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author | Chris Schlaeger <chris@linux.com> | 2014-08-12 21:56:44 +0200 |
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committer | Chris Schlaeger <chris@linux.com> | 2014-08-12 21:56:44 +0200 |
commit | ea346a785dc1b3f7c156f6fc33da634e1f1a627b (patch) | |
tree | af67530553d20b6e82ad60fd79593e9c4abf5565 /misc/openlayers/examples/animator.js | |
parent | 59741cd535c47f25971bf8c32b25da25ceadc6d5 (diff) | |
download | postrunner-ea346a785dc1b3f7c156f6fc33da634e1f1a627b.zip |
Adding jquery, flot and openlayers to be included with the GEM.v0.0.4
Diffstat (limited to 'misc/openlayers/examples/animator.js')
-rw-r--r-- | misc/openlayers/examples/animator.js | 670 |
1 files changed, 670 insertions, 0 deletions
diff --git a/misc/openlayers/examples/animator.js b/misc/openlayers/examples/animator.js new file mode 100644 index 0000000..5ed0f0c --- /dev/null +++ b/misc/openlayers/examples/animator.js @@ -0,0 +1,670 @@ +/* + Animator.js 1.1.9 + + This library is released under the BSD license: + + Copyright (c) 2006, Bernard Sumption. All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. Redistributions in binary + form must reproduce the above copyright notice, this list of conditions and + the following disclaimer in the documentation and/or other materials + provided with the distribution. Neither the name BernieCode nor + the names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR + ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH + DAMAGE. + +*/ + + +// Applies a sequence of numbers between 0 and 1 to a number of subjects +// construct - see setOptions for parameters +function Animator(options) { + this.setOptions(options); + var _this = this; + this.timerDelegate = function(){_this.onTimerEvent()}; + this.subjects = []; + this.target = 0; + this.state = 0; + this.lastTime = null; +}; +Animator.prototype = { + // apply defaults + setOptions: function(options) { + this.options = Animator.applyDefaults({ + interval: 20, // time between animation frames + duration: 400, // length of animation + onComplete: function(){}, + onStep: function(){}, + transition: Animator.tx.easeInOut + }, options); + }, + // animate from the current state to provided value + seekTo: function(to) { + this.seekFromTo(this.state, to); + }, + // animate from the current state to provided value + seekFromTo: function(from, to) { + this.target = Math.max(0, Math.min(1, to)); + this.state = Math.max(0, Math.min(1, from)); + this.lastTime = new Date().getTime(); + if (!this.intervalId) { + this.intervalId = window.setInterval(this.timerDelegate, this.options.interval); + } + }, + // animate from the current state to provided value + jumpTo: function(to) { + this.target = this.state = Math.max(0, Math.min(1, to)); + this.propagate(); + }, + // seek to the opposite of the current target + toggle: function() { + this.seekTo(1 - this.target); + }, + // add a function or an object with a method setState(state) that will be called with a number + // between 0 and 1 on each frame of the animation + addSubject: function(subject) { + this.subjects[this.subjects.length] = subject; + return this; + }, + // remove all subjects + clearSubjects: function() { + this.subjects = []; + }, + // forward the current state to the animation subjects + propagate: function() { + var value = this.options.transition(this.state); + for (var i=0; i<this.subjects.length; i++) { + if (this.subjects[i].setState) { + this.subjects[i].setState(value); + } else { + this.subjects[i](value); + } + } + }, + // called once per frame to update the current state + onTimerEvent: function() { + var now = new Date().getTime(); + var timePassed = now - this.lastTime; + this.lastTime = now; + var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1); + if (Math.abs(movement) >= Math.abs(this.state - this.target)) { + this.state = this.target; + } else { + this.state += movement; + } + + try { + this.propagate(); + } finally { + this.options.onStep.call(this); + if (this.target == this.state) { + window.clearInterval(this.intervalId); + this.intervalId = null; + this.options.onComplete.call(this); + } + } + }, + // shortcuts + play: function() {this.seekFromTo(0, 1)}, + reverse: function() {this.seekFromTo(1, 0)}, + // return a string describing this Animator, for debugging + inspect: function() { + var str = "#<Animator:\n"; + for (var i=0; i<this.subjects.length; i++) { + str += this.subjects[i].inspect(); + } + str += ">"; + return