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local lm = require 'luamake'
lm:source_set 'code_format' {
rootdir = '../3rd/EmmyLuaCodeStyle',
includes = {
"include",
"../bee.lua/3rd/lua"
},
sources = {
-- codeFormatLib
"CodeFormatLib/src/*.cpp",
-- LuaParser
"LuaParser/src/*.cpp",
"LuaParser/src/LuaAstNode/LuaAstNode.cpp",
-- Util
"Util/src/StringUtil.cpp",
"Util/src/Utf8.cpp",
--CodeService
"CodeService/src/*.cpp",
"CodeService/src/FormatElement/*.cpp",
"CodeService/src/NameStyle/*.cpp"
},
macos = {
-- macosx10.12不支持完整的std filesystem,只好砍功能
defines = "NOT_SUPPORT_FILE_SYSTEM",
},
linux = {
defines = (function ()
if lm.platform == "linux-arm64" then
return "NOT_SUPPORT_FILE_SYSTEM"
end
end)()
}
}
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