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---@class cc.FlipY3D :cc.FlipX3D
local FlipY3D={ }
cc.FlipY3D=FlipY3D
---* brief Create the action with duration.<br>
---* param duration Specify the duration of the FlipY3D action. It's a value in seconds.<br>
---* return If the creation success, return a pointer of FlipY3D action; otherwise, return nil.
---@param duration float
---@return self
function FlipY3D:create (duration) end
---*
---@return self
function FlipY3D:clone () end
---*
---@param time float
---@return self
function FlipY3D:update (time) end
---*
---@return self
function FlipY3D:FlipY3D () end
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