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-/*
- Animator.js 1.1.9
-
- This library is released under the BSD license:
-
- Copyright (c) 2006, Bernard Sumption. All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer. Redistributions in binary
- form must reproduce the above copyright notice, this list of conditions and
- the following disclaimer in the documentation and/or other materials
- provided with the distribution. Neither the name BernieCode nor
- the names of its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- DAMAGE.
-
-*/
-
-
-// Applies a sequence of numbers between 0 and 1 to a number of subjects
-// construct - see setOptions for parameters
-function Animator(options) {
- this.setOptions(options);
- var _this = this;
- this.timerDelegate = function(){_this.onTimerEvent()};
- this.subjects = [];
- this.target = 0;
- this.state = 0;
- this.lastTime = null;
-};
-Animator.prototype = {
- // apply defaults
- setOptions: function(options) {
- this.options = Animator.applyDefaults({
- interval: 20, // time between animation frames
- duration: 400, // length of animation
- onComplete: function(){},
- onStep: function(){},
- transition: Animator.tx.easeInOut
- }, options);
- },
- // animate from the current state to provided value
- seekTo: function(to) {
- this.seekFromTo(this.state, to);
- },
- // animate from the current state to provided value
- seekFromTo: function(from, to) {
- this.target = Math.max(0, Math.min(1, to));
- this.state = Math.max(0, Math.min(1, from));
- this.lastTime = new Date().getTime();
- if (!this.intervalId) {
- this.intervalId = window.setInterval(this.timerDelegate, this.options.interval);
- }
- },
- // animate from the current state to provided value
- jumpTo: function(to) {
- this.target = this.state = Math.max(0, Math.min(1, to));
- this.propagate();
- },
- // seek to the opposite of the current target
- toggle: function() {
- this.seekTo(1 - this.target);
- },
- // add a function or an object with a method setState(state) that will be called with a number
- // between 0 and 1 on each frame of the animation
- addSubject: function(subject) {
- this.subjects[this.subjects.length] = subject;
- return this;
- },
- // remove all subjects
- clearSubjects: function() {
- this.subjects = [];
- },
- // forward the current state to the animation subjects
- propagate: function() {
- var value = this.options.transition(this.state);
- for (var i=0; i<this.subjects.length; i++) {
- if (this.subjects[i].setState) {
- this.subjects[i].setState(value);
- } else {
- this.subjects[i](value);
- }
- }
- },
- // called once per frame to update the current state
- onTimerEvent: function() {
- var now = new Date().getTime();
- var timePassed = now - this.lastTime;
- this.lastTime = now;
- var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1);
- if (Math.abs(movement) >= Math.abs(this.state - this.target)) {
- this.state = this.target;
- } else {
- this.state += movement;
- }
-
- try {
- this.propagate();
- } finally {
- this.options.onStep.call(this);
- if (this.target == this.state) {
- window.clearInterval(this.intervalId);
- this.intervalId = null;
- this.options.onComplete.call(this);
- }
- }
- },
- // shortcuts
- play: function() {this.seekFromTo(0, 1)},
- reverse: function() {this.seekFromTo(1, 0)},
- // return a string describing this Animator, for debugging
- inspect: function() {
- var str = "#<Animator:\n";
- for (var i=0; i<this.subjects.length; i++) {
- str += this.subjects[i].inspect();
- }
- str += ">";
- return str;
- }
-};
-// merge the properties of two objects
-Animator.applyDefaults = function(defaults, prefs) {
- prefs = prefs || {};
- var prop, result = {};
- for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop];
- return result;
-};
-// make an array from any object
-Animator.makeArray = function(o) {
- if (o == null) return [];
- if (!o.length) return [o];
- var result = [];
- for (var i=0; i<o.length; i++) result[i] = o[i];
- return result;
-};
-// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!)