str; + } +}; +// merge the properties of two objects +Animator.applyDefaults = function(defaults, prefs) { + prefs = prefs || {}; + var prop, result = {}; + for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop]; + return result; +}; +// make an array from any object +Animator.makeArray = function(o) { + if (o == null) return []; + if (!o.length) return [o]; + var result = []; + for (var i=0; i<o.length; i++) result[i] = o[i]; + return result; +}; +// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!) +Animator.camelize = function(string) { + var oStringList = string.split('-'); + if (oStringList.length == 1) return oStringList[0]; + + var camelizedString = string.indexOf('-') == 0 + ? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1) + : oStringList[0]; + + for (var i = 1, len = oStringList.length; i < len; i++) { + var s = oStringList[i]; + camelizedString += s.charAt(0).toUpperCase() + s.substring(1); + } + return camelizedString; +}; +// syntactic sugar for creating CSSStyleSubjects +Animator.apply = function(el, style, options) { + if (style instanceof Array) { + return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1])); + } + return new Animator(options).addSubject(new CSSStyleSubject(el, style)); +}; +// make a transition function that gradually accelerates. pass a=1 for smooth +// gravitational acceleration, higher values for an exaggerated effect +Animator.makeEaseIn = function(a) { + return function(state) { + return Math.pow(state, a*2); + } +}; +// as makeEaseIn but for deceleration +Animator.makeEaseOut = function(a) { + return function(state) { + return 1 - Math.pow(1 - state, a*2); + } +}; +// make a transition function that, like an object with momentum being attracted to a point, +// goes past the target then returns +Animator.makeElastic = function(bounces) { + return function(state) { + state = Animator.tx.easeInOut(state); + return ((1-Math.cos(state * Math.PI * bounces)) * (1 - state)) + state; + } +}; +// make an Attack Decay Sustain Release envelope that starts and finishes on the same level +// +Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) { + if (sustainLevel == null) sustainLevel = 0.5; + return function(state) { + if (state < attackEnd) { + return state / attackEnd; + } + if (state < decayEnd) { + return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel)); + } + if (state < sustainEnd) { + return sustainLevel; + } + return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd))); + } +}; +// make a transition function that, like a ball falling to floor, reaches the target and/ +// bounces back again +Animator.makeBounce = function(bounces) { + var fn = Animator.makeElastic(bounces); + return function(state) { + state = fn(state); + return state <= 1 ? state : 2-state; + } +}; + +// pre-made transition functions to use with the 'transition' option +Animator.tx = { + easeInOut: function(pos){ + return ((-Math.cos(pos*Math.PI)/2) + 0.5); + }, + linear: function(x) { + return x; + }, + easeIn: Animator.makeEaseIn(1.5), + easeOut: Animator.makeEaseOut(1.5), + strongEaseIn: Animator.makeEaseIn(2.5), + strongEaseOut: Animator.makeEaseOut(2.5), + elastic: Animator.makeElastic(1), + veryElastic: Animator.makeElastic(3), + bouncy: Animator.makeBounce(1), + veryBouncy: Animator.makeBounce(3) +}; + +// animates a pixel-based style property between two integer values +function NumericalStyleSubject(els, property, from, to, units) { + this.els = Animator.makeArray(els); + if (property == 'opacity' && window.ActiveXObject) { + this.property = 'filter'; + } else { + this.property = Animator.camelize(property); + } + this.from = parseFloat(from); + this.to = parseFloat(to); + this.units = units != null ? units : 'px'; +} +NumericalStyleSubject.prototype = { + setState: function(state) { + var style = this.getStyle(state); + var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : ''; + var j=0; + for (var i=0; i<this.els.length; i++) { + try { + this.els[i].style[this.property] = style; + } catch (e) { + // ignore fontWeight - intermediate numerical values cause exeptions in firefox + if (this.property != 'fontWeight') throw e; + } + if (j++ > 20) return; + } + }, + getStyle: function(state) { + state = this.from + ((this.to - this.from) * state); + if (this.property == 'filter') return "alpha(opacity=" + Math.round(state*100) + ")"; + if (this.property == 'opacity') return state; + return Math.round(state) + this.units; + }, + inspect: function() { + return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n"; + } +}; + +// animates