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---@class ccs.Tween 
local Tween={ }
ccs.Tween=Tween




---* 
---@return ccs.ArmatureAnimation
function Tween:getAnimation () end
---* 
---@param frameIndex int
---@return self
function Tween:gotoAndPause (frameIndex) end
---* Start the Process<br>
---* param  movementBoneData  the MovementBoneData include all FrameData<br>
---* param  durationTo the number of frames changing to this animation needs.<br>
---* param  durationTween  the number of frames this animation actual last.<br>
---* param  loop   whether the animation is loop<br>
---* loop < 0 : use the value from MovementData get from Action Editor<br>
---* loop = 0 : this animation is not loop<br>
---* loop > 0 : this animation is loop<br>
---* param  tweenEasing    tween easing is used for calculate easing effect<br>
---* TWEEN_EASING_MAX : use the value from MovementData get from Action Editor<br>
---* -1 : fade out<br>
---* 0  : line<br>
---* 1  : fade in<br>
---* 2  : fade in and out
---@param movementBoneData ccs.MovementBoneData
---@param durationTo int
---@param durationTween int
---@param loop int
---@param tweenEasing int
---@return self
function Tween:play (movementBoneData,durationTo,durationTween,loop,tweenEasing) end
---* 
---@param frameIndex int
---@return self
function Tween:gotoAndPlay (frameIndex) end
---* Init with a Bone<br>
---* param bone the Bone Tween will bind to
---@param bone ccs.Bone
---@return boolean
function Tween:init (bone) end
---* 
---@param animation ccs.ArmatureAnimation
---@return self
function Tween:setAnimation (animation) end
---* Create with a Bone<br>
---* param bone the Bone Tween will bind to
---@param bone ccs.Bone
---@return self
function Tween:create (bone) end
---* 
---@return self
function Tween:Tween () end