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author | Chris Schlaeger <chris@linux.com> | 2015-10-17 21:36:38 +0200 |
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committer | Chris Schlaeger <chris@linux.com> | 2015-10-17 21:36:38 +0200 |
commit | e30f267181d990947e67909de4809fa941698c85 (patch) | |
tree | 46e9f94c2b3699ed378963b420b8a8d361286ea1 /misc/openlayers/examples/game-accel-ball.html | |
parent | e763ceb183f389fcd314a4a6a712d87c9d4cdb32 (diff) | |
download | postrunner-e30f267181d990947e67909de4809fa941698c85.zip |
Upgrading openlayers to 3.x
Diffstat (limited to 'misc/openlayers/examples/game-accel-ball.html')
-rw-r--r-- | misc/openlayers/examples/game-accel-ball.html | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/misc/openlayers/examples/game-accel-ball.html b/misc/openlayers/examples/game-accel-ball.html deleted file mode 100644 index c832e86..0000000 --- a/misc/openlayers/examples/game-accel-ball.html +++ /dev/null @@ -1,82 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"> - <meta name="apple-mobile-web-app-capable" content="yes"> - <title>OpenLayers Game: Bounce Ball</title> - <link rel="stylesheet" href="../theme/default/style.css" type="text/css"> - <link rel="stylesheet" href="style.css" type="text/css"> - <script src="../lib/OpenLayers.js?mobile"></script> - <style type="text/css"> - html, body { height: 100%; } - #shortdesc { display: none; } - #tags { display: none; } - </style> - - <script type="text/javascript"> - var map, vlayer; - function adjustLocation(delta, feature) { - feature.geometry.move(delta.x, delta.y); - var me = map.maxExtent; - var rad = 6; - if (feature.geometry.x > (me.right - rad)) { - feature.geometry.x = me.right - rad; - } else if (feature.geometry.x < (me.left+rad)) { - feature.geometry.x = me.left+rad; - } - if (feature.geometry.y > (me.top-rad)) { - feature.geometry.y = me.top-rad; - } else if (feature.geometry.y < (me.bottom+rad)) { - feature.geometry.y = me.bottom+rad; - } - vlayer.drawFeature(feature); - } - function init() { - map = new OpenLayers.Map( 'map', - { - 'maxExtent': new OpenLayers.Bounds(0, 0, document.getElementById("map").clientWidth, document.getElementById("map").clientHeight), - controls: [], - maxResolution: 'auto'} - ); - var layer = new OpenLayers.Layer("", - {isBaseLayer: true} ); - map.addLayer(layer); - map.zoomToMaxExtent(); - vlayer = new OpenLayers.Layer.Vector(); - var feature = new OpenLayers.Feature.Vector( - new OpenLayers.Geometry.Point(map.getCenter().lon, map.getCenter().lat)); - vlayer.addFeatures(feature); - map.addLayer(vlayer); - if (window.DeviceMotionEvent) { - window.addEventListener('devicemotion', function (evt) { - var delta = null; - if (typeof(evt.accelerationIncludingGravity) != 'undefined') { - delta = { - 'x': evt.accelerationIncludingGravity.x * 3, - 'y': evt.accelerationIncludingGravity.y * 3, - 'z': evt.accelerationIncludingGravity.z - } - } - adjustLocation(delta, feature); - }, true); - } else { - alert("This demo does not work on your browser."); - } - } - </script> - </head> - <body onload="init()"> - <h1 id="title">Accelerometer Example</h1> - <div id="tags"> - mobile, game - </div> - <div id="shortdesc">Simple acceleration demo; roll a vector feature around - on a map. (Only tested on iOS 4.)</div> - - <div id="map" width="100%" height="100%" style="background-color: gray"></div> - <div id="docs"> - <p>Demo works best when device is locked in portrait mode.</p> - </div> - </body> -</html> |