-Animator.camelize = function(string) {
- var oStringList = string.split('-');
- if (oStringList.length == 1) return oStringList[0];
-
- var camelizedString = string.indexOf('-') == 0
- ? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1)
- : oStringList[0];
-
- for (var i = 1, len = oStringList.length; i < len; i++) {
- var s = oStringList[i];
- camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
- }
- return camelizedString;
-};
-// syntactic sugar for creating CSSStyleSubjects
-Animator.apply = function(el, style, options) {
- if (style instanceof Array) {
- return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1]));
- }
- return new Animator(options).addSubject(new CSSStyleSubject(el, style));
-};
-// make a transition function that gradually accelerates. pass a=1 for smooth
-// gravitational acceleration, higher values for an exaggerated effect
-Animator.makeEaseIn = function(a) {
- return function(state) {
- return Math.pow(state, a*2);
- }
-};
-// as makeEaseIn but for deceleration
-Animator.makeEaseOut = function(a) {
- return function(state) {
- return 1 - Math.pow(1 - state, a*2);
- }
-};
-// make a transition function that, like an object with momentum being attracted to a point,
-// goes past the target then returns
-Animator.makeElastic = function(bounces) {
- return function(state) {
- state = Animator.tx.easeInOut(state);
- return ((1-Math.cos(state * Math.PI * bounces)) * (1 - state)) + state;
- }
-};
-// make an Attack Decay Sustain Release envelope that starts and finishes on the same level
-//
-Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) {
- if (sustainLevel == null) sustainLevel = 0.5;
- return function(state) {
- if (state < attackEnd) {
- return state / attackEnd;
- }
- if (state < decayEnd) {
- return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel));
- }
- if (state < sustainEnd) {
- return sustainLevel;
- }
- return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd)));
- }
-};
-// make a transition function that, like a ball falling to floor, reaches the target and/
-// bounces back again
-Animator.makeBounce = function(bounces) {
- var fn = Animator.makeElastic(bounces);
- return function(state) {
- state = fn(state);
- return state <= 1 ? state : 2-state;
- }
-};
-
-// pre-made transition functions to use with the 'transition' option
-Animator.tx = {
- easeInOut: function(pos){
- return ((-Math.cos(pos*Math.PI)/2) + 0.5);
- },
- linear: function(x) {
- return x;
- },
- easeIn: Animator.makeEaseIn(1.5),
- easeOut: Animator.makeEaseOut(1.5),
- strongEaseIn: Animator.makeEaseIn(2.5),
- strongEaseOut: Animator.makeEaseOut(2.5),
- elastic: Animator.makeElastic(1),
- veryElastic: Animator.makeElastic(3),
- bouncy: Animator.makeBounce(1),
- veryBouncy: Animator.makeBounce(3)
-};
-
-// animates a pixel-based style property between two integer values
-function NumericalStyleSubject(els, property, from, to, units) {
- this.els = Animator.makeArray(els);
- if (property == 'opacity' && window.ActiveXObject) {
- this.property = 'filter';
- } else {
- this.property = Animator.camelize(property);
- }
- this.from = parseFloat(from);
- this.to = parseFloat(to);
- this.units = units != null ? units : 'px';
-}
-NumericalStyleSubject.prototype = {
- setState: function(state) {
- var style = this.getStyle(state);
- var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : '';
- var j=0;
- for (var i=0; i<this.els.length; i++) {
- try {
- this.els[i].style[this.property] = style;
- } catch (e) {
- // ignore fontWeight - intermediate numerical values cause exeptions in firefox
- if (this.property != 'fontWeight') throw e;
- }
- if (j++ > 20) return;
- }
- },
- getStyle: function(state) {
- state = this.from + ((this.to - this.from) * state);
- if (this.property == 'filter') return "alpha(opacity=" + Math.round(state*100) + ")";
- if (this.property == 'opacity') return state;
- return Math.round(state) + this.units;
- },
- inspect: function() {
- return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n";
- }
-};
-
-// animates a colour based style property between two hex values
-function ColorStyleSubject(els, property, from, to) {
- this.els = Animator.makeArray(els);
- this.property = Animator.camelize(property);
- this.to = this.expandColor(to);
- this.from = this.expandColor(from);
- this.origFrom = from;
- this.origTo = to;
-}
-
-ColorStyleSubject.prototype = {
- // parse "#FFFF00" to [256, 256, 0]
- expandColor: function(color) {
- var hexColor, red, green, blue;
