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---@class cc.Physics3DWorld :cc.Ref
local Physics3DWorld={ }
cc.Physics3DWorld=Physics3DWorld
---* set gravity for the physics world
---@param gravity vec3_table
---@return self
function Physics3DWorld:setGravity (gravity) end
---* Simulate one frame.
---@param dt float
---@return self
function Physics3DWorld:stepSimulate (dt) end
---*
---@return boolean
function Physics3DWorld:needCollisionChecking () end
---*
---@return self
function Physics3DWorld:collisionChecking () end
---*
---@return self
function Physics3DWorld:setGhostPairCallback () end
---* Remove all Physics3DObjects.
---@return self
function Physics3DWorld:removeAllPhysics3DObjects () end
---* Check debug drawing is enabled.
---@return boolean
function Physics3DWorld:isDebugDrawEnabled () end
---* Remove all Physics3DConstraint.
---@return self
function Physics3DWorld:removeAllPhysics3DConstraints () end
---* get current gravity
---@return vec3_table
function Physics3DWorld:getGravity () end
---* Remove a Physics3DConstraint.
---@param constraint cc.Physics3DConstraint
---@return self
function Physics3DWorld:removePhysics3DConstraint (constraint) end
---* Add a Physics3DObject.
---@param physicsObj cc.Physics3DObject
---@return self
function Physics3DWorld:addPhysics3DObject (physicsObj) end
---* Enable or disable debug drawing.
---@param enableDebugDraw boolean
---@return self
function Physics3DWorld:setDebugDrawEnable (enableDebugDraw) end
---* Remove a Physics3DObject.
---@param physicsObj cc.Physics3DObject
---@return self
function Physics3DWorld:removePhysics3DObject (physicsObj) end
---* Add a Physics3DConstraint.
---@param constraint cc.Physics3DConstraint
---@param disableCollisionsBetweenLinkedObjs boolean
---@return self
function Physics3DWorld:addPhysics3DConstraint (constraint,disableCollisionsBetweenLinkedObjs) end
---* Internal method, the updater of debug drawing, need called each frame.
---@param renderer cc.Renderer
---@return self
function Physics3DWorld:debugDraw (renderer) end
---*
---@return self
function Physics3DWorld:Physics3DWorld () end
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