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authorChris Schlaeger <chris@linux.com>2015-10-17 21:36:38 +0200
committerChris Schlaeger <chris@linux.com>2015-10-17 21:36:38 +0200
commite30f267181d990947e67909de4809fa941698c85 (patch)
tree46e9f94c2b3699ed378963b420b8a8d361286ea1 /misc/openlayers/lib/OpenLayers/Handler/Drag.js
parente763ceb183f389fcd314a4a6a712d87c9d4cdb32 (diff)
downloadpostrunner-e30f267181d990947e67909de4809fa941698c85.zip
Upgrading openlayers to 3.x
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-/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the 2-clause BSD license.
- * See license.txt in the OpenLayers distribution or repository for the
- * full text of the license. */
-
-/**
- * @requires OpenLayers/Handler.js
- */
-
-/**
- * Class: OpenLayers.Handler.Drag
- * The drag handler is used to deal with sequences of browser events related
- * to dragging. The handler is used by controls that want to know when
- * a drag sequence begins, when a drag is happening, and when it has
- * finished.
- *
- * Controls that use the drag handler typically construct it with callbacks
- * for 'down', 'move', and 'done'. Callbacks for these keys are called
- * when the drag begins, with each move, and when the drag is done. In
- * addition, controls can have callbacks keyed to 'up' and 'out' if they
- * care to differentiate between the types of events that correspond with
- * the end of a drag sequence. If no drag actually occurs (no mouse move)
- * the 'down' and 'up' callbacks will be called, but not the 'done'
- * callback.
- *
- * Create a new drag handler with the <OpenLayers.Handler.Drag> constructor.
- *
- * Inherits from:
- * - <OpenLayers.Handler>
- */
-OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
-
- /**
- * Property: started
- * {Boolean} When a mousedown or touchstart event is received, we want to
- * record it, but not set 'dragging' until the mouse moves after starting.
- */
- started: false,
-
- /**
- * Property: stopDown
- * {Boolean} Stop propagation of mousedown events from getting to listeners
- * on the same element. Default is true.
- */
- stopDown: true,
-
- /**
- * Property: dragging
- * {Boolean}
- */
- dragging: false,
-
- /**
- * Property: last
- * {<OpenLayers.Pixel>} The last pixel location of the drag.
- */
- last: null,
-
- /**
- * Property: start
- * {<OpenLayers.Pixel>} The first pixel location of the drag.
- */
- start: null,
-
- /**
- * Property: lastMoveEvt
- * {Object} The last mousemove event that occurred. Used to
- * position the map correctly when our "delay drag"
- * timeout expired.
- */
- lastMoveEvt: null,
-
- /**
- * Property: oldOnselectstart
- * {Function}
- */
- oldOnselectstart: null,
-
- /**
- * Property: interval
- * {Integer} In order to increase performance, an interval (in
- * milliseconds) can be set to reduce the number of drag events
- * called. If set, a new drag event will not be set until the
- * interval has passed.
- * Defaults to 0, meaning no interval.
- */
- interval: 0,
-
- /**
- * Property: timeoutId
- * {String} The id of the timeout used for the mousedown interval.
- * This is "private", and should be left alone.
- */
- timeoutId: null,
-
- /**
- * APIProperty: documentDrag
- * {Boolean} If set to true, the handler will also handle mouse moves when
- * the cursor has moved out of the map viewport. Default is false.
- */
- documentDrag: false,
-
- /**
- * Property: documentEvents
- * {Boolean} Are we currently observing document events?
- */
- documentEvents: null,
-
- /**
- * Constructor: OpenLayers.Handler.Drag
- * Returns OpenLayers.Handler.Drag
- *
- * Parameters:
- * control - {<OpenLayers.Control>} The control that is making use of
- * this handler. If a handler is being used without a control, the
- * handlers setMap method must be overridden to deal properly with
- * the map.
- * callbacks - {Object} An object containing a single function to be
- * called when the drag operation is finished. The callback should
- * expect to recieve a single argument, the pixel location of the event.
- * Callbacks for 'move' and 'done' are supported. You can also speficy
- * callbacks for 'down', 'up', and 'out' to respond to those events.