- hexColor = ColorStyleSubject.parseColor(color);
- if (hexColor) {
- red = parseInt(hexColor.slice(1, 3), 16);
- green = parseInt(hexColor.slice(3, 5), 16);
- blue = parseInt(hexColor.slice(5, 7), 16);
- return [red,green,blue]
- }
- if (window.DEBUG) {
- alert("Invalid colour: '" + color + "'");
- }
- },
- getValueForState: function(color, state) {
- return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state));
- },
- setState: function(state) {
- var color = '#'
- + ColorStyleSubject.toColorPart(this.getValueForState(0, state))
- + ColorStyleSubject.toColorPart(this.getValueForState(1, state))
- + ColorStyleSubject.toColorPart(this.getValueForState(2, state));
- for (var i=0; i<this.els.length; i++) {
- this.els[i].style[this.property] = color;
- }
- },
- inspect: function() {
- return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n";
- }
-};
-
-// return a properly formatted 6-digit hex colour spec, or false
-ColorStyleSubject.parseColor = function(string) {
- var color = '#', match;
- if(match = ColorStyleSubject.parseColor.rgbRe.exec(string)) {
- var part;
- for (var i=1; i<=3; i++) {
- part = Math.max(0, Math.min(255, parseInt(match[i])));
- color += ColorStyleSubject.toColorPart(part);
- }
- return color;
- }
- if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) {
- if(match[1].length == 3) {
- for (var i=0; i<3; i++) {
- color += match[1].charAt(i) + match[1].charAt(i);
- }
- return color;
- }
- return '#' + match[1];
- }
- return false;
-};
-// convert a number to a 2 digit hex string
-ColorStyleSubject.toColorPart = function(number) {
- if (number > 255) number = 255;
- var digits = number.toString(16);
- if (number < 16) return '0' + digits;
- return digits;
-};
-ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i;
-ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;
-
-// Animates discrete styles, i.e. ones that do not scale but have discrete values
-// that can't be interpolated
-function DiscreteStyleSubject(els, property, from, to, threshold) {
- this.els = Animator.makeArray(els);
- this.property = Animator.camelize(property);
- this.from = from;
- this.to = to;
- this.threshold = threshold || 0.5;
-}
-
-DiscreteStyleSubject.prototype = {
- setState: function(state) {
- var j=0;
- for (var i=0; i<this.els.length; i++) {
- this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to;
- }
- },
- inspect: function() {
- return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n";
- }
-};
-
-// animates between two styles defined using CSS.
-// if style1 and style2 are present, animate between them, if only style1
-// is present, animate between the element's current style and style1
-function CSSStyleSubject(els, style1, style2) {
- els = Animator.makeArray(els);
- this.subjects = [];
- if (els.length == 0) return;
- var prop, toStyle, fromStyle;
- if (style2) {
- fromStyle = this.parseStyle(style1, els[0]);
- toStyle = this.parseStyle(style2, els[0]);
- } else {
- toStyle = this.parseStyle(style1, els[0]);
- fromStyle = {};
- for (prop in toStyle) {
- fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop);
- }
- }
- // remove unchanging properties
- var prop;
- for (prop in fromStyle) {
- if (fromStyle[prop] == toStyle[prop]) {
- delete fromStyle[prop];
- delete toStyle[prop];
- }
- }
- // discover the type (numerical or colour) of each style
- var prop, units, match, type, from, to;
- for (prop in fromStyle) {
- var fromProp = String(fromStyle[prop]);
- var toProp = String(toStyle[prop]);
- if (toStyle[prop] == null) {
- if (window.DEBUG) alert("No to style provided for '" + prop + '"');
- continue;
- }
-
- if (from = ColorStyleSubject.parseColor(fromProp)) {
- to = ColorStyleSubject.parseColor(toProp);
- type = ColorStyleSubject;
- } else if (fromProp.match(CSSStyleSubject.numericalRe)
- && toProp.match(CSSStyleSubject.numericalRe)) {
- from = parseFloat(fromProp);
- to = parseFloat(toProp);
- type = NumericalStyleSubject;
- match = CSSStyleSubject.numericalRe.exec(fromProp);
- var reResult = CSSStyleSubject.numericalRe.exec(toProp);
- if (match[1] != null) {
- units = match[1];
- } else if (reResult[1] != null) {
- units = reResult[1];
- } else {
- units = reResult;
- }
- } else if (fromProp.match(CSSStyleSubject.discreteRe)
- && toProp.match(CSSStyleSubject.discreteRe)) {
- from = fromProp;
- to = toProp;
- type = DiscreteStyleSubject;
- units = 0; // hack - how to get an animator option down to here
- } else {
- if (window.DEBUG) {
