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+use std::borrow::Cow;
+use std::ffi::CString;
+
+use crate::error::{Error, Result};
+use crate::ffi;
+use crate::function::Function;
+use crate::lua::Lua;
+use crate::value::{FromLuaMulti, ToLua, ToLuaMulti, Value};
+
+#[cfg(feature = "async")]
+use {futures_core::future::LocalBoxFuture, futures_util::future};
+
+/// Trait for types [loadable by Lua] and convertible to a [`Chunk`]
+///
+/// [loadable by Lua]: https://www.lua.org/manual/5.4/manual.html#3.3.2
+/// [`Chunk`]: crate::Chunk
+pub trait AsChunk<'lua> {
+ /// Returns chunk data (can be text or binary)
+ fn source(&self) -> &[u8];
+
+ /// Returns optional chunk name
+ fn name(&self) -> Option<CString> {
+ None
+ }
+
+ /// Returns optional chunk [environment]
+ ///
+ /// [environment]: https://www.lua.org/manual/5.4/manual.html#2.2
+ fn env(&self, _lua: &'lua Lua) -> Result<Option<Value<'lua>>> {
+ Ok(None)
+ }
+
+ /// Returns optional chunk mode (text or binary)
+ fn mode(&self) -> Option<ChunkMode> {
+ None
+ }
+}
+
+impl<'lua, T: AsRef<[u8]> + ?Sized> AsChunk<'lua> for T {
+ fn source(&self) -> &[u8] {
+ self.as_ref()
+ }
+}
+
+/// Returned from [`Lua::load`] and is used to finalize loading and executing Lua main chunks.
+///
+/// [`Lua::load`]: crate::Lua::load
+#[must_use = "`Chunk`s do nothing unless one of `exec`, `eval`, `call`, or `into_function` are called on them"]
+pub struct Chunk<'lua, 'a> {
+ pub(crate) lua: &'lua Lua,
+ pub(crate) source: Cow<'a, [u8]>,
+ pub(crate) name: Option<CString>,
+ pub(crate) env: Result<Option<Value<'lua>>>,
+ pub(crate) mode: Option<ChunkMode>,
+ #[cfg(feature = "luau")]
+ pub(crate) compiler: Option<Compiler>,
+}
+
+/// Represents chunk mode (text or binary).
+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
+pub enum ChunkMode {
+ Text,
+ Binary,
+}
+
+/// Luau compiler
+#[cfg(feature = "luau")]
+#[derive(Clone, Copy, Debug)]
+pub struct Compiler {
+ optimization_level: u8,
+ debug_level: u8,
+ coverage_level: u8,
+}
+
+#[cfg(feature = "luau")]
+impl Default for Compiler {
+ fn default() -> Self {
+ // Defaults are taken from luacode.h
+ Compiler {
+ optimization_level: 1,
+ debug_level: 1,
+ coverage_level: 0,
+ }
+ }
+}
+
+#[cfg(feature = "luau")]
+impl Compiler {
+ /// Creates Luau compiler instance with default options
+ pub fn new() -> Self {
+ Compiler::default()
+ }
+
+ /// Sets Luau compiler optimization level.
+ ///
+ /// Possible values:
+ /// 0 - no optimization
+ /// 1 - baseline optimization level that doesn't prevent debuggability (default)
+ /// 2 - includes optimizations that harm debuggability such as inlining
+ #[cfg(feature = "luau")]
+ pub fn set_optimization_level(mut self, level: u8) -> Self {
+ self.optimization_level = level;
+ self
+ }
+
+ /// Sets Luau compiler debug level.
+ ///
+ /// Possible values:
+ /// 0 - no debugging support
+ /// 1 - line info & function names only; sufficient for backtraces (default)
+ /// 2 - full debug info with local & upvalue names; necessary for debugger
+ #[cfg(feature = "luau")]
+ pub fn set_debug_level(mut self, level: u8) -> Self {
+ self.debug_level = level;
+ self
+ }
+
+ /// Sets Luau compiler code coverage level.
+ ///
+ /// Possible values:
+ /// 0 - no code coverage support (default)
+ /// 1 - statement coverage
+ /// 2 - statement and expression coverage (verbose)
+ #[cfg(feature = "luau")]
+ pub fn set_coverage_level(mut self, level: u8) -> Self {
+ self.coverage_level = level;
+ self
+ }
+
+ /// Compiles the `source` into bytecode.
