Age | Commit message (Collapse) | Author |
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Vastly simpler and less magical than using a fixed size magical section of the
active stack, and seems to be no slower. The only real downside is that
it *seems* extremely extremely hacky (and to be fair, it is).
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automatically
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without relying on an unreleased 1.0 API. Trying to get rid of the special
chucklefish hack branches in the meantime before 1.0.
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checking functions
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callbacks during Lua stack manipulation
This should protect against being able to trigger a stack assert in Lua. Lua
and associated types shoul be able to assume that LUA_MINSTACK stack slots are
available on any user entry point. In the future, we could turn check_stack
into something that only checked the Lua stack when debug_assertions is true.
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Otherwise, cleanly error with an appropriate stack error. Part of an effort to
ensure that it should not be possible to trigger a stack space assert.
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Since we now optionally use stack spaces for handle values, we have to be
mindful of whether our stack handle points to the stack in an outer level of
Lua "stack protection". We now keep track of the "recursion level" of Lua
instances, and do not allow ref manipulation on "outer" Lua instances until the
inner callback has returned. Also, update the documentation to reflect the
additional panic behavior.
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0.14 will be released alongside `failure` 1.0 with a dependency update.
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Also, don't bother asserting if the userdata has no metatable, just behave as
though the userdata has no type. This should be impossible to trigger currently
without the debug library, but it is not really that useful of an assert anyway.
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Also makes `Lua` and associated types !UnwindSafe and !RefUnwindSafe, which they
should be because they are intensely internally mutable. Lua IS still panic
safe, but that doesn't mean it should be marked as UnwindSafe (as I understand
it).
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Okay, so this is kind of a mega-commit of a lot of performance related changes
to rlua, some of which are pretty complicated.
There are some small improvements here and there, but most of the benefits of
this change are from a few big changes. The simplest big change is that there
is now `protect_lua` as well as `protect_lua_call`, which allows skipping a
lightuserdata parameter and some stack manipulation in some cases. Second
simplest is the change to use Vec instead of VecDeque for MultiValue, and to
have MultiValue be used as a sort of "backwards-only" Vec so that ToLuaMulti /
FromLuaMulti still work correctly.
The most complex change, though, is a change to the way LuaRef works, so that
LuaRef can optionally point into the Lua stack instead of only registry values.
At state creation a set number of stack slots is reserved for the first N LuaRef
types (currently 16), and space for these are also allocated separately
allocated at callback time. There is a huge breaking change here, which is that
now any LuaRef types MUST only be used with the Lua on which they were created,
and CANNOT be used with any other Lua callback instance. This mostly will
affect people using LuaRef types from inside a scope callback, but hopefully in
those cases `Function::bind` will be a suitable replacement. On the plus side,
the rules for LuaRef types are easier to state now.
There is probably more easy-ish perf on the table here, but here's the
preliminary results, based on my very limited benchmarks:
create table time: [314.13 ns 315.71 ns 317.44 ns]
change: [-36.154% -35.670% -35.205%] (p = 0.00 < 0.05)
create array 10 time: [2.9731 us 2.9816 us 2.9901 us]
change: [-16.996% -16.600% -16.196%] (p = 0.00 < 0.05)
Performance has improved.
create string table 10 time: [5.6904 us 5.7164 us 5.7411 us]
change: [-53.536% -53.309% -53.079%] (p = 0.00 < 0.05)
Performance has improved.
call add function 3 10 time: [5.1134 us 5.1222 us 5.1320 us]
change: [-4.1095% -3.6910% -3.1781%] (p = 0.00 < 0.05)
Performance has improved.
call callback add 2 10 time: [5.4408 us 5.4480 us 5.4560 us]
change: [-6.4203% -5.7780% -5.0013%] (p = 0.00 < 0.05)
Performance has improved.
call callback append 10 time: [9.8243 us 9.8410 us 9.8586 us]
change: [-26.937% -26.702% -26.469%] (p = 0.00 < 0.05)
Performance has improved.
create registry 10 time: [3.7005 us 3.7089 us 3.7174 us]
change: [-8.4965% -8.1042% -7.6926%] (p = 0.00 < 0.05)
Performance has improved.
I think that a lot of these benchmarks are too "easy", and most API usage is
going to be more like the 'create string table 10' benchmark, where there are a
lot of handles and tables and strings, so I think that 25%-50% improvement is a
good guess for most use cases.
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This will potentially panic on Drop of a `Lua` instance, which may be an abort
if this is a double panic, but that is more desirable than such a bug being
hidden.
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The expected change is always zero, because stack_guard / stack_err_guard are
always used at `rlua` entry / exit points.
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Previously, on an internal panic, the Lua stack would be reset before panicking
in an attempt to make sure that such panics would not cause stack leaks or leave
the stack in an unknown state. Now, such panic handling is done in stack_guard
and stack_err_guard instead, and this is for a few reasons:
1) The previous approach did NOT handle user triggered panics that were outside
of `rlua`, such as a panic in a ToLua / FromLua implementation. This is
especially bad since most other panics would be indicative of an internal bug
anyway, so the utility of keeping `rlua` types usable after such panics was
questionable. It is much more sensible to ensure that `rlua` types are
usable after *user generated* panics.
2) Every entry point into `rlua` should be guarded by a stack_guard or
stack_err_guard anyway, so this should restore the Lua stack on exiting back
to user code in all cases.
3) The method of stack restoration no longer *clears* the stack, only resets it
to what it previously was. This allows us, potentially, to keep values at
the beginning of the Lua stack long term and know that panics will not
clobber them. There may be a way of dramatically speeding up ref types by
using a small static area at the beginning of the stack instead of only the
registry, so this may be important.
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This reverts commit 5d96ddc52a8775092d0aaccf40b34b6a6c56b870.
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Only allow Copy result types and Fn parameter functions, do not risk dropping
anything inside function passed to lua_pcall.
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rustc 1.24.1 change notes.
So, despite staring intently at the params structure magic in protect_lua_call,
there is still a nasty bug. In the event of an error, the return value of the
parameters structure could be dropped despite being mem::unintialized. Of
course, the actual return values are incidentally always Copy I think, so this
wasn't an actual bug, but I've proven to myself the danger of such dark majyyks.
Just use Option and be done with it, it doesn't have to be so complicated!
Also document why there are a slew of random functions in the ffi module.
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Also fix for cstr! macro
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The breakage is being addressed in rust itself.
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This simplifies the Scope lifetimes, and should make it a compile error for
scope created handles to exit the scope. This should be strictly better, as you
would never WANT to do this, but I hope that I have not caused a subtle lifetime
problem that would prevent passing those created handles back into Lua. I've
tested every situation I can think of, and it doesn't appear to be an issue, but
I admit that I don't fully understand everything involved and I could be missing
something.
The reason that I needed to do this is that if you can let a scope handle escape
the scope, you have a LuaRef with an unused registry id, and that can lead to
UB. Since not letting the scope references escape is a strict improvement
ANYWAY (if I haven't caused a lifetime issue), this is the easiest fix.
This is technically a breaking change but I think in most cases if you notice it
you would be invoking UB, or you had a function that accepted a Scope or
something. I don't know if it's worth a version bump?
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