- * options - {Object}
- */
- initialize: function(control, callbacks, options) {
- OpenLayers.Handler.prototype.initialize.apply(this, arguments);
-
- if (this.documentDrag === true) {
- var me = this;
- this._docMove = function(evt) {
- me.mousemove({
- xy: {x: evt.clientX, y: evt.clientY},
- element: document
- });
- };
- this._docUp = function(evt) {
- me.mouseup({xy: {x: evt.clientX, y: evt.clientY}});
- };
- }
- },
-
-
- /**
- * Method: dragstart
- * This private method is factorized from mousedown and touchstart methods
- *
- * Parameters:
- * evt - {Event} The event
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- dragstart: function (evt) {
- var propagate = true;
- this.dragging = false;
- if (this.checkModifiers(evt) &&
- (OpenLayers.Event.isLeftClick(evt) ||
- OpenLayers.Event.isSingleTouch(evt))) {
- this.started = true;
- this.start = evt.xy;
- this.last = evt.xy;
- OpenLayers.Element.addClass(
- this.map.viewPortDiv, "olDragDown"
- );
- this.down(evt);
- this.callback("down", [evt.xy]);
-
- // prevent document dragging
- OpenLayers.Event.preventDefault(evt);
-
- if(!this.oldOnselectstart) {
- this.oldOnselectstart = document.onselectstart ?
- document.onselectstart : OpenLayers.Function.True;
- }
- document.onselectstart = OpenLayers.Function.False;
-
- propagate = !this.stopDown;
- } else {
- this.started = false;
- this.start = null;
- this.last = null;
- }
- return propagate;
- },
-
- /**
- * Method: dragmove
- * This private method is factorized from mousemove and touchmove methods
- *
- * Parameters:
- * evt - {Event} The event
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- dragmove: function (evt) {
- this.lastMoveEvt = evt;
- if (this.started && !this.timeoutId && (evt.xy.x != this.last.x ||
- evt.xy.y != this.last.y)) {
- if(this.documentDrag === true && this.documentEvents) {
- if(evt.element === document) {
- this.adjustXY(evt);
- // do setEvent manually because the documentEvents are not
- // registered with the map
- this.setEvent(evt);
- } else {
- this.removeDocumentEvents();
- }
- }
- if (this.interval > 0) {
- this.timeoutId = setTimeout(
- OpenLayers.Function.bind(this.removeTimeout, this),
- this.interval);
- }
- this.dragging = true;
-
- this.move(evt);
- this.callback("move", [evt.xy]);
- if(!this.oldOnselectstart) {
- this.oldOnselectstart = document.onselectstart;
- document.onselectstart = OpenLayers.Function.False;
- }
- this.last = evt.xy;
- }
- return true;
- },
-
- /**
- * Method: dragend
- * This private method is factorized from mouseup and touchend methods
- *
- * Parameters:
- * evt - {Event} The event
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- dragend: function (evt) {
- if (this.started) {
- if(this.documentDrag === true && this.documentEvents) {
- this.adjustXY(evt);
- this.removeDocumentEvents();
- }
- var dragged = (this.start != this.last);
- this.started = false;
- this.dragging = false;
- OpenLayers.Element.removeClass(
- this.map.viewPortDiv, "olDragDown"
- );
- this.up(evt);
- this.callback("up", [evt.xy]);
- if(dragged) {
- this.callback("done", [evt.xy]);
- }
- document.onselectstart = this.oldOnselectstart;
- }
- return true;
- },
-
- /**
- * The four methods below (down, move, up, and out) are used by subclasses
- * to do their own processing related to these mouse events.
- */
-
- /**
- * Method: down
- * This method is called during the handling of the mouse down event.
- * Subclasses can do their own processing here.
- *
- * Parameters:
- * evt - {Event} The mouse down event
- */
- down: function(evt) {
- },
-
- /**
- * Method: move
- * This method is called during the handling of the mouse move event.
- * Subclasses can do their own processing here.
- *
- * Parameters:
- * evt - {Event} The mouse move event
- *
- */
- move: function(evt) {
- },
-
- /**
- * Method: up
- * This method is called during the handling of the mouse up event.
- * Subclasses can do their own processing here.
- *
- * Parameters:
- * evt - {Event} The mouse up event
- */
- up: function(evt) {
- },
-
- /**
- * Method: out
- * This method is called during the handling of the mouse out event.
- * Subclasses can do their own processing here.
- *
- * Parameters:
- * evt - {Event} The mouse out event
- */
- out: function(evt) {
- },
-
- /**
- * The methods below are part of the magic of event handling. Because
- * they are named like browser events, they are registered as listeners
- * for the events they represent.
