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local lm = require 'luamake'
local platform = require 'bee.platform'
local exe = platform.OS == 'Windows' and ".exe" or ""
lm.bindir = 'bin/' .. platform.OS
lm.EXE_DIR = ""
lm:import "3rd/bee.lua/make.lua"
lm:source_set 'lpeglabel' {
rootdir = '3rd',
includes = "bee.lua/3rd/lua",
sources = "lpeglabel/*.c",
defines = {
'MAXRECLEVEL=1000',
},
}
lm:executable "lua-language-server" {
deps = {"lpeglabel", "source_bootstrap"},
includes = {
"3rd/bee.lua",
"3rd/bee.lua/3rd/lua",
},
sources = "make/modules.cpp",
windows = {
sources = {
"make/lua-language-server.rc",
}
},
linux = {
crt = "static",
}
}
lm:build 'copy_vcrt' {
'$luamake', 'lua', 'make/copy_vcrt.lua', lm.bindir,
}
lm:copy "copy_bootstrap" {
input = "make/bootstrap.lua",
output = lm.bindir.."/main.lua",
}
lm:build "bee-test" {
lm.bindir.."/lua-language-server"..exe, "3rd/bee.lua/test/test.lua",
pool = "console",
deps = {
"lua-language-server",
"copy_bootstrap",
},
windows = {
deps = {
"copy_vcrt"
}
}
}
lm:build 'unit-test' {
lm.bindir.."/lua-language-server"..exe, 'test.lua',
pool = "console",
deps = {
"bee-test",
}
}
lm:default {
"bee-test",
"unit-test",
}
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