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High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau bindings to Rust with async/await support
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2024-01-10
Fix edge case when loading many-in-one module from thread without using its s...
Alex Orlenko
2023-11-16
Support binary modules for Luau on cfg(unix)
Alex Orlenko
2023-07-20
Make `module` and `vendored` features mutually exclusive
Alex Orlenko
2023-07-20
Support vendored module mode for windows (raw-dylib linking)
Alex Orlenko
2023-07-10
Add new module attribule `skip_memory_check` to improve performance
Alex Orlenko
2023-03-12
Update edition everywhere
Alex Orlenko
2023-03-03
Rename rust_module in tests to test_module
Alex Orlenko
2023-01-06
Rename `to_lua_err` -> `into_lua_err`
Alex Orlenko
2022-12-21
Fix module tests
Alex Orlenko
2022-12-18
Check for invalid args when parsing `#[lua_module(...)]` proc macro
Alex Orlenko
2022-12-18
feat: Support custom name of `lua_module`
rise0chen
2022-05-07
Don't require Lua sources for modules in build system
Alex Orlenko
2021-10-11
Add `target.aarch64-apple-darwin` conf to module examples
Alex Orlenko
2021-06-13
Fix clippy warnings && tests
Alex Orlenko
2021-06-13
Improve module mode:
Alex Orlenko
2021-05-18
Allow multiple entrypoints in a single module share the same Lua state.
Alex Orlenko
2020-06-07
Add test to check loading module from lua coroutine (thread)
Alex Orlenko
2020-06-07
New `module` feature
Alex Orlenko