- alert("Unrecognised format for value of "
- + prop + ": '" + fromStyle[prop] + "'");
- }
- continue;
- }
- this.subjects[this.subjects.length] = new type(els, prop, from, to, units);
- }
-}
-
-CSSStyleSubject.prototype = {
- // parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"}
- parseStyle: function(style, el) {
- var rtn = {};
- // if style is a rule set
- if (style.indexOf(":") != -1) {
- var styles = style.split(";");
- for (var i=0; i<styles.length; i++) {
- var parts = CSSStyleSubject.ruleRe.exec(styles[i]);
- if (parts) {
- rtn[parts[1]] = parts[2];
- }
- }
- }
- // else assume style is a class name
- else {
- var prop, value, oldClass;
- oldClass = el.className;
- el.className = style;
- for (var i=0; i<CSSStyleSubject.cssProperties.length; i++) {
- prop = CSSStyleSubject.cssProperties[i];
- value = CSSStyleSubject.getStyle(el, prop);
- if (value != null) {
- rtn[prop] = value;
- }
- }
- el.className = oldClass;
- }
- return rtn;
-
- },
- setState: function(state) {
- for (var i=0; i<this.subjects.length; i++) {
- this.subjects[i].setState(state);
- }
- },
- inspect: function() {
- var str = "";
- for (var i=0; i<this.subjects.length; i++) {
- str += this.subjects[i].inspect();
- }
- return str;
- }
-};
-// get the current value of a css property,
-CSSStyleSubject.getStyle = function(el, property){
- var style;
- if(document.defaultView && document.defaultView.getComputedStyle){
- style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property);
- if (style) {
- return style;
- }
- }
- property = Animator.camelize(property);
- if(el.currentStyle){
- style = el.currentStyle[property];
- }
- return style || el.style[property]
-};
-
-
-CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/;
-CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/;
-CSSStyleSubject.discreteRe = /^\w+$/;
-
-// required because the style object of elements isn't enumerable in Safari
-/*
-CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing',
-'border-style','border-top','border-right','border-bottom','border-left','border-top-color',
-'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width',
-'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust',
-'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top',
-'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height',
-'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding',
-'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent',
-'top','width','word-spacing','z-index','opacity','outline-offset'];*/
-
-
-CSSStyleSubject.cssProperties = ['azimuth','background','background-attachment','background-color','background-image','background-position','background-repeat','border-collapse','border-color','border-spacing','border-style','border-top','border-top-color','border-right-color','border-bottom-color','border-left-color','border-top-style','border-right-style','border-bottom-style','border-left-style','border-top-width','border-right-width','border-bottom-width','border-left-width','border-width','bottom','clear','clip','color','content','cursor','direction','display','elevation','empty-cells','css-float','font','font-family','font-size','font-size-adjust','font-stretch','font-style','font-variant','font-weight','height','left','letter-spacing','line-height','list-style','list-style-image','list-style-position','list-style-type','margin','margin-top','margin-right','margin-bottom','margin-left','max-height','max-width','min-height','min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding','padding-top','padding-right','padding-bottom','padding-left','pause','position','right','size','table-layout','text-align','text-decoration','text-indent','text-shadow','text-transform','top','vertical-align','visibility','white-space','width','word-spacing','z-index','opacity','outline-offset','overflow-x','overflow-y'];
-
-
-// chains several Animator objects together
-function AnimatorChain(animators, options) {
- this.animators = animators;
- this.setOptions(options);
- for (var i=0; i<this.animators.length; i++) {
- this.listenTo(this.animators[i]);
- }
- this.forwards = false;
- this.current = 0;
-}
-
-AnimatorChain.prototype = {
- // apply defaults
- setOptions: function(options) {
- this.options = Animator.applyDefaults({
- // by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator
- // before playing, which can cause flickering if you have multiple animators all
- // targeting the same element. Set this to false to avoid this.
