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use std::ptr;
use mlua::{Lua, Result, Value};
#[test]
fn test_value_eq() -> Result<()> {
let lua = Lua::new();
let globals = lua.globals();
lua.load(
r#"
table1 = {1}
table2 = {1}
string1 = "hello"
string2 = "hello"
num1 = 1
num2 = 1.0
num3 = "1"
func1 = function() end
func2 = func1
func3 = function() end
thread1 = coroutine.create(function() end)
thread2 = thread1
setmetatable(table1, {
__eq = function(a, b) return a[1] == b[1] end
})
"#,
)
.exec()?;
let table1: Value = globals.get("table1")?;
let table2: Value = globals.get("table2")?;
let string1: Value = globals.get("string1")?;
let string2: Value = globals.get("string2")?;
let num1: Value = globals.get("num1")?;
let num2: Value = globals.get("num2")?;
let num3: Value = globals.get("num3")?;
let func1: Value = globals.get("func1")?;
let func2: Value = globals.get("func2")?;
let func3: Value = globals.get("func3")?;
let thread1: Value = globals.get("thread1")?;
let thread2: Value = globals.get("thread2")?;
assert!(table1 != table2);
assert!(table1.equals(&table2)?);
assert!(string1 == string2);
assert!(string1.equals(&string2)?);
assert!(num1 == num2);
assert!(num1.equals(num2)?);
assert!(num1 != num3);
assert!(func1 == func2);
assert!(func1 != func3);
assert!(!func1.equals(&func3)?);
assert!(thread1 == thread2);
assert!(thread1.equals(&thread2)?);
assert!(!table1.to_pointer().is_null());
assert!(!ptr::eq(table1.to_pointer(), table2.to_pointer()));
assert!(ptr::eq(string1.to_pointer(), string2.to_pointer()));
assert!(ptr::eq(func1.to_pointer(), func2.to_pointer()));
assert!(num1.to_pointer().is_null());
Ok(())
}
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