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---@class cc.Skeleton3D :cc.Ref
local Skeleton3D={ }
cc.Skeleton3D=Skeleton3D




---* remove all bones
---@return self
function Skeleton3D:removeAllBones () end
---* add bone
---@param bone cc.Bone3D
---@return self
function Skeleton3D:addBone (bone) end
---* 
---@param id string
---@return cc.Bone3D
function Skeleton3D:getBoneByName (id) end
---* 
---@param index int
---@return cc.Bone3D
function Skeleton3D:getRootBone (index) end
---* refresh bone world matrix
---@return self
function Skeleton3D:updateBoneMatrix () end
---* get bone
---@param index unsigned_int
---@return cc.Bone3D
function Skeleton3D:getBoneByIndex (index) end
---* get & set root bone
---@return int
function Skeleton3D:getRootCount () end
---* get bone index
---@param bone cc.Bone3D
---@return int
function Skeleton3D:getBoneIndex (bone) end
---* get total bone count
---@return int
function Skeleton3D:getBoneCount () end
---* 
---@return self
function Skeleton3D:Skeleton3D () end