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---@class cc.TransitionFlipY :cc.TransitionSceneOriented
local TransitionFlipY={ }
cc.TransitionFlipY=TransitionFlipY
---@overload fun(float:float,cc.Scene:cc.Scene):self
---@overload fun(float:float,cc.Scene:cc.Scene,int:int):self
---@param t float
---@param s cc.Scene
---@param o int
---@return self
function TransitionFlipY:create (t,s,o) end
---*
---@return self
function TransitionFlipY:TransitionFlipY () end
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