a colour based style property between two hex values +function ColorStyleSubject(els, property, from, to) { + this.els = Animator.makeArray(els); + this.property = Animator.camelize(property); + this.to = this.expandColor(to); + this.from = this.expandColor(from); + this.origFrom = from; + this.origTo = to; +} + +ColorStyleSubject.prototype = { + // parse "#FFFF00" to [256, 256, 0] + expandColor: function(color) { + var hexColor, red, green, blue; + hexColor = ColorStyleSubject.parseColor(color); + if (hexColor) { + red = parseInt(hexColor.slice(1, 3), 16); + green = parseInt(hexColor.slice(3, 5), 16); + blue = parseInt(hexColor.slice(5, 7), 16); + return [red,green,blue] + } + if (window.DEBUG) { + alert("Invalid colour: '" + color + "'"); + } + }, + getValueForState: function(color, state) { + return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state)); + }, + setState: function(state) { + var color = '#' + + ColorStyleSubject.toColorPart(this.getValueForState(0, state)) + + ColorStyleSubject.toColorPart(this.getValueForState(1, state)) + + ColorStyleSubject.toColorPart(this.getValueForState(2, state)); + for (var i=0; i<this.els.length; i++) { + this.els[i].style[this.property] = color; + } + }, + inspect: function() { + return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n"; + } +}; + +// return a properly formatted 6-digit hex colour spec, or false +ColorStyleSubject.parseColor = function(string) { + var color = '#', match; + if(match = ColorStyleSubject.parseColor.rgbRe.exec(string)) { + var part; + for (var i=1; i<=3; i++) { + part = Math.max(0, Math.min(255, parseInt(match[i]))); + color += ColorStyleSubject.toColorPart(part); + } + return color; + } + if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) { + if(match[1].length == 3) { + for (var i=0; i<3; i++) { + color += match[1].charAt(i) + match[1].charAt(i); + } + return color; + } + return '#' + match[1]; + } + return false; +}; +// convert a number to a 2 digit hex string +ColorStyleSubject.toColorPart = function(number) { + if (number > 255) number = 255; + var digits = number.toString(16); + if (number < 16) return '0' + digits; + return digits; +}; +ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i; +ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/; + +// Animates discrete styles, i.e. ones that do not scale but have discrete values +// that can't be interpolated +function DiscreteStyleSubject(els, property, from, to, threshold) { + this.els = Animator.makeArray(els); + this.property = Animator.camelize(property); + this.from = from; + this.to = to; + this.threshold = threshold || 0.5; +} + +DiscreteStyleSubject.prototype = { + setState: function(state) { + var j=0; + for (var i=0; i<this.els.length; i++) { + this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to; + } + }, + inspect: function() { + return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n"; + } +}; + +// animates between two styles defined using CSS. +// if style1 and style2 are present, animate between them, if only style1 +// is present, animate between the element's current style and style1 +function CSSStyleSubject(els, style1, style2) { + els = Animator.makeArray(els); + this.subjects = []; + if (els.length == 0) return; + var prop, toStyle, fromStyle; + if (style2) { + fromStyle = this.parseStyle(style1, els[0]); + toStyle = this.parseStyle(style2, els[0]); + } else { + toStyle = this.parseStyle(style1, els[0]); + fromStyle = {}; + for (prop in toStyle) { + fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop); + } + } + // remove unchanging properties + var prop; + for (prop in fromStyle) { + if (fromStyle[prop] == toStyle[prop]) { + delete fromStyle[prop]; + delete toStyle[prop]; + } + } + // discover the type (numerical or colour) of each style + var prop, units, match, type, from, to; + for (prop in fromStyle) { + var fromProp = String(fromStyle[prop]); + var toProp = String(toStyle[prop]); + if (toStyle[prop] == null) { + if (window.DEBUG) alert("No to style provided for '" + prop + '"'); + continue; + } + + if (from = ColorStyleSubject.parseColor(fromProp)) { + to = ColorStyleSubject.parseColor(toProp); + type = ColorStyleSubject; + } else if (fromProp.match(CSSStyleSubject.numericalRe) + && toProp.match(CSSStyleSubject.numericalRe)) { + from = parseFloat(fromProp); + to = parseFloat(toProp); + type = NumericalStyleSubject; + match = CSSStyleSubject.numericalRe.exec(fromProp); + var reResult = CSSStyleSubject.numericalRe.exec(toProp); + if (match[1] != null) { + units = match[1]; + } else if (reResult[1] != null) { + units = reResult[1]; + } else { + units = reResult; + } + } else if (fromProp.match(CSSStyleSubject.discreteRe) + && toProp.match(CSSStyleSubject.discreteRe)) { + from = fromProp; + to = toProp; + type = DiscreteStyleSubject; + units = 0; // hack - how to get an animator option down to here + } else { + if (window.DEBUG) { + alert("Unrecognised format for value of " + + prop + ": '" + fromStyle[prop] + "'"); + } + continue; + } + this.subjects[this.subjects.length] = new type(els, prop, from, to, units); + } +} + +CSSStyleSubject.prototype = { + // parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"} + parseStyle: function(style, el) { + var rtn = {}; + // if style is a rule set + if (style.indexOf(":") != -1) { + var styles = style.split(";"); + for (var i=0; i<styles.length; i++) { + var parts = CSSStyleSubject.ruleRe.exec(styles[i]); + if (parts) { + rtn[parts[1]] = parts[2]; + } + } + } + // else assume style is a class name + else { + var prop, value, oldClass; + oldClass = el.className; + el.className = style; + for (var i=0; i<CSSStyleSubject.cssProperties.length; i++) { + prop = CSSStyleSubject.cssProperties[i]; + value = CSSStyleSubject.getStyle(el, prop); + if (value != null) { + rtn[prop] = value; + } + } + el.className = oldClass; + } + return rtn; + + }, + setState: function(state) { + for (var i=0; i<this.subjects.length; i++) { + this.subjects[i].setState(state); + } + }, + inspect: function() { + var str = ""; + for (var i=0; i<this.subjects.length; i++) { + str += this.subjects[i].inspect(); + } + return str; + } +}; +// get the current value of a css property, +CSSStyleSubject.getStyle = function(el, property){ + var style; + if(document.defaultView && document.defaultView.getComputedStyle){ + style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property); + if (style) { + return style; + } + } + property = Animator.camelize(property); + if(el.currentStyle){ + style = el.currentStyle[property]; + } + return style || el.style[property] +}; + + +CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/; +CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/; +CSSStyleSubject.discreteRe = /^\w+$/; + +// required because the style object of elements isn't enumerable in Safari +/* +CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing', +'border-style','border-top','border-right','border-bottom','border-left','border-top-color', +'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width', +'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust', +'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top', +'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height', +'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding', +'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent', +'top','width','word-spacing','z-index','opacity','outline-offset'];*/ + + +CSSStyleSubject.cssProperties = ['azimuth','background','background-attachment','background-color','background-image','background-position','background-repeat','border-collapse','border-color','border-spacing','border-style','border-top','border-top-color','border-right-color','border-bottom-color','border-left-color','border-top-style','border-right-style','border-bottom-style','border-left-style','border-top-width','border-right-width','border-bottom-width','border-left-width','border-width','bottom','clear','clip','color','content','cursor','direction','display','elevation','empty-cells','css-float','font','font-family','font-size','font-size-adjust','font-stretch','font-style','font-variant','font-weight','height','left','letter-spacing','line-height','list-style','list-style-image','list-style-position','list-style-type','margin','margin-top','margin-right','margin-bottom','margin-left','max-height','max-width','min-height','min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding','padding-top','padding-right','padding-bottom','padding-left','pause','position','right','size','table-layout','text-align','text-decoration','text-indent','text-shadow','text-transform','top','vertical-align','visibility','white-space','width','word-spacing','z-index','opacity','outline-offset','overflow-x','overflow-y']; + + +// chains several Animator objects together +function AnimatorChain(animators, options) { + this.animators = animators; + this.setOptions(options); + for (var