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---@class ccs.ActionFrame :cc.Ref
local ActionFrame={ }
ccs.ActionFrame=ActionFrame
---@overload fun(float:float,ccs.ActionFrame:ccs.ActionFrame):self
---@overload fun(float:float):self
---@param duration float
---@param srcFrame ccs.ActionFrame
---@return cc.ActionInterval
function ActionFrame:getAction (duration,srcFrame) end
---* Gets the type of action frame<br>
---* return the type of action frame
---@return int
function ActionFrame:getFrameType () end
---* Changes the time of action frame<br>
---* param fTime the time of action frame
---@param fTime float
---@return self
function ActionFrame:setFrameTime (fTime) end
---* Changes the easing type.<br>
---* param easingType the easing type.
---@param easingType int
---@return self
function ActionFrame:setEasingType (easingType) end
---* Gets the time of action frame<br>
---* return fTime the time of action frame
---@return float
function ActionFrame:getFrameTime () end
---* Gets the index of action frame<br>
---* return the index of action frame
---@return int
function ActionFrame:getFrameIndex () end
---* Changes the type of action frame<br>
---* param frameType the type of action frame
---@param frameType int
---@return self
function ActionFrame:setFrameType (frameType) end
---* Changes the index of action frame<br>
---* param index the index of action frame
---@param index int
---@return self
function ActionFrame:setFrameIndex (index) end
---* Set the ActionInterval easing parameter.<br>
---* param parameter the parameter for frame ease
---@param parameter array_table
---@return self
function ActionFrame:setEasingParameter (parameter) end
---* Gets the easing type.<br>
---* return the easing type.
---@return int
function ActionFrame:getEasingType () end
---* Default constructor
---@return self
function ActionFrame:ActionFrame () end
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