local guide = require 'parser.guide' local type = type local tableInsert = table.insert local pairs = pairs local os = os local specials = { ['_G'] = true, ['rawset'] = true, ['rawget'] = true, ['setmetatable'] = true, ['require'] = true, ['dofile'] = true, ['loadfile'] = true, ['pcall'] = true, ['xpcall'] = true, ['pairs'] = true, ['ipairs'] = true, } _ENV = nil local LocalLimit = 200 local pushError, Compile, CompileBlock, Block, GoToTag, ENVMode, Compiled, LocalCount, Version, Root, Options local function addRef(node, obj) if not node.ref then node.ref = {} end node.ref[#node.ref+1] = obj obj.node = node end local function addSpecial(name, obj) if not Root.specials then Root.specials = {} end if not Root.specials[name] then Root.specials[name] = {} end Root.specials[name][#Root.specials[name]+1] = obj obj.special = name end local vmMap = { ['getname'] = function (obj) local loc = guide.getLocal(obj, obj[1], obj.start) if loc then obj.type = 'getlocal' obj.loc = loc addRef(loc, obj) if loc.special then addSpecial(loc.special, obj) end else obj.type = 'getglobal' local node = guide.getLocal(obj, ENVMode, obj.start) if node then addRef(node, obj) end local name = obj[1] if specials[name] then addSpecial(name, obj) elseif Options and Options.special then local asName = Options.special[name] if specials[asName] then addSpecial(asName, obj) end end end return obj end, ['getfield'] = function (obj) Compile(obj.node, obj) end, ['call'] = function (obj) Compile(obj.node, obj) if obj.node and obj.node.type == 'getmethod' then if not obj.args then obj.args = { type = 'callargs', start = obj.start, finish = obj.finish, parent = obj, } end local newNode = {} for k, v in pairs(obj.node.node) do newNode[k] = v end newNode.mirror = obj.node.node newNode.dummy = true newNode.parent = obj.args obj.node.node.mirror = newNode tableInsert(obj.args, 1, newNode) Compiled[newNode] = true end Compile(obj.args, obj) end, ['callargs'] = function (obj) for i = 1, #obj do Compile(obj[i], obj) end end, ['binary'] = function (obj) Compile(obj[1], obj) Compile(obj[2], obj) end, ['unary'] = function (obj) Compile(obj[1], obj) end, ['varargs'] = function (obj) local func = guide.getParentFunction(obj) if func then local index, vararg = guide.getFunctionVarArgs(func) if not index then pushError { type = 'UNEXPECT_DOTS', start = obj.start, finish = obj.finish, } end if vararg then if not vararg.ref then vararg.ref = {} end vararg.ref[#vararg.ref+1] = obj end end end, ['paren'] = function (obj) Compile(obj.exp, obj) end, ['getindex'] = function (obj) Compile(obj.node, obj) Compile(obj.index, obj) end, ['setindex'] = function (obj) Compile(obj.node, obj) Compile(obj.index, obj) Compile(obj.value, obj) end, ['getmethod'] = function (obj) Compile(obj.node, obj) Compile(obj.method, obj) end, ['setmethod'] = function (obj) Compile(obj.node, obj) Compile(obj.method, obj) local value = obj.value local localself = { type = 'local', start = value.start, finish = value.finish, method = obj, effect = obj.finish, tag = 'self', dummy = true, [1] = 'self', } if not value.args then value.args = { type = 'funcargs', start = obj.start, finish = obj.finish, } end tableInsert(value.args, 1, localself) Compile(value, obj) end, ['function'] = function (obj) local lastBlock = Block local LastLocalCount = LocalCount Block = obj LocalCount = 0 Compile(obj.args, obj) for i = 1, #obj do Compile(obj[i], obj) end Block = lastBlock LocalCount = LastLocalCount end, ['funcargs'] = function (obj) for i = 1, #obj do Compile(obj[i], obj) end end, ['table'] = function (obj) for i = 1, #obj do Compile(obj[i], obj) end end, ['tablefield'] = function (obj) Compile(obj.value, obj) end, ['tableindex'] = function (obj) Compile(obj.index, obj) Compile(obj.value, obj) end, ['index'] = function (obj) Compile(obj.index, obj) end, ['select'] = function (obj) local vararg = obj.vararg if vararg.parent then if not vararg.extParent then vararg.extParent = {} end vararg.extParent[#vararg.extParent+1] = obj else Compile(vararg, obj) end end, ['setname'] = function (obj) Compile(obj.value, obj) local loc = guide.getLocal(obj, obj[1], obj.start) if loc then obj.type = 'setlocal' obj.loc = loc addRef(loc, obj) if loc.attrs then local const for i = 1, #loc.attrs do local attr = loc.attrs[i][1] if attr == 'const' or attr == 'close' then const = true break end end if const then pushError { type = 'SET_CONST', start = obj.start, finish = obj.finish, } end end else obj.type = 'setglobal' local node = guide.getLocal(obj, ENVMode, obj.start) if node then addRef(node, obj) end local name = obj[1] if specials[name] then addSpecial(name, obj) elseif Options and Options.special then local asName = Options.special[name] if specials[asName] then addSpecial(asName, obj) end end end end, ['local'] = function (obj) local attrs = obj.attrs if attrs then for i = 1, #attrs do Compile(attrs[i], obj) end end if Block then if not Block.locals then Block.locals = {} end Block.locals[#Block.locals+1] = obj LocalCount = LocalCount + 1 if LocalCount > LocalLimit then pushError { type = 'LOCAL_LIMIT', start = obj.start, finish = obj.finish, } end end if obj.localfunction then obj.localfunction = nil end Compile(obj.value, obj) if obj.value and obj.value.special then addSpecial(obj.value.special, obj) end end, ['setfield'] = function (obj) Compile(obj.node, obj) Compile(obj.value, obj) end, ['do'] = function (obj) local lastBlock = Block Block = obj CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['return'] = function (obj) for i = 1, #obj do Compile(obj[i], obj) end if Block and Block[#Block] ~= obj then pushError { type = 'ACTION_AFTER_RETURN', start = obj.start, finish = obj.finish, } end local func = guide.getParentFunction(obj) if func then if not func.returns then func.returns = {} end func.returns[#func.returns+1] = obj end end, ['label'] = function (obj) local block = guide.getBlock(obj) if block then if not block.labels then block.labels = {} end local name = obj[1] local label = guide.getLabel(block, name) if label then if Version == 'Lua 5.4' or block == guide.getBlock(label) then pushError { type = 'REDEFINED_LABEL', start = obj.start, finish = obj.finish, relative = { { label.start, label.finish, } } } end end block.labels[name] = obj end end, ['goto'] = function (obj) GoToTag[#GoToTag+1] = obj end, ['if'] = function (obj) for i = 1, #obj do Compile(obj[i], obj) end end, ['ifblock'] = function (obj) local lastBlock = Block Block = obj Compile(obj.filter, obj) CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['elseifblock'] = function (obj) local lastBlock = Block Block = obj Compile(obj.filter, obj) CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['elseblock'] = function (obj) local lastBlock = Block Block = obj CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['loop'] = function (obj) local lastBlock = Block Block = obj Compile(obj.loc, obj) Compile(obj.max, obj) Compile(obj.step, obj) CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['in'] = function (obj) local lastBlock = Block Block = obj local keys = obj.keys for i = 1, #keys do Compile(keys[i], obj) end CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['while'] = function (obj) local lastBlock = Block Block = obj Compile(obj.filter, obj) CompileBlock(obj, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['repeat'] = function (obj) local lastBlock = Block Block = obj CompileBlock(obj, obj) Compile(obj.filter, obj) if Block.locals then LocalCount = LocalCount - #Block.locals end Block = lastBlock end, ['break'] = function (obj) local block = guide.getBreakBlock(obj) if block then if not block.breaks then block.breaks = {} end block.breaks[#block.breaks+1] = obj else pushError { type = 'BREAK_OUTSIDE', start = obj.start, finish = obj.finish, } end end, ['main'] = function (obj) Block = obj Compile({ type = 'local', start = 0, finish = 0, effect = 0, tag = '_ENV', special= '_G', [1] = ENVMode, }, obj) --- _ENV 是上值,不计入局部变量计数 LocalCount = 0 CompileBlock(obj, obj) Block = nil end, } function CompileBlock(obj, parent) for i = 1, #obj do local act = obj[i] local f = vmMap[act.type] if f then act.parent = parent f(act) end end end function Compile(obj, parent) if not obj then return nil end if Compiled[obj] then return end Compiled[obj] = true obj.parent = parent local f = vmMap[obj.type] if not f then return end f(obj) end local function compileGoTo(obj) local name = obj[1] local label = guide.getLabel(obj, name) if not label then pushError { type = 'NO_VISIBLE_LABEL', start = obj.start, finish = obj.finish, info = { label = name, } } return end if not label.ref then label.ref = {} end label.ref[#label.ref+1] = obj obj.node = label -- 如果有局部变量在 goto 与 label 之间声明, -- 并在 label 之后使用,则算作语法错误 -- 如果 label 在 goto 之前声明,那么不会有中间声明的局部变量 if obj.start > label.start then return end local block = guide.getBlock(obj) local locals = block and block.locals if not locals then return end for i = 1, #locals do local loc = locals[i] -- 检查局部变量声明位置为 goto 与 label 之间 if loc.start < obj.start or loc.finish > label.finish then goto CONTINUE end -- 检查局部变量的使用位置在 label 之后 local refs = loc.ref if not refs then goto CONTINUE end for j = 1, #refs do local ref = refs[j] if ref.finish > label.finish then pushError { type = 'JUMP_LOCAL_SCOPE', start = obj.start, finish = obj.finish, info = { loc = loc[1], }, relative = { { start = label.start, finish = label.finish, }, { start = loc.start, finish = loc.finish, } }, } return end end ::CONTINUE:: end end local function PostCompile() for i = 1, #GoToTag do compileGoTo(GoToTag[i]) end end return function (self, lua, mode, version, options) local state, err = self:parse(lua, mode, version, options) if not state then return nil, err end --if options and options.delay then -- options.delay() --end local clock = os.clock() pushError = state.pushError if version == 'Lua 5.1' or version == 'LuaJIT' then ENVMode = '@fenv' else ENVMode = '_ENV' end Compiled = {} GoToTag = {} LocalCount = 0 Version = version Root = state.ast if Root then Root.state = state end Options = options state.ENVMode = ENVMode if type(state.ast) == 'table' then Compile(state.ast) end PostCompile() state.compileClock = os.clock() - clock Compiled = nil GoToTag = nil return state end