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---@class cc.PhysicsSprite3D :cc.Sprite3D
local PhysicsSprite3D={ }
cc.PhysicsSprite3D=PhysicsSprite3D
---* synchronize node transformation to physics.
---@return self
function PhysicsSprite3D:syncNodeToPhysics () end
---* synchronize physics transformation to node.
---@return self
function PhysicsSprite3D:syncPhysicsToNode () end
---* Get the Physics3DObject.
---@return cc.Physics3DObject
function PhysicsSprite3D:getPhysicsObj () end
---* Set synchronization flag, see Physics3DComponent.
---@param syncFlag int
---@return self
function PhysicsSprite3D:setSyncFlag (syncFlag) end
---*
---@return self
function PhysicsSprite3D:PhysicsSprite3D () end
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