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extern crate rlua;
use std::f32;
use std::iter::FromIterator;
use rlua::{Function, Lua, MetaMethod, Result, UserData, UserDataMethods, Variadic};
fn guided_tour() -> Result<()> {
// Create a Lua context with `Lua::new()`. Eventually, this will allow further control on the
// lua std library, and will specifically allow limiting Lua to a subset of "safe"
// functionality.
let lua = Lua::new();
// You can get and set global variables. Notice that the globals table here is a permanent
// reference to _G, and it is mutated behind the scenes as lua code is loaded. This API is
// based heavily around internal mutation (just like lua itself).
let globals = lua.globals();
globals.set("string_var", "hello")?;
globals.set("int_var", 42)?;
assert_eq!(globals.get::<_, String>("string_var")?, "hello");
assert_eq!(globals.get::<_, i64>("int_var")?, 42);
// You can load and evaluate lua code. The second parameter here gives the chunk a better name
// when lua error messages are printed.
lua.exec::<()>(
r#"
global = 'foo'..'bar'
"#,
Some("example code"),
)?;
assert_eq!(globals.get::<_, String>("global")?, "foobar");
assert_eq!(lua.eval::<i32>("1 + 1", None)?, 2);
assert_eq!(lua.eval::<bool>("false == false", None)?, true);
assert_eq!(lua.eval::<i32>("return 1 + 2", None)?, 3);
// You can create and manage lua tables
let array_table = lua.create_table()?;
array_table.set(1, "one")?;
array_table.set(2, "two")?;
array_table.set(3, "three")?;
assert_eq!(array_table.len()?, 3);
let map_table = lua.create_table()?;
map_table.set("one", 1)?;
map_table.set("two", 2)?;
map_table.set("three", 3)?;
let v: i64 = map_table.get("two")?;
assert_eq!(v, 2);
// You can pass values like `Table` back into Lua
globals.set("array_table", array_table)?;
globals.set("map_table", map_table)?;
lua.eval::<()>(
r#"
for k, v in pairs(array_table) do
print(k, v)
end
for k, v in pairs(map_table) do
print(k, v)
end
"#,
None,
)?;
// You can load lua functions
let print: Function = globals.get("print")?;
print.call::<_, ()>("hello from rust")?;
// This API generally handles variadics using tuples. This is one way to call a function with
// multiple parameters:
print.call::<_, ()>(("hello", "again", "from", "rust"))?;
// But, you can also pass variadic arguments with the `Variadic` type.
print.call::<_, ()>(Variadic::from_iter(
["hello", "yet", "again", "from", "rust"].iter().cloned(),
))?;
// You can bind rust functions to lua as well. Callbacks receive the Lua state itself as their
// first parameter, and the arguments given to the function as the second parameter. The type
// of the arguments can be anything that is convertible from the parameters given by Lua, in
// this case, the function expects two string sequences.
let check_equal = lua.create_function(|_, (list1, list2): (Vec<String>, Vec<String>)| {
// This function just checks whether two string lists are equal, and in an inefficient way.
// Lua callbacks return `rlua::Result`, an Ok value is a normal return, and an Err return
// turns into a Lua 'error'. Again, any type that is convertible to lua may be returned.
Ok(list1 == list2)
})?;
globals.set("check_equal", check_equal)?;
// You can also accept runtime variadic arguments to rust callbacks.
let join = lua.create_function(|_, strings: Variadic<String>| {
// (This is quadratic!, it's just an example!)
Ok(strings.iter().fold("".to_owned(), |a, b| a + b))
})?;
globals.set("join", join)?;
assert_eq!(
lua.eval::<bool>(r#"check_equal({"a", "b", "c"}, {"a", "b", "c"})"#, None)?,
true
);
assert_eq!(
lua.eval::<bool>(r#"check_equal({"a", "b", "c"}, {"d", "e", "f"})"#, None)?,
false
);
assert_eq!(lua.eval::<String>(r#"join("a", "b", "c")"#, None)?, "abc");
// You can create userdata with methods and metamethods defined on them.
// Here's a worked example that shows many of the features of this API
// together
#[derive(Copy, Clone)]
struct Vec2(f32, f32);
impl UserData for Vec2 {
fn add_methods<'lua, M: UserDataMethods<'lua, Self>>(methods: &mut M) {
methods.add_method("magnitude", |_, vec, ()| {
let mag_squared = vec.0 * vec.0 + vec.1 * vec.1;
Ok(mag_squared.sqrt())
});
methods.add_meta_function(MetaMethod::Add, |_, (vec1, vec2): (Vec2, Vec2)| {
Ok(Vec2(vec1.0 + vec2.0, vec1.1 + vec2.1))
});
}
}
let vec2_constructor = lua.create_function(|_, (x, y): (f32, f32)| Ok(Vec2(x, y)))?;
globals.set("vec2", vec2_constructor)?;
assert!(
(lua.eval::<f32>("(vec2(1, 2) + vec2(2, 2)):magnitude()", None)? - 5.0).abs()
< f32::EPSILON
);
// Normally, Rust types passed to `Lua` must be `Send`, because `Lua` itself is `Send`, and must
// be `'static`, because there is no way to tell when Lua might garbage collect them. There is,
// however, a limited way to lift both of these restrictions. You can call `Lua::scope` to
// create userdata types that do not have to be `Send`, and callback types that do not have to
// be `Send` OR `'static`.
let mut rust_val = 0;
lua.scope(|scope| {
// We create a 'sketchy' lua callback that modifies the variable `rust_val`. Outside of a
// `Lua::scope` call, this would not be allowed.
lua.globals().set(
"sketchy",
scope.create_function_mut(|_, ()| {
rust_val = 42;
Ok(())
})?,
)?;
lua.eval::<()>("sketchy()", None)
})?;
// We were able to run our 'sketchy' function inside the scope just fine. However, if we try to
// run our 'sketchy' function outside of the scope, the function we created will have been
// destroyed and we will generate an error.
assert_eq!(rust_val, 42);
assert!(lua.eval::<()>("sketchy()", None).is_err());
Ok(())
}
fn main() {
guided_tour().unwrap();
}
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