local script = ... local function findExePath() local n = 0 while arg[n-1] do n = n - 1 end return arg[n] end local exePath = findExePath() local exeDir = exePath:match('(.+)[/\\][%w_.-]+$') local dll = package.cpath:match '[/\\]%?%.([a-z]+)' package.cpath = ('%s/?.%s'):format(exeDir, dll) local ok, err = package.loadlib(exeDir..'/bee.'..dll, 'luaopen_bee_platform') if not ok then error(([[It doesn't seem to support your OS, please build it in your OS, see https://github.com/sumneko/vscode-lua/wiki/Build errorMsg: %s exePath: %s exeDir: %s dll: %s cpath: %s ]]):format( err, exePath, exeDir, dll, package.cpath )) end local currentPath = debug.getinfo(1, 'S').source:sub(2) local fs = require 'bee.filesystem' local rootPath = fs.path(currentPath):remove_filename():string() if dll == 'dll' then rootPath = rootPath:gsub('/', '\\') package.path = rootPath .. script .. '\\?.lua' .. ';' .. rootPath .. script .. '\\?\\init.lua' else rootPath = rootPath:gsub('\\', '/') package.path = rootPath .. script .. '/?.lua' .. ';' .. rootPath .. script .. '/?/init.lua' end package.searchers[2] = function (name) local filename, err = package.searchpath(name, package.path) if not filename then return err end local f = io.open(filename) local buf = f:read '*a' f:close() local relative = filename:sub(#rootPath + 1) local init, err = load(buf, '@' .. relative) if not init then return err end return init, filename end