use std::iter::{self, FromIterator}; use std::os::raw::c_void; use std::{ptr, slice, str, vec}; #[cfg(feature = "serialize")] use { serde::ser::{self, Serialize, Serializer}, std::convert::TryInto, std::result::Result as StdResult, }; use crate::error::{Error, Result}; use crate::ffi; use crate::function::Function; use crate::lua::Lua; use crate::string::String; use crate::table::Table; use crate::thread::Thread; use crate::types::{Integer, LightUserData, Number}; use crate::userdata::AnyUserData; /// A dynamically typed Lua value. The `String`, `Table`, `Function`, `Thread`, and `UserData` /// variants contain handle types into the internal Lua state. It is a logic error to mix handle /// types between separate `Lua` instances, and doing so will result in a panic. #[derive(Debug, Clone)] pub enum Value<'lua> { /// The Lua value `nil`. Nil, /// The Lua value `true` or `false`. Boolean(bool), /// A "light userdata" object, equivalent to a raw pointer. LightUserData(LightUserData), /// An integer number. /// /// Any Lua number convertible to a `Integer` will be represented as this variant. Integer(Integer), /// A floating point number. Number(Number), /// A Luau vector. #[cfg(any(feature = "luau", doc))] #[cfg_attr(docsrs, doc(cfg(feature = "luau")))] Vector(f32, f32, f32), /// An interned string, managed by Lua. /// /// Unlike Rust strings, Lua strings may not be valid UTF-8. String(String<'lua>), /// Reference to a Lua table. Table(Table<'lua>), /// Reference to a Lua function (or closure). Function(Function<'lua>), /// Reference to a Lua thread (or coroutine). Thread(Thread<'lua>), /// Reference to a userdata object that holds a custom type which implements `UserData`. /// Special builtin userdata types will be represented as other `Value` variants. UserData(AnyUserData<'lua>), /// `Error` is a special builtin userdata type. When received from Lua it is implicitly cloned. Error(Error), } pub use self::Value::Nil; impl<'lua> Value<'lua> { pub const fn type_name(&self) -> &'static str { match *self { Value::Nil => "nil", Value::Boolean(_) => "boolean", Value::LightUserData(_) => "lightuserdata", Value::Integer(_) => "integer", Value::Number(_) => "number", #[cfg(feature = "luau")] Value::Vector(_, _, _) => "vector", Value::String(_) => "string", Value::Table(_) => "table", Value::Function(_) => "function", Value::Thread(_) => "thread", Value::UserData(_) => "userdata", Value::Error(_) => "error", } } /// Compares two values for equality. /// /// Equality comparisons do not convert strings to numbers or vice versa. /// Tables, Functions, Threads, and Userdata are compared by reference: /// two objects are considered equal only if they are the same object. /// /// If Tables or Userdata have `__eq` metamethod then mlua will try to invoke it. /// The first value is checked first. If that value does not define a metamethod /// for `__eq`, then mlua will check the second value. /// Then mlua calls the metamethod with the two values as arguments, if found. pub fn equals>(&self, other: T) -> Result { match (self, other.as_ref()) { (Value::Table(a), Value::Table(b)) => a.equals(b), (Value::UserData(a), Value::UserData(b)) => a.equals(b), _ => Ok(self == other.as_ref()), } } /// Converts the value to a generic C pointer. /// /// The value can be a userdata, a table, a thread, a string, or a function; otherwise it returns NULL. /// Different objects will give different pointers. /// There is no way to convert the pointer back to its original value. /// /// Typically this function is used only for hashing and debug information. pub fn to_pointer(&self) -> *const c_void { unsafe { match self { Value::LightUserData(ud) => ud.0, Value::String(String(v)) | Value::Table(Table(v)) | Value::Function(Function(v)) | Value::Thread(Thread(v)) | Value::UserData(AnyUserData(v)) => v .lua .ref_thread_exec(|refthr| ffi::lua_topointer(refthr, v.index)), _ => ptr::null(), } } } } impl<'lua> PartialEq for Value<'lua> { fn eq(&self, other: &Self) -> bool { match (self, other) { (Value::Nil, Value::Nil) => true, (Value::Boolean(a), Value::Boolean(b)) => a == b, (Value::LightUserData(a), Value::LightUserData(b)) => a == b, (Value::Integer(a), Value::Integer(b)) => *a == *b, (Value::Integer(a), Value::Number(b)) => *a as Number == *b, (Value::Number(a), Value::Integer(b)) => *a == *b as Number, (Value::Number(a), Value::Number(b)) => *a == *b, #[cfg(feature = "luau")] (Value::Vector(x1, y1, z1), Value::Vector(x2, y2, z2)) => (x1, y1, z1) == (x2, y2, z2), (Value::String(a), Value::String(b)) => a == b, (Value::Table(a), Value::Table(b)) => a == b, (Value::Function(a), Value::Function(b)) => a == b, (Value::Thread(a), Value::Thread(b)) => a == b, (Value::UserData(a), Value::UserData(b)) => a == b, _ => false, } } } impl<'lua> AsRef> for Value<'lua> { #[inline] fn as_ref(&self) -> &Self { self } } #[cfg(feature = "serialize")] impl<'lua> Serialize for Value<'lua> { fn serialize(&self, serializer: S) -> StdResult where S: Serializer, { match self { Value::Nil => serializer.serialize_unit(), Value::Boolean(b) => serializer.serialize_bool(*b), #[allow(clippy::useless_conversion)] Value::Integer(i) => serializer .serialize_i64((*i).try_into().expect("cannot convert lua_Integer to i64")), #[allow(clippy::useless_conversion)] Value::Number(n) => serializer.serialize_f64(*n), #[cfg(feature = "luau")] Value::Vector(x, y, z) => (x, y, z).serialize(serializer), Value::String(s) => s.serialize(serializer), Value::Table(t) => t.serialize(serializer), Value::UserData(ud) => ud.serialize(serializer), Value::LightUserData(ud) if ud.0.is_null() => serializer.serialize_none(), Value::Error(_) | Value::LightUserData(_) | Value::Function(_) | Value::Thread(_) => { let msg = format!("cannot serialize <{}>", self.type_name()); Err(ser::Error::custom(msg)) } } } } /// Trait for types convertible to `Value`. pub trait ToLua<'lua> { /// Performs the conversion. fn to_lua(self, lua: &'lua Lua) -> Result>; } /// Trait for types convertible from `Value`. pub trait FromLua<'lua>: Sized { /// Performs the conversion. fn from_lua(lua_value: Value<'lua>, lua: &'lua Lua) -> Result; } /// Multiple Lua values used for both argument passing and also for multiple return values. #[derive(Debug, Clone)] pub struct MultiValue<'lua>(Vec>); impl<'lua> MultiValue<'lua> { /// Creates an empty `MultiValue` containing no values. #[inline] pub fn new() -> MultiValue<'lua> { MultiValue(Vec::new()) } /// Similar to `new` but can return previously used container with allocated capacity. #[inline] pub(crate) fn new_or_cached(lua: &'lua Lua) -> MultiValue<'lua> { lua.new_or_cached_multivalue() } } impl<'lua> Default for MultiValue<'lua> { #[inline] fn default() -> MultiValue<'lua> { MultiValue::new() } } impl<'lua> FromIterator> for MultiValue<'lua> { #[inline] fn from_iter>>(iter: I) -> Self { MultiValue::from_vec(Vec::from_iter(iter)) } } impl<'lua> IntoIterator for MultiValue<'lua> { type Item = Value<'lua>; type IntoIter = iter::Rev>>; #[inline] fn into_iter(self) -> Self::IntoIter { self.0.into_iter().rev() } } impl<'a, 'lua> IntoIterator for &'a MultiValue<'lua> { type Item = &'a Value<'lua>; type IntoIter = iter::Rev>>; #[inline] fn into_iter(self) -> Self::IntoIter { (&self.0).iter().rev() } } impl<'lua> MultiValue<'lua> { #[inline] pub fn from_vec(mut v: Vec>) -> MultiValue<'lua> { v.reverse(); MultiValue(v) } #[inline] pub fn into_vec(self) -> Vec> { let mut v = self.0; v.reverse(); v } #[inline] pub(crate) fn reserve(&mut self, size: usize) { self.0.reserve(size); } #[inline] pub(crate) fn push_front(&mut self, value: Value<'lua>) { self.0.push(value); } #[inline] pub(crate) fn pop_front(&mut self) -> Option> { self.0.pop() } #[inline] pub fn clear(&mut self) { self.0.clear(); } #[inline] pub fn len(&self) -> usize { self.0.len() } #[inline] pub fn is_empty(&self) -> bool { self.0.is_empty() } #[inline] pub fn iter(&self) -> iter::Rev>> { self.0.iter().rev() } #[inline] pub(crate) fn drain_all(&mut self) -> iter::Rev>> { self.0.drain(..).rev() } #[inline] pub(crate) fn refill( &mut self, iter: impl IntoIterator>>, ) -> Result<()> { self.0.clear(); for value in iter { self.0.push(value?); } self.0.reverse(); Ok(()) } } /// Trait for types convertible to any number of Lua values. /// /// This is a generalization of `ToLua`, allowing any number of resulting Lua values instead of just /// one. Any type that implements `ToLua` will automatically implement this trait. pub trait ToLuaMulti<'lua> { /// Performs the conversion. fn to_lua_multi(self, lua: &'lua Lua) -> Result>; } /// Trait for types that can be created from an arbitrary number of Lua values. /// /// This is a generalization of `FromLua`, allowing an arbitrary number of Lua values to participate /// in the conversion. Any type that implements `FromLua` will automatically implement this trait. pub trait FromLuaMulti<'lua>: Sized { /// Performs the conversion. /// /// In case `values` contains more values than needed to perform the conversion, the excess /// values should be ignored. This reflects the semantics of Lua when calling a function or /// assigning values. Similarly, if not enough values are given, conversions should assume that /// any missing values are nil. fn from_lua_multi(values: MultiValue<'lua>, lua: &'lua Lua) -> Result; }