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/// Platform independent system calls for Lua.
// @module system
#include <lua.h>
#include <lauxlib.h>
#define LUASYSTEM_VERSION "LuaSystem 0.3.0"
#ifdef _WIN32
#define LUAEXPORT __declspec(dllexport)
#else
#define LUAEXPORT __attribute__((visibility("default")))
#endif
void time_open(lua_State *L);
void environment_open(lua_State *L);
void random_open(lua_State *L);
void term_open(lua_State *L);
/*-------------------------------------------------------------------------
* Initializes all library modules.
*-------------------------------------------------------------------------*/
LUAEXPORT int luaopen_system_core(lua_State *L) {
lua_newtable(L);
lua_pushstring(L, "_VERSION");
lua_pushstring(L, LUASYSTEM_VERSION);
lua_rawset(L, -3);
lua_pushstring(L, "windows");
#ifdef _WIN32
lua_pushboolean(L, 1);
#else
lua_pushboolean(L, 0);
#endif
lua_rawset(L, -3);
time_open(L);
random_open(L);
term_open(L);
environment_open(L);
return 1;
}
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