- */
-
- /**
- * Method: mousedown
- * Handle mousedown events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- mousedown: function(evt) {
- return this.dragstart(evt);
- },
-
- /**
- * Method: touchstart
- * Handle touchstart events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- touchstart: function(evt) {
- this.startTouch();
- return this.dragstart(evt);
- },
-
- /**
- * Method: mousemove
- * Handle mousemove events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- mousemove: function(evt) {
- return this.dragmove(evt);
- },
-
- /**
- * Method: touchmove
- * Handle touchmove events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- touchmove: function(evt) {
- return this.dragmove(evt);
- },
-
- /**
- * Method: removeTimeout
- * Private. Called by mousemove() to remove the drag timeout.
- */
- removeTimeout: function() {
- this.timeoutId = null;
- // if timeout expires while we're still dragging (mouseup
- // hasn't occurred) then call mousemove to move to the
- // correct position
- if(this.dragging) {
- this.mousemove(this.lastMoveEvt);
- }
- },
-
- /**
- * Method: mouseup
- * Handle mouseup events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- mouseup: function(evt) {
- return this.dragend(evt);
- },
-
- /**
- * Method: touchend
- * Handle touchend events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- touchend: function(evt) {
- // override evt.xy with last position since touchend does not have
- // any touch position
- evt.xy = this.last;
- return this.dragend(evt);
- },
-
- /**
- * Method: mouseout
- * Handle mouseout events
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- mouseout: function (evt) {
- if (this.started && OpenLayers.Util.mouseLeft(evt, this.map.viewPortDiv)) {
- if(this.documentDrag === true) {
- this.addDocumentEvents();
- } else {
- var dragged = (this.start != this.last);
- this.started = false;
- this.dragging = false;
- OpenLayers.Element.removeClass(
- this.map.viewPortDiv, "olDragDown"
- );
- this.out(evt);
- this.callback("out", []);
- if(dragged) {
- this.callback("done", [evt.xy]);
- }
- if(document.onselectstart) {
- document.onselectstart = this.oldOnselectstart;
- }
- }
- }
- return true;
- },
-
- /**
- * Method: click
- * The drag handler captures the click event. If something else registers
- * for clicks on the same element, its listener will not be called
- * after a drag.
- *
- * Parameters:
- * evt - {Event}
- *
- * Returns:
- * {Boolean} Let the event propagate.
- */
- click: function (evt) {
- // let the click event propagate only if the mouse moved
- return (this.start == this.last);
- },
-
- /**
- * Method: activate
- * Activate the handler.
- *
- * Returns:
- * {Boolean} The handler was successfully activated.
- */
- activate: function() {
- var activated = false;
- if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
- this.dragging = false;
- activated = true;
- }
- return activated;
- },
-
- /**
- * Method: deactivate
- * Deactivate the handler.
- *
- * Returns:
- * {Boolean} The handler was successfully deactivated.
- */
- deactivate: function() {
- var deactivated = false;
- if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
- this.started = false;
- this.dragging = false;
- this.start = null;
- this.last = null;
- deactivated = true;
- OpenLayers.Element.removeClass(
- this.map.viewPortDiv, "olDragDown"
- );
- }
- return deactivated;
- },
-
- /**
- * Method: adjustXY
- * Converts event coordinates that are relative to the document body to
- * ones that are relative to the map viewport. The latter is the default in
- * OpenLayers.
- *
- * Parameters:
- * evt - {Object}
- */
- adjustXY: function(evt) {
- var pos = OpenLayers.Util.pagePosition(this.map.viewPortDiv);
- evt.xy.x -= pos[0];
- evt.xy.y -= pos[1];
- },
-
- /**
- * Method: addDocumentEvents
- * Start observing document events when documentDrag is true and the mouse
- * cursor leaves the map viewport while dragging.
- */
- addDocumentEvents: function() {
- OpenLayers.Element.addClass(document.body, "olDragDown");
- this.documentEvents = true;
- OpenLayers.Event.observe(document, "mousemove", this._docMove);
- OpenLayers.Event.observe(document, "mouseup", this._docUp);
- },
-
- /**
- * Method: removeDocumentEvents
- * Stops observing document events when documentDrag is true and the mouse
- * cursor re-enters the map viewport while dragging.
- */
- removeDocumentEvents: function() {
- OpenLayers.Element.removeClass(document.body, "olDragDown");
- this.documentEvents = false;
- OpenLayers.Event.stopObserving(document, "mousemove", this._docMove);
- OpenLayers.Event.stopObserving(document, "mouseup", this._docUp);
- },
-
- CLASS_NAME: "OpenLayers.Handler.Drag"
-});