+ pub fn compile(&self, source: impl AsRef<[u8]>) -> Vec<u8> {
+ use std::os::raw::c_int;
+ use std::ptr;
+
+ unsafe {
+ let options = ffi::lua_CompileOptions {
+ optimizationLevel: self.optimization_level as c_int,
+ debugLevel: self.debug_level as c_int,
+ coverageLevel: self.coverage_level as c_int,
+ vectorLib: ptr::null(),
+ vectorCtor: ptr::null(),
+ mutableGlobals: ptr::null_mut(),
+ };
+ ffi::luau_compile(source.as_ref(), options)
+ }
+ }
+}
+
+impl<'lua, 'a> Chunk<'lua, 'a> {
+ /// Sets the name of this chunk, which results in more informative error traces.
+ pub fn set_name<S: AsRef<[u8]> + ?Sized>(mut self, name: &S) -> Result<Chunk<'lua, 'a>> {
+ let name =
+ CString::new(name.as_ref().to_vec()).map_err(|e| Error::ToLuaConversionError {
+ from: "&str",
+ to: "string",
+ message: Some(e.to_string()),
+ })?;
+ self.name = Some(name);
+ Ok(self)
+ }
+
+ /// Sets the first upvalue (`_ENV`) of the loaded chunk to the given value.
+ ///
+ /// Lua main chunks always have exactly one upvalue, and this upvalue is used as the `_ENV`
+ /// variable inside the chunk. By default this value is set to the global environment.
+ ///
+ /// Calling this method changes the `_ENV` upvalue to the value provided, and variables inside
+ /// the chunk will refer to the given environment rather than the global one.
+ ///
+ /// All global variables (including the standard library!) are looked up in `_ENV`, so it may be
+ /// necessary to populate the environment in order for scripts using custom environments to be
+ /// useful.
+ pub fn set_environment<V: ToLua<'lua>>(mut self, env: V) -> Result<Chunk<'lua, 'a>> {
+ // Prefer to propagate errors here and wrap to `Ok`
+ self.env = Ok(Some(env.to_lua(self.lua)?));
+ Ok(self)
+ }
+
+ /// Sets whether the chunk is text or binary (autodetected by default).
+ ///
+ /// Be aware, Lua does not check the consistency of the code inside binary chunks.
+ /// Running maliciously crafted bytecode can crash the interpreter.
+ pub fn set_mode(mut self, mode: ChunkMode) -> Chunk<'lua, 'a> {
+ self.mode = Some(mode);
+ self
+ }
+
+ /// Sets Luau compiler optimization level.
+ ///
+ /// See [`Compiler::set_optimization_level`] for details.
+ ///
+ /// Requires `feature = "luau`
+ #[cfg(feature = "luau")]
+ pub fn set_optimization_level(mut self, level: u8) -> Self {
+ self.compiler
+ .get_or_insert_with(Default::default)
+ .set_optimization_level(level);
+ self
+ }
+
+ /// Sets Luau compiler debug level.
+ ///
+ /// See [`Compiler::set_debug_level`] for details.
+ ///
+ /// Requires `feature = "luau`
+ #[cfg(feature = "luau")]
+ pub fn set_debug_level(mut self, level: u8) -> Self {
+ self.compiler
+ .get_or_insert_with(Default::default)
+ .set_debug_level(level);
+ self
+ }
+
+ /// Sets Luau compiler code coverage level.
+ ///
+ /// See [`Compiler::set_coverage_level`] for details.
+ ///
+ /// Requires `feature = "luau`
+ #[cfg(feature = "luau")]
+ pub fn set_coverage_level(mut self, level: u8) -> Self {
+ self.compiler
+ .get_or_insert_with(Default::default)
+ .set_coverage_level(level);
+ self
+ }
+
+ /// Compiles the chunk and changes mode to binary.
+ ///
+ /// It does nothing if the chunk is already binary.
+ #[cfg(feature = "luau")]
+ #[doc(hidden)]
+ pub fn compile(mut self) -> Self {
+ if self.detect_mode() == ChunkMode::Text {
+ let data = self
+ .compiler
+ .unwrap_or_default()
+ .compile(self.source.as_ref());
+ self.mode = Some(ChunkMode::Binary);
+ self.source = Cow::Owned(data);
+ }
+ self
+ }
+
+ /// Execute this chunk of code.
+ ///
+ /// This is equivalent to calling the chunk function with no arguments and no return values.
+ pub fn exec(self) -> Result<()> {
+ self.call(())?;
+ Ok(())
+ }
+
+ /// Asynchronously execute this chunk of code.
+ ///
+ /// See [`exec`] for more details.
+ ///
+ /// Requires `feature = "async"`
+ ///
+ /// [`exec`]: #method.exec
+ #[cfg(feature = "async")]
+ #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
+ pub fn exec_async<'fut>(self) -> LocalBoxFuture<'fut, Result<()>>
+ where
+ 'lua: 'fut,
+ {
+ self.call_async(())
+ }
+
+ /// Evaluate the chunk as either an expression or block.
