalRe) - && toProp.match(CSSStyleSubject.numericalRe)) { - from = parseFloat(fromProp); - to = parseFloat(toProp); - type = NumericalStyleSubject; - match = CSSStyleSubject.numericalRe.exec(fromProp); - var reResult = CSSStyleSubject.numericalRe.exec(toProp); - if (match[1] != null) { - units = match[1]; - } else if (reResult[1] != null) { - units = reResult[1]; - } else { - units = reResult; - } - } else if (fromProp.match(CSSStyleSubject.discreteRe) - && toProp.match(CSSStyleSubject.discreteRe)) { - from = fromProp; - to = toProp; - type = DiscreteStyleSubject; - units = 0; // hack - how to get an animator option down to here - } else { - if (window.DEBUG) { - alert("Unrecognised format for value of " - + prop + ": '" + fromStyle[prop] + "'"); - } - continue; - } - this.subjects[this.subjects.length] = new type(els, prop, from, to, units); - } -} - -CSSStyleSubject.prototype = { - // parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"} - parseStyle: function(style, el) { - var rtn = {}; - // if style is a rule set - if (style.indexOf(":") != -1) { - var styles = style.split(";"); - for (var i=0; i<styles.length; i++) { - var parts = CSSStyleSubject.ruleRe.exec(styles[i]); - if (parts) { - rtn[parts[1]] = parts[2]; - } - } - } - // else assume style is a class name - else { - var prop, value, oldClass; - oldClass = el.className; - el.className = style; - for (var i=0; i<CSSStyleSubject.cssProperties.length; i++) { - prop = CSSStyleSubject.cssProperties[i]; - value = CSSStyleSubject.getStyle(el, prop); - if (value != null) { - rtn[prop] = value; - } - } - el.className = oldClass; - } - return rtn; - - }, - setState: function(state) { - for (var i=0; i<this.subjects.length; i++) { - this.subjects[i].setState(state); - } - }, - inspect: function() { - var str = ""; - for (var i=0; i<this.subjects.length; i++) { - str += this.subjects[i].inspect(); - } - return str; - } -}; -// get the current value of a css property, -CSSStyleSubject.getStyle = function(el, property){ - var style; - if(document.defaultView && document.defaultView.getComputedStyle){ - style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property); - if (style) { - return style; - } - } - property = Animator.camelize(property); - if(el.currentStyle){ - style = el.currentStyle[property]; - } - return style || el.style[property] -}; - - -CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/; -CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/; -CSSStyleSubject.discreteRe = /^\w+$/; - -// required because the style object of elements isn't enumerable in Safari -/* -CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing', -'border-style','border-top','border-right','border-bottom','border-left','border-top-color', -'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width', -'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust', -'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top', -'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height', -'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding', -'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent', -'top','width','word-spacing','z-index','opacity','outline-offset'];*/ - - -CSSStyleSubject.cssProperties = ['azimuth','background','background-attachment','background-color','background-image','background-position','background-repeat','border-collapse','border-color','border-spacing','border-style','border-top','border-top-color','border-right-color','border-bottom-color','border-left-color','border-top-style','border-right-style','border-bottom-style','border-left-style','border-top-width','border-right-width','border-bottom-width','border-left-width','border-width','bottom','clear','clip','color','content','cursor','direction','display','elevation','empty-cells','css-float','font','font-family','font-size','font-size-adjust','font-stretch','font-style','font-variant','font-weight','height','left','letter-spacing','line-height','list-style','list-style-image','list-style-position','list-style-type','margin','margin-top','margin-right','margin-bottom','margin-left','max-height','max-width','min-height','min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding','padding-top','padding-right','padding-bottom','padding-left','pause','position','right','size','table-layout','text-align','text-decoration','text-indent','text-shadow','text-transform','top','vertical-align','visibility','white-space','width','word-spacing','z-index','opacity','outline-offset','overflow-x','overflow-y']; - - -// chains several Animator objects together -function AnimatorChain(animators, options) { - this.animators = animators; - this.setOptions(options); - for (var i=0; i<this.animators.length; i++) { - this.listenTo(this.animators[i]); - } - this.forwards = false; - this.current = 0; -} - -AnimatorChain.prototype = { - // apply defaults - setOptions: function(options) { - this.options = Animator.applyDefaults({ - // by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator - // before playing, which can cause flickering if you have multiple animators all - // targeting the same element. Set this to false to avoid this. - resetOnPlay: true - }, options); - }, - // play each animator in turn - play: function() { - this.forwards = true; - this.current = -1; - if (this.options.resetOnPlay) { - for (var i=0; i<this.animators.length; i++) { - this.animators[i].jumpTo(0); - } - } - this.advance(); - }, - // play all animators backwards - reverse: function() { - this.forwards = false; - this.current = this.animators.length; - if (this.options.resetOnPlay) { - for (var i=0; i<this.animators.length; i++) { - this.animators[i].jumpTo(1); - } - } - this.advance(); - }, - // if we have just play()'d, then call reverse(), and vice versa - toggle: function() { - if (this.forwards) { - this.seekTo(0); - } else { - this.seekTo(1); - } - }, - // internal: install an event listener on an animator's onComplete option - // to trigger the next animator - listenTo: function(animator) { - var oldOnComplete = animator.options.onComplete; - var _this = this; - animator.options.onComplete = function() { - if (oldOnComplete) oldOnComplete.call(animator); - _this.advance(); - } - }, - // play the next animator - advance: function() { - if (this.forwards) { - if (this.animators[this.current + 1] == null) return; - this.current++; - this.animators[this.current].play(); - } else { - if (this.animators[this.current - 1] == null) return; - this.current--; - this.animators[this.current].reverse(); - } - }, - // this function is provided for drop-in compatibility with Animator objects, - // but only accepts 0 and 1 as target values - seekTo: function(target) { - if (target <= 0) { - this.forwards = false; - this.animators[this.current].seekTo(0); - } else { - this.forwards = true; - this.animators[this.current].seekTo(1); - } - } -}; - -// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in, -// and for each element an Animator and a activator button is created. When an Animator's activator button is -// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to -// create the classic Accordion effect, hence the name. -// see setOptions for arguments -function Accordion(options) { - this.setOptions(options); - var selected = this.options.initialSection, current; - if (this.options.rememberance) { - current = document.location.hash.substring(1); - } - this.rememberanceTexts = []; - this.ans = []; - var _this = this; - for (var i=0; i<this.options.sections.length; i++) { - var el = this.options.sections[i]; - var an = new Animator(this.options.animatorOptions); - var from = this.options.from + (this.options.shift * i); - var to = this.options.to + (this.options.shift * i); - an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units)); - an.jumpTo(0); - var activator = this.options.getActivator(el); - activator.index = i; - activator.onclick = function(){_this.show(this.index)}; - this.ans[this.ans.length] = an; - this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, ""); - if (this.rememberanceTexts[i] === current) { - selected = i; - } - } - this.show(selected); -} - -Accordion.prototype = { - // apply defaults - setOptions: function(options) { - this.options = Object.extend({ - // REQUIRED: an array of elements to use as the accordion sections - sections: null, - // a function that locates an activator button element given a section element. - // by default it takes a button id from the section's "activator" attibute - getActivator: function(el) {return document.getElementById(el.getAttribute("activator"))}, - // shifts each animator's range, for example with options {from:0,to:100,shift:20} - // the animators' ranges will be 0-100, 20-120, 40-140 etc. - shift: 0, - // the first page to show - initialSection: 0, - // if set to true, document.location.hash will be used to preserve the open section across page reloads - rememberance: true, - // constructor arguments to the Animator objects - animatorOptions: {} - }, options || {}); - }, - show: function(section) { - for (var i=0; i<this.ans.length; i++) { - this.ans[i].seekTo(i > section ? 1 : 0); - } - if (this.options.rememberance) { - document.location.hash = this.rememberanceTexts[section]; - } - } -}; |