- resetOnPlay: true
- }, options);
- },
- // play each animator in turn
- play: function() {
- this.forwards = true;
- this.current = -1;
- if (this.options.resetOnPlay) {
- for (var i=0; i<this.animators.length; i++) {
- this.animators[i].jumpTo(0);
- }
- }
- this.advance();
- },
- // play all animators backwards
- reverse: function() {
- this.forwards = false;
- this.current = this.animators.length;
- if (this.options.resetOnPlay) {
- for (var i=0; i<this.animators.length; i++) {
- this.animators[i].jumpTo(1);
- }
- }
- this.advance();
- },
- // if we have just play()'d, then call reverse(), and vice versa
- toggle: function() {
- if (this.forwards) {
- this.seekTo(0);
- } else {
- this.seekTo(1);
- }
- },
- // internal: install an event listener on an animator's onComplete option
- // to trigger the next animator
- listenTo: function(animator) {
- var oldOnComplete = animator.options.onComplete;
- var _this = this;
- animator.options.onComplete = function() {
- if (oldOnComplete) oldOnComplete.call(animator);
- _this.advance();
- }
- },
- // play the next animator
- advance: function() {
- if (this.forwards) {
- if (this.animators[this.current + 1] == null) return;
- this.current++;
- this.animators[this.current].play();
- } else {
- if (this.animators[this.current - 1] == null) return;
- this.current--;
- this.animators[this.current].reverse();
- }
- },
- // this function is provided for drop-in compatibility with Animator objects,
- // but only accepts 0 and 1 as target values
- seekTo: function(target) {
- if (target <= 0) {
- this.forwards = false;
- this.animators[this.current].seekTo(0);
- } else {
- this.forwards = true;
- this.animators[this.current].seekTo(1);
- }
- }
-};
-
-// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in,
-// and for each element an Animator and a activator button is created. When an Animator's activator button is
-// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to
-// create the classic Accordion effect, hence the name.
-// see setOptions for arguments
-function Accordion(options) {
- this.setOptions(options);
- var selected = this.options.initialSection, current;
- if (this.options.rememberance) {
- current = document.location.hash.substring(1);
- }
- this.rememberanceTexts = [];
- this.ans = [];
- var _this = this;
- for (var i=0; i<this.options.sections.length; i++) {
- var el = this.options.sections[i];
- var an = new Animator(this.options.animatorOptions);
- var from = this.options.from + (this.options.shift * i);
- var to = this.options.to + (this.options.shift * i);
- an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units));
- an.jumpTo(0);
- var activator = this.options.getActivator(el);
- activator.index = i;
- activator.onclick = function(){_this.show(this.index)};
- this.ans[this.ans.length] = an;
- this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, "");
- if (this.rememberanceTexts[i] === current) {
- selected = i;
- }
- }
- this.show(selected);
-}
-
-Accordion.prototype = {
- // apply defaults
- setOptions: function(options) {
- this.options = Object.extend({
- // REQUIRED: an array of elements to use as the accordion sections
- sections: null,
- // a function that locates an activator button element given a section element.
- // by default it takes a button id from the section's "activator" attibute
- getActivator: function(el) {return document.getElementById(el.getAttribute("activator"))},
- // shifts each animator's range, for example with options {from:0,to:100,shift:20}
- // the animators' ranges will be 0-100, 20-120, 40-140 etc.
- shift: 0,
- // the first page to show
- initialSection: 0,
- // if set to true, document.location.hash will be used to preserve the open section across page reloads
- rememberance: true,
- // constructor arguments to the Animator objects
- animatorOptions: {}
- }, options || {});
- },
- show: function(section) {
- for (var i=0; i<this.ans.length; i++) {
- this.ans[i].seekTo(i > section ? 1 : 0);
- }
- if (this.options.rememberance) {
- document.location.hash = this.rememberanceTexts[section];
- }
- }
-};