+ ///
+ /// If the chunk can be parsed as an expression, this loads and executes the chunk and returns
+ /// the value that it evaluates to. Otherwise, the chunk is interpreted as a block as normal,
+ /// and this is equivalent to calling `exec`.
+ pub fn eval<R: FromLuaMulti<'lua>>(self) -> Result<R> {
+ // Bytecode is always interpreted as a statement.
+ // For source code, first try interpreting the lua as an expression by adding
+ // "return", then as a statement. This is the same thing the
+ // actual lua repl does.
+ if self.detect_mode() == ChunkMode::Binary {
+ self.call(())
+ } else if let Ok(function) = self.to_expression() {
+ function.call(())
+ } else {
+ self.call(())
+ }
+ }
+
+ /// Asynchronously evaluate the chunk as either an expression or block.
+ ///
+ /// See [`eval`] for more details.
+ ///
+ /// Requires `feature = "async"`
+ ///
+ /// [`eval`]: #method.eval
+ #[cfg(feature = "async")]
+ #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
+ pub fn eval_async<'fut, R>(self) -> LocalBoxFuture<'fut, Result<R>>
+ where
+ 'lua: 'fut,
+ R: FromLuaMulti<'lua> + 'fut,
+ {
+ if self.detect_mode() == ChunkMode::Binary {
+ self.call_async(())
+ } else if let Ok(function) = self.to_expression() {
+ function.call_async(())
+ } else {
+ self.call_async(())
+ }
+ }
+
+ /// Load the chunk function and call it with the given arguments.
+ ///
+ /// This is equivalent to `into_function` and calling the resulting function.
+ pub fn call<A: ToLuaMulti<'lua>, R: FromLuaMulti<'lua>>(self, args: A) -> Result<R> {
+ self.into_function()?.call(args)
+ }
+
+ /// Load the chunk function and asynchronously call it with the given arguments.
+ ///
+ /// See [`call`] for more details.
+ ///
+ /// Requires `feature = "async"`
+ ///
+ /// [`call`]: #method.call
+ #[cfg(feature = "async")]
+ #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
+ pub fn call_async<'fut, A, R>(self, args: A) -> LocalBoxFuture<'fut, Result<R>>
+ where
+ 'lua: 'fut,
+ A: ToLuaMulti<'lua>,
+ R: FromLuaMulti<'lua> + 'fut,
+ {
+ match self.into_function() {
+ Ok(func) => func.call_async(args),
+ Err(e) => Box::pin(future::err(e)),
+ }
+ }
+
+ /// Load this chunk into a regular `Function`.
+ ///
+ /// This simply compiles the chunk without actually executing it.
+ pub fn into_function(self) -> Result<Function<'lua>> {
+ #[cfg(not(feature = "luau"))]
+ let self_ = self;
+ #[cfg(feature = "luau")]
+ let self_ = match self.compiler {
+ // We don't need to compile source if no compiler options set
+ Some(_) => self.compile(),
+ _ => self,
+ };
+
+ self_.lua.load_chunk(
+ self_.source.as_ref(),
+ self_.name.as_ref(),
+ self_.env()?,
+ self_.mode,
+ )
+ }
+
+ fn env(&self) -> Result<Option<Value<'lua>>> {
+ self.env.clone()
+ }
+
+ fn expression_source(&self) -> Vec<u8> {
+ let mut buf = Vec::with_capacity(b"return ".len() + self.source.len());
+ buf.extend(b"return ");
+ buf.extend(self.source.as_ref());
+ buf
+ }
+
+ fn to_expression(&self) -> Result<Function<'lua>> {
+ // We assume that mode is Text
+ let source = self.expression_source();
+ // We don't need to compile source if no compiler options set
+ #[cfg(feature = "luau")]
+ let source = self.compiler.map(|c| c.compile(&source)).unwrap_or(source);
+
+ self.lua
+ .load_chunk(&source, self.name.as_ref(), self.env()?, None)
+ }
+
+ fn detect_mode(&self) -> ChunkMode {
+ match self.mode {
+ Some(mode) => mode,
+ None => {
+ #[cfg(not(feature = "luau"))]
+ if self.source.starts_with(ffi::LUA_SIGNATURE) {
+ return ChunkMode::Binary;
+ }
+ #[cfg(feature = "luau")]
+ if self.source[0] < b'\n' {
+ return ChunkMode::Binary;
+ }
+ ChunkMode::Text
+ }
+ }
+ }
+}