i=0; i<this.animators.length; i++) { + this.listenTo(this.animators[i]); + } + this.forwards = false; + this.current = 0; +} + +AnimatorChain.prototype = { + // apply defaults + setOptions: function(options) { + this.options = Animator.applyDefaults({ + // by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator + // before playing, which can cause flickering if you have multiple animators all + // targeting the same element. Set this to false to avoid this. + resetOnPlay: true + }, options); + }, + // play each animator in turn + play: function() { + this.forwards = true; + this.current = -1; + if (this.options.resetOnPlay) { + for (var i=0; i<this.animators.length; i++) { + this.animators[i].jumpTo(0); + } + } + this.advance(); + }, + // play all animators backwards + reverse: function() { + this.forwards = false; + this.current = this.animators.length; + if (this.options.resetOnPlay) { + for (var i=0; i<this.animators.length; i++) { + this.animators[i].jumpTo(1); + } + } + this.advance(); + }, + // if we have just play()'d, then call reverse(), and vice versa + toggle: function() { + if (this.forwards) { + this.seekTo(0); + } else { + this.seekTo(1); + } + }, + // internal: install an event listener on an animator's onComplete option + // to trigger the next animator + listenTo: function(animator) { + var oldOnComplete = animator.options.onComplete; + var _this = this; + animator.options.onComplete = function() { + if (oldOnComplete) oldOnComplete.call(animator); + _this.advance(); + } + }, + // play the next animator + advance: function() { + if (this.forwards) { + if (this.animators[this.current + 1] == null) return; + this.current++; + this.animators[this.current].play(); + } else { + if (this.animators[this.current - 1] == null) return; + this.current--; + this.animators[this.current].reverse(); + } + }, + // this function is provided for drop-in compatibility with Animator objects, + // but only accepts 0 and 1 as target values + seekTo: function(target) { + if (target <= 0) { + this.forwards = false; + this.animators[this.current].seekTo(0); + } else { + this.forwards = true; + this.animators[this.current].seekTo(1); + } + } +}; + +// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in, +// and for each element an Animator and a activator button is created. When an Animator's activator button is +// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to +// create the classic Accordion effect, hence the name. +// see setOptions for arguments +function Accordion(options) { + this.setOptions(options); + var selected = this.options.initialSection, current; + if (this.options.rememberance) { + current = document.location.hash.substring(1); + } + this.rememberanceTexts = []; + this.ans = []; + var _this = this; + for (var i=0; i<this.options.sections.length; i++) { + var el = this.options.sections[i]; + var an = new Animator(this.options.animatorOptions); + var from = this.options.from + (this.options.shift * i); + var to = this.options.to + (this.options.shift * i); + an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units)); + an.jumpTo(0); + var activator = this.options.getActivator(el); + activator.index = i; + activator.onclick = function(){_this.show(this.index)}; + this.ans[this.ans.length] = an; + this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, ""); + if (this.rememberanceTexts[i] === current) { + selected = i; + } + } + this.show(selected); +} + +Accordion.prototype = { + // apply defaults + setOptions: function(options) { + this.options = Object.extend({ + // REQUIRED: an array of elements to use as the accordion sections + sections: null, + // a function that locates an activator button element given a section element. + // by default it takes a button id from the section's "activator" attibute + getActivator: function(el) {return document.getElementById(el.getAttribute("activator"))}, + // shifts each animator's range, for example with options {from:0,to:100,shift:20} + // the animators' ranges will be 0-100, 20-120, 40-140 etc. + shift: 0, + // the first page to show + initialSection: 0, + // if set to true, document.location.hash will be used to preserve the open section across page reloads + rememberance: true, + // constructor arguments to the Animator objects + animatorOptions: {} + }, options || {}); + }, + show: function(section) { + for (var i=0; i<this.ans.length; i++) { + this.ans[i].seekTo(i > section ? 1 : 0); + } + if (this.options.rememberance) { + document.location.hash = this.rememberanceTexts[section]; + } + } +}; |