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---@class cc.PhysicsJointGroove :cc.PhysicsJoint
local PhysicsJointGroove={ }
cc.PhysicsJointGroove=PhysicsJointGroove
---* Set the anchor point on body b.
---@param anchr2 vec2_table
---@return self
function PhysicsJointGroove:setAnchr2 (anchr2) end
---* Set the line begin position
---@param grooveA vec2_table
---@return self
function PhysicsJointGroove:setGrooveA (grooveA) end
---* Set the line end position
---@param grooveB vec2_table
---@return self
function PhysicsJointGroove:setGrooveB (grooveB) end
---* Get the line begin position
---@return vec2_table
function PhysicsJointGroove:getGrooveA () end
---* Get the line end position
---@return vec2_table
function PhysicsJointGroove:getGrooveB () end
---* Get the anchor point on body b.
---@return vec2_table
function PhysicsJointGroove:getAnchr2 () end
---*
---@return boolean
function PhysicsJointGroove:createConstraints () end
---* Create a groove joint.<br>
---* param a A is the body to connect.<br>
---* param b B is the body to connect.<br>
---* param grooveA The line begin position.<br>
---* param grooveB The line end position.<br>
---* param anchr2 Anchr2 is the anchor point on body b.<br>
---* return A object pointer.
---@param a cc.PhysicsBody
---@param b cc.PhysicsBody
---@param grooveA vec2_table
---@param grooveB vec2_table
---@param anchr2 vec2_table
---@return self
function PhysicsJointGroove:construct (a,b,grooveA,grooveB,anchr2) end
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