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local lm = require 'luamake'
lm.c = lm.compiler == 'msvc' and 'c89' or 'c11'
lm.cxx = 'c++17'
lm:source_set 'code_format' {
rootdir = '../3rd/EmmyLuaCodeStyle',
includes = {
"include",
"../bee.lua/3rd/lua",
"3rd/wildcards/include"
},
sources = {
-- codeFormatLib
"CodeFormatLib/src/*.cpp",
-- LuaParser
"LuaParser/src/*.cpp",
"LuaParser/src/LuaAstNode/LuaAstNode.cpp",
-- Util
"Util/src/StringUtil.cpp",
"Util/src/Utf8.cpp",
--CodeService
"CodeService/src/*.cpp",
"CodeService/src/FormatElement/*.cpp",
"CodeService/src/NameStyle/*.cpp"
},
windows = {
-- 不要开哦
-- flasg = "/W3 /WX"
},
macos = {
flags = "-Wall -Werror",
defines = "NOT_SUPPORT_FILE_SYSTEM"
},
linux = {
defines = (function()
if lm.platform == "linux-arm64" then
return "NOT_SUPPORT_FILE_SYSTEM"
end
end)(),
flags = "-Wall -Werror"
}
}
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